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magicWinNumber — Property, class com.lookbackon.ds.NumberBoard
magnitude — Property, class ptolemy.geom3D.core.SpatialVector
MainMenuScreen — class, package com.godpaper.as3.views.screens
MainMenuScreen.as class.Create an exciting and dynamic main menu screen for your game.
MainMenuScreen() — Constructor, class com.godpaper.as3.views.screens.MainMenuScreen
MainScene — class, package com.godpaper.as3.views.scenes
MainScene.as class.
MainScene() — Constructor, class com.godpaper.as3.views.scenes.MainScene
maintainAspectRatio — Property, class feathers.controls.ImageLoader
Determines if the aspect ratio of the texture is maintained when the aspect ratio of the component is different.
makeCurrent() — method, class starling.core.Starling
Make this Starling instance the current one.
makeEvolvable(g:com.suckatmath.machinelearning.genetic.core:Genome) — method, interface com.suckatmath.machinelearning.genetic.core.EvolvableFactory
makeEvolvable(g:com.suckatmath.machinelearning.genetic.core:Genome) — method, class com.suckatmath.machinelearning.genetic.impl.AbstractEvolvableFactory
create a new Evolvable
makeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
Make Move is a function inside a chess program to update the internal chess position and its Board representation as well as associated or dependent state variables and data by a move made on the internal board, such as zobrist keys to index the transposition table.
makeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, interface com.lookbackon.AI.searching.ISearching
makeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.lookbackon.AI.searching.SearchingBase
Obviously,the struct move must contain all information necessary to support this operations. As always,the structures are passed by reference, in this case it is not only a speed question: the position will be modified by this functions.
MakeMultiplayer(stage:flash.display:Stage, s:String, p:Number) — Static Method , class Nonoba.api.NonobaAPI
makeRandomEvolvable() — method, interface com.suckatmath.machinelearning.genetic.core.EvolvableFactory
makeRandomEvolvable() — method, class com.suckatmath.machinelearning.genetic.impl.AbstractEvolvableFactory
manhattan(node:com.lookbackon.ds.aStar:AStarNode) — method, class com.lookbackon.ds.aStar.AStar
The standard heuristic for a square grid is the Manhattan distance.
mapEvent(eventFromTarget:flash.events:Event) — method, class org.osflash.signals.natives.NativeMappedSignal
For usage without extension, instances of NativeMappedSignal that are dispatching any values ( valueClasses.length > 0 ), needs to be provided with a either a mapping function or a list of object literals.
mappingFunction — Property, class org.osflash.signals.natives.NativeMappedSignal
mapPoint — Property, class starling.filters.DisplacementMapFilter
A value that contains the offset of the upper-left corner of the target display object from the upper-left corner of the map image.
mapTexture — Property, class starling.filters.DisplacementMapFilter
The texture that will be used to calculate displacement.
mapTo(... rest) — method, class org.osflash.signals.natives.NativeMappedSignal
Sets the mapping function or literal object list.
_margin — Static Property, class com.emibap.textureAtlas.DynamicAtlas
marginBottom — Property, class feathers.controls.popups.VerticalCenteredPopUpContentManager
The minimum space, in pixels, between the bottom edge of the content and the bottom edge of the stage.
marginLeft — Property, class feathers.controls.popups.VerticalCenteredPopUpContentManager
The minimum space, in pixels, between the left edge of the content and the left edge of the stage.
marginRight — Property, class feathers.controls.popups.VerticalCenteredPopUpContentManager
The minimum space, in pixels, between the right edge of the content and the right edge of the stage.
marginTop — Property, class feathers.controls.popups.VerticalCenteredPopUpContentManager
The minimum space, in pixels, between the top edge of the content and the top edge of the stage.
marginX — Property, class starling.filters.FragmentFilter
The x-margin will extend the size of the filter texture along the x-axis.
marginY — Property, class starling.filters.FragmentFilter
The y-margin will extend the size of the filter texture along the y-axis.
markComplete() — method, class org.spicefactory.lib.task.util.DelegateTask
Signals that this Task has completed.
marked — Property, class de.polygonal.ds.GraphNode
A flag indicating whether the node is marked or not.
markError(message:String) — method, class org.spicefactory.lib.task.util.DelegateTask
Signals an error condition and cancels the Task.
MarkovChain — class, package com.suckatmath.machinelearning.markov
A simple markov chain which tracks distribution from arbitrary k-grams of tokens to the next token.
