| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| UbuntuRegular — Constant Static Property, class AssetEmbeds_1x |
| |
| UbuntuRegular — Constant Static Property, class AssetEmbeds_2x |
| |
| uid — Property, interface mx.core.IUID |
|
The unique identifier for this object. |
| uid — Property, class mx.utils.ObjectProxy |
|
The unique identifier for this object. |
| UIDUtil — class, package mx.utils |
|
The UIDUtil class is an all-static class
with methods for working with UIDs (unique identifiers) within Flex. |
| uintXORrandom() — Static Method , class com.godpaper.as3.utils.MathUtil |
|
Using XOR algorithm with un-integer,
primarily because AS3 is lightning-quick with bit operations,
and the algorithm is only 4 lines of code. |
| UNDEFINED_CHESS_MODEL_VALUE — Constant Static Property, class com.godpaper.as3.errors.DefaultErrors |
| |
| underline — Property, class starling.text.TextField |
| Indicates whether the text is underlined. |
| unescapeString(input:String) — method, class com.godpaper.as3.serialization.PGNTokenizer |
|
Convert all JavaScript escape characters into normal characters
|
| unflatten() — method, class starling.display.Sprite |
| Removes the rendering optimizations that were created when flattening the sprite. |
| Unfolder — class, package ptolemy.geom3D.ui |
| |
| Unfolder() — Constructor, class ptolemy.geom3D.ui.Unfolder |
| |
| UNKNOWN — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType |
| |
| UnknownConnection — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if the connection requested is not known by the server
|
| UnknownGame — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if the game requested is not known by the server
|
| UnknownIndex — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if the specified index does not exist. |
| UnknownPartnerPayAction — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if unable to locate the custom PartnerPay action with the given key
|
| UnknownPayVaultProvider — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if there is no PayVault provider with the specified id
|
| UnknownRoom — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if there is no room running with that id
|
| UnknownRoomType — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if the game you're connected to does not have a room type with the specified name
|
| UnknownTable — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if the specified table does not exist. |
| UnknownUser — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if the user is unknown
|
| unlink() — method, class de.polygonal.ds.DListNode |
|
A helper function used solely by the DLinkedList class to unlink the
node from the list. |
| unload(clip:Object) — Static Method , class mochi.as3.MochiAd |
| |
| unload — Property, class org.osflash.signals.natives.sets.LoaderInfoSignalSet |
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| unlockAchievement(properties:Object) — Static Method , class mochi.as3.MochiEvents |
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| unmakeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault |
|
Unmake Move is a function inside a chess program to update the internal chess position
and its Board representation as well as associated or dependent state variables
and data by a move unmade on the internal board. |
| unmakeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, interface com.lookbackon.AI.searching.ISearching |
| |
| unmakeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.lookbackon.AI.searching.SearchingBase |
|
Unmake previous move,for all kinds of searching tree algorithms. |
| UnnaturalBase — Constant Static Property, class com.godpaper.as3.consts.DefaultTollgatesConstant |
| |
| unregisterBitmapFont(name:String, dispose:Boolean) — Static Method , class starling.text.TextField |
| Unregisters the bitmap font and, optionally, disposes it. |
| unshift(item:Object) — method, class feathers.data.ListCollection |
|
Adds an item to the beginning of the collection. |
| UNSTARTED — Constant Static Property, class com.adobe.cairngorm.task.TaskState |
| |
| UnsupportedMethod — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if the method requested is not supported
|
| unwatchXML(xml:Object, notifiable:mx.utils:IXMLNotifiable) — method, class mx.utils.XMLNotifier |
|
Given an XML or XMLList, remove the specified notification function. |
| up() — method, class de.polygonal.ds.TreeIterator |
|
Moves the iterator up by one level of the tree, so that it points to
the parent of the current tree node. |
| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.AttackState |
| |
| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.DefenseState |
| |
| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.NascenceState |
| |
| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.RenascenceState |
