| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| Earth — class, package com.godpaper.as3.views.components.jewels |
|
Earth.as class. |
| Earth() — Constructor, class com.godpaper.as3.views.components.jewels.Earth |
| |
| EARTH — Constant Static Property, class com.godpaper.as3.views.components.jewels.Jewel |
| |
| EARTH — Constant Static Property, class com.godpaper.as3.views.components.jewels.Jewel__ |
| |
| ease — Property, class com.gskinner.motion.GTween |
|
The easing function to use for calculating the tween. |
| ease — Property, class feathers.motion.transitions.OldFadeNewSlideTransitionManager |
|
The easing function to use. |
| ease — Property, class feathers.motion.transitions.ScreenFadeTransitionManager |
|
The easing function to use. |
| ease — Property, class feathers.motion.transitions.ScreenSlidingStackTransitionManager |
|
The easing function to use. |
| ease — Property, class feathers.motion.transitions.TabBarSlideTransitionManager |
|
The easing function to use. |
| easeCombined(startFunc:Function, endFunc:Function, ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Back |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Bounce |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Circular |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Cubic |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Elastic |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Exponential |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quadratic |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quartic |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quintic |
| |
| easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Sine |
| |
| easeIn(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_IN — Constant Static Property, class starling.animation.Transitions |
| |
| easeInBack(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_IN_BACK — Constant Static Property, class starling.animation.Transitions |
| |
| easeInBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions |
| |
| easeInElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Back |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Bounce |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Circular |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Cubic |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Elastic |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Exponential |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quadratic |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quartic |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quintic |
| |
| easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Sine |
| |
| easeInOut(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_IN_OUT — Constant Static Property, class starling.animation.Transitions |
| |
| easeInOutBack(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_IN_OUT_BACK — Constant Static Property, class starling.animation.Transitions |
| |
| easeInOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_IN_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions |
| |
| easeInOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_IN_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions |
| |
| easeNone(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Linear |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Back |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Bounce |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Circular |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Cubic |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Elastic |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Exponential |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quadratic |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quartic |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quintic |
| |
| easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Sine |
| |
| easeOut(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_OUT — Constant Static Property, class starling.animation.Transitions |
| |
| easeOutBack(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_OUT_BACK — Constant Static Property, class starling.animation.Transitions |
| |
| easeOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions |
| |
| easeOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions |
| |