MarkovChain(k:int, corpus:Array) — Constructor, class com.suckatmath.machinelearning.markov.MarkovChain
construct a new Markov Chain
MAROON — Constant Static Property, class starling.utils.Color
marshalFaceToFace — Property, class com.godpaper.as3.model.vos.PositionVO
mask — Property, interface mx.managers.IFlexDisplayObject
mass — Property, interface com.lookbackon.AI.steeringBehavior.IVehicle
Sets / gets mass of character.
_mass — Property, class com.lookbackon.AI.steeringBehavior.Vehicle
mass — Property, class com.lookbackon.AI.steeringBehavior.Vehicle
Sets / gets mass of character.
_mat — Static Property, class com.emibap.textureAtlas.DynamicAtlas
Maths — class, package ptolemy
MathUtil — class, package com.godpaper.as3.utils
Permutation Utility class version 1.
matrix — Property, class starling.filters.ColorMatrixFilter
A vector of 20 items arranged as a 4x5 matrix.
MatrixPlugin — class, package com.gskinner.motion.plugins
Plugin for GTween.
MatrixUtil — class, package starling.utils
A utility class containing methods related to the Matrix class.
maxCapacity — Property, class starling.extensions.ParticleSystem
maxChars — Property, class feathers.controls.text.StageTextTextEditor
Same as the StageText property with the same name.
maxChars — Property, class feathers.controls.text.TextFieldTextEditor
Same as the flash.text.TextField property with the same name.
maxChars — Property, class feathers.text.StageTextField
maxForce — Property, interface com.lookbackon.AI.steeringBehavior.ISteeredVehicle
maxForce — Property, class com.lookbackon.AI.steeringBehavior.SteeredVehicle
maxHeight — Property, class feathers.core.FeathersControl
The maximum recommended height to be used for self-measurement and, optionally, by any code that is resizing this component.
maxHeight — Property, interface feathers.core.IFeathersControl
The maximum recommended height to be used for self-measurement and, optionally, by any code that is resizing this component.
maxHeight — Property, class feathers.layout.ViewPortBounds
The maximum height of the view port, in pixels.
maxHeight — Property, interface mx.core.IUIComponent
Number that specifies the maximum height of the component, in pixels, as the component's coordinates.
maxHeight — Property, interface mx.managers.IUIComponent
Number that specifies the maximum height of the component, in pixels, as the component's coordinates.
maxHorizontalScrollPosition — Property, class feathers.controls.Scroller
The maximum number of pixels the scroller may be scrolled horizontally (on the x-axis).
maximum — Property, interface feathers.controls.IScrollBar
The maximum value of the scroll bar.
maximum — Property, class feathers.controls.ProgressBar
The progress bar's value will not go higher than the maximum.
maximum — Property, class feathers.controls.ScrollBar
The maximum value of the scroll bar.
maximum — Property, class feathers.controls.SimpleScrollBar
The maximum value of the scroll bar.
maximum — Property, class feathers.controls.Slider
The slider's value will not go higher than the maximum.
maximumPadding — Property, class feathers.controls.Slider
The space, in pixels, between the maximum position of the thumb and the maximum edge of the track.
maximumTrack — Property, class feathers.controls.ScrollBar
The scroll bar's maximum track sub-component.
maximumTrack — Property, class feathers.controls.Slider
The maximum track sub-component.
maximumTrackFactory — Property, class feathers.controls.ScrollBar
A function used to generate the scroll bar's maximum track sub-component.
maximumTrackFactory — Property, class feathers.controls.Slider
A function used to generate the slider's maximum track sub-component.
maximumTrackName — Property, class feathers.controls.ScrollBar
The value added to the nameList of the maximum track.
maximumTrackName — Property, class feathers.controls.Slider
The value added to the nameList of the maximum track.
maximumTrackProperties — Property, class feathers.controls.ScrollBar
A set of key/value pairs to be passed down to the scroll bar's maximum track sub-component.
maximumTrackProperties — Property, class feathers.controls.Slider
A set of key/value pairs to be passed down to the slider's maximum track sub-component.
maxNumParticles — Property, class starling.extensions.PDParticleSystem
MAX_NUM_QUADS — Constant Static Property, class starling.display.QuadBatch
The maximum number of quads that can be displayed by one QuadBatch.