| |
| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanState |
| |
| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanWinState |
| |
| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.ComputerState |
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| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.ComputerWinState |
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| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.HumanState |
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| update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.HumanWinState |
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| update() — method, class com.godpaper.as3.views.components.jewels.Air |
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| update() — method, class com.godpaper.as3.views.components.jewels.Earth |
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| update() — method, class com.godpaper.as3.views.components.jewels.Fire |
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| update() — method, class com.godpaper.as3.views.components.jewels.Jewel |
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| update() — method, class com.godpaper.as3.views.components.jewels.Jewel__ |
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| update() — method, class com.godpaper.as3.views.components.jewels.Water |
| |
| update(time:Number) — method, interface com.lookbackon.AI.FSM.states.IState |
| |
| update(time:Number) — method, class com.lookbackon.AI.FSM.states.StateBase |
| |
| update() — method, interface com.lookbackon.AI.steeringBehavior.IVehicle |
|
update vehicle 's properties. |
| update() — method, class com.lookbackon.AI.steeringBehavior.SteeredVehicle |
| |
| update() — method, class com.lookbackon.AI.steeringBehavior.Vehicle |
|
Handles all basic motion. |
| update(x:Number, y:Number, z:Number) — method, class ptolemy.geom3D.core.Point |
| |
| update(arr:Array) — method, class ptolemy.geom3D.platonic.Platonic |
| |
| UPDATE — Constant Static Property, class mx.events.PropertyChangeEventKind |
|
Indicates that the value of the property changed. |
| UpdateChessPiecesTask — class, package com.godpaper.as3.tasks |
|
UpdateChessPiecesTask.as class. |
| UpdateChessPiecesTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdateChessPiecesTask |
| |
| updateItem — Event, class feathers.data.HierarchicalCollection |
|
Dispatched when a property of an item in the collection has changed
and the item doesn't have its own change event or signal. |
| updateItem — Event, class feathers.data.ListCollection |
|
Dispatched when a property of an item in the collection has changed
and the item doesn't have its own change event or signal. |
| UPDATE_ITEM — Constant Static Property, class feathers.events.CollectionEventType |
|
Dispatched when an item in the collection has changed. |
| updateItemAt(index:int, ... rest) — method, class feathers.data.HierarchicalCollection |
|
If an item doesn't dispatch an event or signal to indicate that it
has changed, you can manually tell the collection about the change,
and the collection will dispatch the CollectionEventType.UPDATE_ITEM
event to manually notify the component that renders the data. |
| updateItemAt(index:int) — method, class feathers.data.ListCollection |
|
If an item doesn't dispatch an event or signal to indicate that it
has changed, you can manually tell the collection about the change,
and the collection will dispatch the CollectionEventType.UPDATE_ITEM
event to manually notify the component that renders the data. |
| UpdatePiecesBitboardTask — class, package com.godpaper.as3.tasks |
|
UpdatePiecesBitboardTask.as class. |
| UpdatePiecesBitboardTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdatePiecesBitboardTask |
| |
| UpdatePiecesChessVoTask — class, package com.godpaper.as3.tasks |
|
UpdatePiecesChessVoTask.as class. |
| UpdatePiecesChessVoTask(factory:Class) — Constructor, class com.godpaper.as3.tasks.UpdatePiecesChessVoTask |
| |
| UpdatePiecesOmenVoTask — class, package com.godpaper.as3.tasks |
|
UpdatePiecesOmenVoTask.as class. |
| UpdatePiecesOmenVoTask() — Constructor, class com.godpaper.as3.tasks.UpdatePiecesOmenVoTask |
| |
| UpdatePiecesPositionTask — class, package com.godpaper.as3.tasks |
|
UpdatePiecesPostionTask.as class. |
| UpdatePiecesPositionTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdatePiecesPositionTask |
| |
| updateTasksProcess() — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault |
| |
| updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateValueSelector |
|
Returns the value stored for a specific state. |
| updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateWithToggleValueSelector |
|
Returns the value stored for a specific state. |
| UpdateZobristKeysTask — class, package com.godpaper.as3.tasks |
