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Earth — class, package com.godpaper.as3.views.components.jewels
Earth.as class.
Earth() — Constructor, class com.godpaper.as3.views.components.jewels.Earth
EARTH — Constant Static Property, class com.godpaper.as3.views.components.jewels.Jewel
EARTH — Constant Static Property, class com.godpaper.as3.views.components.jewels.Jewel__
ease — Property, class com.gskinner.motion.GTween
The easing function to use for calculating the tween.
ease — Property, class feathers.motion.transitions.OldFadeNewSlideTransitionManager
The easing function to use.
ease — Property, class feathers.motion.transitions.ScreenFadeTransitionManager
The easing function to use.
ease — Property, class feathers.motion.transitions.ScreenSlidingStackTransitionManager
The easing function to use.
ease — Property, class feathers.motion.transitions.TabBarSlideTransitionManager
The easing function to use.
easeCombined(startFunc:Function, endFunc:Function, ratio:Number) — Static Method , class starling.animation.Transitions
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Back
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Bounce
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Circular
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Cubic
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Elastic
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Exponential
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quadratic
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quartic
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quintic
easeIn(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Sine
easeIn(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN — Constant Static Property, class starling.animation.Transitions
easeInBack(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_BACK — Constant Static Property, class starling.animation.Transitions
easeInBounce(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions
easeInElastic(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Back
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Bounce
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Circular
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Cubic
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Elastic
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Exponential
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quadratic
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quartic
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quintic
easeInOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Sine
easeInOut(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_OUT — Constant Static Property, class starling.animation.Transitions
easeInOutBack(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_OUT_BACK — Constant Static Property, class starling.animation.Transitions
easeInOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions
easeInOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_IN_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions
easeNone(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Linear
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Back
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Bounce
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Circular
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Cubic
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Elastic
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Exponential
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quadratic
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quartic
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Quintic
easeOut(ratio:Number, unused1:Number, unused2:Number, unused3:Number) — Static Method , class com.gskinner.motion.easing.Sine
easeOut(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT — Constant Static Property, class starling.animation.Transitions
easeOutBack(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_BACK — Constant Static Property, class starling.animation.Transitions
easeOutBounce(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_BOUNCE — Constant Static Property, class starling.animation.Transitions
easeOutElastic(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_ELASTIC — Constant Static Property, class starling.animation.Transitions
easeOutIn(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_IN — Constant Static Property, class starling.animation.Transitions
easeOutInBack(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_IN_BACK — Constant Static Property, class starling.animation.Transitions
easeOutInBounce(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_IN_BOUNCE — Constant Static Property, class starling.animation.Transitions
easeOutInElastic(ratio:Number) — Static Method , class starling.animation.Transitions
EASE_OUT_IN_ELASTIC — Constant Static Property, class starling.animation.Transitions
eatOff — Property, class com.godpaper.as3.model.vos.ConductVO
eatOffs — Property, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
return the eaten chess pieces.
ECCO — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
ECCO_VO — class, package com.godpaper.as3.model.vos.pgn
ECCO(Encyclopedia of Chinese Chess Openings),它是中国象棋开局类型的编号体系 。
edge(src:int) — method, class com.lookbackon.ds.GraphBoard
Edge group acquisition
edge(src:int) — method, class jp.dip.hael.gameai.graph.GraphEx
エッジ群取得
Edge — class, package com.lookbackon.ds.graph
Edge.as class.
Edge — class, package jp.dip.hael.gameai.graph
Edge(src:int, dst:int) — Constructor, class com.lookbackon.ds.graph.Edge
Edge(src:int, dst:int) — Constructor, class jp.dip.hael.gameai.graph.Edge
edgeBehavior — Property, interface com.lookbackon.AI.steeringBehavior.IVehicle
Sets / gets what will happen if character hits edge.
_edgeBehavior — Property, class com.lookbackon.AI.steeringBehavior.Vehicle
edgeBehavior — Property, class com.lookbackon.AI.steeringBehavior.Vehicle
Sets / gets what will happen if character hits edge.
edgePtA — Property, class ptolemy.geom3D.core.JoinedFace
edgePtB — Property, class ptolemy.geom3D.core.JoinedFace
editable — Property, class feathers.controls.text.StageTextTextEditor
Same as the StageText property with the same name.
editable — Property, class feathers.text.StageTextField
elapsedTime — Property, class starling.animation.Juggler
The total life time of the juggler (in seconds).
