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data — Property, class com.godpaper.as3.plugins.kongregate.KongregatePlugin
data — Property, class com.godpaper.as3.plugins.mochi.MochiPlugin
data — Property, class com.godpaper.as3.plugins.nonoba.NonobaPlugin
data — Property, class com.godpaper.as3.plugins.platogo.PlatogoPlugin
data — Property, class com.godpaper.as3.plugins.playerIO.PlayerIoPlugin
data — Property, class com.gskinner.motion.GTween
Allows you to associate arbitrary data with your tween.
data — Property, class com.suckatmath.machinelearning.markov.TokenEntry
content of this token
data — Property, class de.polygonal.ds.BinaryTreeNode
The node's data.
data — Property, class de.polygonal.ds.DListIterator
Grants access to the current item being referenced by the iterator.
data — Property, class de.polygonal.ds.DListNode
The node's data.
data — Property, class de.polygonal.ds.GraphNode
The node's data being referenced.
data — Property, interface de.polygonal.ds.Iterator
Grants access to the current item being referenced by the iterator.
data — Property, class de.polygonal.ds.NullIterator
Always returns null.
data — Property, class de.polygonal.ds.SListIterator
Grants access to the current item being referenced by the iterator.
data — Property, class de.polygonal.ds.SListNode
The node's data.
data — Property, class de.polygonal.ds.TreeIterator
Grants access to the current item being referenced by the iterator.
data — Property, class de.polygonal.ds.TreeNode
The data being referened.
data — Property, class feathers.controls.renderers.BaseDefaultItemRenderer
The item displayed by this renderer.
data — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer
Data for a header or footer from the grouped list's data provider.
data — Property, interface feathers.controls.renderers.IGroupedListHeaderOrFooterRenderer
Data for a header or footer from the grouped list's data provider.
data — Property, interface feathers.controls.renderers.IGroupedListItemRenderer
An item from the grouped list's data provider.
data — Property, interface feathers.controls.renderers.IListItemRenderer
An item from the list's data provider.
data — Property, class feathers.data.HierarchicalCollection
The data source for this collection.
data — Property, class feathers.data.ListCollection
The data source for this collection.
data — Property, class mochi.as3.MochiUserData
data — Property, class org.osflash.signals.natives.sets.XMLSocketSignalSet
data — Property, class org.spicefactory.lib.task.Task
An arbitrary value associated with this Task.
data — Property, interface playerio.RoomInfo
Data object for the room.
data — Property, class starling.events.Event
Arbitrary data that is attached to the event.
data — Property, class starling.textures.AtfData
DatabaseObject — Dynamic Class, package playerio
Player.IO BigDB Database object
dataDescriptor — Property, class feathers.data.HierarchicalCollection
Describes the underlying data source by translating APIs.
dataDescriptor — Property, class feathers.data.ListCollection
Describes the underlying data source by translating APIs.
dataProvider — Property, class feathers.controls.ButtonGroup
The collection of data to be displayed with buttons.
dataProvider — Property, class feathers.controls.GroupedList
The collection of data displayed by the list.
dataProvider — Property, class feathers.controls.List
The collection of data displayed by the list.
dataProvider — Property, class feathers.controls.PickerList
The collection of data displayed by the list.
dataProvider — Property, class feathers.controls.TabBar
The collection of data to be displayed with tabs.
date — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
dateCompare(a:Date, b:Date) — Static Method , class mx.utils.ObjectUtil
Compares the two Date objects and returns an integer value indicating if the first Date object is before, equal to, or after the second item.
deactivate() — method, interface mx.managers.IFocusManager
The SystemManager activates and deactivates a FocusManager if more than one IFocusManagerContainer is visible at the same time.
deactivate — Property, class org.osflash.signals.natives.sets.EventDispatcherSignalSet
deactivate(pass:int, context:flash.display3D:Context3D, texture:starling.textures:Texture) — method, class starling.filters.FragmentFilter
This method is called directly after 'context.drawTriangles'.