|
UpdateZobristKeysTask.as class. |
| UpdateZobristKeysTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdateZobristKeysTask |
| |
| upIcon — Property, class feathers.controls.Button |
|
The icon used for the button's up state. |
| upLabelProperties — Property, class feathers.controls.Button |
|
A set of key/value pairs to be passed down ot the button's label
instance when the button is in the up state. |
| uploadAtfData(data:flash.utils:ByteArray, offset:int, async:any) — method, class starling.textures.ConcreteTexture |
| Uploads ATF data from a ByteArray to the texture. |
| uploadBitmap(bitmap:flash.display:Bitmap) — method, class starling.textures.ConcreteTexture |
| Uploads a bitmap to the texture. |
| uploadBitmapData(data:flash.display:BitmapData) — method, class starling.textures.ConcreteTexture |
| Uploads bitmap data to the texture. |
| uploadCompleteData — Property, class org.osflash.signals.natives.sets.FileReferenceSignalSet |
| |
| upSkin — Property, class feathers.controls.Button |
|
The skin used for the button's up state. |
| upState — Property, class starling.display.Button |
| The texture that is displayed when the button is not being touched. |
| URLLoaderSignalSet — class, package org.osflash.signals.natives.sets |
| |
| URLLoaderSignalSet(target:flash.net:URLLoader) — Constructor, class org.osflash.signals.natives.sets.URLLoaderSignalSet |
| |
| URLStreamSignalSet — class, package org.osflash.signals.natives.sets |
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| URLStreamSignalSet(target:flash.net:URLStream) — Constructor, class org.osflash.signals.natives.sets.URLStreamSignalSet |
| |
| useCrossover(c:Boolean) — method, class com.suckatmath.machinelearning.genetic.core.GeneticEngine |
|
set whether to use crossover in generating new individuals
|
| useFrames — Property, class com.gskinner.motion.GTween |
|
If true, durations and positions can be set in frames. |
| useHandCursor — Property, interface feathers.core.IFeathersDisplayObject |
| |
| useHandCursor — Property, class starling.display.Button |
| Indicates if the mouse cursor should transform into a hand while it's over the button. |
| useHandCursor — Property, class starling.display.DisplayObject |
| Indicates if the mouse cursor should transform into a hand while it's over the sprite. |
| useMipMaps — Property, class starling.utils.AssetManager |
| For bitmap textures, this flag indicates if mip maps should be generated when they
are loaded; for ATF textures, it indicates if mip maps are valid and should be
used. |
| useMutate(m:Boolean) — method, class com.suckatmath.machinelearning.genetic.core.GeneticEngine |
|
set whether to use mutation in generating new individuals
|
| _user_info — Static Property, class mochi.as3.MochiSocial |
| |
| USER_INFO — Constant Static Property, class mochi.as3.MochiSocial |
| |
| usernameError — Property, class playerio.PlayerIORegistrationError |
|
The error for the username field, if any
|
| UserVO — class, package com.godpaper.as3.model.vos |
|
UserVO.as class. |
| UserVO() — Constructor, class com.godpaper.as3.model.vos.UserVO |
| |
| useSeparateBatch — Property, class feathers.controls.text.BitmapFontTextRenderer |
|
Determines if the characters are batched normally by Starling or if
they're batched separately. |
| useSeparateBatch — Property, class feathers.display.Scale3Image |
|
Determines if the regions are batched normally by Starling or if
they're batched separately. |
| useSeparateBatch — Property, class feathers.display.Scale9Image |
|
Determines if the regions are batched normally by Starling or if
they're batched separately. |
| useSquareTiles — Property, class feathers.layout.TiledColumnsLayout |
|
Determines if the tiles must be square or if their width and height
may have different values. |
| useSquareTiles — Property, class feathers.layout.TiledRowsLayout |
|
Determines if the tiles must be square or if their width and height
may have different values. |
| useStateDelayTimer — Property, class feathers.controls.renderers.BaseDefaultItemRenderer |
|
If true, the down state (and subsequent state changes) will be
delayed to make scrolling look nicer. |
| useVirtualLayout — Property, class feathers.layout.HorizontalLayout |
|
Determines if virtual layout can be used. |
| useVirtualLayout — Property, interface feathers.layout.IVirtualLayout |
|
Determines if virtual layout can be used. |
| useVirtualLayout — Property, class feathers.layout.TiledColumnsLayout |
|
Determines if virtual layout can be used. |
| useVirtualLayout — Property, class feathers.layout.TiledRowsLayout |
|
Determines if virtual layout can be used. |
| useVirtualLayout — Property, class feathers.layout.VerticalLayout |
|
Determines if virtual layout can be used. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |