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f — Property, class com.lookbackon.ds.aStar.AStarNode
Face — class, package ptolemy.geom3D.core
Face(... rest) — Constructor, class ptolemy.geom3D.core.Face
facebookConnect(stage:flash.display:Stage, gameId:String, uid:String, sessionKey:String, partnerId:String, callback:Function, errorHandler:Function) — method, class playerio.QuickConnect
Authenticate a user towards Facebook
facebookConnectPopup(stage:flash.display:Stage, gameId:String, window:String, permissions:Array, partnerId:String, callback:Function, errorHandler:Function) — method, class playerio.QuickConnect
Connects the user to Player.IO via Facebook, by opening a Facebook login window where the user can enter his Facebook credentials to login to your game.
facebookOAuthConnect(stage:flash.display:Stage, gameId:String, accessToken:String, partnerId:String, callback:Function, errorHandler:Function) — method, class playerio.QuickConnect
facebookOAuthConnectPopup(stage:flash.display:Stage, gameId:String, window:String, permissions:Array, partnerId:String, callback:Function, errorHandler:Function) — method, class playerio.QuickConnect
faces — Property, class ptolemy.geom3D.core.Solid
factorial(n:Number) — Static Method , class com.godpaper.as3.utils.MathUtil
Computes the factorial of parameter n.
factorial(x:int) — Static Method , class com.masterbaboon.AdvancedMath
Computes the factorial of x.
FACTORIAL_MAXEXACT — Constant Static Property, class com.masterbaboon.AdvancedMath
factory — Property, class com.godpaper.as3.tasks.ChessTaskBase
fadeTo(alpha:Number) — method, class starling.animation.Tween
Animates the 'alpha' property of an object to a certain target value.
FAILED — Constant Static Property, class Nonoba.api.ConnectionEvent
FALSE — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
fatal(message:String, ... rest) — method, interface mx.logging.ILogger
Logs the specified data using the LogEventLevel.FATAL level.
fatal(msg:String, ... rest) — method, class mx.logging.LogLogger
Logs the specified data using the LogEventLevel.FATAL level.
FATAL — Constant Static Property, class mx.logging.LogEventLevel
Designates events that are very harmful and will eventually lead to application failure.
fault(message:String) — method, class com.adobe.cairngorm.task.Task
This should be called by a concrete sub-class to indicate that the task has been halted due to a fault.
FAULT — Constant Static Property, class com.adobe.cairngorm.task.TaskState
FeathersControl — class, package feathers.core
Base class for all UI controls.
FeathersControl() — Constructor, class feathers.core.FeathersControl
Constructor.
feathers.controls — package
feathers.controls.popups — package
feathers.controls.renderers — package
feathers.controls.text — package
feathers.core — package
feathers.data — package
feathers.display — package
feathers.dragDrop — package
feathers.events — package
FeathersEventType — class, package feathers.events
Event type constants for Feathers controls.
feathers.layout — package
feathers.motion.transitions — package
feathers.skins — package
feathers.system — package
feathers.text — package
feathers.textures — package
feathers.themes — package
feathers.utils.display — package
feathers.utils.math — package
feedForward(sampleNumer:int) — method, class com.lookbackon.AI.ANN.NeuralNetWork
FEN — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
FEN_VO — class, package com.godpaper.as3.model.vos.pgn
FEN(Forsyth-Edwards Notation)是专门用来表示象棋局面的记录规范.
fieldSeparator — Property, class mx.logging.targets.LineFormattedTarget
The separator string to use between fields (the default is " ")
FileReferenceListSignalSet — class, package org.osflash.signals.natives.sets
FileReferenceListSignalSet(target:flash.net:FileReference) — Constructor, class org.osflash.signals.natives.sets.FileReferenceListSignalSet
FileReferenceSignalSet — class, package org.osflash.signals.natives.sets
FileReferenceSignalSet(target:flash.net:FileReference) — Constructor, class org.osflash.signals.natives.sets.FileReferenceSignalSet
fill(obj:any) — method, class de.polygonal.ds.Array2
Writes a given value into each cell of the two-dimensional array.
fill(obj:any) — method, class de.polygonal.ds.Array3
Writes a given value into each cell of the three-dimensional array.
