| Package | feathers.controls.renderers |
| Class | public class BaseDefaultItemRenderer |
| Inheritance | BaseDefaultItemRenderer Button FeathersControl Sprite DisplayObjectContainer DisplayObject EventDispatcher Object |
| Subclasses | DefaultGroupedListItemRenderer, DefaultListItemRenderer |
| Property | Defined By | ||
|---|---|---|---|
| accessoryField : String
The field in the item that contains a display object to be positioned
in the accessory position of the renderer. | BaseDefaultItemRenderer | ||
| accessoryFunction : Function
A function that returns a display object to be positioned in the
accessory position of the renderer. | BaseDefaultItemRenderer | ||
| accessoryGap : Number
The space, in pixels, between the accessory and the other child it is
positioned relative to. | BaseDefaultItemRenderer | ||
| accessoryLabelFactory : Function
A function that generates ITextRenderer that uses the result
of accessoryLabelField or accessoryLabelFunction. | BaseDefaultItemRenderer | ||
| accessoryLabelField : String
The field in the item that contains a string to be displayed in a
renderer-managed Label in the accessory position of the
renderer. | BaseDefaultItemRenderer | ||
| accessoryLabelFunction : Function
A function that returns a string to be displayed in a
renderer-managed Label in the accessory position of the
renderer. | BaseDefaultItemRenderer | ||
| accessoryLabelProperties : Object
A set of key/value pairs to be passed down to a label accessory. | BaseDefaultItemRenderer | ||
| accessoryLoaderFactory : Function
A function that generates an ImageLoader that uses the result
of accessorySourceField or accessorySourceFunction. | BaseDefaultItemRenderer | ||
| accessoryOffsetX : Number
Offsets the x position of the accessory by a certain number of pixels. | BaseDefaultItemRenderer | ||
| accessoryOffsetY : Number
Offsets the y position of the accessory by a certain number of pixels. | BaseDefaultItemRenderer | ||
| accessoryPosition : String
The location of the accessory, relative to one of the other children. | BaseDefaultItemRenderer | ||
| accessorySourceField : String
A field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
accessory. | BaseDefaultItemRenderer | ||
| accessorySourceFunction : Function
A function that generates a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
accessory. | BaseDefaultItemRenderer | ||
![]() | alpha : Number The opacity of the object. | DisplayObject | |
![]() | autoFlatten : Boolean
Determines if the button should automatically call flatten()
after it finishes drawing. | Button | |
![]() | base : DisplayObject [read-only] The topmost object in the display tree the object is part of. | DisplayObject | |
![]() | blendMode : String The blend mode determines how the object is blended with the objects underneath. | DisplayObject | |
![]() | bounds : Rectangle [read-only] The bounds of the object relative to the local coordinates of the parent. | DisplayObject | |
![]() | clipRect : Rectangle [override] | FeathersControl | |
| data : Object
The item displayed by this renderer. | BaseDefaultItemRenderer | ||
![]() | defaultIcon : DisplayObject
The icon used when no other icon is defined for the current state. | Button | |
![]() | defaultLabelProperties : Object
The default label properties are a set of key/value pairs to be
passed down ot the button's label instance, and it is used when no
other properties are defined for the button's current state. | Button | |
![]() | defaultSelectedIcon : DisplayObject
The icon used when no other icon is defined for the current state
when the button is selected. | Button | |
![]() | defaultSelectedLabelProperties : Object
The default selected label properties are a set of key/value pairs to
be passed down ot the button's label instance, and it is used when
the button is selected and no other properties are defined for the
button's current state. | Button | |
![]() | defaultSelectedSkin : DisplayObject
The skin used when no other skin is defined for the current state
when the button is selected. | Button | |
![]() | defaultSkin : DisplayObject
The skin used when no other skin is defined for the current state. | Button | |
![]() | defaultTextEditorFactory : Function [static]
A function used by all UI controls that support text editor to
create an ITextEditor instance. | FeathersControl | |
![]() | defaultTextRendererFactory : Function [static]
A function used by all UI controls that support text renderers to
create an ITextRenderer instance. | FeathersControl | |
![]() | disabledIcon : DisplayObject
The icon used for the button's disabled state. | Button | |
![]() | disabledLabelProperties : Object
A set of key/value pairs to be passed down ot the button's label
instance when the button is in the disabled state. | Button | |
![]() | disabledSkin : DisplayObject
The skin used for the button's disabled state. | Button | |
![]() | downIcon : DisplayObject
The icon used for the button's down state. | Button | |
![]() | downLabelProperties : Object
A set of key/value pairs to be passed down ot the button's label
instance when the button is in the down state. | Button | |
![]() | downSkin : DisplayObject
The skin used for the button's down state. | Button | |
![]() | filter : FragmentFilter The filter that is attached to the display object. | DisplayObject | |
![]() | focusManager : IFocusManager
The current focus manager for this component. | FeathersControl | |
![]() | gap : Number
The space, in pixels, between the icon and the label. | Button | |
