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tabBar — Property, class feathers.motion.transitions.TabBarSlideTransitionManager
The TabBar that controls the navigation.
TabBar — class, package feathers.controls
A line of tabs (vertical or horizontal), where one may be selected at a time.
TabBar() — Constructor, class feathers.controls.TabBar
Constructor.
TabBarSlideTransitionManager — class, package feathers.motion.transitions
Slides new screens from the left or right depending on the old and new selected index values of a TabBar control.
TabBarSlideTransitionManager(navigator:feathers.controls:ScreenNavigator, tabBar:feathers.controls:TabBar) — Constructor, class feathers.motion.transitions.TabBarSlideTransitionManager
Constructor.
tabChildrenChange — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
TAB_DOWN_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
tabEnabledChange — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
tabFactory — Property, class feathers.controls.TabBar
Creates a new tab.
tabIndexChange — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
tabInitializer — Property, class feathers.controls.TabBar
Modifies a tab, perhaps by changing its label and icons, based on the item from the data provider that the tab is meant to represent.
tabInitializer(tab:feathers.controls:Button) — method, class feathers.themes.MinimalTheme
_table — Property, class de.polygonal.ds.HashTable
table — Property, class playerio.DatabaseObject
The BigDB table that the DatabaseObject belongs to
tabletScreenMinimumInches — Static Property, class feathers.system.DeviceCapabilities
The minimum physical size, in inches, of the device's larger side to be considered a tablet.
tabName — Property, class feathers.controls.TabBar
The value added to the nameList of the tabs.
tabProperties — Property, class feathers.controls.TabBar
A set of key/value pairs to be passed down to all of the tab bar's tabs.
TAB_SCALE_9_GRID — Constant Static Property, class feathers.themes.MinimalTheme
TAB_SELECTED_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
TAB_UP_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
tail — Property, class de.polygonal.ds.DLinkedList
The tail node being referenced.
tail — Property, class de.polygonal.ds.SLinkedList
The tail node being referenced.
tail — Property, class org.osflash.signals.SlotList
tan30 — Constant Static Property, class ptolemy.Maths
tan45 — Constant Static Property, class ptolemy.Maths
tan60 — Constant Static Property, class ptolemy.Maths
tangentialAcceleration — Property, class starling.extensions.PDParticle
tangentialAcceleration — Property, class starling.extensions.PDParticleSystem
tangentialAccelerationVariance — Property, class starling.extensions.PDParticleSystem
tapCount — Property, class starling.events.Touch
The number of taps the finger made in a short amount of time.
target — Property, class com.godpaper.as3.model.vos.ConductVO
target — Property, class com.gskinner.motion.GTween
The target object to tween.
_target — Property, class org.osflash.signals.DeluxeSignal
target — Property, class org.osflash.signals.DeluxeSignal
_target — Property, class org.osflash.signals.events.GenericEvent
target — Property, class org.osflash.signals.events.GenericEvent
The object that originally dispatched the event.
target — Property, interface org.osflash.signals.events.IEvent
The object that originally dispatched the event.
target — Property, interface org.osflash.signals.natives.INativeDispatcher
The object considered the source of the dispatched events.
_target — Property, class org.osflash.signals.natives.NativeRelaySignal
target — Property, class org.osflash.signals.natives.NativeRelaySignal
The object considered the source of the dispatched events.
_target — Property, class org.osflash.signals.natives.NativeSignal
target — Property, class org.osflash.signals.natives.NativeSignal
The object considered the source of the dispatched events.
target — Property, class org.osflash.signals.natives.sets.NativeSignalSet
target — Property, class starling.animation.Tween
The target object that is animated.
target — Property, class starling.events.Event
The object that dispatched the event.
target — Property, class starling.events.Touch
The display object at which the touch occurred.
task — Property, class com.adobe.cairngorm.task.TaskEvent
The task that the event applies to.
Task — class, package com.adobe.cairngorm.task
Base-class for a tasks that perform some processing and can be placed inside task groups.
Task — class, package org.spicefactory.lib.task
Abstract base class of the Task Framework representing an asynchronous operation.
taskComplete — Event, interface com.adobe.cairngorm.task.ITask
Dispatched when the task has been completed.
taskComplete — Event, class com.adobe.cairngorm.task.Task
TASK_COMPLETE — Constant Static Property, class com.adobe.cairngorm.task.TaskEvent
TaskEvent — class, package com.adobe.cairngorm.task
An event that occurs while processing a task.
TaskEvent — class, package org.spicefactory.lib.task.events
Event that fires when a Task changes its internal state.
TaskEvent(type:String, task:com.adobe.cairngorm.task:ITask) — Constructor, class com.adobe.cairngorm.task.TaskEvent
TaskEvent(type:String) — Constructor, class org.spicefactory.lib.task.events.TaskEvent
Creates a new event instance.
taskFault — Event, interface com.adobe.cairngorm.task.ITask
Dispatched when a fault has occurred while performing the task.
taskFault — Event, class com.adobe.cairngorm.task.Task
TASK_FAULT — Constant Static Property, class com.adobe.cairngorm.task.TaskEvent
TaskGroup — class, package com.adobe.cairngorm.task
A base-class for task groups which implements the children and size properties.
TaskGroup — class, package org.spicefactory.lib.task
Abstract base class for SequentialTaskGroup and ConcurrentTaskGroup.
TaskGroup() — Constructor, class com.adobe.cairngorm.task.TaskGroup
taskProgress — Event, interface com.adobe.cairngorm.task.ITaskGroup
taskProgress — Event, class com.adobe.cairngorm.task.TaskGroup
TASK_PROGRESS — Constant Static Property, class com.adobe.cairngorm.task.TaskEvent
taskStart — Event, interface com.adobe.cairngorm.task.ITask
Dispatched when the task has started after the start() method of the task has been invoked.
taskStart — Event, class com.adobe.cairngorm.task.Task
TASK_START — Constant Static Property, class com.adobe.cairngorm.task.TaskEvent
TaskState — class, package com.adobe.cairngorm.task
The states of a task-item.
TaskState — class, package org.spicefactory.lib.task.enum
Enumeration for the internal state of Task instances.