maxRadius — Property, class starling.extensions.PDParticleSystem
maxRadiusVariance — Property, class starling.extensions.PDParticleSystem
MAX_SEARCH_DEPTH — Constant Property, class com.lookbackon.AI.searching.SearchingBase
maxSize — Property, class de.polygonal.ds.ArrayedQueue
The queue's maximum capacity.
maxSize — Property, class de.polygonal.ds.ArrayedStack
The stack's maximum capacity.
maxSize — Property, class de.polygonal.ds.Graph
The number of nodes the graph can store.
maxSize — Property, class de.polygonal.ds.HashTable
The hash table's maximum capacity.
maxSize — Property, class de.polygonal.ds.Heap
The heap's maximum capacity.
maxSize — Property, class de.polygonal.ds.PriorityQueue
The maximum capacity.
maxSpeed — Property, interface com.lookbackon.AI.steeringBehavior.IVehicle
Sets / gets maximum speed of character.
_maxSpeed — Property, class com.lookbackon.AI.steeringBehavior.Vehicle
maxSpeed — Property, class com.lookbackon.AI.steeringBehavior.Vehicle
Sets / gets maximum speed of character.
maxVerticalScrollPosition — Property, class feathers.controls.Scroller
The maximum number of pixels the scroller may be scrolled vertically (on the y-axis).
maxWidth — Property, class feathers.core.FeathersControl
The maximum recommended width to be used for self-measurement and, optionally, by any code that is resizing this component.
maxWidth — Property, interface feathers.core.IFeathersControl
The maximum recommended width to be used for self-measurement and, optionally, by any code that is resizing this component.
maxWidth — Property, class feathers.layout.ViewPortBounds
The maximum width of the view port, in pixels.
maxWidth — Property, interface mx.core.IUIComponent
Number that specifies the maximum width of the component, in pixels, as the component's coordinates.
maxWidth — Property, interface mx.managers.IUIComponent
Number that specifies the maximum width of the component, in pixels, as the component's coordinates.
mBlendFactorDestination — Property, class starling.extensions.ParticleSystem
mBlendFactorSource — Property, class starling.extensions.ParticleSystem
mCurrentTouches — Property, class starling.events.TouchProcessor
The list of all currently active touches.
mean(x:Array) — Static Method , class com.masterbaboon.AdvancedMath
Compute the mean of the input array x.
meanTime — Property, class org.generalrelativity.thread.diagnostic.ProcessDiagnostic
measuredHeight — Property, interface mx.managers.IFlexDisplayObject
The measured height of this object.
measuredMinHeight — Property, interface mx.core.IUIComponent
measuredMinHeight — Property, interface mx.managers.IUIComponent
measuredMinWidth — Property, interface mx.core.IUIComponent
measuredMinWidth — Property, interface mx.managers.IUIComponent
measuredWidth — Property, interface mx.managers.IFlexDisplayObject
The measured width of this object.
measureText(result:flash.geom:Point) — method, class feathers.controls.text.BitmapFontTextRenderer
Measures the text's bounds (without a full validation, if possible).
measureText(result:flash.geom:Point) — method, class feathers.controls.text.TextFieldTextRenderer
Measures the text's bounds (without a full validation, if possible).
measureText(result:flash.geom:Point) — method, interface feathers.core.ITextRenderer
Measures the text's bounds (without a full validation, if possible).
measureViewPort(itemCount:int, viewPortBounds:feathers.layout:ViewPortBounds, result:flash.geom:Point) — method, class feathers.layout.HorizontalLayout
Using the typical item bounds and suggested bounds, returns a set of calculated dimensions for the view port.
measureViewPort(itemCount:int, viewPortBounds:feathers.layout:ViewPortBounds, result:flash.geom:Point) — method, interface feathers.layout.IVirtualLayout
Using the typical item bounds and suggested bounds, returns a set of calculated dimensions for the view port.
measureViewPort(itemCount:int, viewPortBounds:feathers.layout:ViewPortBounds, result:flash.geom:Point) — method, class feathers.layout.TiledColumnsLayout
Using the typical item bounds and suggested bounds, returns a set of calculated dimensions for the view port.
measureViewPort(itemCount:int, viewPortBounds:feathers.layout:ViewPortBounds, result:flash.geom:Point) — method, class feathers.layout.TiledRowsLayout
Using the typical item bounds and suggested bounds, returns a set of calculated dimensions for the view port.
