| Package | starling.core |
| Class | public class RenderSupport |
| Inheritance | RenderSupport Object |
| Property | Defined By | ||
|---|---|---|---|
| blendMode : String The blend mode to be used on rendering. | RenderSupport | ||
| drawCount : int [read-only] Indicates the number of stage3D draw calls. | RenderSupport | ||
| modelViewMatrix : Matrix [read-only] Returns the current modelview matrix. | RenderSupport | ||
| mvpMatrix : Matrix [read-only] Calculates the product of modelview and projection matrix. | RenderSupport | ||
| mvpMatrix3D : Matrix3D [read-only] Calculates the product of modelview and projection matrix and saves it in a 3D matrix. | RenderSupport | ||
| projectionMatrix : Matrix Returns the current projection matrix. | RenderSupport | ||
| renderTarget : Texture The texture that is currently being rendered into, or 'null' to render into the
back buffer. | RenderSupport | ||
| Method | Defined By | ||
|---|---|---|---|
Creates a new RenderSupport object with an empty matrix stack. | RenderSupport | ||
applyBlendMode(premultipliedAlpha:Boolean):void Activates the current blend mode on the active rendering context. | RenderSupport | ||
applyClipRect():void Updates the context3D scissor rectangle using the current clipping rectangle. | RenderSupport | ||
assembleAgal(vertexShader:String, fragmentShader:String, resultProgram:Program3D = null):Program3D [static] Assembles fragment- and vertex-shaders, passed as Strings, to a Program3D. | RenderSupport | ||
Adds a quad to the current batch of unrendered quads. | RenderSupport | ||
batchQuadBatch(quadBatch:QuadBatch, parentAlpha:Number):void Adds a batch of quads to the current batch of unrendered quads. | RenderSupport | ||
clear(rgb:uint = 0, alpha:Number = 0.0):void Clears the render context with a certain color and alpha value. | RenderSupport | ||
clear(rgb:uint = 0, alpha:Number = 0.0):void [static] Clears the render context with a certain color and alpha value. | RenderSupport | ||
dispose():void Disposes all quad batches. | RenderSupport | ||
finishQuadBatch():void Renders the current quad batch and resets it. | RenderSupport | ||
getTextureLookupFlags(format:String, mipMapping:Boolean, repeat:Boolean = false, smoothing:String = bilinear):String [static] Returns the flags that are required for AGAL texture lookup,
including the '<' and '>' delimiters. | RenderSupport | ||
loadIdentity():void Changes the modelview matrix to the identity matrix. | RenderSupport | ||
nextFrame():void Resets matrix stack, blend mode, quad batch index, and draw count. | RenderSupport | ||
popClipRect():void Restores the clipping rectangle that was last pushed to the stack. | RenderSupport | ||
popMatrix():void Restores the modelview matrix that was last pushed to the stack. | RenderSupport | ||
prependMatrix(matrix:Matrix):void Prepends a matrix to the modelview matrix by multiplying it with another matrix. | RenderSupport | ||
pushClipRect(rectangle:Rectangle):Rectangle The clipping rectangle can be used to limit rendering in the current render target to
a certain area. | RenderSupport | ||
pushMatrix():void Pushes the current modelview matrix to a stack from which it can be restored later. | RenderSupport | ||
raiseDrawCount(value:uint = 1):void Raises the draw count by a specific value. | RenderSupport | ||
resetMatrix():void Empties the matrix stack, resets the modelview matrix to the identity matrix. | RenderSupport | ||
rotateMatrix(angle:Number):void Prepends a rotation (angle in radians) to the modelview matrix. | RenderSupport | ||
scaleMatrix(sx:Number, sy:Number):void Prepends an incremental scale change to the modelview matrix. | RenderSupport | ||
setBlendFactors(premultipliedAlpha:Boolean, blendMode:String = normal):void [static] Sets up the blending factors that correspond with a certain blend mode. | RenderSupport | ||
setDefaultBlendFactors(premultipliedAlpha:Boolean):void [static] Deprecated. | RenderSupport | ||
setOrthographicProjection(x:Number, y:Number, width:Number, height:Number):void Sets up the projection matrix for ortographic 2D rendering. | RenderSupport | ||
transformMatrix(object:DisplayObject):void Prepends translation, scale and rotation of an object to the modelview matrix. | RenderSupport | ||
transformMatrixForObject(matrix:Matrix, object:DisplayObject):void [static] Prepends translation, scale and rotation of an object to a custom matrix. | RenderSupport | ||
translateMatrix(dx:Number, dy:Number):void Prepends a translation to the modelview matrix. | RenderSupport | ||
| blendMode | property |
blendMode:StringThe blend mode to be used on rendering. To apply the factor, you have to manually call 'applyBlendMode' (because the actual blend factors depend on the PMA mode).