| easeOutIn(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_OUT_IN — Constant Static Property, class starling.animation.Transitions |
| |
| easeOutInBack(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_OUT_IN_BACK — Constant Static Property, class starling.animation.Transitions |
| |
| easeOutInBounce(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_OUT_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions |
| |
| easeOutInElastic(ratio:Number) — Static Method , class starling.animation.Transitions |
| |
| EASE_OUT_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions |
| |
| eatOff — Property, class com.godpaper.as3.model.vos.ConductVO |
| |
| eatOffs — Property, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault |
|
return the eaten chess pieces. |
| ECCO — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO |
| |
| ECCO_VO — class, package com.godpaper.as3.model.vos.pgn |
|
ECCO(Encyclopedia of Chinese Chess Openings),它是中国象棋开局类型的编号体系 。
|
| edge(src:int) — method, class com.lookbackon.ds.GraphBoard |
|
Edge group acquisition
|
| edge(src:int) — method, class jp.dip.hael.gameai.graph.GraphEx |
|
エッジ群取得
|
| Edge — class, package com.lookbackon.ds.graph |
|
Edge.as class. |
| Edge — class, package jp.dip.hael.gameai.graph |
| |
| Edge(src:int, dst:int) — Constructor, class com.lookbackon.ds.graph.Edge |
| |
| Edge(src:int, dst:int) — Constructor, class jp.dip.hael.gameai.graph.Edge |
| |
| edgeBehavior — Property, interface com.lookbackon.AI.steeringBehavior.IVehicle |
|
Sets / gets what will happen if character hits edge. |
| _edgeBehavior — Property, class com.lookbackon.AI.steeringBehavior.Vehicle |
| |
| edgeBehavior — Property, class com.lookbackon.AI.steeringBehavior.Vehicle |
|
Sets / gets what will happen if character hits edge. |
| edgePtA — Property, class ptolemy.geom3D.core.JoinedFace |
| |
| edgePtB — Property, class ptolemy.geom3D.core.JoinedFace |
| |
| editable — Property, class feathers.controls.text.StageTextTextEditor |
|
Same as the StageText property with the same name. |
| editable — Property, class feathers.text.StageTextField |
| |
| elapsedTime — Property, class starling.animation.Juggler |
| The total life time of the juggler (in seconds). |
| Elastic — class, package com.gskinner.motion.easing |
|
Easing class for use with GTween. |
| elasticity — Property, class feathers.controls.Scroller |
|
If the scroll position goes outside the minimum or maximum bounds,
the scrolling will be constrained using this multiplier. |
| elasticSnapDuration — Property, class feathers.controls.Scroller |
|
The duration, in seconds, of the animation when a the scroller snaps
back to the minimum or maximum position after going out of bounds. |
| ELEMENTS_PER_VERTEX — Constant Static Property, class starling.utils.VertexData |
| The total number of elements (Numbers) stored per vertex. |
| ELLIPSIS — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType |
| |
| emailError — Property, class playerio.PlayerIORegistrationError |
|
The error for the email field, if any
|
| embedFonts — Property, class feathers.controls.ScrollText |
|
Determines if the TextField should use an embedded font or not. |
| embedFonts — Property, class feathers.controls.text.TextFieldTextEditor |
|
Determines if the TextField should use an embedded font or not. |
| embedFonts — Property, class feathers.controls.text.TextFieldTextRenderer |
|
Determines if the TextField should use an embedded font or not. |
| emissionRate — Property, class starling.extensions.ParticleSystem |
| |
| emitAngle — Property, class starling.extensions.PDParticleSystem |
| |
| emitAngleVariance — Property, class starling.extensions.PDParticleSystem |
| |
| emitRadius — Property, class starling.extensions.PDParticle |
| |
| emitRotation — Property, class starling.extensions.PDParticle |
| |
| emitterType — Property, class starling.extensions.PDParticleSystem |
| |
| emitterX — Property, class starling.extensions.ParticleSystem |
| |
| emitterXVariance — Property, class starling.extensions.PDParticleSystem |
| |
| emitterY — Property, class starling.extensions.ParticleSystem |
| |
| emitterYVariance — Property, class starling.extensions.PDParticleSystem |
| |
| emphasized — Property, interface mx.managers.IButton |
| |
| empty(width:Number, height:Number, premultipliedAlpha:Boolean, mipMapping:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String) — Static Method , class starling.textures.Texture |