measureViewPort(itemCount:int, viewPortBounds:feathers.layout:ViewPortBounds, result:flash.geom:Point) — method, class feathers.layout.VerticalLayout
Using the typical item bounds and suggested bounds, returns a set of calculated dimensions for the view port.
mem — Property, class net.hires.debug.Stats
memberShipOf(value:Number) — method, interface com.lookbackon.AI.fuzzyLogicSystem.IMemberShipFunction
memberShipOf(value:Number) — method, class com.lookbackon.AI.fuzzyLogicSystem.InverseTrapezoidalFlip90MemberShipFunction
memberShipOf(value:Number) — method, class com.lookbackon.AI.fuzzyLogicSystem.InverseTrapezoidalMemberShipFunction
memberShipOf(value:Number) — method, class com.lookbackon.AI.fuzzyLogicSystem.LeftShoulderFlip270MemberShipFunction
memberShipOf(value:Number) — method, class com.lookbackon.AI.fuzzyLogicSystem.LeftShoulderMemberShipFunction
memberShipOf(value:Number) — method, class com.lookbackon.AI.fuzzyLogicSystem.RightShoulderFlip90MemberShipFunction
memberShipOf(value:Number) — method, class com.lookbackon.AI.fuzzyLogicSystem.RightShoulderMemberShipFunction
memberShipOf(value:Number) — method, class com.lookbackon.AI.fuzzyLogicSystem.TrapezoidalMemberShipFunction
memberShipOf(value:Number) — method, class com.lookbackon.AI.fuzzyLogicSystem.TriangleMemberShipFunction
memberShipOf(valueN:Number) — method, class com.lookbackon.AI.fuzzyLogicSystem.VariableValue
memento — Property, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
mem_graph — Property, class net.hires.debug.Stats
mEmitterX — Property, class starling.extensions.ParticleSystem
mEmitterY — Property, class starling.extensions.ParticleSystem
mem_max — Property, class net.hires.debug.Stats
mem_max_graph — Property, class net.hires.debug.Stats
menuButtonHandler — Property, class feathers.controls.PanelScreen
Optional callback for the menu hardware key.
menuButtonHandler — Property, class feathers.controls.Screen
Optional callback for the menu hardware key.
merge(... rest) — method, class de.polygonal.ds.DLinkedList
Merges the current list with all lists specified in the paramaters.
merge(... rest) — method, class de.polygonal.ds.SLinkedList
Merges the current list with all lists specified in the paramaters.
merge() — Static Method , class de.polygonal.ds.VectorUtils
MERGE_SORT — Constant Static Property, class de.polygonal.ds.SLinkedList
message — Property, class Nonoba.api.MessageEvent
message — Property, class com.adobe.cairngorm.task.TaskEvent
The message desribing the cause of a taskFault event.
message — Property, class mx.logging.LogEvent
Provides access to the message that was logged.
Message — class, package Nonoba.api
Message — Interface, package playerio
Message object either sent or received from the server
Message(type:String, ... rest) — Constructor, class Nonoba.api.Message
MESSAGE — Constant Static Property, class Nonoba.api.MessageEvent
MessageEvent — class, package Nonoba.api
MessageEvent(type:String, message:Nonoba.api:Message) — Constructor, class Nonoba.api.MessageEvent
META_KEY_ANNOTATOR — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_BLACK — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_BLACK_TEAM — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_DATE — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_ECCO — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_EVENT — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_GAME — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_GAME — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
META_KEY_MODE — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_OPENING — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_PLY_COUNT — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_RED — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_RED_TEAM — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_RESULT — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_ROUND — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_SITE — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
META_KEY_VARIATION — Constant Static Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
MicrophoneSignalSet — class, package org.osflash.signals.natives.sets
MicrophoneSignalSet(target:flash.media:Microphone) — Constructor, class org.osflash.signals.natives.sets.MicrophoneSignalSet
middleCenter — Property, class feathers.textures.Scale9Textures
The texture for the region in the middle center.
middleLeft — Property, class feathers.textures.Scale9Textures
The texture for the region in the middle left.
middleRight — Property, class feathers.textures.Scale9Textures
The texture for the region in the middle right.
minHeight — Property, class feathers.core.FeathersControl
The minimum recommended height to be used for self-measurement and, optionally, by any code that is resizing this component.
minHeight — Property, interface feathers.core.IFeathersControl
The minimum recommended height to be used for self-measurement and, optionally, by any code that is resizing this component.
minHeight — Property, class feathers.layout.ViewPortBounds
The minimum width of the view port, in pixels.
minHeight — Property, interface mx.core.IUIComponent
Number that specifies the minimum height of the component, in pixels, as the component's coordinates.
minHeight — Property, interface mx.managers.IUIComponent
Number that specifies the minimum height of the component, in pixels, as the component's coordinates.