TEAL — Constant Static Property, class starling.utils.Color
tempCapture — Property, class com.lookbackon.AI.searching.SearchingBase
tempMove — Property, class com.lookbackon.AI.searching.SearchingBase
tempValue — Property, class com.lookbackon.AI.searching.SearchingBase
terminate() — method, interface org.generalrelativity.thread.IRunnable
Terminates the process
terminate() — method, class org.generalrelativity.thread.process.AbstractProcess
Tetrahedron — class, package ptolemy.geom3D.platonic
Tetrahedron — class, package ptolemy.geom3D.unfolding
Tetrahedron(sideLength:int) — Constructor, class ptolemy.geom3D.platonic.Tetrahedron
TETRAHEDRON — Static Property, class ptolemy.geom3D.Platonic
TEXCOORD_OFFSET — Constant Static Property, class starling.utils.VertexData
The offset of texture coordinates (u, v) within a vertex.
texCoordsAtID — Property, class starling.filters.FragmentFilter
The ID of the vertex buffer attribute that stores the texture coordinates.
text — Property, class com.godpaper.as3.serialization.PGNParseError
Provides read-only access to the text variable.
text — Property, class feathers.controls.Label
The text displayed by the label.
text — Property, class feathers.controls.ScrollText
The text to display.
text — Property, class feathers.controls.TextInput
The text displayed by the input.
text — Property, class feathers.controls.text.BitmapFontTextRenderer
The text to display.
text — Property, class feathers.controls.text.StageTextTextEditor
The text displayed by the input.
text — Property, class feathers.controls.text.TextFieldTextEditor
The text displayed by the editor.
text — Property, class feathers.controls.text.TextFieldTextRenderer
The text to render.
text — Property, interface feathers.core.ITextEditor
The text displayed by the editor.
text — Property, interface feathers.core.ITextRenderer
The text to render.
text — Property, class feathers.text.StageTextField
text — Property, class net.hires.debug.Stats
text — Property, class starling.display.Button
The text that is displayed on the button.
text — Property, class starling.text.TextField
The displayed text.
textAlign — Property, class feathers.controls.text.StageTextTextEditor
Same as the StageText property with the same name.
textAlign — Property, class feathers.text.StageTextField
textBounds — Property, class starling.display.Button
The bounds of the textfield on the button.
textBounds — Property, class starling.text.TextField
Returns the bounds of the text within the text field.
textEditor — Property, class feathers.controls.TextInput
The text editor sub-component.
textEditorFactory — Property, class feathers.controls.TextInput
A function used to instantiate the text editor.
textEditorProperties — Property, class feathers.controls.TextInput
A set of key/value pairs to be passed down to the text input's ITextEditor instance.
textField — Property, class feathers.controls.text.TextFieldTextEditor
The text field sub-component.
TextField — class, package starling.text
A TextField displays text, either using standard true type fonts or custom bitmap fonts.
TextField(width:int, height:int, text:String, fontName:String, fontSize:Number, color:uint, bold:Boolean) — Constructor, class starling.text.TextField
Create a new text field with the given properties.
TextFieldAutoSize — class, package starling.text
This class is an enumeration of constant values used in setting the autoSize property of the TextField class.
TextFieldSignalSet — class, package org.osflash.signals.natives.sets
TextFieldSignalSet(target:flash.text:TextField) — Constructor, class org.osflash.signals.natives.sets.TextFieldSignalSet
TextFieldTextEditor — class, package feathers.controls.text
A Feathers text editor that uses the native TextField class set to TextInputType.INPUT.
TextFieldTextEditor() — Constructor, class feathers.controls.text.TextFieldTextEditor
Constructor.
TextFieldTextRenderer — class, package feathers.controls.text
Renders text with a native flash.text.TextField.
TextFieldTextRenderer() — Constructor, class feathers.controls.text.TextFieldTextRenderer
Constructor.
textFormat — Property, class feathers.controls.ScrollText
The font and styles used to draw the text.
textFormat — Property, class feathers.controls.text.BitmapFontTextRenderer
The font and styles used to draw the text.
textFormat — Property, class feathers.controls.text.TextFieldTextEditor
The format of the text, such as font and styles.
textFormat — Property, class feathers.controls.text.TextFieldTextRenderer
The font and styles used to draw the text.
textHAlign — Property, class starling.display.Button
The horizontal alignment of the text on the button.
textInput — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
TextInput — class, package feathers.controls
A text entry control that allows users to enter and edit a single line of uniformly-formatted text.
TextInput() — Constructor, class feathers.controls.TextInput
Constructor.
textInputInitializer(input:feathers.controls:TextInput) — method, class feathers.themes.MinimalTheme
textRenderer — Property, class feathers.controls.Label
The text renderer.
textRendererFactory — Property, class feathers.controls.Label
A function used to instantiate the text renderer.
textRendererProperties — Property, class feathers.controls.Label
A set of key/value pairs to be passed down to the text renderer.
textSnapshot — Property, class feathers.controls.text.StageTextTextEditor
An image that displays a snapshot of the native StageText in the Starling display list when the editor doesn't have focus.
textSnapshot — Property, class feathers.controls.text.TextFieldTextEditor
An image that displays a snapshot of the native TextField in the Starling display list when the editor doesn't have focus.
texture — Property, class feathers.display.TiledImage
The texture to tile.
texture — Property, class feathers.textures.Scale3Textures
The original texture.
texture — Property, class feathers.textures.Scale9Textures
The original texture.
texture — Property, class starling.display.Image
The texture that is displayed on the quad.
texture — Property, class starling.display.QuadBatch
The texture that is used for rendering, or null for pure quads.
texture — Property, class starling.extensions.ParticleSystem
texture — Property, class starling.text.BitmapChar
The texture of the character.
texture — Property, class starling.textures.TextureAtlas
The base texture that makes up the atlas.
Texture — class, package starling.textures
A texture stores the information that represents an image.
TextureAtlas — class, package starling.textures
A texture atlas is a collection of many smaller textures in one big image.
TextureAtlas(texture:starling.textures:Texture, atlasXml:XML) — Constructor, class starling.textures.TextureAtlas
Create a texture atlas from a texture by parsing the regions from an XML file.
