| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| Quad — class, package starling.display |
| A Quad represents a rectangle with a uniform color or a color gradient. |
| Quad(width:Number, height:Number, color:uint, premultipliedAlpha:Boolean) — Constructor, class starling.display.Quad |
| Creates a quad with a certain size and color. |
| QuadBatch — class, package starling.display |
| Optimizes rendering of a number of quads with an identical state. |
| QuadBatch() — Constructor, class starling.display.QuadBatch |
| Creates a new QuadBatch instance with empty batch data. |
| Quadratic — class, package com.gskinner.motion.easing |
|
Easing class for use with GTween. |
| Quartic — class, package com.gskinner.motion.easing |
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Easing class for use with GTween. |
| QUESTION_MARK — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType |
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| quickConnect — Static Property, class playerio.PlayerIO |
|
Referance to a QuickConnect instance that allows you to easly connect with 3rd party user databases. |
| QuickConnect — class, package playerio |
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Used to authenticate users towards 3rd party user bases. |
| QuickConnectMethodNotEnabled — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if the QuickConnect method (simple, facebook, kongregate...) is not enabled for the game. |
| Quiescence — class, package com.lookbackon.AI.searching |
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| Quiescence(gamePosition:com.godpaper.as3.model.vos:PositionVO, alpha:int, beta:int) — Constructor, class com.lookbackon.AI.searching.Quiescence |
|
Quiescence search
As I just said above, the basic search algorithm I presented always goes to a fixed depth.
However, it may often not be a good idea to evaluate a position if it is too chaotic. |
| Quintic — class, package com.gskinner.motion.easing |
|
Easing class for use with GTween. |
| QUOTATION_MARK — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |