# Field Training Facility (FTF)

This mod provides a training system (school) for your kerbalnauts by adding a Field Training Facility into all science laboratories.

Field Training Facility provides a training method that consumes electric charge over time to earn kerbal experience (stars).

## By `zer0Kerbal`, originally by `Efour`

adopted with express permission and brought to you by KerbSimpleCo

### Field Training Facility (FTF)

- If leveling up immediately is not realistic?
- Do you think training needs time to complete?
- then Field Training Facility will be the answer for you.
- The Field Training Facility (FTF) consumes `Time` and `Electric Charge` in order to train (school) your kerbalnauts.

### And you can have both installed

- Someone like me will want to use both. What happens?
- Both Field Training Facility (FTF) and Field Training Facility (FTF) work together when both are installed.
- Result is shown below:*

The longer you train with FTF, the less science it costs to level immediately using the FTL.

For example:

Just using FTL, Level 4 -> Level 5 consumes 640p of Science point. But Level 4(50% with FTF) -> Level 5 consumes just 320p of science point. If 90% with FTF? Just pay 64p of science point or wait some more days. you can get level 5 kerbalnaut.

More training means less science points needed, linearly.

#### These two addons cooperate with each other

If you want one thing, you can install just one mod. If you install both, they will cooperate and your kerbals profit!!

### Cabin notes

- You can tweak values by editing the part.cfg or using a ModuleManager patch.
- This module can be added to other crewed parts directly or using a ModuleManager patch.
- The code currently only works with the first eight kerbals in a part.

If you are in a hurry and just want to 'download' experience into your kerbalnauts then the Field Training Lab will be the answer for you. The Field Training Facility (FTF) consumes Science and Electric Charge in order to train (school) your kerbalnauts.

### See More

- Discussions and news on this mod: See Discussions or KSP Forums
- Changelog Summary for more details of changes: See ChangeLog
- Known Issues for more details of feature requests and known issues : See Known Issues
- GitHub Pages : See Pages

### Youtube review by `Kottabos Gaming`

### Help Wanted

> - A logo for this and Field Training Lab addons
> - Compatibility patches
> - Have a request? Glad to have them, kindly submit through GitHub.

### Localization

> - English
> - Simplified Chinese (中文) thank you to @JFYoung01
> - your translation here

> HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!

### Installation Directions 1

Use CurseForge/OverWolf App

> Whilst I agree CKAN is a great mod for those that can't use zip tools, I take no part, nor am interested in maintaining the CKAN mod metadata for my mods.

> Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to.

or

### Dependencies

- Kerbal Space Program 2
- Either 3
  - Module Manager
  - Module Manager /L

### Recommends

- Field Training Lab (FTL)

### Suggests

- GPO (Goo Pumps & Oils') Speed Pump (GPO)
- Kerbal Klinic
- MoarKerbals (MOAR)
- On Demand Fuel Cells (ODFC)

### Supports

- Field Training Lab (FTL)
- includes compatibility patches for:
  - Kerbalism
  - Kerbal Planetary Base Systems

red box below is a link to forum post on how to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

### Credits and Special Thanks

- Efour for creating these glorious Kerbonaut Training addons!
- see Attribution.md for more comprehensive list

### Legal Mumbo Jumbo (License provenance)

#### Current (2) - `zer0Kerbal`

> Forum: Thread - Source: GitHub
> License:

> ##### Disclaimer(s)

> All bundled mods are distributed under their own licenses
> All art assets (textures, models, animations, sounds) are distributed under their own licenses

##### see Notices.md for more legal mumbo jumbo

#### Author (1) - Author: `zer0Kerbal`

> Forum: Thread - Download: CurseForge - Source: GitHub
> License:

#### Original (0) - Author: `Efour`

> Forum: Thread - Download: Dropbox - Source: Dropbox
> License:

### How to support this and other great mods by `zer0Kerbal`

#### Connect with me

Track progress: issues here and projects here along with The Short List

1. this isn't a mod. ;P↩︎

2. may work on other versions (YMMV)↩︎

3. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