TextureItem — class, package com.emibap.textureAtlas
TextureItem(graphic:flash.display:BitmapData, textureName:String, frameName:String, frameX:int, frameY:int, frameWidth:int, frameHeight:int) — Constructor, class com.emibap.textureAtlas.TextureItem
textureName — Property, class com.emibap.textureAtlas.TextureItem
textures — Property, class feathers.display.Scale3Image
The textures displayed by this image.
textures — Property, class feathers.display.Scale9Image
The textures displayed by this image.
textureScale — Property, class feathers.controls.ImageLoader
The scale of the texture.
textureScale — Property, class feathers.display.Scale3Image
The amount to scale the texture.
textureScale — Property, class feathers.display.Scale9Image
The amount to scale the texture.
textureScale — Property, class feathers.display.TiledImage
The amount to scale the texture.
TextureSmoothing — class, package starling.textures
A class that provides constant values for the possible smoothing algorithms of a texture.
texturesRestored — Event, class starling.utils.AssetManager
Dispatched when all textures have been restored after a context loss.
TEXTURES_RESTORED — Constant Static Property, class starling.events.Event
Event type that is dispatched by the AssetManager after a context loss.
textVAlign — Property, class starling.display.Button
The vertical alignment of the text on the button.
themeClass — Property, class ApplicationBase
Override this for customize game theme.
theta — Property, class ptolemy.geom3D.core.Eye
thickness — Property, class feathers.controls.ScrollText
Same as the TextField property with the same name.
thickness — Property, class feathers.controls.text.TextFieldTextRenderer
Same as the TextField property with the same name.
third — Property, class feathers.textures.Scale3Textures
The texture for the third region.
ThreadUtil — class, package org.generalrelativity.thread.util
Offers a simple API for thread creation
threat — Property, class com.godpaper.as3.model.vos.OmenVO
throwEase — Property, class feathers.controls.Scroller
The easing function used for "throw" animations.
throwTo(targetHorizontalScrollPosition:Number, targetVerticalScrollPosition:Number, duration:Number) — method, class feathers.controls.Scroller
Immediately throws the scroller to the specified position, with optional animation.
throwToPage(targetHorizontalPageIndex:int, targetVerticalPageIndex:int, duration:Number) — method, class feathers.controls.Scroller
Immediately throws the scroller to the specified page index, with optional animation.
thumb — Property, class feathers.controls.ScrollBar
The scroll bar's thumb sub-component.
thumb — Property, class feathers.controls.SimpleScrollBar
The thumb sub-component.
thumb — Property, class feathers.controls.Slider
The thumb sub-component.
thumb — Property, class feathers.controls.ToggleSwitch
The thumb sub-component.
thumbFactory — Property, class feathers.controls.ScrollBar
A function used to generate the scroll bar's thumb sub-component.
thumbFactory — Property, class feathers.controls.SimpleScrollBar
A function used to generate the scroll bar's thumb sub-component.
thumbFactory — Property, class feathers.controls.Slider
A function used to generate the slider's thumb sub-component.
thumbFactory — Property, class feathers.controls.ToggleSwitch
A function used to generate the toggle switch's thumb sub-component.
thumbName — Property, class feathers.controls.ScrollBar
The value added to the nameList of the thumb.
thumbName — Property, class feathers.controls.SimpleScrollBar
The value added to the nameList of the thumb.
thumbName — Property, class feathers.controls.Slider
The value added to the nameList of the thumb.
thumbName — Property, class feathers.controls.ToggleSwitch
The value added to the nameList of the thumb.
thumbProperties — Property, class feathers.controls.ScrollBar
A set of key/value pairs to be passed down to the scroll bar's thumb sub-component.
thumbProperties — Property, class feathers.controls.SimpleScrollBar
A set of key/value pairs to be passed down to the scroll bar's thumb sub-component.
thumbProperties — Property, class feathers.controls.Slider
A set of key/value pairs to be passed down to the slider's thumb sub-component.
thumbProperties — Property, class feathers.controls.ToggleSwitch
A set of key/value pairs to be passed down to the toggle switch's thumb sub-component.
THUMB_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
TiledColumnsLayout — class, package feathers.layout
Positions items as tiles (equal width and height) from top to bottom in multiple columns.
TiledColumnsLayout() — Constructor, class feathers.layout.TiledColumnsLayout
Constructor.
TiledImage — class, package feathers.display
Tiles a texture to fill the specified bounds.
TiledImage(texture:starling.textures:Texture, textureScale:Number) — Constructor, class feathers.display.TiledImage
Constructor.
TiledRowsLayout — class, package feathers.layout
Positions items as tiles (equal width and height) from left to right in multiple rows.
TiledRowsLayout() — Constructor, class feathers.layout.TiledRowsLayout
Constructor.
tileHorizontalAlign — Property, class feathers.layout.TiledColumnsLayout
If the item's width is less than the tile bounds, the position of the item can be aligned horizontally.
tileHorizontalAlign — Property, class feathers.layout.TiledRowsLayout
If the item's width is less than the tile bounds, the position of the item can be aligned horizontally.
TILE_HORIZONTAL_ALIGN_CENTER — Constant Static Property, class feathers.layout.TiledColumnsLayout
If an item width is smaller than the width of a tile, the item will be aligned to the center of the tile.
TILE_HORIZONTAL_ALIGN_CENTER — Constant Static Property, class feathers.layout.TiledRowsLayout
If an item width is smaller than the width of a tile, the item will be aligned to the center of the tile.
TILE_HORIZONTAL_ALIGN_JUSTIFY — Constant Static Property, class feathers.layout.TiledColumnsLayout
The item will be resized to fit the width of the tile.
TILE_HORIZONTAL_ALIGN_JUSTIFY — Constant Static Property, class feathers.layout.TiledRowsLayout
The item will be resized to fit the width of the tile.
TILE_HORIZONTAL_ALIGN_LEFT — Constant Static Property, class feathers.layout.TiledColumnsLayout
If an item width is smaller than the width of a tile, the item will be aligned to the left edge of the tile.
