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name — Property, class com.godpaper.as3.plugins.mochi.MochiModel
name — Property, class feathers.core.FeathersControl
The concatenated nameList, with each name separated by spaces.
name — Property, interface feathers.core.IFeathersDisplayObject
name — Property, interface mx.managers.IFlexDisplayObject
name — Property, class starling.display.DisplayObject
The name of the display object (default: null).
name — Property, class starling.text.BitmapFont
The name of the font as it was parsed from the font file.
Name — Property, class com.godpaper.as3.utils.Enum
nameList — Property, class feathers.core.FeathersControl
Contains a list of all "names" assigned to this control.
nameList — Property, interface feathers.core.IFeathersControl
Contains a list of all "names" assigned to this control.
NAN — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
nascenceState — Property, class com.godpaper.as3.business.fsm.ChessAgent
NascenceState — class, package com.godpaper.as3.business.fsm.states.chess
NascenceState.as class.
NascenceState(agent:com.godpaper.as3.business.fsm:ChessAgent, resource:Object, description:String) — Constructor, class com.godpaper.as3.business.fsm.states.chess.NascenceState
nativeFilters — Property, class starling.text.TextField
The native Flash BitmapFilters to apply to this TextField.
nativeHeight — Property, class starling.textures.ConcreteTexture
The height of the texture in pixels (without scale adjustment).
nativeHeight — Property, class starling.textures.SubTexture
The height of the texture in pixels (without scale adjustment).
nativeHeight — Property, class starling.textures.Texture
The height of the texture in pixels (without scale adjustment).
NativeMappedSignal — class, package org.osflash.signals.natives
The NativeMappedSignal class is used to map/transform a native Event, relayed from an IEventDispatcher, into other forms of data, which are dispatched to all listeners.
NativeMappedSignal(target:flash.events:IEventDispatcher, eventType:String, eventClass:Class, ... rest) — Constructor, class org.osflash.signals.natives.NativeMappedSignal
Creates a new NativeMappedSignal instance to map/transform a native Event, relayed from an IEventDispatcher, into other forms of data, which are dispatched to all listeners.
nativeOverlay — Property, class starling.core.Starling
A Flash Sprite placed directly on top of the Starling content.
NativeRelaySignal — class, package org.osflash.signals.natives
The NativeRelaySignal class is used to relay events from an IEventDispatcher to listeners.
NativeRelaySignal(target:flash.events:IEventDispatcher, eventType:String, eventClass:Class) — Constructor, class org.osflash.signals.natives.NativeRelaySignal
Creates a new NativeRelaySignal instance to relay events from an IEventDispatcher.
NativeSignal — class, package org.osflash.signals.natives
The NativeSignal class provides a strongly-typed facade for an IEventDispatcher.
NativeSignal(target:flash.events:IEventDispatcher, eventType:String, eventClass:Class) — Constructor, class org.osflash.signals.natives.NativeSignal
Creates a NativeSignal instance to dispatch events on behalf of a target object.
NativeSignalSet — class, package org.osflash.signals.natives.sets
A convenient way to access a logical set of signals.
NativeSignalSet(target:flash.events:IEventDispatcher) — Constructor, class org.osflash.signals.natives.sets.NativeSignalSet
NATIVE_SIZE — Constant Static Property, class starling.text.BitmapFont
Use this constant for the fontSize property of the TextField class to render the bitmap font in exactly the size it was created.
nativeStage — Property, class starling.core.Starling
The Flash (2D) stage object Starling renders beneath.
nativeWidth — Property, class starling.textures.ConcreteTexture
The width of the texture in pixels (without scale adjustment).
nativeWidth — Property, class starling.textures.SubTexture
The width of the texture in pixels (without scale adjustment).
nativeWidth — Property, class starling.textures.Texture
The width of the texture in pixels (without scale adjustment).
navigator — Property, class feathers.motion.transitions.OldFadeNewSlideTransitionManager
The ScreenNavigator being managed.
navigator — Property, class feathers.motion.transitions.ScreenFadeTransitionManager
The ScreenNavigator being managed.
navigator — Property, class feathers.motion.transitions.ScreenSlidingStackTransitionManager
The ScreenNavigator being managed.
navigator — Property, class feathers.motion.transitions.TabBarSlideTransitionManager
The ScreenNavigator being managed.
NAVY — Constant Static Property, class starling.utils.Color
NegaMax — class, package com.lookbackon.AI.searching
The normal MiniMax code is a bit clumsy, since one side is trying to maximize the value and the other is trying to minimize - therefore, with MiniMax we always have to check if we are the side trying to maximize or the side trying to minimize.
NegaMax(gamePosition:com.godpaper.as3.model.vos:PositionVO, depth:int) — Constructor, class com.lookbackon.AI.searching.NegaMax
NegaScout — class, package com.lookbackon.AI.searching
NegaSout.as class.
NegaScout(gamePosition:com.godpaper.as3.model.vos:PositionVO, alpha:int, beta:int) — Constructor, class com.lookbackon.AI.searching.NegaScout
NelderMeadSimplexTest — class, package com.lookbackon.AI.evaluation.statical.nelderMeadSimplex
NelderMeadSimplexTest() — Constructor, class com.lookbackon.AI.evaluation.statical.nelderMeadSimplex.NelderMeadSimplexTest
NestedError — class, package org.spicefactory.lib.errors
Base Error implementation that allows to specify a cause.
NestedError(message:String, cause:Error, id:int) — Constructor, class org.spicefactory.lib.errors.NestedError
Creates a new instance.
NetConnectionSignalSet — class, package org.osflash.signals.natives.sets
NetConnectionSignalSet(target:flash.net:NetConnection) — Constructor, class org.osflash.signals.natives.sets.NetConnectionSignalSet
net.hires.debug — package
netStatus — Property, class org.osflash.signals.natives.sets.NetConnectionSignalSet
netStatus — Property, class org.osflash.signals.natives.sets.NetStreamSignalSet
netStatus — Property, class org.osflash.signals.natives.sets.SharedObjectSignalSet
NetStreamSignalSet — class, package org.osflash.signals.natives.sets
NetStreamSignalSet(target:flash.net:NetStream) — Constructor, class org.osflash.signals.natives.sets.NetStreamSignalSet
netup — Static Property, class mochi.as3.MochiServices
netupAttempted — Static Property, class mochi.as3.MochiServices
NeuralNetWork — class, package com.lookbackon.AI.ANN
NeuralNetWork() — Constructor, class com.lookbackon.AI.ANN.NeuralNetWork
Neuron — class, package com.lookbackon.AI.ANN
A Neuron is the basic building block of a Neural Network
Neuron(layer:int, index:int) — Constructor, class com.lookbackon.AI.ANN.Neuron
Neurons — class, package com.lookbackon.AI.ANN
Neural Network Layer or collection of cells or neurons
Neurons() — Constructor, class com.lookbackon.AI.ANN.Neurons
newInstance() — method, class mx.core.ClassFactory
Creates a new instance of the generator class, with the properties specified by properties.
newInstance() — method, interface mx.core.IFactory
Creates an instance of some class (determined by the class that implements IFactory).
newRandom() — method, interface com.suckatmath.machinelearning.genetic.core.Gene
create and return a new random Gene
newRandom() — method, interface com.suckatmath.machinelearning.genetic.core.Genome
construct a new random Genome
newRandom() — method, class com.suckatmath.machinelearning.genetic.impl.ArrayGenome
generate a new random genome.
newRandom() — method, class com.suckatmath.machinelearning.genetic.impl.BinaryTreeGenome
generate a new random BinaryTreeGenome
newRandom() — method, class com.suckatmath.machinelearning.genetic.impl.FixedLengthStringGene
build a new random FixedLengthStringGene
newRandom() — method, class com.suckatmath.machinelearning.genetic.impl.FixedLengthStringGenome
return a new FixedLengthStringGenome filled with random letters from alphabet
newState — Property, class mx.events.StateChangeEvent
The name of the view state that the component is entering.
newValue — Property, class mx.events.PropertyChangeEvent
The value of the property after the change.
next() — method, class de.polygonal.ds.DListIterator
Returns the current item and moves the iterator to the next item in the collection.
next — Property, class de.polygonal.ds.DListNode
The next node in the list being referenced.
next() — method, interface de.polygonal.ds.Iterator
Returns the current item and moves the iterator to the next item in the collection.
next() — method, class de.polygonal.ds.NullIterator
Nullified behaviour.
next() — method, class de.polygonal.ds.SListIterator
Returns the current item and moves the iterator to the next item in the collection.
next — Property, class de.polygonal.ds.SListNode
The next node in the list being referenced.
next() — method, class de.polygonal.ds.TreeIterator
Returns the current item and moves the iterator to the next item in the collection.
nextChild() — method, class de.polygonal.ds.TreeIterator
Moves the child iterator forward by one position.
nextDouble() — method, class de.polygonal.math.PM_PRNG
provides the next pseudorandom number as a float between nearly 0 and nearly 1.0.