_fillColor — Property, class ptolemy.geom3D.core.Face
fillColor — Property, class ptolemy.geom3D.core.Face
fillDisabledSkin — Property, class feathers.controls.ProgressBar
A fill to display when the progress bar is disabled.
FillInPiecesBoxTask — class, package com.godpaper.as3.tasks
FillInPiecesBoxTask.as class.Actually it with "put on" busniess logic.
FillInPiecesBoxTask() — Constructor, class com.godpaper.as3.tasks.FillInPiecesBoxTask
fillQuadBatch(quadBatch:starling.display:QuadBatch, width:Number, height:Number, text:String, fontSize:Number, color:uint, hAlign:String, vAlign:String, autoScale:Boolean, kerning:Boolean) — method, class starling.text.BitmapFont
Draws text into a QuadBatch.
fillSkin — Property, class feathers.controls.ProgressBar
The primary fill to display.
filter — Property, interface feathers.core.IFeathersDisplayObject
filter — Property, class starling.display.DisplayObject
The filter that is attached to the display object.
filterNot(listener:Function) — method, class org.osflash.signals.SlotList
Returns the slots in this list that do not contain the supplied listener.
filters — Property, class mx.logging.AbstractTarget
In addition to the level setting, filters are used to provide a psuedo-hierarchical mapping for processing only those events for a given category.
filters — Property, interface mx.logging.ILoggingTarget
In addition to the level setting, filters are used to provide a psuedo-hierarchical mapping for processing only those events for a given category.
filters — Property, interface mx.managers.IFlexDisplayObject
FilterUtil — class, package com.godpaper.as3.utils
FilterUtil.as class.
find(obj:any) — method, class de.polygonal.ds.BinarySearchTree
Finds a piece of data in the tree and returns a reference to the node that contains a match, or null if no match is found.
find(key:any) — method, class de.polygonal.ds.HashMap
Finds the value that is associated with the given key.
find(key:any) — method, class de.polygonal.ds.HashTable
Finds the entry that is associated with the given key.
find(listener:Function) — method, class org.osflash.signals.SlotList
Retrieves the ISlot associated with a supplied listener within the SlotList.
findFocusManagerComponent(o:flash.display:InteractiveObject) — method, interface mx.managers.IFocusManager
Returns the IFocusManagerComponent that contains the given object, if any.
FINISHED — Constant Static Property, class org.spicefactory.lib.task.enum.TaskState
The state of a non-restartable Task that has completed its execution.
finishQuadBatch() — method, class starling.core.RenderSupport
Renders the current quad batch and resets it.
Fire — class, package com.godpaper.as3.views.components.jewels
Fire.as class.
Fire() — Constructor, class com.godpaper.as3.views.components.jewels.Fire
FIRE — Constant Static Property, class com.godpaper.as3.views.components.jewels.Jewel
FIRE — Constant Static Property, class com.godpaper.as3.views.components.jewels.Jewel__
first — Property, class feathers.textures.Scale3Textures
The texture for the first region.
first(itemKey:String) — method, interface playerio.PayVault
Get the first item of the given type (itemKey)
firstButtonFactory — Property, class feathers.controls.ButtonGroup
Creates a new first button.
firstButtonName — Property, class feathers.controls.ButtonGroup
The value added to the nameList of the first button.
firstGap — Property, class feathers.controls.ButtonGroup
Space, in pixels, between the first two buttons.
firstItemRendererFactory — Property, class feathers.controls.GroupedList
A function called that is expected to return a new item renderer for the first item in a group.
firstItemRendererName — Property, class feathers.controls.GroupedList
A name to add to all item renderers in this list that are the first item in a group.
