Packagecom.lookbackon.AI.searching
Classpublic class AttackFalse
InheritanceAttackFalse Inheritance SearchingBase Inheritance AbstractProcess Inheritance Object

AttackFalse.as class.(假进攻)



Public Properties
 PropertyDefined By
 Inheritedcaptures : Vector.<ConductVO>
[read-only] This function generates all possible captures and stores them in the vector. It returns the vector of the legal captures for Quiescene searching.
SearchingBase
 Inheritedevaluation : IEvaluation
SearchingBase
 InheritedisSelfManaging : Boolean
AbstractProcess
 Inheritedmoves : Vector.<ConductVO>
[read-only]
SearchingBase
 InheritedorderingMoves : Vector.<ConductVO>
Ordering Moves To Speed Up Search As we will see next time, search efficiency depends on the order in which moves are searched. The gains and losses related to good or poor move ordering are not trivial: a good ordering, defined as one which will cause a large number of cutoffs, will result in a search tree about the square root of the size of the tree associated with the worst possible ordering! Unfortunately, it turns out that the best possible ordering is simply defined by trying the best move first.
SearchingBase
 Inheritedpercentage : Number
[override] [read-only] inheritDoc
SearchingBase
 InheritedprocessDone : Boolean
SearchingBase
Protected Properties
 PropertyDefined By
 Inheritedalpha : int
SearchingBase
 InheritedbestMove : ConductVO
SearchingBase
 InheritedbestValue : int
SearchingBase
 Inheritedbeta : int
SearchingBase
 InheritedchessBoardModel : ChessBoardModel
SearchingBase
 InheritedchessGasketsModel : ChessGasketsModel
SearchingBase
 InheritedchessPiecesModel : ChessPiecesModel
SearchingBase
 Inheriteddepth : int
SearchingBase
 InheritedgamePosition : PositionVO
SearchingBase
 InheritedgeneratedMoves : Vector.<ConductVO>
SearchingBase
 Inherited_isSelfManaging : Boolean
AbstractProcess
 InheritedpositionEvaluated : int
SearchingBase
 InheritedtempCapture : ConductVO
SearchingBase
 InheritedtempMove : ConductVO
SearchingBase
 InheritedtempValue : int
SearchingBase
Public Methods
 MethodDefined By
  
AttackFalse(gamePosition:PositionVO)
AttackFalse
 Inherited
applyMove(conductVO:ConductVO):void
SearchingBase
 Inherited
doEvaluation(conductVO:ConductVO, gamePosition:PositionVO):int
The evaluation function will return positive values if the position is good for red and negative values. if the position is bad for red in the MinMax formulation. Many things could be said about evaluation functions, for me,the two main objectives in designing a evaluation function are speed and accuracy. The faster your evaluation function is,the better is. and the more accurate its evaluation is,the beeter. Obviously,these two things are somewhat at odds: an accurate evaluation function probably is slower than a 'quick-and-dirty' one. The evaluation function I'm taking about here is a heuristic one -not a exact one.
SearchingBase
 Inherited
generateMoves(pieces:Vector.<ChessPiece>):Vector.<ConductVO>
This function generates all possible moves and stores them in the vector. It returns the vector of the legal moves. While is checking,defend moves with high priority.
SearchingBase
 Inherited
makeMove(conductVO:ConductVO):void
Obviously,the struct move must contain all information necessary to support this operations. As always,the structures are passed by reference, in this case it is not only a speed question: the position will be modified by this functions.
SearchingBase
 Inherited
noneMove():int
SearchingBase
  
run():void
[override]
AttackFalse
 Inherited
runAndManage(allocation:int):void
AbstractProcess
 Inherited
terminate():void
AbstractProcess
 Inherited
unmakeMove(conductVO:ConductVO):void
Unmake previous move,for all kinds of searching tree algorithms.
SearchingBase
 Inherited
willNoneMove(gamePosition:PositionVO):Boolean
SearchingBase
 Inherited
yield():void
AbstractProcess
Public Constants
 ConstantDefined By
 InheritedMAX_SEARCH_DEPTH : int = 5
SearchingBase
Constructor Detail
AttackFalse()Constructor
public function AttackFalse(gamePosition:PositionVO)



Parameters
gamePosition:PositionVO
Method Detail
run()method
override public function run():void