![]() | hasVisibleArea : Boolean [read-only] Indicates if an object occupies any visible area. | DisplayObject | |
![]() | height : Number [override]
The height of the component, in pixels. | FeathersControl | |
![]() | horizontalAlign : String
The location where the button's content is aligned horizontally (on
the x-axis). | Button | |
![]() | hoverIcon : DisplayObject
The icon used for the button's hover state. | Button | |
![]() | hoverLabelProperties : Object
A set of key/value pairs to be passed down ot the button's label
instance when the button is in the hover state. | Button | |
![]() | hoverSkin : DisplayObject
The skin used for the button's hover state. | Button | |
| iconField : String
The field in the item that contains a display object to be displayed
as an icon or other graphic next to the label in the renderer. | BaseDefaultItemRenderer | ||
| iconFunction : Function
A function used to generate an icon for a specific item. | BaseDefaultItemRenderer | ||
| iconLoaderFactory : Function
A function that generates an ImageLoader that uses the result
of iconSourceField or iconSourceFunction. | BaseDefaultItemRenderer | ||
![]() | iconOffsetX : Number
Offsets the x position of the icon by a certain number of pixels. | Button | |
![]() | iconOffsetY : Number
Offsets the y position of the icon by a certain number of pixels. | Button | |
![]() | iconPosition : String
The location of the icon, relative to the label. | Button | |
| iconSourceField : String
The field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
icon. | BaseDefaultItemRenderer | ||
| iconSourceFunction : Function
A function used to generate a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
icon. | BaseDefaultItemRenderer | ||
![]() | includeInLayout : Boolean
Determines if the ILayout should use this object or ignore it. | FeathersControl | |
![]() | isEnabled : Boolean [override]
| Button | |
![]() | isFlattened : Boolean [read-only] Indicates if the sprite was flattened. | Sprite | |
![]() | isFocusEnabled : Boolean
Determines if this component can receive focus. | FeathersControl | |
![]() | isInitialized : Boolean [read-only]
Determines if the component has been initialized yet. | FeathersControl | |
![]() | isQuickHitAreaEnabled : Boolean
Similar to mouseChildren on the classic display list. | FeathersControl | |
![]() | isSelected : Boolean
Indicates if the button is selected or not. | Button | |
![]() | isToggle : Boolean
Determines if the button may be selected or unselected when clicked. | Button | |
| itemHasIcon : Boolean
If true, the icon will come from the renderer's item using the
appropriate field or function for the icon. | BaseDefaultItemRenderer | ||
| itemHasLabel : Boolean
If true, the label will come from the renderer's item using the
appropriate field or function for the label. | BaseDefaultItemRenderer | ||
![]() | keepDownStateOnRollOut : Boolean = false
Determines if a pressed button should remain in the down state if a
touch moves outside of the button's bounds. | Button | |
![]() | label : String
The text displayed on the button. | Button | |
![]() | labelFactory : Function
A function used to instantiate the button's label subcomponent. | Button | |
| labelField : String
The field in the item that contains the label text to be displayed by
the renderer. | BaseDefaultItemRenderer | ||
| labelFunction : Function
A function used to generate label text for a specific item. | BaseDefaultItemRenderer | ||
![]() | labelOffsetX : Number
Offsets the x position of the label by a certain number of pixels. | Button | |
![]() | labelOffsetY : Number
Offsets the y position of the label by a certain number of pixels. | Button | |
![]() | layoutData : ILayoutData
Extra parameters associated with this display object that will be
used by the layout algorithm. | FeathersControl | |
| layoutOrder : String
The accessory's position will be based on which other child (the
label or the icon) the accessory should be relative to. | BaseDefaultItemRenderer | ||
![]() | maxHeight : Number
The maximum recommended height to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | |
![]() | maxWidth : Number
The maximum recommended width to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | |
![]() | minHeight : Number
The minimum recommended height to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | |
![]() | minTouchHeight : Number
If using isQuickHitAreaEnabled, and the hit area's
height is smaller than this value, it will be expanded. | FeathersControl | |
![]() | minTouchWidth : Number
If using isQuickHitAreaEnabled, and the hit area's
width is smaller than this value, it will be expanded. | FeathersControl | |
![]() | minWidth : Number
The minimum recommended width to be used for self-measurement and,
optionally, by any code that is resizing this component. | FeathersControl | |
![]() | name : String [override]
The concatenated nameList, with each name separated by
spaces. | FeathersControl | |
![]() | nameList : TokenList [read-only]
Contains a list of all "names" assigned to this control. | FeathersControl | |
![]() | nextTabFocus : IFocusDisplayObject
The next object that will receive focus when the tab key is pressed. | FeathersControl | |
![]() | numChildren : int [read-only] The number of children of this container. | DisplayObjectContainer | |
![]() | padding : Number
Quickly sets all padding properties to the same value. | Button | |
![]() | paddingBottom : Number
The minimum space, in pixels, between the button's bottom edge and
the button's content. | Button | |
