Packagecom.godpaper.as3.plugins.playerIO
Classpublic class PlayerIoPlugin
InheritancePlayerIoPlugin Inheritance Object
Implements com.godpaper.as3.plugins.IPlug

PlayerIoPlugin.as class.

See also

http://playerio.com/documentation/gettingstarted/flashcombopackage
http://playerio.com/documentation/reference/actionscript3


Public Properties
 PropertyDefined By
  connection : Connection
PlayerIoPlugin
  data : IPlugData
[read-only]
PlayerIoPlugin
  roomID : String
PlayerIoPlugin
  signal_game_reset : Signal
PlayerIoPlugin
  signal_game_tie : Signal
PlayerIoPlugin
  signal_hoster_joined : Signal
PlayerIoPlugin
  signal_piece_placed : Signal
PlayerIoPlugin
  signal_player_win : Signal
PlayerIoPlugin
  signal_room_refreshed : Signal
PlayerIoPlugin
  signal_user_joined : Signal
PlayerIoPlugin
Public Methods
 MethodDefined By
  
PlayerIoPlugin(gameID:String, boardID:String)
PlayerIoPlugin
  
createJoinRoom(name:String):void
PlayerIoPlugin
  
createRoom(name:String, peerID:String, roleIndex:int = 0):void
PlayerIoPlugin
  
PlayerIoPlugin
  
joinRoom(id:String, peerID:String, roleIndex:int = 0):void
PlayerIoPlugin
  
PlayerIoPlugin
  
saveData(value:Object):Boolean
PlayerIoPlugin
  
showData():Boolean
PlayerIoPlugin
  
showLeaderboard(value:Object):Boolean
PlayerIoPlugin
  
showLoginWidget():Boolean
PlayerIoPlugin
  
showStore():Boolean
PlayerIoPlugin
  
submitData(value:Object):Boolean
PlayerIoPlugin
Property Detail
connectionproperty
public var connection:Connection

dataproperty 
data:IPlugData  [read-only]


Implementation
    public function get data():IPlugData
roomIDproperty 
public var roomID:String

signal_game_resetproperty 
public var signal_game_reset:Signal

signal_game_tieproperty 
public var signal_game_tie:Signal

signal_hoster_joinedproperty 
public var signal_hoster_joined:Signal

signal_piece_placedproperty 
public var signal_piece_placed:Signal

signal_player_winproperty 
public var signal_player_win:Signal

signal_room_refreshedproperty 
public var signal_room_refreshed:Signal

signal_user_joinedproperty 
public var signal_user_joined:Signal

Constructor Detail
PlayerIoPlugin()Constructor
public function PlayerIoPlugin(gameID:String, boardID:String)



Parameters
gameID:String
 
boardID:String
Method Detail
createJoinRoom()method
public function createJoinRoom(name:String):void

Parameters

name:String

createRoom()method 
public function createRoom(name:String, peerID:String, roleIndex:int = 0):void

Parameters

name:String
 
peerID:String
 
roleIndex:int (default = 0)

initialization()method 
public function initialization():void

joinRoom()method 
public function joinRoom(id:String, peerID:String, roleIndex:int = 0):void

Parameters

id:String
 
peerID:String
 
roleIndex:int (default = 0)

refreshRoomList()method 
public function refreshRoomList():void

saveData()method 
public function saveData(value:Object):Boolean

Parameters

value:Object

Returns
Boolean
showData()method 
public function showData():Boolean

Returns
Boolean
showLeaderboard()method 
public function showLeaderboard(value:Object):Boolean

Parameters

value:Object

Returns
Boolean
showLoginWidget()method 
public function showLoginWidget():Boolean

Returns
Boolean
showStore()method 
public function showStore():Boolean

Returns
Boolean
submitData()method 
public function submitData(value:Object):Boolean

Parameters

value:Object

Returns
Boolean