Elastic — class, package com.gskinner.motion.easing
Easing class for use with GTween.
elasticity — Property, class feathers.controls.Scroller
If the scroll position goes outside the minimum or maximum bounds, the scrolling will be constrained using this multiplier.
elasticSnapDuration — Property, class feathers.controls.Scroller
The duration, in seconds, of the animation when a the scroller snaps back to the minimum or maximum position after going out of bounds.
ELEMENTS_PER_VERTEX — Constant Static Property, class starling.utils.VertexData
The total number of elements (Numbers) stored per vertex.
ELLIPSIS — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
emailError — Property, class playerio.PlayerIORegistrationError
The error for the email field, if any
embedFonts — Property, class feathers.controls.ScrollText
Determines if the TextField should use an embedded font or not.
embedFonts — Property, class feathers.controls.text.TextFieldTextEditor
Determines if the TextField should use an embedded font or not.
embedFonts — Property, class feathers.controls.text.TextFieldTextRenderer
Determines if the TextField should use an embedded font or not.
emissionRate — Property, class starling.extensions.ParticleSystem
emitAngle — Property, class starling.extensions.PDParticleSystem
emitAngleVariance — Property, class starling.extensions.PDParticleSystem
emitRadius — Property, class starling.extensions.PDParticle
emitRotation — Property, class starling.extensions.PDParticle
emitterType — Property, class starling.extensions.PDParticleSystem
emitterX — Property, class starling.extensions.ParticleSystem
emitterXVariance — Property, class starling.extensions.PDParticleSystem
emitterY — Property, class starling.extensions.ParticleSystem
emitterYVariance — Property, class starling.extensions.PDParticleSystem
emphasized — Property, interface mx.managers.IButton
empty(width:Number, height:Number, premultipliedAlpha:Boolean, mipMapping:Boolean, optimizeForRenderToTexture:Boolean, scale:Number, format:String) — Static Method , class starling.textures.Texture
Creates an empty texture of a certain size.
emptyQueue(e:flash.events:Event) — method, class Nonoba.api.Connection
EnableChat() — Static Method , class Nonoba.api.NonobaAPI
enabled — Property, interface com.adobe.cairngorm.task.ITask
Enables or disables the taskgroup task.
enabled — Property, class com.adobe.cairngorm.task.Task
enabled — Static Property, class com.gskinner.motion.plugins.AutoHidePlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Static Property, class com.gskinner.motion.plugins.BlurPlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Static Property, class com.gskinner.motion.plugins.ColorAdjustPlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Static Property, class com.gskinner.motion.plugins.ColorTransformPlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Static Property, class com.gskinner.motion.plugins.CurrentFramePlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Static Property, class com.gskinner.motion.plugins.MatrixPlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Static Property, class com.gskinner.motion.plugins.MotionBlurPlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Static Property, class com.gskinner.motion.plugins.SmartRotationPlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Static Property, class com.gskinner.motion.plugins.SnappingPlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Static Property, class com.gskinner.motion.plugins.SoundTransformPlugin
Specifies whether this plugin is enabled for all tweens by default.
enabled — Property, interface mx.core.IUIComponent
Whether the component can accept user interaction.
enabled — Property, interface mx.managers.IUIComponent
Whether the component can accept user interaction.
enabled — Property, interface org.osflash.signals.ISlot
Whether the listener is called on execution.
_enabled — Property, class org.osflash.signals.Slot
enabled — Property, class org.osflash.signals.Slot
Whether the listener is called on execution.
enabled — Property, class starling.display.Button
Indicates if the button can be triggered.
enableErrorChecking — Property, class starling.core.Starling
Indicates if Stage3D render methods will report errors.
encode(o:Object) — Static Method , class com.godpaper.as3.serialization.PGN
Encodes a object into a PGN string.
end() — method, class com.gskinner.motion.GTween
Jumps the tween to its end and pauses it.
end() — method, class de.polygonal.ds.DListIterator
Moves the iterator to the tail node.
end() — method, class de.polygonal.ds.SListIterator
Moves the iterator to the tail node.
endColor — Property, class starling.extensions.PDParticleSystem
endColorVariance — Property, class starling.extensions.PDParticleSystem
ENDED — Constant Static Property, class starling.events.TouchPhase
The finger was lifted from the screen or from the mouse button.