![]() | paddingLeft : Number
The minimum space, in pixels, between the button's left edge and the
button's content. | Button | |
![]() | paddingRight : Number
The minimum space, in pixels, between the button's right edge and the
button's content. | Button | |
![]() | paddingTop : Number
The minimum space, in pixels, between the button's top edge and the
button's content. | Button | |
![]() | parent : DisplayObjectContainer [read-only] The display object container that contains this display object. | DisplayObject | |
![]() | pivotX : Number The x coordinate of the object's origin in its own coordinate space (default: 0). | DisplayObject | |
![]() | pivotY : Number The y coordinate of the object's origin in its own coordinate space (default: 0). | DisplayObject | |
![]() | root : DisplayObject [read-only] The root object the display object is connected to (i.e. | DisplayObject | |
![]() | rotation : Number The rotation of the object in radians. | DisplayObject | |
![]() | scaleX : Number The horizontal scale factor. | DisplayObject | |
![]() | scaleY : Number The vertical scale factor. | DisplayObject | |
![]() | selectedDisabledIcon : DisplayObject
The icon used for the button's disabled state when the button is
selected. | Button | |
![]() | selectedDisabledLabelProperties : Object
A set of key/value pairs to be passed down ot the button's label
instance when the button is in the disabled state and is selected. | Button | |
![]() | selectedDisabledSkin : DisplayObject
The skin used for the button's disabled state when the button is
selected. | Button | |
![]() | selectedDownIcon : DisplayObject
The icon used for the button's down state when the button is
selected. | Button | |
![]() | selectedDownLabelProperties : Object
A set of key/value pairs to be passed down ot the button's label
instance when the button is in the down state and is selected. | Button | |
![]() | selectedDownSkin : DisplayObject
The skin used for the button's down state when the button is
selected. | Button | |
![]() | selectedHoverIcon : DisplayObject
The icon used for the button's hover state when the button is
selected. | Button | |
![]() | selectedHoverLabelProperties : Object
A set of key/value pairs to be passed down ot the button's label
instance when the button is in the hover state and is selected. | Button | |
![]() | selectedHoverSkin : DisplayObject
The skin used for the button's hover state when the button is
selected. | Button | |
![]() | selectedUpIcon : DisplayObject
The icon used for the button's up state when the button is
selected. | Button | |
![]() | selectedUpLabelProperties : Object
A set of key/value pairs to be passed down ot the button's label
instance when the button is in the up state and is selected. | Button | |
![]() | selectedUpSkin : DisplayObject
The skin used for the button's up state when the button is selected. | Button | |
![]() | skewX : Number The horizontal skew angle in radians. | DisplayObject | |
![]() | skewY : Number The vertical skew angle in radians. | DisplayObject | |
![]() | stage : Stage [read-only] The stage the display object is connected to, or null if it is not connected
to the stage. | DisplayObject | |
![]() | stateToIconFunction : Function
Returns an icon for the current state. | Button | |
![]() | stateToLabelPropertiesFunction : Function
Returns a text format for the current state. | Button | |
![]() | stateToSkinFunction : Function
Returns a skin for the current state. | Button | |
| stopAccessoryTouchEventPropagation : Boolean = true
If enabled, calls event.stopPropagation() when TouchEvents are
dispatched by the accessory. | BaseDefaultItemRenderer | ||
![]() | touchable : Boolean Indicates if this object (and its children) will receive touch events. | DisplayObject | |
![]() | transformationMatrix : Matrix The transformation matrix of the object relative to its parent. | DisplayObject | |
![]() | upIcon : DisplayObject
The icon used for the button's up state. | Button | |
![]() | upLabelProperties : Object
A set of key/value pairs to be passed down ot the button's label
instance when the button is in the up state. | Button | |
![]() | upSkin : DisplayObject
The skin used for the button's up state. | Button | |
![]() | useHandCursor : Boolean Indicates if the mouse cursor should transform into a hand while it's over the sprite. | DisplayObject | |
| useStateDelayTimer : Boolean
If true, the down state (and subsequent state changes) will be
delayed to make scrolling look nicer. | BaseDefaultItemRenderer | ||
![]() | verticalAlign : String
The location where the button's content is aligned vertically (on
the y-axis). | Button | |
![]() | visible : Boolean The visibility of the object. | DisplayObject | |
![]() | width : Number [override]
The width of the component, in pixels. | FeathersControl | |
![]() | x : Number The x coordinate of the object relative to the local coordinates of the parent. | DisplayObject | |
![]() | y : Number The y coordinate of the object relative to the local coordinates of the parent. | DisplayObject | |
| Property | Defined By | ||
|---|---|---|---|
| accessoryLabelName : String = feathers-item-renderer-accessory-label
The value added to the nameList of the accessory label. | BaseDefaultItemRenderer | ||
![]() | actualHeight : Number = 0
The final height value that should be used for layout. | FeathersControl | |
![]() | actualWidth : Number = 0
The final width value that should be used for layout. | FeathersControl | |
![]() | explicitHeight : Number = NaN