| Creates an empty texture of a certain size. |
| emptyQueue(e:flash.events:Event) — method, class Nonoba.api.Connection |
| |
| EnableChat() — Static Method , class Nonoba.api.NonobaAPI |
| |
| enabled — Property, interface com.adobe.cairngorm.task.ITask |
|
Enables or disables the taskgroup task. |
| enabled — Property, class com.adobe.cairngorm.task.Task |
| |
| enabled — Static Property, class com.gskinner.motion.plugins.AutoHidePlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Static Property, class com.gskinner.motion.plugins.BlurPlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Static Property, class com.gskinner.motion.plugins.ColorAdjustPlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Static Property, class com.gskinner.motion.plugins.ColorTransformPlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Static Property, class com.gskinner.motion.plugins.CurrentFramePlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Static Property, class com.gskinner.motion.plugins.MatrixPlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Static Property, class com.gskinner.motion.plugins.MotionBlurPlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Static Property, class com.gskinner.motion.plugins.SmartRotationPlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Static Property, class com.gskinner.motion.plugins.SnappingPlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Static Property, class com.gskinner.motion.plugins.SoundTransformPlugin |
| Specifies whether this plugin is enabled for all tweens by default. |
| enabled — Property, interface mx.core.IUIComponent |
|
Whether the component can accept user interaction. |
| enabled — Property, interface mx.managers.IUIComponent |
|
Whether the component can accept user interaction. |
| enabled — Property, interface org.osflash.signals.ISlot |
|
Whether the listener is called on execution. |
| _enabled — Property, class org.osflash.signals.Slot |
| |
| enabled — Property, class org.osflash.signals.Slot |
|
Whether the listener is called on execution. |
| enabled — Property, class starling.display.Button |
| Indicates if the button can be triggered. |
| enableErrorChecking — Property, class starling.core.Starling |
| Indicates if Stage3D render methods will report errors. |
| encode(o:Object) — Static Method , class com.godpaper.as3.serialization.PGN |
|
Encodes a object into a PGN string. |
| end() — method, class com.gskinner.motion.GTween |
|
Jumps the tween to its end and pauses it. |
| end() — method, class de.polygonal.ds.DListIterator |
|
Moves the iterator to the tail node. |
| end() — method, class de.polygonal.ds.SListIterator |
|
Moves the iterator to the tail node. |
| endColor — Property, class starling.extensions.PDParticleSystem |
| |
| endColorVariance — Property, class starling.extensions.PDParticleSystem |
| |
| ENDED — Constant Static Property, class starling.events.TouchPhase |
| The finger was lifted from the screen or from the mouse button. |
| EndingGameModel — class, package com.godpaper.as3.model |
|
A singleton model hold chess board opening book information.
In the endgame, few Pawns remain, so other strong pieces have more space to move.
The search depth in this stage is limited owing to the freedom of the pieces
and the large size of the Chinese chessboard. |
| EndingGameModel(access:EndingGameModel.as$56:Private) — Constructor, class com.godpaper.as3.model.EndingGameModel |
| |
| endInteraction — Event, class feathers.controls.ScrollBar |
|
Dispatched when the user stops interacting with the scroll bar's thumb,
track, or buttons. |
| endInteraction — Event, class feathers.controls.Scroller |
|
Dispatched when the user stops dragging the scroller. |
| endInteraction — Event, class feathers.controls.SimpleScrollBar |
|
Dispatched when the user stops dragging the scroll bar's thumb. |
| endInteraction — Event, class feathers.controls.Slider |
|
Dispatched when the user stops dragging the slider's thumb or track. |
| END_INTERACTION — Constant Static Property, class feathers.events.FeathersEventType |
|
The FeathersEventType.END_INTERACTION event type is
used by many UI controls where a drag or other interaction happens
over time. |
| endNode — Property, class com.lookbackon.ds.AStarNodeBoard |
| |
| endNode — Property, interface com.lookbackon.ds.IAStar |
|
Returns the end node. |
| endPlay() — Static Method , class mochi.as3.MochiEvents |