TILE_HORIZONTAL_ALIGN_LEFT — Constant Static Property, class feathers.layout.TiledRowsLayout
If an item width is smaller than the width of a tile, the item will be aligned to the left edge of the tile.
TILE_HORIZONTAL_ALIGN_RIGHT — Constant Static Property, class feathers.layout.TiledColumnsLayout
If an item width is smaller than the width of a tile, the item will be aligned to the right edge of the tile.
TILE_HORIZONTAL_ALIGN_RIGHT — Constant Static Property, class feathers.layout.TiledRowsLayout
If an item width is smaller than the width of a tile, the item will be aligned to the right edge of the tile.
tileListItemRendererFactory() — method, class com.godpaper.as3.views.screens.LobbyScreen
tileVerticalAlign — Property, class feathers.layout.TiledColumnsLayout
If an item's height is less than the tile bounds, the position of the item can be aligned vertically.
tileVerticalAlign — Property, class feathers.layout.TiledRowsLayout
If an item's height is less than the tile bounds, the position of the item can be aligned vertically.
TILE_VERTICAL_ALIGN_BOTTOM — Constant Static Property, class feathers.layout.TiledColumnsLayout
If an item height is smaller than the height of a tile, the item will be aligned to the bottom edge of the tile.
TILE_VERTICAL_ALIGN_BOTTOM — Constant Static Property, class feathers.layout.TiledRowsLayout
If an item height is smaller than the height of a tile, the item will be aligned to the bottom edge of the tile.
TILE_VERTICAL_ALIGN_JUSTIFY — Constant Static Property, class feathers.layout.TiledColumnsLayout
The item will be resized to fit the height of the tile.
TILE_VERTICAL_ALIGN_JUSTIFY — Constant Static Property, class feathers.layout.TiledRowsLayout
The item will be resized to fit the height of the tile.
TILE_VERTICAL_ALIGN_MIDDLE — Constant Static Property, class feathers.layout.TiledColumnsLayout
If an item height is smaller than the height of a tile, the item will be aligned to the middle of the tile.
TILE_VERTICAL_ALIGN_MIDDLE — Constant Static Property, class feathers.layout.TiledRowsLayout
If an item height is smaller than the height of a tile, the item will be aligned to the middle of the tile.
TILE_VERTICAL_ALIGN_TOP — Constant Static Property, class feathers.layout.TiledColumnsLayout
If an item height is smaller than the height of a tile, the item will be aligned to the top edge of the tile.
TILE_VERTICAL_ALIGN_TOP — Constant Static Property, class feathers.layout.TiledRowsLayout
If an item height is smaller than the height of a tile, the item will be aligned to the top edge of the tile.
timeout — Property, class org.spicefactory.lib.task.Task
The timeout for this Task in milliseconds.
timeout — Property, class org.spicefactory.lib.task.TaskGroup
timer — Property, class net.hires.debug.Stats
timer — Property, class org.osflash.signals.natives.sets.TimerSignalSet
timerComplete — Property, class org.osflash.signals.natives.sets.TimerSignalSet
TimerSignalSet — class, package org.osflash.signals.natives.sets
TimerSignalSet(target:flash.utils:Timer) — Constructor, class org.osflash.signals.natives.sets.TimerSignalSet
times — Property, class org.generalrelativity.thread.diagnostic.ProcessDiagnostic
timeScale — Property, class com.gskinner.motion.GTween
Allows you to scale the passage of time for a tween.
timeScaleAll — Static Property, class com.gskinner.motion.GTween
Sets the time scale for all tweens.
timestamp — Property, class playerio.PayVaultHistoryEntry
The timestamp of the event
timestamp — Property, class starling.events.Touch
The moment the touch occurred (in seconds since application start).
timestamp — Property, class starling.events.TouchEvent
The time the event occurred (in seconds since application launch).
tinted — Property, class starling.display.Quad
Returns true if the quad (or any of its vertices) is non-white or non-opaque.
tinted — Property, class starling.display.QuadBatch
Indicates if any vertices have a non-white color or are not fully opaque.
tinted — Property, class starling.utils.VertexData
Indicates if any vertices have a non-white color or are not fully opaque.
tips — Property, class com.godpaper.as3.consts.DefaultTollgatesConstant
title — Property, class com.godpaper.as3.model.vos.pgn.ChessBookVO
title — Property, class feathers.controls.Header
The text displayed for the header's title.
Title — Property, class Nonoba.api.ConnectionEvent
titleAlign — Property, class feathers.controls.Header
The preferred position of the title.
TITLE_ALIGN_CENTER — Constant Static Property, class feathers.controls.Header
The title will appear in the center of the header.
TITLE_ALIGN_PREFER_LEFT — Constant Static Property, class feathers.controls.Header
The title will appear on the left of the header, if there is no other content on that side.
TITLE_ALIGN_PREFER_RIGHT — Constant Static Property, class feathers.controls.Header
The title will appear on the right of the header, if there is no other content on that side.
titleFactory — Property, class feathers.controls.Header
A function used to instantiate the header's title subcomponent.
titleGap — Property, class feathers.controls.Header
Space, in pixels, between the title and the left or right groups of items.
titleName — Property, class feathers.controls.Header
The value added to the nameList of the header's title.
titleProperties — Property, class feathers.controls.Header
A set of key/value pairs to be passed down to the headers's title instance.
to(target:Object, duration:Number, values:Object, props:Object, pluginData:Object) — Static Method , class com.gskinner.motion.GTweener
Tweens the target to the specified values.
toArgb() — method, class starling.extensions.ColorArgb
toArray() — method, class com.gskinner.geom.ColorMatrix
toArray() — method, class de.polygonal.ds.Array2
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.Array3
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.ArrayedQueue
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.ArrayedStack
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.BinarySearchTree
Converts the collection into an array.
toArray() — method, interface de.polygonal.ds.Collection
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.DLinkedList
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.Graph
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.HashMap
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.HashTable
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.Heap
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.LinkedQueue
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.LinkedStack
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.PriorityQueue
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.SLinkedList
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.Set
Converts the collection into an array.
toArray() — method, class de.polygonal.ds.TreeNode
Converts the collection into an array.