The height value explicitly set by calling the height setter or
setSize(). | FeathersControl | |
![]() | explicitWidth : Number = NaN
The width value explicitly set by calling the width setter or
setSize(). | FeathersControl | |
![]() | labelName : String = feathers-button-label
The value added to the nameList of the label. | Button | |
![]() | labelTextRenderer : ITextRenderer
The text renderer for the button's label. | Button | |
![]() | stateNames : Vector.<String> [read-only]
A list of all valid state names. | Button | |
| Method | Defined By | ||
|---|---|---|---|
Constructor. | BaseDefaultItemRenderer | ||
![]() | Adds a child to the container. | DisplayObjectContainer | |
![]() | Adds a child to the container at a certain index. | DisplayObjectContainer | |
![]() | addEventListener(type:String, listener:Function):void [override] | DisplayObject | |
![]() | alignPivot(hAlign:String = center, vAlign:String = center):void Moves the pivot point to a certain position within the local coordinate system
of the object. | DisplayObject | |
![]() | broadcastEvent(event:Event):void Dispatches an event on all children (recursively). | DisplayObjectContainer | |
![]() | broadcastEventWith(type:String, data:Object = null):void Dispatches an event with the given parameters on all children (recursively). | DisplayObjectContainer | |
![]() | contains(child:DisplayObject):Boolean Determines if a certain object is a child of the container (recursively). | DisplayObjectContainer | |
![]() | dispatchEvent(event:Event):void Dispatches an event to all objects that have registered listeners for its type. | EventDispatcher | |
![]() | dispatchEventWith(type:String, bubbles:Boolean = false, data:Object = null):void Dispatches an event with the given parameters to all objects that have registered
listeners for the given type. | EventDispatcher | |
![]() | dispose():void [override] Disposes the resources of all children. | Sprite | |
![]() | flatten():void Optimizes the sprite for optimal rendering performance. | Sprite | |
![]() | getBounds(targetSpace:DisplayObject, resultRect:Rectangle = null):Rectangle [override] Returns a rectangle that completely encloses the object as it appears in another
coordinate system. | Sprite | |
![]() | getChildAt(index:int):DisplayObject Returns a child object at a certain index. | DisplayObjectContainer | |
![]() | getChildByName(name:String):DisplayObject Returns a child object with a certain name (non-recursively). | DisplayObjectContainer | |
![]() | getChildIndex(child:DisplayObject):int Returns the index of a child within the container, or "-1" if it is not found. | DisplayObjectContainer | |
![]() | getClipRect(targetSpace:DisplayObject, resultRect:Rectangle = null):Rectangle Returns the bounds of the container's clipRect in the given coordinate space, or
null if the sprite doens't have a clipRect. | Sprite | |
![]() | getTransformationMatrix(targetSpace:DisplayObject, resultMatrix:Matrix = null):Matrix Creates a matrix that represents the transformation from the local coordinate system
to another. | DisplayObject | |
![]() | globalToLocal(globalPoint:Point, resultPoint:Point = null):Point Transforms a point from global (stage) coordinates to the local coordinate system. | DisplayObject | |
![]() | hasEventListener(type:String):Boolean Returns if there are listeners registered for a certain event type. | EventDispatcher | |
![]() | hitTest(localPoint:Point, forTouch:Boolean = false):DisplayObject [override] Returns the object that is found topmost beneath a point in local coordinates, or nil if
the test fails. | Sprite | |
![]() | invalidate(flag:String):void
Call this function to tell the UI control that a redraw is pending. | FeathersControl | |
![]() | isInvalid(flag:String = null):Boolean
Indicates whether the control is pending validation or not. | FeathersControl | |
itemToLabel(item:Object):String
Using labelField and labelFunction,
generates a label from the item. | BaseDefaultItemRenderer | ||
![]() | localToGlobal(localPoint:Point, resultPoint:Point = null):Point Transforms a point from the local coordinate system to global (stage) coordinates. | DisplayObject | |
![]() | Removes a child from the container. | DisplayObjectContainer | |
![]() | removeChildAt(index:int, dispose:Boolean = false):DisplayObject Removes a child at a certain index. | DisplayObjectContainer | |
![]() | removeChildren(beginIndex:int = 0, endIndex:int = -1, dispose:Boolean = false):void Removes a range of children from the container (endIndex included). | DisplayObjectContainer | |
![]() | removeEventListener(type:String, listener:Function):void [override] | DisplayObject | |
![]() | removeEventListeners(type:String = null):void [override] | DisplayObject | |
![]() | removeFromParent(dispose:Boolean = false):void Removes the object from its parent, if it has one, and optionally disposes it. | DisplayObject | |
![]() | render(support:RenderSupport, parentAlpha:Number):void [override] Renders the display object with the help of a support object. | Sprite | |
![]() | setChildIndex(child:DisplayObject, index:int):void Moves a child to a certain index. | DisplayObjectContainer | |
![]() | setSize(width:Number, height:Number):void
Sets both the width and the height of the control. | FeathersControl | |
![]() | sortChildren(compareFunction:Function):void Sorts the children according to a given function (that works just like the sort function
of the Vector class). | DisplayObjectContainer | |
![]() | Swaps the indexes of two children. | DisplayObjectContainer | |
