| Package | com.godpaper.as3.business.fsm.states.game |
| Class | public class ComputerState |
| Inheritance | ComputerState StateBase Object |
| Property | Defined By | ||
|---|---|---|---|
![]() | description : String | StateBase | |
| searching : ISearching | ComputerState | ||
| Property | Defined By | ||
|---|---|---|---|
![]() | agent : IAgent | StateBase | |
| chessBoardModel : ChessBoardModel | ComputerState | ||
| chessGasketsModel : ChessGasketsModel | ComputerState | ||
| chessPiecesModel : ChessPiecesModel | ComputerState | ||
![]() | resource : Object | StateBase | |
| Method | Defined By | ||
|---|---|---|---|
ComputerState(agent:IAgent, resource:Object, description:String = null) | ComputerState | ||
enter():void [override] | ComputerState | ||
exit():void [override] | ComputerState | ||
update(time:Number = 0):void [override] | ComputerState | ||
| chessBoardModel | property |
protected var chessBoardModel:ChessBoardModel| chessGasketsModel | property |
protected var chessGasketsModel:ChessGasketsModel| chessPiecesModel | property |
protected var chessPiecesModel:ChessPiecesModel| searching | property |
public var searching:ISearching| ComputerState | () | Constructor |
public function ComputerState(agent:IAgent, resource:Object, description:String = null)agent:IAgent | |
resource:Object | |
description:String (default = null) |
| enter | () | method |
override public function enter():void| exit | () | method |
override public function exit():void| update | () | method |
override public function update(time:Number = 0):voidParameters
time:Number (default = 0) |