debit(amount:uint, reason:String, callback:Function, errorHandler:Function) — method, interface playerio.PayVault
Take coins out of the users vault
debug(message:String, ... rest) — method, interface mx.logging.ILogger
Logs the specified data using the LogEventLevel.DEBUG level.
debug(msg:String, ... rest) — method, class mx.logging.LogLogger
Logs the specified data using the LogEventLevel.DEBUG level.
debug() — method, class ptolemy.geom3D.core.Point
DEBUG — Constant Static Property, class mx.logging.LogEventLevel
Designates informational level messages that are fine grained and most helpful when debugging an application.
decode(s:String, strict:Boolean) — Static Method , class com.godpaper.as3.serialization.PGN
Decodes a PGN string into a native object.
decrementButton — Property, class feathers.controls.ScrollBar
The scroll bar's decrement button sub-component.
decrementButtonFactory — Property, class feathers.controls.ScrollBar
A function used to generate the scroll bar's decrement button sub-component.
decrementButtonName — Property, class feathers.controls.ScrollBar
The value added to the nameList of the decrement button.
decrementButtonProperties — Property, class feathers.controls.ScrollBar
A set of key/value pairs to be passed down to the scroll bar's decrement button sub-component.
defaultButton — Property, interface mx.managers.IFocusManager
A reference to the original default Button control.
defaultButton — Property, interface mx.managers.IFocusManagerContainer
The Button control designated as the default button for the container.
defaultButtonEnabled — Property, interface mx.managers.IFocusManager
A flag that indicates whether the FocusManager should check for the Enter key being pressed to activate the default button.
defaultCalloutFactory() — Static Method , class feathers.controls.Callout
The default factory that creates callouts when Callout.show() is called.
DEFAULT_CANVAS_WIDTH — Constant Static Property, class com.emibap.textureAtlas.DynamicAtlas
DEFAULT_CHILD_NAME_ACCESSORY_LABEL — Constant Static Property, class feathers.controls.renderers.BaseDefaultItemRenderer
The default value added to the nameList of the accessory label.
DEFAULT_CHILD_NAME_BUTTON — Constant Static Property, class feathers.controls.ButtonGroup
The default value added to the nameList of the buttons.
DEFAULT_CHILD_NAME_BUTTON — Constant Static Property, class feathers.controls.PickerList
The default value added to the nameList of the button.
DEFAULT_CHILD_NAME_CONTENT_LABEL — Constant Static Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer
The default value added to the nameList of the content label.
DEFAULT_CHILD_NAME_DECREMENT_BUTTON — Constant Static Property, class feathers.controls.ScrollBar
The default value added to the nameList of the decrement button.
DEFAULT_CHILD_NAME_FOOTER_RENDERER — Constant Static Property, class feathers.controls.GroupedList
The default name to use with footer renderers.
DEFAULT_CHILD_NAME_HEADER — Constant Static Property, class feathers.controls.Panel
The default value added to the nameList of the header.
DEFAULT_CHILD_NAME_HEADER — Constant Static Property, class feathers.controls.PanelScreen
The default value added to the nameList of the header.
DEFAULT_CHILD_NAME_HEADER_RENDERER — Constant Static Property, class feathers.controls.GroupedList
The default name to use with header renderers.
DEFAULT_CHILD_NAME_HORIZONTAL_SCROLL_BAR — Constant Static Property, class feathers.controls.Scroller
The default value added to the nameList of the horizontal scroll bar.
DEFAULT_CHILD_NAME_INCREMENT_BUTTON — Constant Static Property, class feathers.controls.ScrollBar
The default value added to the nameList of the increment button.
DEFAULT_CHILD_NAME_ITEM — Constant Static Property, class feathers.controls.Header
The default value added to the nameList of the header's items.
DEFAULT_CHILD_NAME_LABEL — Constant Static Property, class feathers.controls.Button
The default value added to the nameList of the label.
DEFAULT_CHILD_NAME_LIST — Constant Static Property, class feathers.controls.PickerList
The default value added to the nameList of the pop-up list.