MINI — Constant Static Property, class starling.text.BitmapFont
The font name of the embedded minimal bitmap font.
MinimalTheme — class, package feathers.themes
MinimalTheme(root:starling.display:DisplayObjectContainer, scaleToDPI:Boolean) — Constructor, class feathers.themes.MinimalTheme
MiniMax — class, package com.lookbackon.AI.searching
MiniMax.as class. The idea here is that both players will try all possible moves in their position and then choose, respectively, the one which makes the value of the position as high as possible (the white side) or as low as possible (black). I have called one color 'WHITE', this is the side which tries to maximize the value, and the other side tries to minimize the value.
MiniMax(gamePosition:com.godpaper.as3.model.vos:PositionVO, depth:int) — Constructor, class com.lookbackon.AI.searching.MiniMax
minimum — Property, interface feathers.controls.IScrollBar
The minimum value of the scroll bar.
minimum — Property, class feathers.controls.ProgressBar
The progress bar's value will not go lower than the minimum.
minimum — Property, class feathers.controls.ScrollBar
The minimum value of the scroll bar.
minimum — Property, class feathers.controls.SimpleScrollBar
The minimum value of the scroll bar.
minimum — Property, class feathers.controls.Slider
The slider's value will not go lower than the minimum.
minimumPadding — Property, class feathers.controls.Slider
The space, in pixels, between the minimum position of the thumb and the minimum edge of the track.
minimumTrack — Property, class feathers.controls.ScrollBar
The scroll bar's minimum track sub-component.
minimumTrack — Property, class feathers.controls.Slider
The minimum track sub-component.
minimumTrackFactory — Property, class feathers.controls.ScrollBar
A function used to generate the scroll bar's minimum track sub-component.
minimumTrackFactory — Property, class feathers.controls.Slider
A function used to generate the slider's minimum track sub-component.
minimumTrackName — Property, class feathers.controls.ScrollBar
The value added to the nameList of the minimum track.
minimumTrackName — Property, class feathers.controls.Slider
The value added to the nameList of the minimum track.
minimumTrackProperties — Property, class feathers.controls.ScrollBar
A set of key/value pairs to be passed down to the scroll bar's minimum track sub-component.
minimumTrackProperties — Property, class feathers.controls.Slider
A set of key/value pairs to be passed down to the slider's minimum track sub-component.
MinMax — class, package com.lookbackon.AI.searching
This essay is a detailed explanation of one of the most important data structures ever created for Game Artificial Intelligence.
MinMax(gamePosition:com.godpaper.as3.model.vos:PositionVO) — Constructor, class com.lookbackon.AI.searching.MinMax
if(game over in current board position) return winner children = all legal moves for player from this board if(max's turn) return maximal score of calling minimax on all the children else (min's turn) return minimal score of calling minimax on all the children
minRadius — Property, class starling.extensions.PDParticleSystem
minTouchHeight — Property, class feathers.core.FeathersControl
If using isQuickHitAreaEnabled, and the hit area's height is smaller than this value, it will be expanded.
minTouchWidth — Property, class feathers.core.FeathersControl
If using isQuickHitAreaEnabled, and the hit area's width is smaller than this value, it will be expanded.
minWidth — Property, class feathers.core.FeathersControl
The minimum recommended width to be used for self-measurement and, optionally, by any code that is resizing this component.
minWidth — Property, interface feathers.core.IFeathersControl
The minimum recommended width to be used for self-measurement and, optionally, by any code that is resizing this component.
minWidth — Property, class feathers.layout.ViewPortBounds
The minimum width of the view port, in pixels.
minWidth — Property, interface mx.core.IUIComponent
Number that specifies the minimum width of the component, in pixels, as the component's coordinates.
minWidth — Property, interface mx.managers.IUIComponent
Number that specifies the minimum width of the component, in pixels, as the component's coordinates.
mipMapping — Property, class starling.textures.ConcreteTexture
Indicates if the texture contains mip maps.
mipMapping — Property, class starling.textures.SubTexture
Indicates if the texture contains mip maps.
mipMapping — Property, class starling.textures.Texture
Indicates if the texture contains mip maps.