| |
| endRotation — Property, class starling.extensions.PDParticleSystem |
| |
| endRotationVariance — Property, class starling.extensions.PDParticleSystem |
| |
| endSize — Property, class starling.extensions.PDParticleSystem |
| |
| endSizeVariance — Property, class starling.extensions.PDParticleSystem |
| |
| enqueue(obj:any) — method, class de.polygonal.ds.ArrayedQueue |
|
Enqueues some data. |
| enqueue(obj:any) — method, class de.polygonal.ds.Heap |
|
Enqueues some data. |
| enqueue(obj:any) — method, class de.polygonal.ds.LinkedQueue |
|
Enqueues some data. |
| enqueue(obj:de.polygonal.ds:Prioritizable) — method, class de.polygonal.ds.PriorityQueue |
|
Enqueues a prioritized item. |
| enqueue(touchID:int, phase:String, globalX:Number, globalY:Number, pressure:Number, width:Number, height:Number) — method, class starling.events.TouchProcessor |
| Enqueues a new touch our mouse event with the given properties. |
| enqueue(... rest) — method, class starling.utils.AssetManager |
| Enqueues one or more raw assets; they will only be available after successfully
executing the "loadQueue" method. |
| enqueueMouseLeftStage() — method, class starling.events.TouchProcessor |
| Enqueues an artificial touch that represents the mouse leaving the stage. |
| enqueueWithName(asset:Object, name:String) — method, class starling.utils.AssetManager |
| Enqueues a single asset with a custom name that can be used to access it later. |
| enter() — method, class com.godpaper.as3.business.fsm.states.chess.AttackState |
| |
| enter() — method, class com.godpaper.as3.business.fsm.states.chess.DefenseState |
| |
| enter() — method, class com.godpaper.as3.business.fsm.states.chess.NascenceState |
| |
| enter() — method, class com.godpaper.as3.business.fsm.states.chess.RenascenceState |
| |
| enter() — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanState |
| |
| enter() — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanWinState |
| |
| enter() — method, class com.godpaper.as3.business.fsm.states.game.ComputerState |
| |
| enter() — method, class com.godpaper.as3.business.fsm.states.game.ComputerWinState |
| |
| enter() — method, class com.godpaper.as3.business.fsm.states.game.HumanState |
| |
| enter() — method, class com.godpaper.as3.business.fsm.states.game.HumanWinState |
| |
| enter() — method, interface com.lookbackon.AI.FSM.states.IState |
| |
| enter() — method, class com.lookbackon.AI.FSM.states.StateBase |
| |
| enter — Event, class feathers.controls.TextInput |
|
Dispatched when the user presses the Enter key while the text input
has focus. |
| enter — Event, class feathers.controls.text.StageTextTextEditor |
|
Dispatched when the user presses the Enter key while the editor has focus. |
| enter — Event, class feathers.controls.text.TextFieldTextEditor |
|
Dispatched when the user presses the Enter key while the editor has focus. |
| enter — Event, interface feathers.core.ITextEditor |
|
Dispatched when the user presses the Enter key while the editor has focus. |
| ENTER — Constant Static Property, class feathers.events.FeathersEventType |
|
The FeathersEventType.ENTER event type is meant to
be used when the enter key has been pressed in an input control. |
| enterFrame — Property, class org.osflash.signals.natives.sets.DisplayObjectSignalSet |
| |
| enterFrame — Event, class starling.display.DisplayObject |
| Dispatched once every frame on every object that is connected to the stage. |
| ENTER_FRAME — Constant Static Property, class starling.events.EnterFrameEvent |
| Event type for a display object that is entering a new frame. |
| ENTER_FRAME — Constant Static Property, class starling.events.Event |
| Event type for a display object that is entering a new frame. |
| EnterFrameEvent — class, package starling.events |
| An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the
display tree. |
| EnterFrameEvent(type:String, passedTime:Number, bubbles:Boolean) — Constructor, class starling.events.EnterFrameEvent |
| Creates an enter frame event with the passed time. |
| Enum — class, package com.godpaper.as3.utils |
|
AS3 Fake Enum class
|
| Enum() — Constructor, class com.godpaper.as3.utils.Enum |
| |
| EPSILON — Constant Static Property, class org.generalrelativity.thread.GreenThread |
|
Minimum contribution- will have to tweak this based on testing
|
| equals(v2:com.lookbackon.AI.steeringBehavior:Vector2D) — method, class com.lookbackon.AI.steeringBehavior.Vector2D |