EndingGameModel — class, package com.godpaper.as3.model
A singleton model hold chess board opening book information. In the endgame, few Pawns remain, so other strong pieces have more space to move. The search depth in this stage is limited owing to the freedom of the pieces and the large size of the Chinese chessboard.
EndingGameModel(access:EndingGameModel.as$56:Private) — Constructor, class com.godpaper.as3.model.EndingGameModel
endInteraction — Event, class feathers.controls.ScrollBar
Dispatched when the user stops interacting with the scroll bar's thumb, track, or buttons.
endInteraction — Event, class feathers.controls.Scroller
Dispatched when the user stops dragging the scroller.
endInteraction — Event, class feathers.controls.SimpleScrollBar
Dispatched when the user stops dragging the scroll bar's thumb.
endInteraction — Event, class feathers.controls.Slider
Dispatched when the user stops dragging the slider's thumb or track.
END_INTERACTION — Constant Static Property, class feathers.events.FeathersEventType
The FeathersEventType.END_INTERACTION event type is used by many UI controls where a drag or other interaction happens over time.
endNode — Property, class com.lookbackon.ds.AStarNodeBoard
endNode — Property, interface com.lookbackon.ds.IAStar
Returns the end node.
endPlay() — Static Method , class mochi.as3.MochiEvents
endRotation — Property, class starling.extensions.PDParticleSystem
endRotationVariance — Property, class starling.extensions.PDParticleSystem
endSize — Property, class starling.extensions.PDParticleSystem
endSizeVariance — Property, class starling.extensions.PDParticleSystem
enqueue(obj:any) — method, class de.polygonal.ds.ArrayedQueue
Enqueues some data.
enqueue(obj:any) — method, class de.polygonal.ds.Heap
Enqueues some data.
enqueue(obj:any) — method, class de.polygonal.ds.LinkedQueue
Enqueues some data.
enqueue(obj:de.polygonal.ds:Prioritizable) — method, class de.polygonal.ds.PriorityQueue
Enqueues a prioritized item.
enqueue(touchID:int, phase:String, globalX:Number, globalY:Number, pressure:Number, width:Number, height:Number) — method, class starling.events.TouchProcessor
Enqueues a new touch our mouse event with the given properties.
enqueue(... rest) — method, class starling.utils.AssetManager
Enqueues one or more raw assets; they will only be available after successfully executing the "loadQueue" method.
enqueueMouseLeftStage() — method, class starling.events.TouchProcessor
Enqueues an artificial touch that represents the mouse leaving the stage.
enqueueWithName(asset:Object, name:String) — method, class starling.utils.AssetManager
Enqueues a single asset with a custom name that can be used to access it later.
enter() — method, class com.godpaper.as3.business.fsm.states.chess.AttackState
enter() — method, class com.godpaper.as3.business.fsm.states.chess.DefenseState
enter() — method, class com.godpaper.as3.business.fsm.states.chess.NascenceState
enter() — method, class com.godpaper.as3.business.fsm.states.chess.RenascenceState
enter() — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanState
enter() — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanWinState
enter() — method, class com.godpaper.as3.business.fsm.states.game.ComputerState
enter() — method, class com.godpaper.as3.business.fsm.states.game.ComputerWinState
enter() — method, class com.godpaper.as3.business.fsm.states.game.HumanState
enter() — method, class com.godpaper.as3.business.fsm.states.game.HumanWinState
enter() — method, interface com.lookbackon.AI.FSM.states.IState
enter() — method, class com.lookbackon.AI.FSM.states.StateBase
enter — Event, class feathers.controls.TextInput
Dispatched when the user presses the Enter key while the text input has focus.
enter — Event, class feathers.controls.text.StageTextTextEditor
Dispatched when the user presses the Enter key while the editor has focus.
enter — Event, class feathers.controls.text.TextFieldTextEditor
Dispatched when the user presses the Enter key while the editor has focus.
enter — Event, interface feathers.core.ITextEditor
Dispatched when the user presses the Enter key while the editor has focus.