MissingContextError — class, package starling.errors
A MissingContextError is thrown when a Context3D object is required but not (yet) available.
MissingContextError(message:any, id:any) — Constructor, class starling.errors.MissingContextError
Creates a new MissingContextError object.
MissingRoomId — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if you can't join the room when the RoomID is null or the empty string
MissingValue — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if a value is missing
Mixer — class, package ptolemy.ui.color
mixinMembers(c:Class, mixin:Class) — Static Method , class com.godpaper.as3.utils.MixinUtil
Copies instance methods and properties from the mixin's class instance and the mixin's prototype to c's prototype.
mixinStatics(c:Class, mixin:Class) — Static Method , class com.godpaper.as3.utils.MixinUtil
Copies static methods and properties from mixin to c.
MixinUtil — class, package com.godpaper.as3.utils
That title may be a bit of a stretch, AS3 does not support mixins in the same way as Ruby, but it is possible to define a set of methods and/or attributes in a single file and then mix those methods and attributes into your AS3 classes.
MochiAd — class, package mochi.as3
_mochiads_game_id — Property, class ApplicationBase
mochi.as3 — package
MochiCoins — class, package mochi.as3
MochiDigits — final class, package mochi.as3
MochiDigits(digit:Number, index:uint) — Constructor, class mochi.as3.MochiDigits
Method: MochiDigits Construct and initialize the value of a MochiDigit
MochiEventDispatcher — class, package mochi.as3
MochiEventDispatcher() — Constructor, class mochi.as3.MochiEventDispatcher
MochiEvents — class, package mochi.as3
MochiInventory — Dynamic Class, package mochi.as3
MochiInventory() — Constructor, class mochi.as3.MochiInventory
MochiModel — class, package com.godpaper.as3.plugins.mochi
MochiModel.as class.
MochiModel() — Constructor, class com.godpaper.as3.plugins.mochi.MochiModel
MochiPlugin — class, package com.godpaper.as3.plugins.mochi
MochiPlugin.as class.
MochiPlugin(gameID:String, boardID:String) — Constructor, class com.godpaper.as3.plugins.mochi.MochiPlugin
MochiScores — class, package mochi.as3
MochiServices — class, package mochi.as3
MochiSocial — class, package mochi.as3
MochiUserData — class, package mochi.as3
MochiUserData(key:String, callback:Function) — Constructor, class mochi.as3.MochiUserData
mod(a:Number, n:Number) — Static Method , class ptolemy.Maths
mode — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
mode — Property, class starling.filters.FragmentFilter
The filter mode, which is one of the constants defined in the "FragmentFilterMode" class.
modelViewMatrix — Property, class starling.core.RenderSupport
Returns the current modelview matrix.
MonoSignal — class, package org.osflash.signals
A MonoSignal can have only one listener.
MonoSignal(... rest) — Constructor, class org.osflash.signals.MonoSignal
Creates a MonoSignal instance to dispatch value objects.
MotionBlurPlugin — class, package com.gskinner.motion.plugins
Plugin for GTween.
mouseDown — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
mouseFocusChange — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
mouseLeave — Property, class org.osflash.signals.natives.sets.StageSignalSet
mouseMove — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
mouseOut — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
mouseOver — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
mouseUp — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
mouseWheel — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
mouseWheelScrollDuration — Property, class feathers.controls.Scroller
The duration, in seconds, of the animation when the mouse wheel initiates a scroll action.
mouseX — Property, interface mx.managers.IFlexDisplayObject
mouseY — Property, interface mx.managers.IFlexDisplayObject
move(x:Number, y:Number) — method, interface mx.managers.IFlexDisplayObject
Moves this object to the specified x and y coordinates.
MOVED — Constant Static Property, class starling.events.TouchPhase
The finger moves around on the screen, or the mouse is moved while the button is pressed.
moves — Property, class com.godpaper.as3.impl.AbstractChessVO
moves — Property, interface com.lookbackon.AI.searching.ISearching
moves — Property, class com.lookbackon.AI.searching.SearchingBase
moveTo(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.Point
moveTo(x:Number, y:Number) — method, class starling.animation.Tween
Animates the 'x' and 'y' properties of an object simultaneously.