nextDoubleRange(min:Number, max:Number) — method, class de.polygonal.math.PM_PRNG
provides the next pseudorandom number as a float between a given range.
nextFrame() — method, class starling.core.RenderSupport
Resets matrix stack, blend mode, quad batch index, and draw count.
nextFrame() — method, class starling.core.Starling
Calls advanceTime() (with the time that has passed since the last frame) and render().
nextGeneration() — method, class com.suckatmath.machinelearning.genetic.core.GeneticEngine
main work method.
nextInt() — method, class de.polygonal.math.PM_PRNG
provides the next pseudorandom number as an unsigned integer (31 bits)
nextIntRange(min:Number, max:Number) — method, class de.polygonal.math.PM_PRNG
provides the next pseudorandom number as an unsigned integer (31 bits) betweeen a given range.
nextName(index:int) — method, class mochi.as3.MochiInventory
nextNameIndex(index:int) — method, class mochi.as3.MochiInventory
nextPosition — Property, class com.godpaper.as3.model.vos.ConductVO
nextTabFocus — Property, class feathers.core.FeathersControl
The next object that will receive focus when the tab key is pressed.
nextTabFocus — Property, interface feathers.core.IFocusDisplayObject
The next object that will receive focus when the tab key is pressed.
nextTabIndex — Property, interface mx.managers.IFocusManager
The next unique tab index to use in this tab loop.
nextTween — Property, class com.gskinner.motion.GTween
Specifies another GTween instance that will have paused=false set on it when this tween completes.
nextTween — Property, class starling.animation.Tween
Another tween that will be started (i.e.
NIL — Constant Static Property, class org.osflash.signals.SlotList
Represents an empty list.
nNodes() — method, class com.lookbackon.ds.GraphBoard
Number of nodes
nNodes() — method, class jp.dip.hael.gameai.graph.GraphEx
ノード数
NO_BORDER — Constant Static Property, class starling.utils.ScaleMode
Specifies that the rectangle fills the specified area without distortion but possibly with some cropping, while maintaining the original aspect ratio.
node(index:int) — method, class com.lookbackon.ds.GraphBoard
Node acquisition
node — Property, class de.polygonal.ds.DListIterator
The node the iterator is currently pointing to.
node — Property, class de.polygonal.ds.GraphArc
The node that the arc points to.
node — Property, class de.polygonal.ds.SListIterator
The node the iterator is pointing to.
node — Property, class de.polygonal.ds.TreeIterator
The tree node being referenced.
node(index:int) — method, class jp.dip.hael.gameai.graph.GraphEx
ノード取得
Node — class, package com.lookbackon.ds.graph
Node.as class.
Node — class, package jp.dip.hael.gameai.graph
Node(index:int) — Constructor, class com.lookbackon.ds.graph.Node
Node(index:int) — Constructor, class jp.dip.hael.gameai.graph.Node
nodeOf(obj:any, from:de.polygonal.ds:DListIterator) — method, class de.polygonal.ds.DLinkedList
Searches for an item in the list by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
nodeOf(obj:any, from:de.polygonal.ds:SListIterator) — method, class de.polygonal.ds.SLinkedList
Searches for an item in the list by using strict equality (===) and returns an iterator pointing to the node containing the item or null if the item was not found.
nodes — Property, class de.polygonal.ds.Graph
The graph's nodes.
NONE — Constant Static Property, class starling.display.BlendMode
Deactivates blending, i.e.
NONE — Constant Static Property, class starling.text.TextFieldAutoSize
No auto-sizing will happen.
NONE — Constant Static Property, class starling.textures.TextureSmoothing
No smoothing, also called "Nearest Neighbor".
NONE — Constant Static Property, class starling.utils.ScaleMode
Specifies that the rectangle is not scaled, but simply centered within the specified area.
noneMove() — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
Plugin to death,results to human or computer win. return the game status code.
noneMove() — method, interface com.lookbackon.AI.searching.ISearching
noneMove() — method, class com.lookbackon.AI.searching.SearchingBase
nonEmpty — Property, class org.osflash.signals.SlotList
Nonoba.api — package
NonobaAPI — class, package Nonoba.api
NonobaAPI() — Constructor, class Nonoba.api.NonobaAPI
NonobaModel — class, package com.godpaper.as3.plugins.nonoba
NonobaModel.as class.
NonobaModel() — Constructor, class com.godpaper.as3.plugins.nonoba.NonobaModel
NonobaPlugin — class, package com.godpaper.as3.plugins.nonoba
NonobaPlugin.as class.