ENTER — Constant Static Property, class feathers.events.FeathersEventType
The FeathersEventType.ENTER event type is meant to be used when the enter key has been pressed in an input control.
enterFrame — Property, class org.osflash.signals.natives.sets.DisplayObjectSignalSet
enterFrame — Event, class starling.display.DisplayObject
Dispatched once every frame on every object that is connected to the stage.
ENTER_FRAME — Constant Static Property, class starling.events.EnterFrameEvent
Event type for a display object that is entering a new frame.
ENTER_FRAME — Constant Static Property, class starling.events.Event
Event type for a display object that is entering a new frame.
EnterFrameEvent — class, package starling.events
An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the display tree.
EnterFrameEvent(type:String, passedTime:Number, bubbles:Boolean) — Constructor, class starling.events.EnterFrameEvent
Creates an enter frame event with the passed time.
Enum — class, package com.godpaper.as3.utils
AS3 Fake Enum class
Enum() — Constructor, class com.godpaper.as3.utils.Enum
EPSILON — Constant Static Property, class org.generalrelativity.thread.GreenThread
Minimum contribution- will have to tweak this based on testing
equals(v2:com.lookbackon.AI.steeringBehavior:Vector2D) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Indicates whether this vector and another Vector2D instance are equal in value.
ERASE — Constant Static Property, class starling.display.BlendMode
Erases the background when drawn on a RenderTexture.
error — Property, class com.adobe.utils.AGALMiniAssembler
error — Property, class com.lookbackon.AI.ANN.Neuron
error — Event, class feathers.controls.ImageLoader
Dispatched if an error occurs while loading the source content.
error — Property, class mochi.as3.MochiUserData
error(message:String, ... rest) — method, interface mx.logging.ILogger
Logs the specified data using the LogEventLevel.ERROR level.
error(msg:String, ... rest) — method, class mx.logging.LogLogger
Logs the specified data using the LogEventLevel.ERROR level.
error — Event, class org.spicefactory.lib.task.Task
Dispatched when a Task has aborted due to an error condition.
error(message:String) — method, class org.spicefactory.lib.task.Task
Signals an error condition and cancels the Task.
ERROR — Constant Static Property, class Nonoba.api.NonobaAPI
ERROR — Constant Static Property, class feathers.events.FeathersEventType
The FeathersEventType.ERROR event type is used by Feathers controls when an error occurs that can be caught and safely ignored.
ERROR — Constant Static Property, class mochi.as3.MochiCoins
ERROR — Constant Static Property, class mochi.as3.MochiEvents
ERROR — Constant Static Property, class mochi.as3.MochiInventory
ERROR — Constant Static Property, class mochi.as3.MochiSocial
ERROR — Constant Static Property, class mx.logging.LogEventLevel
Designates error events that might still allow the application to continue running.
errorHandler(event:flash.events:IOErrorEvent) — method, class mochi.as3.MochiUserData
errorLog — Property, interface playerio.Client
Collection used to access the Error log
ErrorLog — Interface, package playerio
Allows developers to write entries to the Player.IO error log from ActionScript
ETC — class, package com.lookbackon.AI.searching
ETC() — Constructor, class com.lookbackon.AI.searching.ETC
Enhanced transposition cutoffs ETC is a cute idea: in a normal AlphaBeta search with a hashtable, you will be searching through all possible moves, and for every move you make, you do a hashtable lookup to see if you can return immediately.
euclidian(node:com.lookbackon.ds.aStar:AStarNode) — method, class com.lookbackon.ds.aStar.AStar
The standard heuristic for a square grid is the Euclidean distance.
