A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
UbuntuRegular — Constant Static Property, class AssetEmbeds_1x
UbuntuRegular — Constant Static Property, class AssetEmbeds_2x
uid — Property, interface mx.core.IUID
The unique identifier for this object.
uid — Property, class mx.utils.ObjectProxy
The unique identifier for this object.
UIDUtil — class, package mx.utils
The UIDUtil class is an all-static class with methods for working with UIDs (unique identifiers) within Flex.
uintXORrandom() — Static Method , class com.godpaper.as3.utils.MathUtil
Using XOR algorithm with un-integer, primarily because AS3 is lightning-quick with bit operations, and the algorithm is only 4 lines of code.
UNDEFINED_CHESS_MODEL_VALUE — Constant Static Property, class com.godpaper.as3.errors.DefaultErrors
underline — Property, class starling.text.TextField
Indicates whether the text is underlined.
unescapeString(input:String) — method, class com.godpaper.as3.serialization.PGNTokenizer
Convert all JavaScript escape characters into normal characters
unflatten() — method, class starling.display.Sprite
Removes the rendering optimizations that were created when flattening the sprite.
Unfolder — class, package ptolemy.geom3D.ui
Unfolder() — Constructor, class ptolemy.geom3D.ui.Unfolder
UNKNOWN — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
UnknownConnection — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the connection requested is not known by the server
UnknownGame — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the game requested is not known by the server
UnknownIndex — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the specified index does not exist.
UnknownPartnerPayAction — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if unable to locate the custom PartnerPay action with the given key
UnknownPayVaultProvider — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if there is no PayVault provider with the specified id
UnknownRoom — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if there is no room running with that id
UnknownRoomType — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the game you're connected to does not have a room type with the specified name
UnknownTable — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the specified table does not exist.
UnknownUser — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the user is unknown
unlink() — method, class de.polygonal.ds.DListNode
A helper function used solely by the DLinkedList class to unlink the node from the list.
unload(clip:Object) — Static Method , class mochi.as3.MochiAd
unload — Property, class org.osflash.signals.natives.sets.LoaderInfoSignalSet
unlockAchievement(properties:Object) — Static Method , class mochi.as3.MochiEvents
unmakeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
Unmake Move is a function inside a chess program to update the internal chess position and its Board representation as well as associated or dependent state variables and data by a move unmade on the internal board.
unmakeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, interface com.lookbackon.AI.searching.ISearching
unmakeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.lookbackon.AI.searching.SearchingBase
Unmake previous move,for all kinds of searching tree algorithms.
UnnaturalBase — Constant Static Property, class com.godpaper.as3.consts.DefaultTollgatesConstant
unregisterBitmapFont(name:String, dispose:Boolean) — Static Method , class starling.text.TextField
Unregisters the bitmap font and, optionally, disposes it.
unshift(item:Object) — method, class feathers.data.ListCollection
Adds an item to the beginning of the collection.
UNSTARTED — Constant Static Property, class com.adobe.cairngorm.task.TaskState
UnsupportedMethod — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the method requested is not supported
unwatchXML(xml:Object, notifiable:mx.utils:IXMLNotifiable) — method, class mx.utils.XMLNotifier
Given an XML or XMLList, remove the specified notification function.
up() — method, class de.polygonal.ds.TreeIterator
Moves the iterator up by one level of the tree, so that it points to the parent of the current tree node.
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.AttackState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.DefenseState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.NascenceState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.RenascenceState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanWinState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.ComputerState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.ComputerWinState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.HumanState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.HumanWinState
update() — method, class com.godpaper.as3.views.components.jewels.Air
update() — method, class com.godpaper.as3.views.components.jewels.Earth
update() — method, class com.godpaper.as3.views.components.jewels.Fire
update() — method, class com.godpaper.as3.views.components.jewels.Jewel
update() — method, class com.godpaper.as3.views.components.jewels.Jewel__
update() — method, class com.godpaper.as3.views.components.jewels.Water
update(time:Number) — method, interface com.lookbackon.AI.FSM.states.IState
update(time:Number) — method, class com.lookbackon.AI.FSM.states.StateBase
update() — method, interface com.lookbackon.AI.steeringBehavior.IVehicle
update vehicle 's properties.
update() — method, class com.lookbackon.AI.steeringBehavior.SteeredVehicle
update() — method, class com.lookbackon.AI.steeringBehavior.Vehicle
Handles all basic motion.
update(x:Number, y:Number, z:Number) — method, class ptolemy.geom3D.core.Point
update(arr:Array) — method, class ptolemy.geom3D.platonic.Platonic
UPDATE — Constant Static Property, class mx.events.PropertyChangeEventKind
Indicates that the value of the property changed.
UpdateChessPiecesTask — class, package com.godpaper.as3.tasks
UpdateChessPiecesTask.as class.
UpdateChessPiecesTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdateChessPiecesTask
updateItem — Event, class feathers.data.HierarchicalCollection
Dispatched when a property of an item in the collection has changed and the item doesn't have its own change event or signal.
updateItem — Event, class feathers.data.ListCollection
Dispatched when a property of an item in the collection has changed and the item doesn't have its own change event or signal.
UPDATE_ITEM — Constant Static Property, class feathers.events.CollectionEventType
Dispatched when an item in the collection has changed.
updateItemAt(index:int, ... rest) — method, class feathers.data.HierarchicalCollection
If an item doesn't dispatch an event or signal to indicate that it has changed, you can manually tell the collection about the change, and the collection will dispatch the CollectionEventType.UPDATE_ITEM event to manually notify the component that renders the data.
updateItemAt(index:int) — method, class feathers.data.ListCollection
If an item doesn't dispatch an event or signal to indicate that it has changed, you can manually tell the collection about the change, and the collection will dispatch the CollectionEventType.UPDATE_ITEM event to manually notify the component that renders the data.