firstItemRendererType — Property, class feathers.controls.GroupedList
The class used to instantiate the item renderer for the first item in a group.
firstRegionSize — Property, class feathers.textures.Scale3Textures
The size of the first region, in pixels.
firstTabFactory — Property, class feathers.controls.TabBar
Creates a new first tab.
firstTabName — Property, class feathers.controls.TabBar
The value added to the nameList of the first tab.
fit(rectangle:flash.geom:Rectangle, into:flash.geom:Rectangle, scaleMode:String, pixelPerfect:Boolean, resultRect:flash.geom:Rectangle) — Static Method , class starling.utils.RectangleUtil
Calculates a rectangle with the same aspect ratio as the given 'rectangle', centered within 'into'.
FixedLengthStringGene — class, package com.suckatmath.machinelearning.genetic.impl
Gene consisting of a fixed length String
FixedLengthStringGene(l:int, a:String) — Constructor, class com.suckatmath.machinelearning.genetic.impl.FixedLengthStringGene
create a new FixedLengthStringGene
FixedLengthStringGenome — class, package com.suckatmath.machinelearning.genetic.impl
An entire Genome based on a single backing String
FixedLengthStringGenome(l:int, ab:String, c:String) — Constructor, class com.suckatmath.machinelearning.genetic.impl.FixedLengthStringGenome
create a new FixedLengthStringGenome
fixMatrix(matrix:Array) — method, class com.gskinner.geom.ColorMatrix
flag — Property, class com.godpaper.as3.impl.AbstractChessVO
flagAllOff() — method, class com.lookbackon.ds.BitVectors
flagAllOn() — method, class com.lookbackon.ds.BitVectors
FLAG_BLUE — Constant Static Property, class com.godpaper.as3.consts.DefaultConstants
FLAG_GREEN — Constant Static Property, class com.godpaper.as3.consts.DefaultConstants
FLAG_RED — Constant Static Property, class com.godpaper.as3.consts.DefaultConstants
flatten — Event, class starling.display.Sprite
Dispatched on all children when the object is flattened.
flatten() — method, class starling.display.Sprite
Optimizes the sprite for optimal rendering performance.
FLATTEN — Constant Static Property, class starling.events.Event
Event type for a display object that is being flattened.
flee(target:com.lookbackon.AI.steeringBehavior:Vector2D) — method, class com.lookbackon.AI.steeringBehavior.SteeredVehicle
flee(target:com.lookbackon.AI.steeringBehavior:Vector2D) — method, interface com.lookbackon.AI.steeringBehavior.behaviors.IFlee
FleeTest — class, package com.lookbackon.AI.steeringBehavior.tests
FleeTest() — Constructor, class com.lookbackon.AI.steeringBehavior.tests.FleeTest
flexibility — Property, class com.godpaper.as3.model.vos.OmenVO
FlexUnitApplication — class, Top Level
FlexUnitApplication.as class.
FlexUnitApplication() — Constructor, class FlexUnitApplication
FlexUnitCompilerApplication — class, Top Level
FlexUnitCompilerApplication.as class.
flock(vehicles:Array) — method, class com.lookbackon.AI.steeringBehavior.SteeredVehicle
flock(vehicles:Array) — method, interface com.lookbackon.AI.steeringBehavior.behaviors.IFlock
FlockTest — class, package com.lookbackon.AI.steeringBehavior.tests
FlockTest() — Constructor, class com.lookbackon.AI.steeringBehavior.tests.FlockTest
flush() — Static Method , class mx.logging.Log
This method removes all of the current loggers from the cache.
focus — Property, class feathers.core.FocusManager
The object that currently has focus.
focus — Property, interface feathers.core.IFocusManager
The object that currently has focus.
focusIn — Event, class feathers.controls.TextInput
Dispatched when the text input receives focus.
focusIn — Event, class feathers.controls.text.StageTextTextEditor
Dispatched when the text editor receives focus.