public function get blendMode():String public function set blendMode(value:String):void| drawCount | property |
drawCount:int [read-only] Indicates the number of stage3D draw calls.
public function get drawCount():int| modelViewMatrix | property |
modelViewMatrix:Matrix [read-only] Returns the current modelview matrix. CAUTION: Use with care! Each call returns the same instance.
public function get modelViewMatrix():Matrix| mvpMatrix | property |
mvpMatrix:Matrix [read-only] Calculates the product of modelview and projection matrix. CAUTION: Use with care! Each call returns the same instance.
public function get mvpMatrix():Matrix| mvpMatrix3D | property |
mvpMatrix3D:Matrix3D [read-only] Calculates the product of modelview and projection matrix and saves it in a 3D matrix. CAUTION: Use with care! Each call returns the same instance.
public function get mvpMatrix3D():Matrix3D| projectionMatrix | property |
projectionMatrix:MatrixReturns the current projection matrix. CAUTION: Use with care! Each call returns the same instance.
public function get projectionMatrix():Matrix public function set projectionMatrix(value:Matrix):void| renderTarget | property |
renderTarget:TextureThe texture that is currently being rendered into, or 'null' to render into the back buffer. If you set a new target, it is immediately activated.
public function get renderTarget():Texture public function set renderTarget(value:Texture):void| RenderSupport | () | Constructor |
public function RenderSupport()Creates a new RenderSupport object with an empty matrix stack.
| applyBlendMode | () | method |
public function applyBlendMode(premultipliedAlpha:Boolean):voidActivates the current blend mode on the active rendering context.
Parameters
premultipliedAlpha:Boolean |
| applyClipRect | () | method |
public function applyClipRect():voidUpdates the context3D scissor rectangle using the current clipping rectangle. This method is called automatically when either the render target, the projection matrix, or the clipping rectangle changes.
| assembleAgal | () | method |
public static function assembleAgal(vertexShader:String, fragmentShader:String, resultProgram:Program3D = null):Program3DAssembles fragment- and vertex-shaders, passed as Strings, to a Program3D. If you pass a 'resultProgram', it will be uploaded to that program; otherwise, a new program will be created on the current Stage3D context.
Parameters
vertexShader:String | |
fragmentShader:String | |
resultProgram:Program3D (default = null) |
Program3D |
| batchQuad | () | method |
public function batchQuad(quad:Quad, parentAlpha:Number, texture:Texture = null, smoothing:String = null):voidAdds a quad to the current batch of unrendered quads. If there is a state change, all previous quads are rendered at once, and the batch is reset.
Parameters
quad:Quad | |
parentAlpha:Number | |
texture:Texture (default = null) | |
smoothing:String (default = null) |
| batchQuadBatch | () | method |
public function batchQuadBatch(quadBatch:QuadBatch, parentAlpha:Number):voidAdds a batch of quads to the current batch of unrendered quads. If there is a state change, all previous quads are rendered at once.
Note that you should call this method only for objects with a small number of quads (we recommend no more than 16). Otherwise, the additional CPU effort will be more expensive than what you save by avoiding the draw call.
Parameters
quadBatch:QuadBatch | |
parentAlpha:Number |
| clear | () | method |
public function clear(rgb:uint = 0, alpha:Number = 0.0):voidClears the render context with a certain color and alpha value.
Parameters
rgb:uint (default = 0) | |
alpha:Number (default = 0.0) |
| clear | () | method |
public static function clear(rgb:uint = 0, alpha:Number = 0.0):voidClears the render context with a certain color and alpha value.