DEFAULT_CHILD_NAME_MAXIMUM_TRACK — Constant Static Property, class feathers.controls.ScrollBar
The default value added to the nameList of the maximum track.
DEFAULT_CHILD_NAME_MAXIMUM_TRACK — Constant Static Property, class feathers.controls.Slider
The default value added to the nameList of the maximum track.
DEFAULT_CHILD_NAME_MINIMUM_TRACK — Constant Static Property, class feathers.controls.ScrollBar
The default value added to the nameList of the minimum track.
DEFAULT_CHILD_NAME_MINIMUM_TRACK — Constant Static Property, class feathers.controls.Slider
The default value added to the nameList of the minimum track.
DEFAULT_CHILD_NAME_OFF_LABEL — Constant Static Property, class feathers.controls.ToggleSwitch
The default value added to the nameList of the off label.
DEFAULT_CHILD_NAME_OFF_TRACK — Constant Static Property, class feathers.controls.ToggleSwitch
The default value added to the nameList of the off track.
DEFAULT_CHILD_NAME_ON_LABEL — Constant Static Property, class feathers.controls.ToggleSwitch
The default value added to the nameList of the on label.
DEFAULT_CHILD_NAME_ON_TRACK — Constant Static Property, class feathers.controls.ToggleSwitch
The default value added to the nameList of the on track.
DEFAULT_CHILD_NAME_TAB — Constant Static Property, class feathers.controls.TabBar
The default value added to the nameList of the tabs.
DEFAULT_CHILD_NAME_THUMB — Constant Static Property, class feathers.controls.ScrollBar
The default value added to the nameList of the thumb.
DEFAULT_CHILD_NAME_THUMB — Constant Static Property, class feathers.controls.SimpleScrollBar
The default value added to the nameList of the thumb.
DEFAULT_CHILD_NAME_THUMB — Constant Static Property, class feathers.controls.Slider
The default value added to the nameList of the thumb.
DEFAULT_CHILD_NAME_THUMB — Constant Static Property, class feathers.controls.ToggleSwitch
The default value added to the nameList of the thumb.
DEFAULT_CHILD_NAME_TITLE — Constant Static Property, class feathers.controls.Header
The default value added to the nameList of the header's title.
DEFAULT_CHILD_NAME_VERTICAL_SCROLL_BAR — Constant Static Property, class feathers.controls.Scroller
The default value added to the nameList of the vertical scroll bar.
DefaultConstants — class, package com.godpaper.as3.consts
DefaultConstants.as class.
DefaultConstants() — Constructor, class com.godpaper.as3.consts.DefaultConstants
defaultDispatchEvents — Static Property, class com.gskinner.motion.GTween
Sets the default value of dispatchEvents for new instances.
defaultEase — Static Property, class com.gskinner.motion.GTween
Specifies the default easing function to use with new tweens.
DefaultErrors — class, package com.godpaper.as3.errors
Customize errors occured at Default.
DefaultErrors(message:String, id:int) — Constructor, class com.godpaper.as3.errors.DefaultErrors
DefaultEvolvable — class, package com.suckatmath.machinelearning.genetic.impl
Useless empty implementation of Evolvable.
DefaultEvolvable() — Constructor, class com.suckatmath.machinelearning.genetic.impl.DefaultEvolvable
DefaultGroupedListHeaderOrFooterRenderer — class, package feathers.controls.renderers
The default renderer used for headers and footers in a GroupedList control.
DefaultGroupedListHeaderOrFooterRenderer() — Constructor, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer
Constructor.
DefaultGroupedListItemRenderer — class, package feathers.controls.renderers
The default item renderer for a GroupedList control.
DefaultGroupedListItemRenderer() — Constructor, class feathers.controls.renderers.DefaultGroupedListItemRenderer
Constructor.
defaultIcon — Property, class feathers.controls.Button
The icon used when no other icon is defined for the current state.
defaultLabelProperties — Property, class feathers.controls.Button
The default label properties are a set of key/value pairs to be passed down ot the button's label instance, and it is used when no other properties are defined for the button's current state.
defaultLabelProperties — Property, class feathers.controls.ToggleSwitch
The key/value pairs to pass to the labels, if no higher priority format is available.
DefaultListItemRenderer — class, package feathers.controls.renderers
The default item renderer for List control.
DefaultListItemRenderer() — Constructor, class feathers.controls.renderers.DefaultListItemRenderer
Constructor.
defaultOverlayFactory() — Static Method , class feathers.core.PopUpManager
The default factory that creates overlays for modal pop-ups.
DefaultPiecesConstants — class, package com.godpaper.as3.consts
ChessPieces value/label global setting 1.label for labeling chess pieces button; 2.value for chess pieces' evaluation; 3.strength for chess pieces' strength; 4.important for chess pieces' important on board; 5.convertImportant for the chess pieces' fuzzy import on board;
DefaultPiecesConstants(label:String, value:int, strength:int, important:de.polygonal.ds:Array2, convertedImportant:de.polygonal.ds:Array2) — Constructor, class com.godpaper.as3.consts.DefaultPiecesConstants
defaultRadioGroup — Constant Static Property, class feathers.controls.Radio
If a Radio has not been added to a ToggleGroup, it will automatically be added to this group.
defaultSelectedIcon — Property, class feathers.controls.Button
The icon used when no other icon is defined for the current state when the button is selected.
defaultSelectedLabelProperties — Property, class feathers.controls.Button
The default selected label properties are a set of key/value pairs to be passed down ot the button's label instance, and it is used when the button is selected and no other properties are defined for the button's current state.
defaultSelectedSkin — Property, class feathers.controls.Button
The skin used when no other skin is defined for the current state when the button is selected.
defaultSelectedValue — Property, class feathers.skins.StateWithToggleValueSelector
If the target is a selected IToggle instance, and if there is no value for the specified state, a default value may be used as a fallback (with a higher priority than the regular default fallback).
defaultSkin — Property, class feathers.controls.Button
The skin used when no other skin is defined for the current state.
defaultTextEditorFactory — Static Property, class feathers.core.FeathersControl
A function used by all UI controls that support text editor to create an ITextEditor instance.
defaultTextRendererFactory — Static Property, class feathers.core.FeathersControl
A function used by all UI controls that support text renderers to create an ITextRenderer instance.
DefaultTollgatesConstant — class, package com.godpaper.as3.consts
DefaultTollgatesConstant.as class which providing easy tollgate configuration.
DefaultTollgatesConstant(searching:Class, evaluation:Class, learning:Class, fuzzyLogic:Class, tips:String, score:Number, icon:starling.textures:Texture) — Constructor, class com.godpaper.as3.consts.DefaultTollgatesConstant
defaultTransition(oldScreen:starling.display:DisplayObject, newScreen:starling.display:DisplayObject, completeHandler:Function) — Static Method , class feathers.controls.ScreenNavigator
The default transition function.
defaultValue — Property, class feathers.skins.StateValueSelector
If there is no value for the specified state, a default value can be used as a fallback.
defaultValue — Property, class feathers.skins.StateWithToggleValueSelector
If there is no value for the specified state, a default value can be used as a fallback.
defends — Property, class com.godpaper.as3.impl.AbstractChessVO
defenseState — Property, class com.godpaper.as3.business.fsm.ChessAgent
DefenseState — class, package com.godpaper.as3.business.fsm.states.chess
Defense state try to keep "marshal" safty. - Fortify Position - Defend Friendly Unit By Attacking Threatening Unit
DefenseState(agent:com.godpaper.as3.business.fsm:ChessAgent, resource:Object, description:String) — Constructor, class com.godpaper.as3.business.fsm.states.chess.DefenseState
deg2rad(deg:Number) — Package Function, starling.utils
Converts an angle from degrees into radians.
delay — Property, class com.gskinner.motion.GTween
The length of the delay in frames or seconds (depending on .useFrames).