focusIn — Event, class feathers.controls.text.TextFieldTextEditor
Dispatched when the text editor receives focus.
focusIn — Event, interface feathers.core.IFocusDisplayObject
Dispatched when the display object receives focus.
focusIn — Event, interface feathers.core.ITextEditor
Dispatched when the text editor receives focus.
focusIn — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
FOCUS_IN — Constant Static Property, class feathers.events.FeathersEventType
The FeathersEventType.FOCUS_IN event type is used by Feathers components to indicate when they have received focus.
focusManager — Property, class feathers.core.FeathersControl
The current focus manager for this component.
focusManager — Property, interface feathers.core.IFocusDisplayObject
The current focus manager for this component.
focusManager — Property, interface mx.managers.IFocusManagerContainer
The FocusManager for this component.
FocusManager — class, package feathers.core
Manages touch and keyboard focus.
FocusManager(topLevelContainer:starling.display:DisplayObjectContainer, enableImmediately:Boolean) — Constructor, class feathers.core.FocusManager
Constructor.
focusOut — Event, class feathers.controls.TextInput
Dispatched when the text input loses focus.
focusOut — Event, class feathers.controls.text.StageTextTextEditor
Dispatched when the text editor loses focus.
focusOut — Event, class feathers.controls.text.TextFieldTextEditor
Dispatched when the text editor loses focus.
focusOut — Event, interface feathers.core.IFocusDisplayObject
Dispatched when the display object loses focus.
focusOut — Event, interface feathers.core.ITextEditor
Dispatched when the text editor loses focus.
focusOut — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
FOCUS_OUT — Constant Static Property, class feathers.events.FeathersEventType
The FeathersEventType.FOCUS_OUT event type is used by Feathers components to indicate when they have lost focus.
focusPane — Property, interface mx.core.IUIComponent
A single Sprite object that is shared among components and used as an overlay for drawing the focus indicator.
focusPane — Property, interface mx.managers.IFocusManager
A single Sprite that is moved from container to container as the focus moves to those containers.
focusPane — Property, interface mx.managers.ISystemManager
A single Sprite shared among components used as an overlay for drawing focus.
focusPane — Property, interface mx.managers.IUIComponent
A single Sprite object that is shared among components and used as an overlay for drawing the focus indicator.
followPath(path:Array, loop:Boolean) — method, class com.lookbackon.AI.steeringBehavior.SteeredVehicle
font — Property, class feathers.text.BitmapFontTextFormat
The BitmapFont instance to use.
fontBold — Property, class starling.display.Button
Indicates if the font should be bold.
fontColor — Property, class starling.display.Button
The color of the font.
fontFamily — Property, class feathers.controls.text.StageTextTextEditor
Same as the StageText property with the same name.
fontFamily — Property, class feathers.text.StageTextField
fontName — Property, class feathers.text.BitmapFontTextFormat
fontName — Property, class starling.display.Button
The name of the font displayed on the button.
fontName — Property, class starling.text.TextField
The name of the font (true type or bitmap font).
fontPosture — Property, class feathers.controls.text.StageTextTextEditor
Same as the StageText property with the same name.
fontPosture — Property, class feathers.text.StageTextField
fontSize — Property, class feathers.controls.text.StageTextTextEditor
Same as the StageText property with the same name.
fontSize — Property, class feathers.text.StageTextField
_fontSize — Property, class feathers.themes.MinimalTheme
fontSize — Property, class starling.display.Button
The size of the font.
fontSize — Property, class starling.text.TextField
The size of the font.
fontWeight — Property, class feathers.controls.text.StageTextTextEditor
Same as the StageText property with the same name.
fontWeight — Property, class feathers.text.StageTextField
footer — Property, class com.godpaper.as3.model.vos.pgn.ChessBookVO
footerField — Property, class feathers.controls.GroupedList
The field in a group that contains the data for a footer.
footerFunction — Property, class feathers.controls.GroupedList
A function used to generate footer data for a specific group.