![]() | swapChildrenAt(index1:int, index2:int):void Swaps the indexes of two children. | DisplayObjectContainer | |
![]() | unflatten():void Removes the rendering optimizations that were created when flattening the sprite. | Sprite | |
![]() | validate():void
Immediately validates the control, which triggers a redraw, if one
is pending. | FeathersControl | |
| Method | Defined By | ||
|---|---|---|---|
![]() | draw():void
Override to customize layout and to adjust properties of children. | FeathersControl | |
![]() | initialize():void
Called the first time that the UI control is added to the stage, and
you should override this function to customize the initialization
process. | FeathersControl | |
itemToAccessory(item:Object):DisplayObject
Uses the accessory fields and functions to generate an accessory for
a specific item. | BaseDefaultItemRenderer | ||
itemToIcon(item:Object):DisplayObject
Uses the icon fields and functions to generate an icon for a specific
item. | BaseDefaultItemRenderer | ||
![]() | setSizeInternal(width:Number, height:Number, canInvalidate:Boolean):Boolean
Sets the width and height of the control, with the option of
invalidating or not. | FeathersControl | |
| Constant | Defined By | ||
|---|---|---|---|
| ACCESSORY_POSITION_BOTTOM : String = bottom [static]
The accessory will be positioned below its origin. | BaseDefaultItemRenderer | ||
| ACCESSORY_POSITION_LEFT : String = left [static]
The accessory will be positioned to the left of its origin. | BaseDefaultItemRenderer | ||
| ACCESSORY_POSITION_MANUAL : String = manual [static]
The accessory will be positioned manually with no relation to another
child. | BaseDefaultItemRenderer | ||
| ACCESSORY_POSITION_RIGHT : String = right [static]
The accessory will be positioned to the right of its origin. | BaseDefaultItemRenderer | ||
| ACCESSORY_POSITION_TOP : String = top [static]
The accessory will be positioned above its origin. | BaseDefaultItemRenderer | ||
| DEFAULT_CHILD_NAME_ACCESSORY_LABEL : String = feathers-item-renderer-accessory-label [static]
The default value added to the nameList of the accessory
label. | BaseDefaultItemRenderer | ||
![]() | DEFAULT_CHILD_NAME_LABEL : String = feathers-button-label [static]
The default value added to the nameList of the label. | Button | |
![]() | HORIZONTAL_ALIGN_CENTER : String = center [static]
The icon and label will be aligned horizontally to the center of the button. | Button | |
![]() | HORIZONTAL_ALIGN_LEFT : String = left [static]
The icon and label will be aligned horizontally to the left edge of the button. | Button | |
![]() | HORIZONTAL_ALIGN_RIGHT : String = right [static]
The icon and label will be aligned horizontally to the right edge of the button. | Button | |
![]() | ICON_POSITION_BOTTOM : String = bottom [static]
The icon will be positioned below the label. | Button | |
![]() | ICON_POSITION_LEFT : String = left [static]
The icon will be positioned to the left of the label. | Button | |
![]() | ICON_POSITION_LEFT_BASELINE : String = leftBaseline [static]
The icon will be positioned to the left the label, and the bottom of
the icon will be aligned to the baseline of the label text. | Button | |
![]() | ICON_POSITION_MANUAL : String = manual [static]
The icon will be positioned manually with no relation to the position
of the label. | Button | |
![]() | ICON_POSITION_RIGHT : String = right [static]
The icon will be positioned to the right of the label. | Button | |
![]() | ICON_POSITION_RIGHT_BASELINE : String = rightBaseline [static]
The icon will be positioned to the right the label, and the bottom of
the icon will be aligned to the baseline of the label text. | Button | |
![]() | ICON_POSITION_TOP : String = top [static]
The icon will be positioned above the label. | Button | |
![]() | INVALIDATION_FLAG_ALL : String = all [static]
Flag to indicate that everything is invalid and should be redrawn. | FeathersControl | |
![]() | INVALIDATION_FLAG_DATA : String = data [static]
Invalidation flag to indicate that the primary data displayed by the
UI control has changed. | FeathersControl | |
![]() | INVALIDATION_FLAG_LAYOUT : String = layout [static]
Invalidation flag to indicate that the layout of the UI control has
changed. | FeathersControl | |
![]() | INVALIDATION_FLAG_SCROLL : String = scroll [static]
Invalidation flag to indicate that the scroll position of the UI
control has changed. | FeathersControl | |
![]() | INVALIDATION_FLAG_SELECTED : String = selected [static]
Invalidation flag to indicate that the selection of the UI control
has changed. | FeathersControl | |
![]() | INVALIDATION_FLAG_SIZE : String = size [static]
Invalidation flag to indicate that the dimensions of the UI control
have changed. | FeathersControl | |
![]() | INVALIDATION_FLAG_SKIN : String = skin [static]
Invalidation flag to indicate that the skin of the UI control has changed. | FeathersControl | |
![]() | INVALIDATION_FLAG_STATE : String = state [static]
Invalidation flag to indicate that the state has changed. | FeathersControl | |
![]() | INVALIDATION_FLAG_STYLES : String = styles [static]
Invalidation flag to indicate that the styles or visual appearance of
the UI control has changed. | FeathersControl | |
| LAYOUT_ORDER_LABEL_ACCESSORY_ICON : String = labelAccessoryIcon [static]
The layout order will be the label first, then the accessory relative
to the label, then the icon relative to both. | BaseDefaultItemRenderer | ||
| LAYOUT_ORDER_LABEL_ICON_ACCESSORY : String = labelIconAccessory [static]