delay — Property, class feathers.motion.transitions.OldFadeNewSlideTransitionManager
A delay before the transition starts, measured in seconds.
delay — Property, class feathers.motion.transitions.ScreenFadeTransitionManager
A delay before the transition starts, measured in seconds.
delay — Property, class feathers.motion.transitions.ScreenSlidingStackTransitionManager
A delay before the transition starts, measured in seconds.
delay — Property, class feathers.motion.transitions.TabBarSlideTransitionManager
A delay before the transition starts, measured in seconds.
delay — Property, class starling.animation.Tween
The delay before the tween is started (in seconds).
delayCall(call:Function, delay:Number, ... rest) — method, class starling.animation.Juggler
Delays the execution of a function until delay seconds have passed.
DelayedCall — class, package starling.animation
A DelayedCall allows you to execute a method after a certain time has passed.
DelayedCall(call:Function, delay:Number, args:Array) — Constructor, class starling.animation.DelayedCall
Creates a delayed call.
Delegate — class, package org.spicefactory.lib.task.util
A Delegate wraps a method and its parameters for deferred execution.
Delegate(method:Function, params:Array) — Constructor, class org.spicefactory.lib.task.util.Delegate
Creates a new Delegate for deferred execution.
DelegateTask — class, package org.spicefactory.lib.task.util
A Task implementation that delegates the actual execution of the operation.
DelegateTask(startFunction:Function, name:String, isRestartable:Boolean, timeout:uint) — Constructor, class org.spicefactory.lib.task.util.DelegateTask
Creates a new instance.
DELETE — Constant Static Property, class mx.events.PropertyChangeEventKind
Indicates that the property was deleted from the object.
deleteKeys(table:String, keys:Array, callback:Function, errorHandler:Function) — method, interface playerio.BigDB
Delete a set of DatabaseObjects from a table
deleteProgram(name:String) — method, class starling.core.Starling
Deletes the vertex- and fragment-programs of a certain name.
deleteProperty(name:any) — method, class mochi.as3.MochiInventory
deleteProperty(name:any) — method, class mx.utils.ObjectProxy
Deletes the specified property on the proxied object and sends notification of the delete to the handler.
deleteRange(table:String, index:String, path:Array, start:Object, stop:Object, callback:Function, errorHandler:Function) — method, interface playerio.BigDB
Delete a range of DatabaseObjects from a table using an index
deleteValue(name:String) — method, class com.gskinner.motion.GTween
Removes a end value from the tween.
DeluxeSignal — class, package org.osflash.signals
Signal dispatches events to multiple listeners.
DeluxeSignal(target:Object, ... rest) — Constructor, class org.osflash.signals.DeluxeSignal
Creates a DeluxeSignal instance to dispatch events on behalf of a target object.
deployMouseShields(deploy:Boolean) — method, interface mx.managers.ISystemManager
Deploy or remove mouse shields.
de.polygonal.ds — package
de.polygonal.ds.sort — package
de.polygonal.ds.sort.compare — package
de.polygonal.math — package
depth — Property, class com.lookbackon.AI.searching.SearchingBase
depth — Property, class de.polygonal.ds.Array3
Indicates the depth (layers).
depth — Property, class de.polygonal.ds.TreeNode
Computes the depth of the tree, starting from this node.
depthFirst(node:de.polygonal.ds:GraphNode, visit:Function) — method, class de.polygonal.ds.Graph
Performs an iterative depth-first traversal starting at a given node.
dequeue() — method, class de.polygonal.ds.ArrayedQueue
Dequeues and returns the front item.
dequeue() — method, class de.polygonal.ds.Heap
Dequeues and returns the front item.
dequeue() — method, class de.polygonal.ds.LinkedQueue
Dequeues and returns the front item.
dequeue() — method, class de.polygonal.ds.PriorityQueue
Dequeues and returns the front item.