|
Indicates whether this vector and another Vector2D instance are equal in value. |
| ERASE — Constant Static Property, class starling.display.BlendMode |
| Erases the background when drawn on a RenderTexture. |
| error — Property, class com.adobe.utils.AGALMiniAssembler |
| |
| error — Property, class com.lookbackon.AI.ANN.Neuron |
| |
| error — Event, class feathers.controls.ImageLoader |
|
Dispatched if an error occurs while loading the source content. |
| error — Property, class mochi.as3.MochiUserData |
| |
| error(message:String, ... rest) — method, interface mx.logging.ILogger |
|
Logs the specified data using the LogEventLevel.ERROR
level. |
| error(msg:String, ... rest) — method, class mx.logging.LogLogger |
|
Logs the specified data using the LogEventLevel.ERROR
level. |
| error — Event, class org.spicefactory.lib.task.Task |
|
Dispatched when a Task has aborted due to an error condition. |
| error(message:String) — method, class org.spicefactory.lib.task.Task |
|
Signals an error condition and cancels the Task. |
| ERROR — Constant Static Property, class Nonoba.api.NonobaAPI |
| |
| ERROR — Constant Static Property, class feathers.events.FeathersEventType |
|
The FeathersEventType.ERROR event type is used by
Feathers controls when an error occurs that can be caught and
safely ignored. |
| ERROR — Constant Static Property, class mochi.as3.MochiCoins |
| |
| ERROR — Constant Static Property, class mochi.as3.MochiEvents |
| |
| ERROR — Constant Static Property, class mochi.as3.MochiInventory |
| |
| ERROR — Constant Static Property, class mochi.as3.MochiSocial |
| |
| ERROR — Constant Static Property, class mx.logging.LogEventLevel |
|
Designates error events that might
still allow the application to continue running. |
| errorHandler(event:flash.events:IOErrorEvent) — method, class mochi.as3.MochiUserData |
| |
| errorLog — Property, interface playerio.Client |
|
Collection used to access the Error log
|
| ErrorLog — Interface, package playerio |
|
Allows developers to write entries to the Player.IO error log from ActionScript
|
| ETC — class, package com.lookbackon.AI.searching |
| |
| ETC() — Constructor, class com.lookbackon.AI.searching.ETC |
|
Enhanced transposition cutoffs
ETC is a cute idea: in a normal AlphaBeta search with a hashtable,
you will be searching through all possible moves, and for every move you make,
you do a hashtable lookup to see if you can return immediately. |
| euclidian(node:com.lookbackon.ds.aStar:AStarNode) — method, class com.lookbackon.ds.aStar.AStar |
|
The standard heuristic for a square grid is the Euclidean distance. |
| euler(A:Number, B:Number, G:Number) — Static Method , class ptolemy.geom3D.core.Transformation |
| |
| evade(target:com.lookbackon.AI.steeringBehavior:Vehicle) — method, class com.lookbackon.AI.steeringBehavior.SteeredVehicle |
| |
| evade(target:com.lookbackon.AI.steeringBehavior:Vehicle) — method, interface com.lookbackon.AI.steeringBehavior.behaviors.IEvade |
| |
| evaluateProb(tokenSequence:Array) — method, class com.suckatmath.machinelearning.markov.MarkovChain |
|
return the probability of the given sequence
|
| evaluation — Property, class com.godpaper.as3.consts.DefaultTollgatesConstant |
| |
| evaluation — Property, interface com.lookbackon.AI.searching.ISearching |
| |
| evaluation — Property, class com.lookbackon.AI.searching.SearchingBase |
| |
| event — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO |
| |
| Event — class, package starling.events |
| Event objects are passed as parameters to event listeners when an event occurs. |
| Event(type:String, bubbles:Boolean, data:Object) — Constructor, class starling.events.Event |
| Creates an event object that can be passed to listeners. |
| eventClass — Property, interface org.osflash.signals.natives.INativeDispatcher |
|
The class of event permitted to be dispatched. |
| eventClass — Property, class org.osflash.signals.natives.NativeMappedSignal |
|
The class of event permitted to be dispatched. |
| _eventClass — Property, class org.osflash.signals.natives.NativeRelaySignal |
| |
| eventClass — Property, class org.osflash.signals.natives.NativeRelaySignal |
|
The class of event permitted to be dispatched. |
| _eventClass — Property, class org.osflash.signals.natives.NativeSignal |
| |
| eventClass — Property, class org.osflash.signals.natives.NativeSignal |
|
The class of event permitted to be dispatched. |