toArray() — method, interface mx.collections.IList
Returns an Array that is populated in the same order as the IList implementation.
toByteArray(uid:String) — Static Method , class mx.utils.UIDUtil
Converts a UID formatted String to a ByteArray.
toDegrees — Constant Static Property, class ptolemy.Maths
toFactoradic(n:Number) — Static Method , class com.godpaper.as3.utils.MathUtil
logic (lsd = least significant digit): j++; //move to next digit n/=(j-1); //move "decimal place" of n (this is to create the next lsd) by previous base j-1, which does not move (since j is 1) Number(n)%j; //get the lsd of n in base j
toFactoradic2(n:Number, k:Number) — Static Method , class com.godpaper.as3.utils.MathUtil
This function can be used with a permutation generator.
toggle(name:String) — method, class feathers.core.TokenList
The token is added to the list if it doesn't appear in the list, or it is removed from the list if it is already in the list.
toggleDuration — Property, class feathers.controls.ToggleSwitch
The duration, in seconds, of the animation when the toggle switch is toggled and animates the position of the thumb.
toggleEase — Property, class feathers.controls.ToggleSwitch
The easing function used for toggle animations.
toggleGroup — Property, class feathers.controls.Radio
The group that the toggle has been added to.
toggleGroup — Property, class feathers.controls.TabBar
The toggle group.
toggleGroup — Property, interface feathers.core.IGroupedToggle
The group that the toggle has been added to.
ToggleGroup — class, package feathers.core
Controls the selection of two or more IToggle instances where only one may be selected at a time.
ToggleGroup() — Constructor, class feathers.core.ToggleGroup
Constructor.
ToggleSwitch — class, package feathers.controls
Similar to a light switch with on and off states.
ToggleSwitch() — Constructor, class feathers.controls.ToggleSwitch
Constructor.
toggleSwitchInitializer(toggleSwitch:feathers.controls:ToggleSwitch) — method, class feathers.themes.MinimalTheme
toggleSwitchOnTrackInitializer(track:feathers.controls:Button) — method, class feathers.themes.MinimalTheme
toggleSwitchThumbInitializer(thumb:feathers.controls:Button) — method, class feathers.themes.MinimalTheme
token — Constant Static Property, class com.godpaper.as3.serialization.PGNToken
Reusable token instance.
TokenEntry — class, package com.suckatmath.machinelearning.markov
represents a token in a markov chain
TokenEntry(d:any) — Constructor, class com.suckatmath.machinelearning.markov.TokenEntry
construct a new TokenEntry representing some arbitrary data
TokenList — class, package feathers.core
A list of space-delimited tokens.
TokenList() — Constructor, class feathers.core.TokenList
Constructor.
TokenStats — class, package com.suckatmath.machinelearning.markov
collection of tokens and associated stats and utility methods
TokenStats() — Constructor, class com.suckatmath.machinelearning.markov.TokenStats
constructor
tooClose(vehicle:com.lookbackon.AI.steeringBehavior:Vehicle) — method, interface com.lookbackon.AI.steeringBehavior.ISteeredVehicle
tooClose(vehicle:com.lookbackon.AI.steeringBehavior:Vehicle) — method, class com.lookbackon.AI.steeringBehavior.SteeredVehicle
tooCloseDist — Property, interface com.lookbackon.AI.steeringBehavior.ISteeredVehicle
tooCloseDist — Property, class com.lookbackon.AI.steeringBehavior.SteeredVehicle
TOOLBAR_BUTTON_DOWN_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
toolBarButtonInitializer(button:feathers.controls:Button) — method, class feathers.themes.MinimalTheme
TOOLBAR_BUTTON_SELECTED_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
TOOLBAR_BUTTON_UP_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
toolTipChildren — Property, interface mx.managers.ISystemManager
A list of the tooltips being parented by this ISystemManager.
top — Property, class feathers.layout.AnchorLayoutData
The position, in pixels, of the top edge relative to the top anchor, or, if there is no top anchor, then the position is relative to the top edge of the parent container.
TOP — Constant Static Property, class starling.utils.VAlign
Top alignment.
topAnchorDisplayObject — Property, class feathers.layout.AnchorLayoutData
The top edge of the layout object will be relative to this anchor.
topArrowGap — Property, class feathers.controls.Callout
The space, in pixels, between the top arrow skin and the background skin.
topArrowSkin — Property, class feathers.controls.Callout
The arrow skin to display on the top edge of the callout.
topCenter — Property, class feathers.textures.Scale9Textures
The texture for the region in the top center.
topLeft — Property, class feathers.textures.Scale9Textures
The texture for the region in the top Left.
topLevelSystemManager — Property, interface mx.managers.ISystemManager
The ISystemManager responsible for the application window.
Top Level — package
topRight — Property, class feathers.textures.Scale9Textures
The texture for the region in the top right.
toRadians — Constant Static Property, class ptolemy.Maths
toRgb() — method, class starling.extensions.ColorArgb
toStageCoordinates(location:flash.geom:Point, target:starling.display:DisplayObject) — Static Method , class feathers.display.ScrollRectManager
Corrects a transformed point in the target coordinate system that has been affected by scrollRect to stage coordinates.
toString() — method, class Nonoba.api.Message
toString() — method, class com.godpaper.as3.model.PGN_Model
toString() — method, class com.godpaper.as3.model.vos.ColorPositionVO
toString() — method, class com.godpaper.as3.model.vos.PostVO
toString() — method, class com.godpaper.as3.model.vos.UserVO
toString() — method, class com.godpaper.as3.model.vos.pgn.ChessBookMoveVO
toString() — method, class com.godpaper.as3.model.vos.pgn.ChessBookVO
toString() — method, class com.godpaper.as3.model.vos.pgn.PGN_VO
toString() — method, class com.godpaper.as3.plugins.kongregate.KongregateModel
toString() — method, class com.godpaper.as3.plugins.mochi.MochiModel
toString() — method, class com.godpaper.as3.plugins.nonoba.NonobaModel
toString() — method, class com.godpaper.as3.plugins.platogo.PlatogoModel
toString() — method, class com.godpaper.as3.plugins.playerIO.PlayerIoModel
toString() — method, class com.godpaper.as3.utils.Enum
toString() — method, class com.gskinner.geom.ColorMatrix
toString() — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Generates a string representation of this vector.