derivesFrom(state:com.lookbackon.AI.FSM.states:IState) — method, class com.lookbackon.AI.HFSM.states.HStateBase
Note that derivesFrom() is a template function in a class template and to use it, each sub-state should override this function.
derivesFrom(state:com.lookbackon.AI.FSM.states:IState) — method, interface com.lookbackon.AI.HFSM.states.IHState
DESCENDING — Constant Static Property, class de.polygonal.ds.SLinkedList
DESCENDING — Constant Static Property, class de.polygonal.ds.sort.SortOptions
A flag that specifies descending sorting.
description — Property, interface com.lookbackon.AI.FSM.states.IState
description — Property, class com.lookbackon.AI.FSM.states.StateBase
Description — Property, class Nonoba.api.ConnectionEvent
deserialize(arr:flash.utils:ByteArray) — method, class mochi.as3.MochiUserData
destination — Property, class com.godpaper.as3.model.vos.PostVO
destroy() — method, class de.polygonal.ds.BinaryTreeNode
Recursively clears the tree by deleting all child nodes underneath the node the method is called on.
DesyrelTexture — Constant Static Property, class AssetEmbeds_1x
DesyrelTexture — Constant Static Property, class AssetEmbeds_2x
DesyrelXml — Constant Static Property, class AssetEmbeds_1x
DesyrelXml — Constant Static Property, class AssetEmbeds_2x
developmentServer — Property, interface playerio.Multiplayer
If defined the system will connect to a local development server instead of a live server.
DeviceCapabilities — class, package feathers.system
Using values from the Stage and Capabilities classes, makes educated guesses about the physical size of the device this code is running on.
DFS — class, package jp.dip.hael.gameai.graph.searcher
DFS(graph:jp.dip.hael.gameai.graph:GraphEx) — Constructor, class jp.dip.hael.gameai.graph.searcher.DFS
DFSsearcher — class, package com.lookbackon.ds.graph.searcher
DFSsearcher.as class.
DFSsearcher(graph:com.lookbackon.ds:GraphBoard) — Constructor, class com.lookbackon.ds.graph.searcher.DFSsearcher
diagnostic — Property, class org.generalrelativity.thread.GreenThread
Gets this thread's diagnostic, if any
diagonal(node:com.lookbackon.ds.aStar:AStarNode) — method, class com.lookbackon.ds.aStar.AStar
The standard heuristic for a square grid is the Diagonal distance.
dihedral — Property, class ptolemy.geom3D.core.JoinedFace
Dijkstra — class, package jp.dip.hael.gameai.graph.searcher
Dijkstra(graph:jp.dip.hael.gameai.graph:GraphEx) — Constructor, class jp.dip.hael.gameai.graph.searcher.Dijkstra
DIJKSTRAsearcher — class, package com.lookbackon.ds.graph.searcher
DIJKSTRAsearcher.as class.
DIJKSTRAsearcher(graph:com.lookbackon.ds:GraphBoard) — Constructor, class com.lookbackon.ds.graph.searcher.DIJKSTRAsearcher
direction — Property, class feathers.controls.ButtonGroup
The button group layout is either vertical or horizontal.
direction — Property, class feathers.controls.PageIndicator
The symbols may be positioned vertically or horizontally.
direction — Property, class feathers.controls.ProgressBar
Determines the direction that the progress bar fills.
direction — Property, class feathers.controls.ScrollBar
Determines if the scroll bar's thumb can be dragged horizontally or vertically.
direction — Property, class feathers.controls.SimpleScrollBar
Determines if the scroll bar's thumb can be dragged horizontally or vertically.
direction — Property, class feathers.controls.Slider
Determines if the slider's thumb can be dragged horizontally or vertically.
direction — Property, class feathers.controls.TabBar
The tab bar layout is either vertical or horizontal.
direction — Property, class feathers.textures.Scale3Textures
The direction of the sub-texture layout.
DIRECTION_ANY — Constant Static Property, class feathers.controls.Callout
The callout may be positioned on any side of the origin region.