NonobaPlugin(gameID:String, boardID:String) — Constructor, class com.godpaper.as3.plugins.nonoba.NonobaPlugin
normal(x:Number, mean:Number, variance:Number) — Static Method , class ptolemy.Maths
NORMAL — Constant Static Property, class starling.display.BlendMode
The display object appears in front of the background.
normalize() — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Normalizes this vector.
normalSymbolFactory — Property, class feathers.controls.PageIndicator
A function used to create a normal symbol.
NoServersAvailable — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if there is no server in any of the selected server clusters for the game that are eligible to start a new room in (they're all at full capacity or there are no servers in any of the clusters).
not() — method, class com.lookbackon.ds.BitBoard
not() — method, interface com.lookbackon.ds.IBitBoard
NotASearchColumn — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the key you specified is not set as searchable.
NotEnoughCoins — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the user does not have enough coins in the PayVault to complete the purchase or debit.
nothingInitializer(target:starling.display:DisplayObject) — method, class feathers.themes.MinimalTheme
notifiers — Property, class mx.utils.ObjectProxy
A hashmap of property change notifiers that this proxy is listening for changes from; the key of the map is the property name.
NOT_LOGGED_IN — Constant Static Property, class Nonoba.api.NonobaAPI
NotObjectCreator — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the operation was aborted because the user attempting the operation was not the original creator of the object accessed.
NOT_READY — Constant Static Property, class mochi.as3.MochiInventory
NO_USER — Constant Static Property, class mochi.as3.MochiCoins
NO_USER — Constant Static Property, class mochi.as3.MochiSocial
NULL — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
NullIterator — class, package de.polygonal.ds
An do-nothing iterator for structures that don't support iterators.
numArcs — Property, class de.polygonal.ds.GraphNode
The number of arcs extending from this node.
NUMBER — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
NumberBoard — class, package com.lookbackon.ds
The numbers in this array are labels on the winnable n-in-a-row areas of the board. This is useful so that when a piece is dropped into an arbitrary board position, the algorithm can determine very quickly which n-in-a-row areas have become more likely destined for a win for the player, and, as importantly, which n-in-a-row areas are no longer possibilities for the opposing player.
NumberBoard(x:int, y:int, n:int, h:Boolean, v:Boolean, f:Boolean, b:Boolean) — Constructor, class com.lookbackon.ds.NumberBoard
A magic number board data structure, mixed number labels' permutation and combination.
numChildren — Property, class de.polygonal.ds.TreeNode
The total number of children.
numChildren — Property, interface mx.core.IChildList
The number of children in this child list.
numChildren — Property, class starling.display.DisplayObjectContainer
The number of children of this container.
numCycles — Property, class org.generalrelativity.thread.diagnostic.ProcessDiagnostic
numEdges — Property, class starling.utils.Polygon
The number of edges of the regular polygon.
NUMERIC — Constant Static Property, class de.polygonal.ds.SLinkedList
numericCompare(a:Number, b:Number) — Static Method , class mx.utils.ObjectUtil
Compares two numeric values.
numErrors — Property, class org.generalrelativity.thread.diagnostic.ProcessDiagnostic
numFrames — Property, class starling.display.MovieClip
The total number of frames.
numListeners — Property, interface org.osflash.signals.IOnceSignal
The current number of listeners for the signal.
numListeners — Property, class org.osflash.signals.MonoSignal
The current number of listeners for the signal.
numListeners — Property, class org.osflash.signals.OnceSignal
The current number of listeners for the signal.
numListeners — Property, class org.osflash.signals.natives.NativeSignal
The current number of listeners for the signal.
numListeners — Property, class org.osflash.signals.natives.sets.NativeSignalSet
The current number of listeners for the signal.
numModalWindows — Property, interface mx.managers.ISystemManager
The number of modal windows.
numNewPerGeneration — Property, class com.suckatmath.machinelearning.genetic.core.GeneticEngine
Number of new random genomes per generation.
numOfWinPlaces — Property, class com.lookbackon.ds.NumberBoard
This function returns the number of possible win positions on a board of dimensions x by y with n being the number of pieces required in a row in order to win.
numParticles — Property, class starling.extensions.ParticleSystem
numPasses — Property, class starling.filters.FragmentFilter
The number of passes the filter is applied.
numQuads — Property, class starling.display.QuadBatch
Returns the number of quads that have been added to the batch.
numSiblings — Property, class de.polygonal.ds.TreeNode
The total number of siblings.
numTextures — Property, class starling.textures.AtfData
numVertices — Property, class starling.utils.VertexData
The total number of vertices.
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