| Class | Description | |
|---|---|---|
| AttackState | - Attack Nearest Enemy Unit - Attack Weakest Enemy Unit - Attack Strongest Enemy Unit | |
| DefenseState | Defense state try to keep "marshal" safty. - Fortify Position - Defend Friendly Unit By Attacking Threatening Unit | |
| NascenceState | NascenceState.as class. | |
| RenascenceState | RenascenceState.as class. |