Interfaces
 InterfaceDescription
 IScreen A screen for use with ScreenNavigator.
 IScrollBar Minimum requirements for a scroll bar to be usable with a Scroller component.
Classes
 ClassDescription
 Button A push (or optionally, toggle) button control.
 ButtonGroup A set of related buttons with layout, customized using a data provider.
 Callout A pop-up container that points at (or calls out) a specific region of the application (typically a specific control that triggered it).
 Check A toggle control that contains a label and a box that may be checked or not to indicate selection.
 GroupedList Displays a list of items divided into groups or sections.
 Header A header that displays an optional title along with a horizontal regions on the sides for additional UI controls.
 ImageLoader Displays an image, either from a Texture or loaded from a URL.
 Label Displays text.
 List Displays a one-dimensional list of items.
 PageIndicator Displays a selected index, usually corresponding to a page index in another UI control, using a highlighted symbol.
 Panel A container with a header and layout.
 PanelScreen A screen for use with ScreenNavigator, based on Panel in order to provide a header and layout.
 PickerList A combo-box like list control.
 ProgressBar Displays the progress of a task over time.
 Radio A toggleable control that exists in a set that requires a single, exclusive toggled item.
 Screen Provides useful capabilities for a menu screen displayed by ScreenNavigator.
 ScreenNavigator A "view stack"-like container that supports navigation between screens (any display object) through events.
 ScreenNavigatorItem Data for an individual screen that will be used by a ScreenNavigator object.
 ScrollBar Select a value between a minimum and a maximum by dragging a thumb over a physical range or by using step buttons.
 ScrollContainer A generic container that supports layout and scrolling.
 Scroller Allows horizontal and vertical scrolling of a view port.
 ScrollText Displays long passages of text in a scrollable container using the runtime's software-based flash.text.TextField as an overlay above Starling content on the classic display list.
 SimpleScrollBar Select a value between a minimum and a maximum by dragging a thumb over a physical range.
 Slider Select a value between a minimum and a maximum by dragging a thumb over the bounds of a track.
 TabBar A line of tabs (vertical or horizontal), where one may be selected at a time.
 TextInput A text entry control that allows users to enter and edit a single line of uniformly-formatted text.
 ToggleSwitch Similar to a light switch with on and off states.