The layout order will be the label first, then the icon relative to
label, then the accessory relative to both. | BaseDefaultItemRenderer | ||
![]() | VERTICAL_ALIGN_BOTTOM : String = bottom [static]
The icon and label will be aligned vertically to the bottom edge of the button. | Button | |
![]() | VERTICAL_ALIGN_MIDDLE : String = middle [static]
The icon and label will be aligned vertically to the middle of the button. | Button | |
![]() | VERTICAL_ALIGN_TOP : String = top [static]
The icon and label will be aligned vertically to the top edge of the button. | Button | |
| accessoryField | property |
accessoryField:String
The field in the item that contains a display object to be positioned
in the accessory position of the renderer. If you wish to display an
Image in the accessory position, it's better for
performance to use accessorySourceField instead.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunctionaccessorySourceFieldaccessoryLabelFunctionaccessoryLabelFieldaccessoryFunctionaccessoryField public function get accessoryField():String public function set accessoryField(value:String):voidSee also
| accessoryFunction | property |
accessoryFunction:Function
A function that returns a display object to be positioned in the
accessory position of the renderer. If you wish to display an
Image in the accessory position, it's better for
performance to use accessorySourceFunction instead.
The function is expected to have the following signature:
function( item:Object ):DisplayObject
All of the accessory fields and functions, ordered by priority:
accessorySourceFunctionaccessorySourceFieldaccessoryLabelFunctionaccessoryLabelFieldaccessoryFunctionaccessoryField public function get accessoryFunction():Function public function set accessoryFunction(value:Function):voidSee also
| accessoryGap | property |
accessoryGap:Number
The space, in pixels, between the accessory and the other child it is
positioned relative to. Applies to either horizontal or vertical
spacing, depending on the value of accessoryPosition. If
the value is NaN, the value of the gap
property will be used instead.
If accessoryGap is set to Number.POSITIVE_INFINITY,
the accessory and the component it is relative to will be positioned
as far apart as possible.
public function get accessoryGap():Number public function set accessoryGap(value:Number):voidSee also
| accessoryLabelFactory | property |
accessoryLabelFactory:Function
A function that generates ITextRenderer that uses the result
of accessoryLabelField or accessoryLabelFunction.
CAn be used to set properties on the ITextRenderer.
The function is expected to have the following signature:
function():ITextRenderer
public function get accessoryLabelFactory():Function public function set accessoryLabelFactory(value:Function):voidSee also
| accessoryLabelField | property |
accessoryLabelField:String
The field in the item that contains a string to be displayed in a
renderer-managed Label in the accessory position of the
renderer. The renderer will automatically reuse an internal
Label and swap the text when the data changes. This
Label may be skinned by changing the
accessoryLabelFactory.
Using an accessory label will result in better performance than
passing in a Label through a accessoryField
or accessoryFunction because the renderer can avoid
costly display list manipulation.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunctionaccessorySourceFieldaccessoryLabelFunctionaccessoryLabelFieldaccessoryFunctionaccessoryField public function get accessoryLabelField():String public function set accessoryLabelField(value:String):voidSee also
| accessoryLabelFunction | property |
accessoryLabelFunction:Function
A function that returns a string to be displayed in a
renderer-managed Label in the accessory position of the
renderer. The renderer will automatically reuse an internal
Label and swap the text when the data changes. This
Label may be skinned by changing the
accessoryLabelFactory.
Using an accessory label will result in better performance than
passing in a Label through a accessoryField
or accessoryFunction because the renderer can avoid
costly display list manipulation.
The function is expected to have the following signature:
function( item:Object ):String
All of the accessory fields and functions, ordered by priority:
accessorySourceFunctionaccessorySourceFieldaccessoryLabelFunctionaccessoryLabelFieldaccessoryFunctionaccessoryField public function get accessoryLabelFunction():Function public function set accessoryLabelFunction(value:Function):voidSee also
| accessoryLabelName | property |
protected var accessoryLabelName:String = feathers-item-renderer-accessory-label
The value added to the nameList of the accessory label.
| accessoryLabelProperties | property |
accessoryLabelProperties:ObjectA set of key/value pairs to be passed down to a label accessory.
If the subcomponent has its own subcomponents, their properties
can be set too, using attribute @ notation. For example,
to set the skin on the thumb of a SimpleScrollBar
which is in a Scroller which is in a List,
you can use the following syntax:
list.scrollerProperties.@verticalScrollBarProperties.@thumbProperties.defaultSkin = new Image(texture);
public function get accessoryLabelProperties():Object public function set accessoryLabelProperties(value:Object):voidSee also
| accessoryLoaderFactory | property |
accessoryLoaderFactory:Function
A function that generates an ImageLoader that uses the result
of accessorySourceField or accessorySourceFunction.