Parameters
rgb:uint (default = 0) | |
alpha:Number (default = 0.0) |
| dispose | () | method |
public function dispose():voidDisposes all quad batches.
| finishQuadBatch | () | method |
public function finishQuadBatch():voidRenders the current quad batch and resets it.
| getTextureLookupFlags | () | method |
public static function getTextureLookupFlags(format:String, mipMapping:Boolean, repeat:Boolean = false, smoothing:String = bilinear):StringReturns the flags that are required for AGAL texture lookup, including the '<' and '>' delimiters.
Parameters
format:String | |
mipMapping:Boolean | |
repeat:Boolean (default = false) | |
smoothing:String (default = bilinear) |
String |
| loadIdentity | () | method |
public function loadIdentity():voidChanges the modelview matrix to the identity matrix.
| nextFrame | () | method |
public function nextFrame():voidResets matrix stack, blend mode, quad batch index, and draw count.
| popClipRect | () | method |
public function popClipRect():voidRestores the clipping rectangle that was last pushed to the stack.
| popMatrix | () | method |
public function popMatrix():voidRestores the modelview matrix that was last pushed to the stack.
| prependMatrix | () | method |
public function prependMatrix(matrix:Matrix):voidPrepends a matrix to the modelview matrix by multiplying it with another matrix.
Parameters
matrix:Matrix |
| pushClipRect | () | method |
public function pushClipRect(rectangle:Rectangle):RectangleThe clipping rectangle can be used to limit rendering in the current render target to a certain area. This method expects the rectangle in stage coordinates. Internally, it uses the 'scissorRectangle' of stage3D, which works with pixel coordinates. Any pushed rectangle is intersected with the previous rectangle; the method returns that intersection.
Parameters
rectangle:Rectangle |
Rectangle |
| pushMatrix | () | method |
public function pushMatrix():voidPushes the current modelview matrix to a stack from which it can be restored later.
| raiseDrawCount | () | method |
public function raiseDrawCount(value:uint = 1):voidRaises the draw count by a specific value. Call this method in custom render methods to keep the statistics display in sync.
Parameters
value:uint (default = 1) |
| resetMatrix | () | method |
public function resetMatrix():voidEmpties the matrix stack, resets the modelview matrix to the identity matrix.
| rotateMatrix | () | method |
public function rotateMatrix(angle:Number):voidPrepends a rotation (angle in radians) to the modelview matrix.
Parameters
angle:Number |
| scaleMatrix | () | method |
public function scaleMatrix(sx:Number, sy:Number):voidPrepends an incremental scale change to the modelview matrix.
Parameters
sx:Number | |
sy:Number |
| setBlendFactors | () | method |
public static function setBlendFactors(premultipliedAlpha:Boolean, blendMode:String = normal):voidSets up the blending factors that correspond with a certain blend mode.
Parameters
premultipliedAlpha:Boolean | |
blendMode:String (default = normal) |
| setDefaultBlendFactors | () | method |
public static function setDefaultBlendFactors(premultipliedAlpha:Boolean):voidDeprecated. Call 'setBlendFactors' instead.
Parameters
premultipliedAlpha:Boolean |
| setOrthographicProjection | () | method |
public function setOrthographicProjection(x:Number, y:Number, width:Number, height:Number):voidSets up the projection matrix for ortographic 2D rendering.
Parameters
x:Number | |
y:Number | |
width:Number | |
height:Number |
| transformMatrix | () | method |
public function transformMatrix(object:DisplayObject):voidPrepends translation, scale and rotation of an object to the modelview matrix.
Parameters
object:DisplayObject |
| transformMatrixForObject | () | method |
public static function transformMatrixForObject(matrix:Matrix, object:DisplayObject):voidPrepends translation, scale and rotation of an object to a custom matrix.
Parameters
matrix:Matrix | |
object:DisplayObject |
| translateMatrix | () | method |
public function translateMatrix(dx:Number, dy:Number):voidPrepends a translation to the modelview matrix.
Parameters
dx:Number | |
dy:Number |