Packagecom.godpaper.as3.business.fsm.states.game
Classpublic class ComputerState
InheritanceComputerState Inheritance StateBase Inheritance Object

ComputerState.as class.The game statement of Computer with flag(blue).



Public Properties
 PropertyDefined By
 Inheriteddescription : String
StateBase
  searching : ISearching
ComputerState
Protected Properties
 PropertyDefined By
 Inheritedagent : IAgent
StateBase
  chessBoardModel : ChessBoardModel
ComputerState
  chessGasketsModel : ChessGasketsModel
ComputerState
  chessPiecesModel : ChessPiecesModel
ComputerState
 Inheritedresource : Object
StateBase
Public Methods
 MethodDefined By
  
ComputerState(agent:IAgent, resource:Object, description:String = null)
ComputerState
  
enter():void
[override]
ComputerState
  
exit():void
[override]
ComputerState
  
update(time:Number = 0):void
[override]
ComputerState
Property Detail
chessBoardModelproperty
protected var chessBoardModel:ChessBoardModel

chessGasketsModelproperty 
protected var chessGasketsModel:ChessGasketsModel

chessPiecesModelproperty 
protected var chessPiecesModel:ChessPiecesModel

searchingproperty 
public var searching:ISearching

Constructor Detail
ComputerState()Constructor
public function ComputerState(agent:IAgent, resource:Object, description:String = null)



Parameters
agent:IAgent
 
resource:Object
 
description:String (default = null)
Method Detail
enter()method
override public function enter():void

exit()method 
override public function exit():void

update()method 
override public function update(time:Number = 0):void

Parameters

time:Number (default = 0)