MovieClip — class, package starling.display
A MovieClip is a simple way to display an animation depicted by a list of textures.
MovieClip(textures:Vector$starling.textures:Texture, fps:Number) — Constructor, class starling.display.MovieClip
Creates a movie clip from the provided textures and with the specified default framerate.
mPremultipliedAlpha — Property, class starling.extensions.ParticleSystem
mQueue — Property, class starling.events.TouchProcessor
A vector of arrays with the arguments that were passed to the "enqueue" method (the oldest being at the end of the vector).
ms — Property, class net.hires.debug.Stats
ms_prev — Property, class net.hires.debug.Stats
MTDF — class, package com.lookbackon.AI.searching
MTDF(position:de.polygonal.ds:Array2, firstGuess:int, depth:int) — Constructor, class com.lookbackon.AI.searching.MTDF
MTD(f) is another clever trick which uses AlphaBeta's property of returning boundaries on the true MiniMax value. MTD(f) makes a few calls to AlphaBeta with changing windows to get the true value of the position.
MultiColumnGridLayout — class, package feathers.layout
Positions items in rows following a grid with a specific number of columns, defaulting to 12 columns.
MultiColumnGridLayout() — Constructor, class feathers.layout.MultiColumnGridLayout
Constructor.
MultiColumnGridLayoutData — class, package feathers.layout
Extra, optional data used by an MultiColumnGridLayout instance to position and size a display object.
MultiColumnGridLayoutData() — Constructor, class feathers.layout.MultiColumnGridLayoutData
Constructor.
multiplayer — Property, interface playerio.Client
Collection used for Multiplayer games
Multiplayer — Interface, package playerio
Provides access to the Multiplayer services provided by Player.IO.
multiply(value:Number) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Multiplies this vector by a value, creating a new Vector2D instance to hold the result.
multiply(a:ptolemy.geom3D.core:SpatialVector, n:Number) — Static Method , class ptolemy.geom3D.core.SpatialVector
MULTIPLY — Constant Static Property, class starling.display.BlendMode
Multiplies the values of the display object colors with the the background color.
multiplyMatrix(matrix:Array) — method, class com.gskinner.geom.ColorMatrix
multitapDistance — Property, class starling.events.TouchProcessor
The distance (in points) describing how close two touches must be to each other to be recognized as a multitap gesture.
multitapTime — Property, class starling.events.TouchProcessor
The time period (in seconds) in which two touches must occur to be recognized as a multitap gesture.
multitouchEnabled — Static Property, class starling.core.Starling
Indicates if multitouch input should be supported.
mutate() — method, interface com.suckatmath.machinelearning.genetic.core.Gene
return a slight variation of this Gene in a new Gene instance
mutate(probability:Number) — method, interface com.suckatmath.machinelearning.genetic.core.Genome
create a new genome based on this one with some probability of slight differences
mutate(probability:Number) — method, class com.suckatmath.machinelearning.genetic.impl.ArrayGenome
create a copy of this genome with some probability of mutation.
mutate(probability:Number) — method, class com.suckatmath.machinelearning.genetic.impl.BinaryTreeGenome
create a copy of this Genome with some probability of mutation in a single Gene
mutate() — method, class com.suckatmath.machinelearning.genetic.impl.FixedLengthStringGene
implementation of Gene.mutate.
mutate(probability:Number) — method, class com.suckatmath.machinelearning.genetic.impl.FixedLengthStringGenome
return a new FixedLengthStringGenome copy, possibly mutated
mVertexData — Property, class starling.display.Quad
The raw vertex data of the quad.
mVertexData — Property, class starling.display.QuadBatch
The raw vertex data of the quad.
mvpConstantID — Property, class starling.filters.FragmentFilter
The ID of the first register of the modelview-projection constant (a 4x4 matrix).
mvpMatrix — Property, class starling.core.RenderSupport
Calculates the product of modelview and projection matrix.
mvpMatrix3D — Property, class starling.core.RenderSupport
Calculates the product of modelview and projection matrix and saves it in a 3D matrix.
mx.collections — package
mx.core — package
mx.events — package
mx.logging — package
mx.logging.errors — package
mx.logging.targets — package
mx.managers — package
mx.utils — package
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