Packagecom.godpaper.as3.consts
Classpublic class DefaultConstants
InheritanceDefaultConstants Inheritance Object

DefaultConstants.as class.



Public Methods
 MethodDefined By
  
DefaultConstants
Public Constants
 ConstantDefined By
  BLUE : String = BLUE
[static]
DefaultConstants
  BLUE_JEWEL : String = BLUE_JEWEL
[static]
DefaultConstants
  BLUE_ROCK : String = BLUE_ROCK
[static]
DefaultConstants
  BLUE_STAR : String = BLUE_STAR
[static]
DefaultConstants
  CHESS_BOARD_TYPE_CHECKERING : String = ChessBoardType::checkering
[static]
DefaultConstants
  CHESS_BOARD_TYPE_FRACTAL : String = ChessBoardType::fractal
[static]
DefaultConstants
  CHESS_BOARD_TYPE_INTERSECTION : String = ChessBoardType::intersection
[static]
DefaultConstants
  CHESS_BOARD_TYPE_SEGMENT : String = ChessBoardType::segament
[static]
DefaultConstants
  CIRRUS_DEV_KEY : String = 99ead580edaf280c060675f9-f614dd07a932
[static]
DefaultConstants
  CIRRUS_SERVER : String = rtmfp://stratus.adobe.com/
[static]
DefaultConstants
  COLOR_BLUE : String = blue
[static]
DefaultConstants
  COLOR_RED : String = red
[static]
DefaultConstants
  FLAG_BLUE : uint
[static]
DefaultConstants
  FLAG_GREEN : uint
[static]
DefaultConstants
  FLAG_RED : uint = 0
[static]
DefaultConstants
  GREEN_JEWEL : String = GREEN_JEWEL
[static]
DefaultConstants
  IMG_BACK_GROUND : String = IMG_BACK_GROUND
[static]
DefaultConstants
  INDICATION_CHECK : String = Eschequier
[static]
DefaultConstants
  INDICATION_COMPUTER_WIN : String = You Lose!
[static]
DefaultConstants
  INDICATION_HUMAN_WIN : String = You Won!
[static]
DefaultConstants
  INDICATION_NAME_PROMPT_GAME : String = Create new game
[static]
DefaultConstants
  INDICATION_NAME_PROMPT_PLAYER : String = What's your name?
[static]
DefaultConstants
  INDICATION_THINK : String = Thinking..
[static]
DefaultConstants
  LOCALE_LANG_EN_US : String = en_US
[static]
DefaultConstants
  LOCALE_LANG_KO_KR : String = ko_KR
[static]
DefaultConstants
  LOCALE_LANG_ZH_CN : String = zh_CN
[static]
DefaultConstants
  LOCLAE_BUNDLE_SCREEN : String = screen_resources_
[static]
DefaultConstants
  RED : String = RED
[static]
DefaultConstants
  RED_JEWEL : String = RED_JEWEL
[static]
DefaultConstants
  RED_ROCK : String = RED_ROCK
[static]
DefaultConstants
  RED_STAR : String = RED_STAR
[static]
DefaultConstants
  SCREEN_GAME : String = screen_game
[static]
DefaultConstants
  SCREEN_HANDSHAKE : String = screen_handshake
[static]
DefaultConstants
  SCREEN_LOBBY : String = screen_lobby
[static]
DefaultConstants
  SCREEN_MAIN_MENU : String = screen_main_menu
[static]
DefaultConstants
  SCREEN_SETTINGS : String = screen_settings
[static]
DefaultConstants
  SCREEN_SPLASH : String = screen_splash
[static]
DefaultConstants
  STATE_ANOTHER_HUMAN : String = AnotherHumanTurn
[static]
DefaultConstants
  STATE_ANOTHER_HUMAN_WIN : String = AnotherHumanWin
[static]
DefaultConstants
  STATE_ATTACK : String = Attack
[static]
DefaultConstants
  STATE_COMPUTER : String = ComputerTurn
[static]
DefaultConstants
  STATE_COMPUTER_WIN : String = ComputerWin
[static]
DefaultConstants
  STATE_DEFENCE : String = Defence
[static]
DefaultConstants
  STATE_HUMAN : String = HumanTurn
[static]
DefaultConstants
  STATE_HUMAN_WIN : String = HumanWin
[static]
DefaultConstants
  STATE_NASCENCE : String = Nascence
[static]
DefaultConstants
  STATE_RENASCENCE : String = Renascence
[static]
DefaultConstants
  YELLOW_JEWEL : String = YELLOW_JEWEL
[static]
DefaultConstants
Constructor Detail
DefaultConstants()Constructor
public function DefaultConstants()