footerRendererFactory — Property, class feathers.controls.GroupedList
A function called that is expected to return a new footer renderer.
footerRendererName — Property, class feathers.controls.GroupedList
A name to add to all footer renderers in this grouped list.
footerRendererProperties — Property, class feathers.controls.GroupedList
A set of key/value pairs to be passed down to all of the grouped list's footer renderers.
footerRendererType — Property, class feathers.controls.GroupedList
The class used to instantiate footer renderers.
forceEndOfRow — Property, class feathers.layout.MultiColumnGridLayoutData
If true the item will be the last in the current row, and a new row will be started.
format — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
format — Property, class starling.textures.AtfData
format — Property, class starling.textures.ConcreteTexture
The Context3DTextureFormat of the underlying texture data.
format — Property, class starling.textures.SubTexture
The Context3DTextureFormat of the underlying texture data.
format — Property, class starling.textures.Texture
The Context3DTextureFormat of the underlying texture data.
FORMAT_LONG — Constant Static Property, class mochi.as3.MochiEvents
FORMAT_NONE — Constant Static Property, class mochi.as3.MochiEvents
FORMAT_SHORT — Constant Static Property, class mochi.as3.MochiEvents
formatString(format:String, ... rest) — Package Function, starling.utils
Formats a String in .Net-style, with curly braces ("{0}").
formatText(textField:flash.text:TextField, textFormat:flash.text:TextFormat) — method, class starling.text.TextField
formatText is called immediately before the text is rendered.
forth() — method, class de.polygonal.ds.DListIterator
Moves the iterator to the next node.
forth() — method, class de.polygonal.ds.SListIterator
Moves the iterator to the next node.
FORWARD_DIAGONAL — Constant Static Property, class com.lookbackon.ds.NumberBoard
forwardDiagonalFillIn() — method, class com.lookbackon.ds.NumberBoard
forwardDiagonalLabels — Property, class com.lookbackon.ds.NumberBoard
found_ — Property, class com.lookbackon.ds.graph.searcher.SearcherBase
found_ — Property, class jp.dip.hael.gameai.graph.searcher.Searcher
fps — Property, class net.hires.debug.Stats
fps — Property, class starling.display.MovieClip
The default number of frames per second.
fps_graph — Property, class net.hires.debug.Stats
FragmentFilter — class, package starling.filters
The FragmentFilter class is the base class for all filter effects in Starling.
FragmentFilter(numPasses:int, resolution:Number) — Constructor, class starling.filters.FragmentFilter
Creates a new Fragment filter with the specified number of passes and resolution.
FragmentFilterMode — class, package starling.filters
A class that provides constant values for filter modes.
frame — Property, class starling.textures.Texture
The texture frame (see class description).
frameConstructed — Property, class org.osflash.signals.natives.sets.DisplayObjectSignalSet
frameHeight — Property, class com.emibap.textureAtlas.TextureItem
frameName — Property, class com.emibap.textureAtlas.TextureItem
frameWidth — Property, class com.emibap.textureAtlas.TextureItem
frameX — Property, class com.emibap.textureAtlas.TextureItem
frameY — Property, class com.emibap.textureAtlas.TextureItem
FRIEND_LIST — Constant Static Property, class mochi.as3.MochiSocial
from(target:Object, duration:Number, values:Object, props:Object, pluginData:Object) — Static Method , class com.gskinner.motion.GTweener
Tweens the target from the specified values to its current values.
fromArgb(color:uint) — method, class starling.extensions.ColorArgb
fromArgb(color:uint) — Static Method , class starling.extensions.ColorArgb
fromAtfData(data:flash.utils:ByteArray, scale:Number, useMipMaps:Boolean, async:Function) — Static Method , class starling.textures.Texture
Creates a texture from the compressed ATF format.
fromBitmap(bitmap:flash.display:Bitmap, generateMipMaps:Boolean, scale:Number) — Static Method , class starling.display.Image
Creates an Image with a texture that is created from a bitmap object.