| EventDispatcher — class, package starling.events |
| The EventDispatcher class is the base class for all classes that dispatch events. |
| EventDispatcher() — Constructor, class starling.events.EventDispatcher |
| Creates an EventDispatcher. |
| EventDispatcherSignalSet — class, package org.osflash.signals.natives.sets |
| |
| EventDispatcherSignalSet(target:flash.events:EventDispatcher) — Constructor, class org.osflash.signals.natives.sets.EventDispatcherSignalSet |
| |
| events — Property, class feathers.controls.ScreenNavigatorItem |
|
A hash of events to which the ScreenNavigator will listen. |
| eventType — Property, interface org.osflash.signals.natives.INativeDispatcher |
|
The type of event permitted to be dispatched. |
| _eventType — Property, class org.osflash.signals.natives.NativeRelaySignal |
| |
| eventType — Property, class org.osflash.signals.natives.NativeRelaySignal |
|
The type of event permitted to be dispatched. |
| _eventType — Property, class org.osflash.signals.natives.NativeSignal |
| |
| eventType — Property, class org.osflash.signals.natives.NativeSignal |
|
The type of event permitted to be dispatched. |
| Evolvable — Interface, package com.suckatmath.machinelearning.genetic.core |
|
Defines methods used by the GeneticEngine to perform the genetic algorithm. |
| EvolvableComparator — Interface, package com.suckatmath.machinelearning.genetic.core |
|
Compares one Evolvable to another. |
| EvolvableFactory — Interface, package com.suckatmath.machinelearning.genetic.core |
|
creates new Evolvables from Genomes
|
| EvolvableString — class, package com.suckatmath.machinelearning.genetic.impl |
|
Stupid little example evolvable. |
| EvolvableString() — Constructor, class com.suckatmath.machinelearning.genetic.impl.EvolvableString |
|
create a new EvolvableString
|
| EvolvableStringFactory — class, package com.suckatmath.machinelearning.genetic.impl |
|
Factory to create EvolvableStrings
|
| EvolvableStringFactory() — Constructor, class com.suckatmath.machinelearning.genetic.impl.EvolvableStringFactory |
|
create a new EvolvableStringFactory
|
| exampleGene — Property, class com.suckatmath.machinelearning.genetic.impl.ArrayGenome |
|
example Gene to use for new random Genes
|
| exampleGenome — Property, class com.suckatmath.machinelearning.genetic.impl.AbstractEvolvableFactory |
|
template genome to use. |
| EXCLAMATION_POINT — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType |
| |
| execute(valueObjects:Array) — method, interface org.osflash.signals.ISlot |
|
Executes a listener of arity n where n is
valueObjects.length. |
| execute(valueObjects:Array) — method, class org.osflash.signals.Slot |
|
Executes a listener of arity n where n is
valueObjects.length. |
| execute0() — method, interface org.osflash.signals.ISlot |
|
Executes a listener without arguments. |
| execute0() — method, class org.osflash.signals.Slot |
|
Executes a listener without arguments. |
| execute1(value:Object) — method, interface org.osflash.signals.ISlot |
|
Dispatches one argument to a listener. |
| execute1(value:Object) — method, class org.osflash.signals.Slot |
|
Dispatches one argument to a listener. |
| exit() — method, class com.godpaper.as3.business.fsm.states.chess.AttackState |
| |
| exit() — method, class com.godpaper.as3.business.fsm.states.chess.DefenseState |
| |
| exit() — method, class com.godpaper.as3.business.fsm.states.chess.NascenceState |
| |
| exit() — method, class com.godpaper.as3.business.fsm.states.chess.RenascenceState |
| |
| exit() — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanState |
| |
| exit() — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanWinState |
| |
| exit() — method, class com.godpaper.as3.business.fsm.states.game.ComputerState |
| |
| exit() — method, class com.godpaper.as3.business.fsm.states.game.ComputerWinState |
| |
| exit() — method, class com.godpaper.as3.business.fsm.states.game.HumanState |
| |
| exit() — method, class com.godpaper.as3.business.fsm.states.game.HumanWinState |
| |
| exit() — method, interface com.lookbackon.AI.FSM.states.IState |
| |
| exit() — method, class com.lookbackon.AI.FSM.states.StateBase |
| |
| exitFrame — Property, class org.osflash.signals.natives.sets.DisplayObjectSignalSet |
| |
| expansion — Property, class com.godpaper.as3.model.OpeningBookModel |
|
When an opening book is created,it contains only the start node.