Constant Detail
BLUEConstant
public static const BLUE:String = BLUE

BLUE_JEWELConstant 
public static const BLUE_JEWEL:String = BLUE_JEWEL

BLUE_ROCKConstant 
public static const BLUE_ROCK:String = BLUE_ROCK

BLUE_STARConstant 
public static const BLUE_STAR:String = BLUE_STAR

CHESS_BOARD_TYPE_CHECKERINGConstant 
public static const CHESS_BOARD_TYPE_CHECKERING:String = ChessBoardType::checkering

CHESS_BOARD_TYPE_FRACTALConstant 
public static const CHESS_BOARD_TYPE_FRACTAL:String = ChessBoardType::fractal

CHESS_BOARD_TYPE_INTERSECTIONConstant 
public static const CHESS_BOARD_TYPE_INTERSECTION:String = ChessBoardType::intersection

CHESS_BOARD_TYPE_SEGMENTConstant 
public static const CHESS_BOARD_TYPE_SEGMENT:String = ChessBoardType::segament

CIRRUS_DEV_KEYConstant 
public static const CIRRUS_DEV_KEY:String = 99ead580edaf280c060675f9-f614dd07a932

CIRRUS_SERVERConstant 
public static const CIRRUS_SERVER:String = rtmfp://stratus.adobe.com/

COLOR_BLUEConstant 
public static const COLOR_BLUE:String = blue

COLOR_REDConstant 
public static const COLOR_RED:String = red

FLAG_BLUEConstant 
public static const FLAG_BLUE:uint

FLAG_GREENConstant 
public static const FLAG_GREEN:uint

FLAG_REDConstant 
public static const FLAG_RED:uint = 0

GREEN_JEWELConstant 
public static const GREEN_JEWEL:String = GREEN_JEWEL

IMG_BACK_GROUNDConstant 
public static const IMG_BACK_GROUND:String = IMG_BACK_GROUND

INDICATION_CHECKConstant 
public static const INDICATION_CHECK:String = Eschequier

INDICATION_COMPUTER_WINConstant 
public static const INDICATION_COMPUTER_WIN:String = You Lose!

INDICATION_HUMAN_WINConstant 
public static const INDICATION_HUMAN_WIN:String = You Won!

INDICATION_NAME_PROMPT_GAMEConstant 
public static const INDICATION_NAME_PROMPT_GAME:String = Create new game

INDICATION_NAME_PROMPT_PLAYERConstant 
public static const INDICATION_NAME_PROMPT_PLAYER:String = What's your name?

INDICATION_THINKConstant 
public static const INDICATION_THINK:String = Thinking..

LOCALE_LANG_EN_USConstant 
public static const LOCALE_LANG_EN_US:String = en_US

LOCALE_LANG_KO_KRConstant 
public static const LOCALE_LANG_KO_KR:String = ko_KR

LOCALE_LANG_ZH_CNConstant 
public static const LOCALE_LANG_ZH_CN:String = zh_CN

LOCLAE_BUNDLE_SCREENConstant 
public static const LOCLAE_BUNDLE_SCREEN:String = screen_resources_

REDConstant 
public static const RED:String = RED

RED_JEWELConstant 
public static const RED_JEWEL:String = RED_JEWEL

RED_ROCKConstant 
public static const RED_ROCK:String = RED_ROCK

RED_STARConstant 
public static const RED_STAR:String = RED_STAR

SCREEN_GAMEConstant 
public static const SCREEN_GAME:String = screen_game

SCREEN_HANDSHAKEConstant 
public static const SCREEN_HANDSHAKE:String = screen_handshake

SCREEN_LOBBYConstant 
public static const SCREEN_LOBBY:String = screen_lobby

SCREEN_MAIN_MENUConstant 
public static const SCREEN_MAIN_MENU:String = screen_main_menu

SCREEN_SETTINGSConstant 
public static const SCREEN_SETTINGS:String = screen_settings

SCREEN_SPLASHConstant 
public static const SCREEN_SPLASH:String = screen_splash

STATE_ANOTHER_HUMANConstant 
public static const STATE_ANOTHER_HUMAN:String = AnotherHumanTurn

STATE_ANOTHER_HUMAN_WINConstant 
public static const STATE_ANOTHER_HUMAN_WIN:String = AnotherHumanWin

STATE_ATTACKConstant 
public static const STATE_ATTACK:String = Attack

STATE_COMPUTERConstant 
public static const STATE_COMPUTER:String = ComputerTurn

STATE_COMPUTER_WINConstant 
public static const STATE_COMPUTER_WIN:String = ComputerWin

STATE_DEFENCEConstant 
public static const STATE_DEFENCE:String = Defence

STATE_HUMANConstant 
public static const STATE_HUMAN:String = HumanTurn

STATE_HUMAN_WINConstant 
public static const STATE_HUMAN_WIN:String = HumanWin

STATE_NASCENCEConstant 
public static const STATE_NASCENCE:String = Nascence

STATE_RENASCENCEConstant 
public static const STATE_RENASCENCE:String = Renascence

YELLOW_JEWELConstant 
public static const YELLOW_JEWEL:String = YELLOW_JEWEL