toString() — method, class com.lookbackon.ds.AStarNodeBoard
toString() — method, class com.lookbackon.ds.BitBoard
Prints out a string representing the current object.
toString() — method, class com.lookbackon.ds.BitVectors
toString() — method, class com.lookbackon.ds.NumberBoard
toString() — method, class com.lookbackon.ds.aStar.AStarNode
toString() — method, class com.lookbackon.ds.graph.CoodinatedNode
toString() — method, class com.lookbackon.ds.graph.Edge
toString() — method, class com.suckatmath.machinelearning.genetic.impl.ArrayGenome
Return a string representation of this Genome
toString() — method, class com.suckatmath.machinelearning.genetic.impl.BinaryTreeGenome
return a String representation of this BinaryTreeGenome reports in indented multi-line depth first order, where left is before right
toString() — method, class com.suckatmath.machinelearning.genetic.impl.EvolvableString
return a String representation
toString() — method, class com.suckatmath.machinelearning.genetic.impl.FixedLengthStringGene
return a String representation.
toString() — method, class com.suckatmath.machinelearning.genetic.impl.FixedLengthStringGenome
returns String representation
toString() — method, class com.suckatmath.machinelearning.markov.TokenEntry
return a string representation of this token
toString() — method, class com.suckatmath.machinelearning.markov.TokenStats
get a string representation
toString() — method, class de.polygonal.ds.Array2
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.Array3
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.ArrayedQueue
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.ArrayedStack
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.BinarySearchTree
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.BinaryTreeNode
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.BitVector
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.DLinkedList
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.DListIterator
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.DListNode
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.HashMap
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.HashTable
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.Heap
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.LinkedQueue
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.LinkedStack
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.Prioritizable
toString() — method, class de.polygonal.ds.PriorityQueue
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.SLinkedList
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.SListIterator
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.SListNode
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.Set
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.TreeIterator
Prints out a string representing the current object.
toString() — method, class de.polygonal.ds.TreeNode
Prints out a string representing the current object.
toString() — method, class mochi.as3.MochiDigits
Method: toString Returns the stored number as a formatted string
toString() — method, class mochi.as3.MochiUserData
toString() — method, class mx.logging.errors.InvalidCategoryError
Returns the messge as a String.
toString() — method, class mx.logging.errors.InvalidFilterError
Returns the messge as a String.
toString(value:Object, namespaceURIs:Array, exclude:Array) — Static Method , class mx.utils.ObjectUtil
Pretty-prints the specified Object into a String.
toString() — method, class org.osflash.signals.Slot
Creates and returns the string representation of the current object.
toString() — method, class org.osflash.signals.SlotList
toString() — method, class org.spicefactory.lib.task.util.XmlLoaderTask
toString() — method, interface playerio.Message
Shows a human readable serialization of the message
toString() — method, interface playerio.RoomInfo
Returns a formatted overview of the room.
toString() — method, class ptolemy.geom3D.Platonic
toString() — method, class ptolemy.geom3D.core.Face
toString() — method, class ptolemy.geom3D.core.JoinedFace
toString() — method, class ptolemy.geom3D.core.Point
toString() — method, class ptolemy.geom3D.core.RegularFace
toString() — method, class ptolemy.geom3D.core.SpatialVector
toString() — method, class ptolemy.geom3D.core.Transformation
toString() — method, class starling.events.Event
Returns a description of the event, containing type and bubble information.
toString() — method, class starling.events.Touch
Returns a description of the object.
toString() — method, class starling.utils.VertexData
Creates a string that contains the values of all included vertices.
totalTime — Property, class org.generalrelativity.thread.diagnostic.ProcessDiagnostic
totalTime — Property, class starling.animation.DelayedCall
The time for which calls will be delayed (in seconds).
totalTime — Property, class starling.animation.Tween
The total time the tween will take per repetition (in seconds).
totalTime — Property, class starling.display.MovieClip
The total duration of the clip in seconds.
totalTime — Property, class starling.extensions.Particle
touch — Event, class starling.display.DisplayObject
Dispatched when an object is touched.
Touch — class, package starling.events
A Touch object contains information about the presence or movement of a finger or the mouse on the screen.
Touch(id:int) — Constructor, class starling.events.Touch
Creates a new Touch object.
TOUCH — Constant Static Property, class starling.events.TouchEvent
Event type for touch or mouse input.
touchable — Property, interface feathers.core.IFeathersDisplayObject
touchable — Property, class starling.display.DisplayObject
Indicates if this object (and its children) will receive touch events.
touches — Property, class starling.events.TouchEvent
All touches that are currently available.
TouchEvent — class, package starling.events
A TouchEvent is triggered either by touch or mouse input.
TouchEvent(type:String, touches:Vector$starling.events:Touch, shiftKey:Boolean, ctrlKey:Boolean, bubbles:Boolean) — Constructor, class starling.events.TouchEvent
Creates a new TouchEvent instance.
TouchPhase — final class, package starling.events
A class that provides constant values for the phases of a touch object.
touchPointID — Static Property, class feathers.dragDrop.DragDropManager
The ID of the touch that initiated the current drag.
touchProcessor — Property, class starling.core.Starling
The TouchProcessor is passed all mouse and touch input and is responsible for dispatching TouchEvents to the Starling display tree.
TouchProcessor — class, package starling.events
The TouchProcessor is used to convert mouse and touch events of the conventional Flash stage to Starling's TouchEvents.
TouchProcessor(stage:starling.display:Stage) — Constructor, class starling.events.TouchProcessor
Creates a new TouchProcessor that will dispatch events to the given stage.
TOURNAMENT — Constant Static Property, class com.suckatmath.machinelearning.genetic.core.GeneticEngine
constant for TOURNAMENT selection
TraceTarget — class, package mx.logging.targets
Provides a logger target that uses the global trace() method to output log messages.