euler(A:Number, B:Number, G:Number) — Static Method , class ptolemy.geom3D.core.Transformation
evade(target:com.lookbackon.AI.steeringBehavior:Vehicle) — method, class com.lookbackon.AI.steeringBehavior.SteeredVehicle
evade(target:com.lookbackon.AI.steeringBehavior:Vehicle) — method, interface com.lookbackon.AI.steeringBehavior.behaviors.IEvade
evaluateProb(tokenSequence:Array) — method, class com.suckatmath.machinelearning.markov.MarkovChain
return the probability of the given sequence
evaluation — Property, class com.godpaper.as3.consts.DefaultTollgatesConstant
evaluation — Property, interface com.lookbackon.AI.searching.ISearching
evaluation — Property, class com.lookbackon.AI.searching.SearchingBase
event — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
Event — class, package starling.events
Event objects are passed as parameters to event listeners when an event occurs.
Event(type:String, bubbles:Boolean, data:Object) — Constructor, class starling.events.Event
Creates an event object that can be passed to listeners.
eventClass — Property, interface org.osflash.signals.natives.INativeDispatcher
The class of event permitted to be dispatched.
eventClass — Property, class org.osflash.signals.natives.NativeMappedSignal
The class of event permitted to be dispatched.
_eventClass — Property, class org.osflash.signals.natives.NativeRelaySignal
eventClass — Property, class org.osflash.signals.natives.NativeRelaySignal
The class of event permitted to be dispatched.
_eventClass — Property, class org.osflash.signals.natives.NativeSignal
eventClass — Property, class org.osflash.signals.natives.NativeSignal
The class of event permitted to be dispatched.
EventDispatcher — class, package starling.events
The EventDispatcher class is the base class for all classes that dispatch events.
EventDispatcher() — Constructor, class starling.events.EventDispatcher
Creates an EventDispatcher.
EventDispatcherSignalSet — class, package org.osflash.signals.natives.sets
EventDispatcherSignalSet(target:flash.events:EventDispatcher) — Constructor, class org.osflash.signals.natives.sets.EventDispatcherSignalSet
events — Property, class feathers.controls.ScreenNavigatorItem
A hash of events to which the ScreenNavigator will listen.
eventType — Property, interface org.osflash.signals.natives.INativeDispatcher
The type of event permitted to be dispatched.
_eventType — Property, class org.osflash.signals.natives.NativeRelaySignal
eventType — Property, class org.osflash.signals.natives.NativeRelaySignal
The type of event permitted to be dispatched.
_eventType — Property, class org.osflash.signals.natives.NativeSignal
eventType — Property, class org.osflash.signals.natives.NativeSignal
The type of event permitted to be dispatched.
Evolvable — Interface, package com.suckatmath.machinelearning.genetic.core
Defines methods used by the GeneticEngine to perform the genetic algorithm.
EvolvableComparator — Interface, package com.suckatmath.machinelearning.genetic.core
Compares one Evolvable to another.
EvolvableFactory — Interface, package com.suckatmath.machinelearning.genetic.core
creates new Evolvables from Genomes
EvolvableString — class, package com.suckatmath.machinelearning.genetic.impl
Stupid little example evolvable.
EvolvableString() — Constructor, class com.suckatmath.machinelearning.genetic.impl.EvolvableString
create a new EvolvableString
EvolvableStringFactory — class, package com.suckatmath.machinelearning.genetic.impl
Factory to create EvolvableStrings
EvolvableStringFactory() — Constructor, class com.suckatmath.machinelearning.genetic.impl.EvolvableStringFactory
create a new EvolvableStringFactory
exampleGene — Property, class com.suckatmath.machinelearning.genetic.impl.ArrayGenome
example Gene to use for new random Genes
exampleGenome — Property, class com.suckatmath.machinelearning.genetic.impl.AbstractEvolvableFactory
template genome to use.