Expansion is done with three steps.
1.Choose a leaf node and add all successors to the book.
2.Calculate the values of the new successors.
3.Propagate the values.
|
| explicitHeight — Property, class feathers.core.FeathersControl |
|
The height value explicitly set by calling the height setter or
setSize(). |
| explicitHeight — Property, class feathers.layout.ViewPortBounds |
|
The explicit height of the view port, in pixels. |
| explicitHeight — Property, interface mx.core.IUIComponent |
|
The explicitly specified height for the component,
in pixels, as the component's coordinates. |
| explicitHeight — Property, interface mx.managers.IUIComponent |
|
The explicitly specified height for the component,
in pixels, as the component's coordinates. |
| explicitMaxHeight — Property, interface mx.core.IUIComponent |
|
Number that specifies the maximum height of the component,
in pixels, as the component's coordinates. |
| explicitMaxHeight — Property, interface mx.managers.IUIComponent |
|
Number that specifies the maximum height of the component,
in pixels, as the component's coordinates. |
| explicitMaxWidth — Property, interface mx.core.IUIComponent |
|
Number that specifies the maximum width of the component,
in pixels, as the component's coordinates. |
| explicitMaxWidth — Property, interface mx.managers.IUIComponent |
|
Number that specifies the maximum width of the component,
in pixels, as the component's coordinates. |
| explicitMinHeight — Property, interface mx.core.IUIComponent |
|
Number that specifies the minimum height of the component,
in pixels, as the component's coordinates. |
| explicitMinHeight — Property, interface mx.managers.IUIComponent |
|
Number that specifies the minimum height of the component,
in pixels, as the component's coordinates. |
| explicitMinWidth — Property, interface mx.core.IUIComponent |
|
Number that specifies the minimum width of the component,
in pixels, as the component's coordinates. |
| explicitMinWidth — Property, interface mx.managers.IUIComponent |
|
Number that specifies the minimum width of the component,
in pixels, as the component's coordinates. |
| explicitWidth — Property, class feathers.core.FeathersControl |
|
The width value explicitly set by calling the width setter or
setSize(). |
| explicitWidth — Property, class feathers.layout.ViewPortBounds |
|
The explicit width of the view port, in pixels. |
| explicitWidth — Property, interface mx.core.IUIComponent |
|
The explicitly specified width for the component,
in pixels, as the component's coordinates. |
| explicitWidth — Property, interface mx.managers.IUIComponent |
|
The explicitly specified width for the component,
in pixels, as the component's coordinates. |
| Exponential — class, package com.gskinner.motion.easing |
|
Easing class for use with GTween. |
| extendClass(c:Class, mixin:Class) — Static Method , class com.godpaper.as3.utils.MixinUtil |
|
Copies static and instance methods and properties from mixin to c. |
| ExternalError — Constant Static Property, class playerio.PlayerIOError |
|
PlayerIOError type if an error occurred while contacting an external service
|
| _eye — Property, class ptolemy.geom3D.core.Scene |
| |
| Eye — class, package ptolemy.geom3D.core |
|
Eye defines the observer, who looks from (x,y,z) in the direction of lookAt Vector, with theta representing the breadth of view angle
|
| Eye() — Constructor, class ptolemy.geom3D.core.Eye |
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