UpdatePiecesBitboardTask — class, package com.godpaper.as3.tasks
UpdatePiecesBitboardTask.as class.
UpdatePiecesBitboardTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdatePiecesBitboardTask
UpdatePiecesChessVoTask — class, package com.godpaper.as3.tasks
UpdatePiecesChessVoTask.as class.
UpdatePiecesChessVoTask(factory:Class) — Constructor, class com.godpaper.as3.tasks.UpdatePiecesChessVoTask
UpdatePiecesOmenVoTask — class, package com.godpaper.as3.tasks
UpdatePiecesOmenVoTask.as class.
UpdatePiecesOmenVoTask() — Constructor, class com.godpaper.as3.tasks.UpdatePiecesOmenVoTask
UpdatePiecesPositionTask — class, package com.godpaper.as3.tasks
UpdatePiecesPostionTask.as class.
UpdatePiecesPositionTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdatePiecesPositionTask
updateTasksProcess() — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateValueSelector
Returns the value stored for a specific state.
updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateWithToggleValueSelector
Returns the value stored for a specific state.
UpdateZobristKeysTask — class, package com.godpaper.as3.tasks
UpdateZobristKeysTask.as class.
UpdateZobristKeysTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdateZobristKeysTask
upIcon — Property, class feathers.controls.Button
The icon used for the button's up state.
upLabelProperties — Property, class feathers.controls.Button
A set of key/value pairs to be passed down ot the button's label instance when the button is in the up state.
uploadAtfData(data:flash.utils:ByteArray, offset:int, async:any) — method, class starling.textures.ConcreteTexture
Uploads ATF data from a ByteArray to the texture.
uploadBitmap(bitmap:flash.display:Bitmap) — method, class starling.textures.ConcreteTexture
Uploads a bitmap to the texture.
uploadBitmapData(data:flash.display:BitmapData) — method, class starling.textures.ConcreteTexture
Uploads bitmap data to the texture.
uploadCompleteData — Property, class org.osflash.signals.natives.sets.FileReferenceSignalSet
upSkin — Property, class feathers.controls.Button
The skin used for the button's up state.
upState — Property, class starling.display.Button
The texture that is displayed when the button is not being touched.
URLLoaderSignalSet — class, package org.osflash.signals.natives.sets
URLLoaderSignalSet(target:flash.net:URLLoader) — Constructor, class org.osflash.signals.natives.sets.URLLoaderSignalSet
URLStreamSignalSet — class, package org.osflash.signals.natives.sets
URLStreamSignalSet(target:flash.net:URLStream) — Constructor, class org.osflash.signals.natives.sets.URLStreamSignalSet
useCrossover(c:Boolean) — method, class com.suckatmath.machinelearning.genetic.core.GeneticEngine
set whether to use crossover in generating new individuals
useFrames — Property, class com.gskinner.motion.GTween
If true, durations and positions can be set in frames.
useHandCursor — Property, interface feathers.core.IFeathersDisplayObject
useHandCursor — Property, class starling.display.Button
Indicates if the mouse cursor should transform into a hand while it's over the button.
useHandCursor — Property, class starling.display.DisplayObject
Indicates if the mouse cursor should transform into a hand while it's over the sprite.
useMipMaps — Property, class starling.utils.AssetManager
For bitmap textures, this flag indicates if mip maps should be generated when they are loaded; for ATF textures, it indicates if mip maps are valid and should be used.
useMutate(m:Boolean) — method, class com.suckatmath.machinelearning.genetic.core.GeneticEngine
set whether to use mutation in generating new individuals
_user_info — Static Property, class mochi.as3.MochiSocial
USER_INFO — Constant Static Property, class mochi.as3.MochiSocial
usernameError — Property, class playerio.PlayerIORegistrationError
The error for the username field, if any
UserVO — class, package com.godpaper.as3.model.vos
UserVO.as class.
UserVO() — Constructor, class com.godpaper.as3.model.vos.UserVO
useSeparateBatch — Property, class feathers.controls.text.BitmapFontTextRenderer
Determines if the characters are batched normally by Starling or if they're batched separately.
useSeparateBatch — Property, class feathers.display.Scale3Image
Determines if the regions are batched normally by Starling or if they're batched separately.
useSeparateBatch — Property, class feathers.display.Scale9Image
Determines if the regions are batched normally by Starling or if they're batched separately.
useSquareTiles — Property, class feathers.layout.TiledColumnsLayout
Determines if the tiles must be square or if their width and height may have different values.
useSquareTiles — Property, class feathers.layout.TiledRowsLayout
Determines if the tiles must be square or if their width and height may have different values.
useStateDelayTimer — Property, class feathers.controls.renderers.BaseDefaultItemRenderer
If true, the down state (and subsequent state changes) will be delayed to make scrolling look nicer.
useVirtualLayout — Property, class feathers.layout.HorizontalLayout
Determines if virtual layout can be used.
useVirtualLayout — Property, interface feathers.layout.IVirtualLayout
Determines if virtual layout can be used.
useVirtualLayout — Property, class feathers.layout.TiledColumnsLayout
Determines if virtual layout can be used.
useVirtualLayout — Property, class feathers.layout.TiledRowsLayout
Determines if virtual layout can be used.
useVirtualLayout — Property, class feathers.layout.VerticalLayout
Determines if virtual layout can be used.
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z