TraceTarget() — Constructor, class mx.logging.targets.TraceTarget
Constructor.
trackEvent(tag:String, value:any) — Static Method , class mochi.as3.MochiEvents
trackLayoutMode — Property, class feathers.controls.ScrollBar
Determines how the minimum and maximum track skins are positioned and sized.
trackLayoutMode — Property, class feathers.controls.Slider
Determines how the minimum and maximum track skins are positioned and sized.
trackLayoutMode — Property, class feathers.controls.ToggleSwitch
Determines how the on and off track skins are positioned and sized.
TRACK_LAYOUT_MODE_MIN_MAX — Constant Static Property, class feathers.controls.ScrollBar
The scroll bar has two tracks, stretching to fill each side of the scroll bar with the thumb in the middle.
TRACK_LAYOUT_MODE_MIN_MAX — Constant Static Property, class feathers.controls.Slider
The slider has two tracks, stretching to fill each side of the slider with the thumb in the middle.
TRACK_LAYOUT_MODE_ON_OFF — Constant Static Property, class feathers.controls.ToggleSwitch
The toggle switch has two tracks, stretching to fill each side of the scroll bar with the thumb in the middle.
TRACK_LAYOUT_MODE_SINGLE — Constant Static Property, class feathers.controls.ScrollBar
The scroll bar has only one track, that fills the full length of the scroll bar.
TRACK_LAYOUT_MODE_SINGLE — Constant Static Property, class feathers.controls.Slider
The slider has only one track, that fills the full length of the slider.
TRACK_LAYOUT_MODE_SINGLE — Constant Static Property, class feathers.controls.ToggleSwitch
The toggle switch has only one track skin, stretching to fill the full length of switch.
trackScaleMode — Property, class feathers.controls.Slider
Determines how the minimum and maximum track skins are positioned and sized.
TRACK_SCALE_MODE_DIRECTIONAL — Constant Static Property, class feathers.controls.Slider
If the slider's direction is horizontal, the width of the track will fill the full width of the slider, and if the slider's direction is vertical, the height of the track will fill the full height of the slider.
TRACK_SCALE_MODE_EXACT_FIT — Constant Static Property, class feathers.controls.Slider
The slider's track dimensions fill the full width and height of the slider.
trainFromCorpus(corpus:Array) — method, class com.suckatmath.machinelearning.markov.MarkovChain
calculates and populates graph from a corpus subsequent calls will act as if they were part of the same corpus
transactAbs(value:Number) — Static Method , class com.godpaper.as3.utils.MathUtil
transactDiffRandomNumberInRange(min:Number, max:Number) — Static Method , class com.godpaper.as3.utils.MathUtil
transactRandomNumberInRange(min:Number, max:Number) — Static Method , class com.godpaper.as3.utils.MathUtil
transforBrevity(type:String, value:String) — method, class com.godpaper.as3.plugins.playerIO.PlayerIoService
transforBrevity(type:String, value:String) — method, interface com.godpaper.as3.services.IConductService
This function will transfor a string to your game server and notify the result in the chess piece manager.
transform — Property, interface mx.managers.IFlexDisplayObject
transform(arr:Array) — method, class ptolemy.geom3D.core.Eye
transform(pt:Array) — method, class ptolemy.geom3D.core.Transformation
Transformation — class, package ptolemy.geom3D.core
Transformation() — Constructor, class ptolemy.geom3D.core.Transformation
transformationMatrix — Property, interface feathers.core.IFeathersDisplayObject
transformationMatrix — Property, class starling.display.DisplayObject
The transformation matrix of the object relative to its parent.
transformCoords(matrix:flash.geom:Matrix, x:Number, y:Number, resultPoint:flash.geom:Point) — Package Function, starling.utils
Uses a matrix to transform 2D coordinates into a different space.
transformCoords(matrix:flash.geom:Matrix, x:Number, y:Number, resultPoint:flash.geom:Point) — Static Method , class starling.utils.MatrixUtil
Uses a matrix to transform 2D coordinates into a different space.
transformMatrix(object:starling.display:DisplayObject) — method, class starling.core.RenderSupport
Prepends translation, scale and rotation of an object to the modelview matrix.
transformMatrixForObject(matrix:flash.geom:Matrix, object:starling.display:DisplayObject) — Static Method , class starling.core.RenderSupport
Prepends translation, scale and rotation of an object to a custom matrix.
transformQuad(quadID:int, matrix:flash.geom:Matrix) — method, class starling.display.QuadBatch
Transforms the vertices of a certain quad by the given matrix.
transformVertex(vertexID:int, matrix:flash.geom:Matrix, numVertices:int) — method, class starling.utils.VertexData
Transforms the position of subsequent vertices by multiplication with a transformation matrix.
transition — Property, class feathers.controls.ScreenNavigator
A function that is called when the ScreenNavigator is changing screens.
transition — Property, class starling.animation.Tween
The transition method used for the animation.
transitionComplete — Event, class feathers.controls.ScreenNavigator
Dispatched when the transition between screens has completed.
TRANSITION_COMPLETE — Constant Static Property, class feathers.events.FeathersEventType
The FeathersEventType.TRANSITION_COMPLETE event type is used by the ScreenNavigator to indicate when a transition between screens ends.
transitionFunc — Property, class starling.animation.Tween
The actual transition function used for the animation.
Transitions — class, package starling.animation
The Transitions class contains static methods that define easing functions.
transitionStart — Event, class feathers.controls.ScreenNavigator
Dispatched when the transition between screens begins.
TRANSITION_START — Constant Static Property, class feathers.events.FeathersEventType
The FeathersEventType.TRANSITION_START event type is used by the ScreenNavigator to indicate when a transition between screens begins.
translate(x:Number, y:Number, z:Number) — Static Method , class ptolemy.geom3D.core.Transformation
translateMatrix(dx:Number, dy:Number) — method, class starling.core.RenderSupport
Prepends a translation to the modelview matrix.
translateVertex(vertexID:int, deltaX:Number, deltaY:Number) — method, class starling.utils.VertexData
Translate the position of a vertex by a certain offset.
transpose() — method, class de.polygonal.ds.Array2
Flips rows with cols and vice versa.
TrapezoidalMemberShipFunction — class, package com.lookbackon.AI.fuzzyLogicSystem
Trapezoidal member ship function.