EXCLAMATION_POINT — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
execute(valueObjects:Array) — method, interface org.osflash.signals.ISlot
Executes a listener of arity n where n is valueObjects.length.
execute(valueObjects:Array) — method, class org.osflash.signals.Slot
Executes a listener of arity n where n is valueObjects.length.
execute0() — method, interface org.osflash.signals.ISlot
Executes a listener without arguments.
execute0() — method, class org.osflash.signals.Slot
Executes a listener without arguments.
execute1(value:Object) — method, interface org.osflash.signals.ISlot
Dispatches one argument to a listener.
execute1(value:Object) — method, class org.osflash.signals.Slot
Dispatches one argument to a listener.
exit() — method, class com.godpaper.as3.business.fsm.states.chess.AttackState
exit() — method, class com.godpaper.as3.business.fsm.states.chess.DefenseState
exit() — method, class com.godpaper.as3.business.fsm.states.chess.NascenceState
exit() — method, class com.godpaper.as3.business.fsm.states.chess.RenascenceState
exit() — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanState
exit() — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanWinState
exit() — method, class com.godpaper.as3.business.fsm.states.game.ComputerState
exit() — method, class com.godpaper.as3.business.fsm.states.game.ComputerWinState
exit() — method, class com.godpaper.as3.business.fsm.states.game.HumanState
exit() — method, class com.godpaper.as3.business.fsm.states.game.HumanWinState
exit() — method, interface com.lookbackon.AI.FSM.states.IState
exit() — method, class com.lookbackon.AI.FSM.states.StateBase
exitFrame — Property, class org.osflash.signals.natives.sets.DisplayObjectSignalSet
expansion — Property, class com.godpaper.as3.model.OpeningBookModel
When an opening book is created,it contains only the start node. Expansion is done with three steps. 1.Choose a leaf node and add all successors to the book. 2.Calculate the values of the new successors. 3.Propagate the values.
explicitHeight — Property, class feathers.core.FeathersControl
The height value explicitly set by calling the height setter or setSize().
explicitHeight — Property, class feathers.layout.ViewPortBounds
The explicit height of the view port, in pixels.
explicitHeight — Property, interface mx.core.IUIComponent
The explicitly specified height for the component, in pixels, as the component's coordinates.
explicitHeight — Property, interface mx.managers.IUIComponent
The explicitly specified height for the component, in pixels, as the component's coordinates.
explicitMaxHeight — Property, interface mx.core.IUIComponent
Number that specifies the maximum height of the component, in pixels, as the component's coordinates.
explicitMaxHeight — Property, interface mx.managers.IUIComponent
Number that specifies the maximum height of the component, in pixels, as the component's coordinates.
explicitMaxWidth — Property, interface mx.core.IUIComponent
Number that specifies the maximum width of the component, in pixels, as the component's coordinates.
explicitMaxWidth — Property, interface mx.managers.IUIComponent
Number that specifies the maximum width of the component, in pixels, as the component's coordinates.
explicitMinHeight — Property, interface mx.core.IUIComponent
Number that specifies the minimum height of the component, in pixels, as the component's coordinates.
explicitMinHeight — Property, interface mx.managers.IUIComponent
Number that specifies the minimum height of the component, in pixels, as the component's coordinates.
explicitMinWidth — Property, interface mx.core.IUIComponent
Number that specifies the minimum width of the component, in pixels, as the component's coordinates.
explicitMinWidth — Property, interface mx.managers.IUIComponent
Number that specifies the minimum width of the component, in pixels, as the component's coordinates.
explicitWidth — Property, class feathers.core.FeathersControl
The width value explicitly set by calling the width setter or setSize().
explicitWidth — Property, class feathers.layout.ViewPortBounds
The explicit width of the view port, in pixels.
explicitWidth — Property, interface mx.core.IUIComponent
The explicitly specified width for the component, in pixels, as the component's coordinates.
explicitWidth — Property, interface mx.managers.IUIComponent
The explicitly specified width for the component, in pixels, as the component's coordinates.
Exponential — class, package com.gskinner.motion.easing
Easing class for use with GTween.
extendClass(c:Class, mixin:Class) — Static Method , class com.godpaper.as3.utils.MixinUtil
Copies static and instance methods and properties from mixin to c.
ExternalError — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if an error occurred while contacting an external service
_eye — Property, class ptolemy.geom3D.core.Scene
Eye — class, package ptolemy.geom3D.core
Eye defines the observer, who looks from (x,y,z) in the direction of lookAt Vector, with theta representing the breadth of view angle
Eye() — Constructor, class ptolemy.geom3D.core.Eye
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