Useful for transforming the ImageLoader in some way. For
example, you might want to scale the texture for current DPI or apply
pixel snapping.
The function is expected to have the following signature:
function():ImageLoader
public function get accessoryLoaderFactory():Function public function set accessoryLoaderFactory(value:Function):voidSee also
| accessoryOffsetX | property |
accessoryOffsetX:NumberOffsets the x position of the accessory by a certain number of pixels.
public function get accessoryOffsetX():Number public function set accessoryOffsetX(value:Number):void| accessoryOffsetY | property |
accessoryOffsetY:NumberOffsets the y position of the accessory by a certain number of pixels.
public function get accessoryOffsetY():Number public function set accessoryOffsetY(value:Number):void| accessoryPosition | property |
accessoryPosition:String
The location of the accessory, relative to one of the other children.
Use ACCESSORY_POSITION_MANUAL to position the accessory
from the top-left corner.
public function get accessoryPosition():String public function set accessoryPosition(value:String):voidSee also
| accessorySourceField | property |
accessorySourceField:String
A field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
accessory. The renderer will automatically manage and reuse an internal
ImageLoader sub-component and this value will be passed
to the source property. The ImageLoader may
be customized by changing the accessoryLoaderFactory.
Using an accessory source will result in better performance than
passing in an ImageLoader or Image through
a accessoryField or accessoryFunction because
the renderer can avoid costly display list manipulation.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunctionaccessorySourceFieldaccessoryLabelFunctionaccessoryLabelFieldaccessoryFunctionaccessoryField public function get accessorySourceField():String public function set accessorySourceField(value:String):voidSee also
| accessorySourceFunction | property |
accessorySourceFunction:Function
A function that generates a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
accessory. The renderer will automatically manage and reuse an internal
ImageLoader sub-component and this value will be passed
to the source property. The ImageLoader may
be customized by changing the accessoryLoaderFactory.
Using an accessory source will result in better performance than
passing in an ImageLoader or Image through
a accessoryField or accessoryFunction
because the renderer can avoid costly display list manipulation.
The function is expected to have the following signature:
function( item:Object ):Object
The return value is a valid value for the source
property of an ImageLoader component.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunctionaccessorySourceFieldaccessoryLabelFunctionaccessoryLabelFieldaccessoryFunctionaccessoryField public function get accessorySourceFunction():Function public function set accessorySourceFunction(value:Function):voidSee also
| data | property |
data:ObjectThe item displayed by this renderer.
public function get data():Object public function set data(value:Object):void| iconField | property |
iconField:StringThe field in the item that contains a display object to be displayed as an icon or other graphic next to the label in the renderer.
All of the icon fields and functions, ordered by priority:
iconSourceFunctioniconSourceFieldiconFunctioniconField public function get iconField():String public function set iconField(value:String):voidSee also
| iconFunction | property |
iconFunction:FunctionA function used to generate an icon for a specific item.
The function is expected to have the following signature:
function( item:Object ):DisplayObject
All of the icon fields and functions, ordered by priority:
iconSourceFunctioniconSourceFieldiconFunctioniconField public function get iconFunction():Function public function set iconFunction(value:Function):voidSee also
| iconLoaderFactory | property |
iconLoaderFactory:Function
A function that generates an ImageLoader that uses the result
of iconSourceField or iconSourceFunction.
Useful for transforming the ImageLoader in some way. For
example, you might want to scale the texture for current DPI or apply
pixel snapping.
The function is expected to have the following signature:
function():ImageLoader
public function get iconLoaderFactory():Function public function set iconLoaderFactory(value:Function):voidSee also
| iconSourceField | property |
iconSourceField:String
The field in the item that contains a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
icon. The renderer will automatically manage and reuse an internal
ImageLoader sub-component and this value will be passed
to the source property. The ImageLoader may
be customized by changing the iconLoaderFactory.
Using an icon source will result in better performance than
passing in an ImageLoader or Image through
a iconField or iconFunction
because the renderer can avoid costly display list manipulation.
All of the icon fields and functions, ordered by priority:
iconSourceFunctioniconSourceFieldiconFunctioniconField public function get iconSourceField():String public function set iconSourceField(value:String):voidSee also
| iconSourceFunction | property |
iconSourceFunction:Function
A function used to generate a starling.textures.Texture
or a URL that points to a bitmap to be used as the item renderer's
icon. The renderer will automatically manage and reuse an internal
ImageLoader sub-component and this value will be passed
to the source property. The ImageLoader may
be customized by changing the iconLoaderFactory.
Using an icon source will result in better performance than
passing in an ImageLoader or Image through
a iconField or iconFunction
because the renderer can avoid costly display list manipulation.
The function is expected to have the following signature:
function( item:Object ):Object
The return value is a valid value for the source
property of an ImageLoader component.