TrapezoidalMemberShipFunction(a:Number, b:Number, c:Number, d:Number) — Constructor, class com.lookbackon.AI.fuzzyLogicSystem.TrapezoidalMemberShipFunction
TreeIterator — class, package de.polygonal.ds
A tree iterator.
TreeIterator(node:de.polygonal.ds:TreeNode) — Constructor, class de.polygonal.ds.TreeIterator
Initializes a tree iterator pointing to a given tree node.
TreeNode — class, package de.polygonal.ds
A tree node for building a tree data structure.
TreeNode(obj:any, parent:de.polygonal.ds:TreeNode) — Constructor, class de.polygonal.ds.TreeNode
Creates a tree node.
TriangleMemberShipFunction — class, package com.lookbackon.AI.fuzzyLogicSystem
For instance the "north" lingustic value could have a Triangular membership function with parameter a=0°, b=90° and c=180°.
TriangleMemberShipFunction(leftOffset:Number, b:Number, rightOffset:Number) — Constructor, class com.lookbackon.AI.fuzzyLogicSystem.TriangleMemberShipFunction
trigger(key:String, count:uint, callback:Function, errorHandler:Function) — method, interface playerio.PartnerPay
Triggers a PartnerPay action
triggered — Event, class feathers.controls.Button
Dispatched when the button is released while the touch is still within the button's bounds (a tap or click that should trigger the button).
triggered — Event, class starling.display.Button
Dispatched when the user triggers the button.
TRIGGERED — Constant Static Property, class starling.events.Event
Event type for a triggered button.
triggerEvent(eventType:String, args:Object) — Static Method , class mochi.as3.MochiCoins
triggerEvent(event:String, args:Object) — method, class mochi.as3.MochiEventDispatcher
triggerEvent(eventType:String, args:Object) — Static Method , class mochi.as3.MochiEvents
triggerEvent(eventType:String, args:Object) — Static Method , class mochi.as3.MochiInventory
triggerEvent(eventType:String, args:Object) — Static Method , class mochi.as3.MochiServices
triggerEvent(eventType:String, args:Object) — Static Method , class mochi.as3.MochiSocial
TRILINEAR — Constant Static Property, class starling.textures.TextureSmoothing
Trilinear filtering.
trim(str:String) — Static Method , class mx.utils.StringUtil
Removes all whitespace characters from the beginning and end of the specified string.
trimArrayElements(value:String, delimiter:String) — Static Method , class mx.utils.StringUtil
Removes all whitespace characters from the beginning and end of each element in an Array, where the Array is stored as a String.
TRUE — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
truncate(max:Number) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Ensures the length of the vector is no longer than the given value.
truncationText — Property, class feathers.controls.text.BitmapFontTextRenderer
The text to display at the end of the label if it is truncated.
TURN_NOW_ANOTHER_HUMAN — Constant Static Property, class com.godpaper.as3.business.managers.GameStateManagerDefault
TURN_NOW_COMPUTER — Constant Static Property, class com.godpaper.as3.business.managers.GameStateManagerDefault
TURN_NOW_HUMAN — Constant Static Property, class com.godpaper.as3.business.managers.GameStateManagerDefault
tween(tween:com.gskinner.motion:GTween, name:String, value:Number, initValue:Number, rangeValue:Number, ratio:Number, end:Boolean) — method, interface com.gskinner.motion.plugins.IGTweenPlugin
This method will be called from a GTween instance when it is rendering a new position value, and is tweening a property that this plugin is registered for.
tween(target:Object, time:Number, properties:Object) — method, class starling.animation.Juggler
Utilizes a tween to animate the target object over time seconds.
Tween — class, package starling.animation
A Tween animates numeric properties of objects.
Tween(target:Object, time:Number, transition:Object) — Constructor, class starling.animation.Tween
Creates a tween with a target, duration (in seconds) and a transition function.
tweeningProperties — Property, interface mx.core.IUIComponent
Used by EffectManager.
tweeningProperties — Property, interface mx.managers.IUIComponent
Used by EffectManager.
type — Property, class com.godpaper.as3.consts.ZobristConstants
type — Property, class com.godpaper.as3.model.vos.ZobristKeyVO
type — Property, class com.godpaper.as3.serialization.PGNToken
The type of the token.
type — Property, class mx.utils.ObjectProxy
The qualified type name associated with this object.
type — Property, interface playerio.Message
The type of the message
type — Property, class playerio.PayVaultHistoryEntry
The type of the entry: 'credit', 'debit','use'....
type — Property, class playerio.PlayerIOError
The type of error the PlayerIOError object represent
type — Property, class starling.events.Event
A string that identifies the event.
Type — Property, class Nonoba.api.Message
typicalFooter — Property, class feathers.controls.GroupedList
Used to auto-size the grouped list.
typicalHeader — Property, class feathers.controls.GroupedList
Used to auto-size the grouped list.
typicalItem — Property, class feathers.controls.GroupedList
An item used to create a sample item renderer used for virtual layout measurement.
typicalItem — Property, class feathers.controls.List
Used to auto-size the list.
typicalItem — Property, class feathers.controls.PickerList
Used to auto-size the list.
typicalItemHeight — Property, class feathers.layout.HorizontalLayout
The height, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
typicalItemHeight — Property, interface feathers.layout.IVirtualLayout
The height, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
typicalItemHeight — Property, class feathers.layout.TiledColumnsLayout
The height, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
typicalItemHeight — Property, class feathers.layout.TiledRowsLayout
The height, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
typicalItemHeight — Property, class feathers.layout.VerticalLayout
The height, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
typicalItemWidth — Property, class feathers.layout.HorizontalLayout
The width, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
typicalItemWidth — Property, interface feathers.layout.IVirtualLayout
The width, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
typicalItemWidth — Property, class feathers.layout.TiledColumnsLayout
The width, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
typicalItemWidth — Property, class feathers.layout.TiledRowsLayout
The width, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
typicalItemWidth — Property, class feathers.layout.VerticalLayout
The width, in pixels, of a "typical" item that is used to virtually fill in blanks for the layout.
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