fromBitmap(bitmap:flash.display:Bitmap, generateMipMaps:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String) — Static Method , class starling.textures.Texture
Creates a texture object from a bitmap.
fromBitmapData(data:flash.display:BitmapData, generateMipMaps:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String) — Static Method , class starling.textures.Texture
Creates a texture object from bitmap data.
fromByteArray(ba:flash.utils:ByteArray) — Static Method , class mx.utils.UIDUtil
Converts a 128-bit UID encoded as a ByteArray to a String representation.
fromClassVector(assets:Vector$Class, scaleFactor:Number, margin:uint, preserveColor:Boolean, checkBounds:Boolean) — Static Method , class com.emibap.textureAtlas.DynamicAtlas
This method takes a vector of MovieClip class and converts it into a Texture Atlas.
fromColor(width:Number, height:Number, color:uint, optimizeForRenderToTexture:Boolean, scale:Number, format:String) — Static Method , class starling.textures.Texture
Creates a texture with a certain size and color.
fromEmbeddedAsset(assetClass:Class, mipMapping:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String) — Static Method , class starling.textures.Texture
Creates a texture object from an embedded asset class.
fromMovieClipContainer(swf:flash.display:MovieClip, scaleFactor:Number, margin:uint, preserveColor:Boolean, checkBounds:Boolean) — Static Method , class com.emibap.textureAtlas.DynamicAtlas
This method will take a MovieClip sprite sheet (containing other display objects) and convert it into a Texture Atlas.
fromObject(source:Object, onChangeCallback:Function) — Static Method , class feathers.core.PropertyProxy
Creates a PropertyProxy from a regular old Object.
fromRgb(color:uint) — method, class starling.extensions.ColorArgb
fromRgb(color:uint) — Static Method , class starling.extensions.ColorArgb
fromTexture(texture:starling.textures:Texture, region:flash.geom:Rectangle, frame:flash.geom:Rectangle) — Static Method , class starling.textures.Texture
Creates a texture that contains a region (in pixels) of another texture.
fromTo(a:ptolemy.geom3D.core:Point, b:ptolemy.geom3D.core:Point) — Static Method , class ptolemy.geom3D.core.SpatialVector
front — Property, class de.polygonal.ds.Heap
The heap's front item.
front — Property, class de.polygonal.ds.PriorityQueue
The front item or null if the heap is empty.
FUCHSIA — Constant Static Property, class starling.utils.Color
fullScreen — Property, class org.osflash.signals.natives.sets.StageSignalSet
FuzzyImportantEvaluation — class, package com.lookbackon.AI.evaluation.fuzzy
FuzzyImportantEvaluation.as class.
FuzzyImportantEvaluation() — Constructor, class com.lookbackon.AI.evaluation.fuzzy.FuzzyImportantEvaluation
fuzzyLogic — Property, class com.godpaper.as3.consts.DefaultTollgatesConstant
FuzzyRule — class, package com.lookbackon.AI.fuzzyLogicSystem
Fuzzy rules are basically if then .
FuzzyRule(crispResult:Number, ifValues:Array, vars:Array) — Constructor, class com.lookbackon.AI.fuzzyLogicSystem.FuzzyRule
FuzzySet — class, package com.lookbackon.AI.fuzzyLogicSystem
These are sets whose elements are all the possible linguistic value of a specific linguistic variable,each assoicated with a MemberShip function value of the same Crisp value.
FuzzySet(variable:com.lookbackon.AI.fuzzyLogicSystem:Variable, crispValue:Number) — Constructor, class com.lookbackon.AI.fuzzyLogicSystem.FuzzySet
FuzzySystem — class, package com.lookbackon.AI.fuzzyLogicSystem
This class lets you define a set of rules.
FuzzySystem() — Constructor, class com.lookbackon.AI.fuzzyLogicSystem.FuzzySystem
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