All of the icon fields and functions, ordered by priority:
iconSourceFunctioniconSourceFieldiconFunctioniconField public function get iconSourceFunction():Function public function set iconSourceFunction(value:Function):voidSee also
| itemHasIcon | property |
itemHasIcon:BooleanIf true, the icon will come from the renderer's item using the appropriate field or function for the icon. If false, the icon may be skinned for each state externally.
public function get itemHasIcon():Boolean public function set itemHasIcon(value:Boolean):void| itemHasLabel | property |
itemHasLabel:BooleanIf true, the label will come from the renderer's item using the appropriate field or function for the label. If false, the label may be set externally.
public function get itemHasLabel():Boolean public function set itemHasLabel(value:Boolean):void| labelField | property |
labelField:String
The field in the item that contains the label text to be displayed by
the renderer. If the item does not have this field, and a
labelFunction is not defined, then the renderer will
default to calling toString() on the item. To omit the
label completely, either provide a custom item renderer without a
label or define a labelFunction that returns an empty
string.
All of the label fields and functions, ordered by priority:
labelFunctionlabelField public function get labelField():String public function set labelField(value:String):voidSee also
| labelFunction | property |
labelFunction:Function
A function used to generate label text for a specific item. If this
function is not null, then the labelField will be
ignored.
The function is expected to have the following signature:
function( item:Object ):String
All of the label fields and functions, ordered by priority:
labelFunctionlabelField public function get labelFunction():Function public function set labelFunction(value:Function):voidSee also
| layoutOrder | property |
layoutOrder:StringThe accessory's position will be based on which other child (the label or the icon) the accessory should be relative to.
The accessoryPositionOrigin property will be ignored
if accessoryPosition is set to ACCESSORY_POSITION_MANUAL.
public function get layoutOrder():String public function set layoutOrder(value:String):voidSee also
| stopAccessoryTouchEventPropagation | property |
public var stopAccessoryTouchEventPropagation:Boolean = trueIf enabled, calls event.stopPropagation() when TouchEvents are dispatched by the accessory.
| useStateDelayTimer | property |
useStateDelayTimer:BooleanIf true, the down state (and subsequent state changes) will be delayed to make scrolling look nicer.
public function get useStateDelayTimer():Boolean public function set useStateDelayTimer(value:Boolean):void| BaseDefaultItemRenderer | () | Constructor |
public function BaseDefaultItemRenderer()Constructor.
| itemToAccessory | () | method |
protected function itemToAccessory(item:Object):DisplayObjectUses the accessory fields and functions to generate an accessory for a specific item.
All of the accessory fields and functions, ordered by priority:
accessorySourceFunctionaccessorySourceFieldaccessoryLabelFunctionaccessoryLabelFieldaccessoryFunctionaccessoryFieldParameters
item:Object |
DisplayObject |
| itemToIcon | () | method |
protected function itemToIcon(item:Object):DisplayObjectUses the icon fields and functions to generate an icon for a specific item.
All of the icon fields and functions, ordered by priority:
iconSourceFunctioniconSourceFieldiconFunctioniconFieldParameters
item:Object |
DisplayObject |
| itemToLabel | () | method |
public function itemToLabel(item:Object):String
Using labelField and labelFunction,
generates a label from the item.
All of the label fields and functions, ordered by priority:
labelFunctionlabelFieldParameters
item:Object |
String |
| ACCESSORY_POSITION_BOTTOM | Constant |
public static const ACCESSORY_POSITION_BOTTOM:String = bottomThe accessory will be positioned below its origin.
| ACCESSORY_POSITION_LEFT | Constant |
public static const ACCESSORY_POSITION_LEFT:String = leftThe accessory will be positioned to the left of its origin.
| ACCESSORY_POSITION_MANUAL | Constant |
public static const ACCESSORY_POSITION_MANUAL:String = manual
The accessory will be positioned manually with no relation to another
child. Use accessoryOffsetX and accessoryOffsetY
to set the accessory position.
The accessoryPositionOrigin property will be ignored
if accessoryPosition is set to ACCESSORY_POSITION_MANUAL.
See also
| ACCESSORY_POSITION_RIGHT | Constant |
public static const ACCESSORY_POSITION_RIGHT:String = rightThe accessory will be positioned to the right of its origin.
| ACCESSORY_POSITION_TOP | Constant |
public static const ACCESSORY_POSITION_TOP:String = topThe accessory will be positioned above its origin.
| DEFAULT_CHILD_NAME_ACCESSORY_LABEL | Constant |
public static const DEFAULT_CHILD_NAME_ACCESSORY_LABEL:String = feathers-item-renderer-accessory-label
The default value added to the nameList of the accessory
label.
| LAYOUT_ORDER_LABEL_ACCESSORY_ICON | Constant |
public static const LAYOUT_ORDER_LABEL_ACCESSORY_ICON:String = labelAccessoryIconThe layout order will be the label first, then the accessory relative to the label, then the icon relative to both. Best used when the accessory should be between the label and the icon or when the icon position shouldn't be affected by the accessory.
| LAYOUT_ORDER_LABEL_ICON_ACCESSORY | Constant |
public static const LAYOUT_ORDER_LABEL_ICON_ACCESSORY:String = labelIconAccessoryThe layout order will be the label first, then the icon relative to label, then the accessory relative to both.