DIRECTION_DOWN — Constant Static Property, class feathers.controls.Callout
The callout must be positioned below the origin region.
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.ButtonGroup
The buttons are displayed in order from left to right.
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.PageIndicator
The page indicator's symbols will be positioned horizontally, from left to right.
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.ProgressBar
The progress bar fills horizontally (on the x-axis).
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.ScrollBar
The scroll bar's thumb may be dragged horizontally (on the x-axis).
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.SimpleScrollBar
The scroll bar's thumb may be dragged horizontally (on the x-axis).
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.Slider
The slider's thumb may be dragged horizontally (on the x-axis).
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.TabBar
The tabs are displayed in order from left to right.
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.textures.Scale3Textures
If the direction is horizontal, the layout will start on the left and continue to the right.
DIRECTION_LEFT — Constant Static Property, class feathers.controls.Callout
The callout must be positioned to the left side of the origin region.
DIRECTION_RIGHT — Constant Static Property, class feathers.controls.Callout
The callout must be positioned to the right side of the origin region.
DIRECTION_UP — Constant Static Property, class feathers.controls.Callout
The callout must be positioned above the origin region.
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.ButtonGroup
The buttons are displayed in order from top to bottom.
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.PageIndicator
The page indicator's symbols will be positioned vertically, from top to bottom.
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.ProgressBar
The progress bar fills vertically (on the y-axis).
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.ScrollBar
The scroll bar's thumb may be dragged vertically (on the y-axis).
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.SimpleScrollBar
The scroll bar's thumb may be dragged vertically (on the y-axis).
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.Slider
The slider's thumb may be dragged vertically (on the y-axis).
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.TabBar
The tabs are displayed in order from top to bottom.
DIRECTION_VERTICAL — Constant Static Property, class feathers.textures.Scale3Textures
If the direction is vertical, the layout will start on the top and continue to the bottom.
DirectPurchaseNotSupportedByProvider — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the specified PayVault provider does not support direct purchase
directTransformation — Property, class ptolemy.geom3D.core.Solid
DisableChat(m:String) — Static Method , class Nonoba.api.NonobaAPI
disabledIcon — Property, class feathers.controls.Button
The icon used for the button's disabled state.
disabledLabelProperties — Property, class feathers.controls.Button
A set of key/value pairs to be passed down ot the button's label instance when the button is in the disabled state.
disabledLabelProperties — Property, class feathers.controls.ToggleSwitch
The key/value pairs to pass to the labels, if the toggle switch is disabled.
disabledSkin — Property, class feathers.controls.Button
The skin used for the button's disabled state.
disabledTextFormat — Property, class feathers.controls.text.BitmapFontTextRenderer
The font and styles used to draw the text when the label is disabled.
disconnect() — Static Method , class mochi.as3.MochiServices
disconnect() — method, interface playerio.Connection
Disconnects from the server
DISCONNECT — Constant Static Property, class Nonoba.api.ConnectionEvent
dispatch(... rest) — method, class org.osflash.signals.DeluxeSignal
Dispatches an object to listeners.
dispatch(... rest) — method, interface org.osflash.signals.IOnceSignal
Dispatches an object to listeners.
dispatch(... rest) — method, class org.osflash.signals.MonoSignal
Dispatches an object to listeners.
dispatch(... rest) — method, class org.osflash.signals.OnceSignal
Dispatches an object to listeners.
dispatch(... rest) — method, class org.osflash.signals.natives.NativeRelaySignal
Dispatches an object to listeners.
dispatch(... rest) — method, class org.osflash.signals.natives.NativeSignal
Dispatches an object to listeners.
dispatcher — Property, class mx.utils.ObjectProxy
A reference to the EventDispatcher for this proxy.
dispatchEvent(event:starling.events:Event) — method, interface feathers.core.IFeathersEventDispatcher
dispatchEvent(event:starling.events:Event) — method, interface feathers.dragDrop.IDragSource
dispatchEvent(event:starling.events:Event) — method, interface feathers.dragDrop.IDropTarget
dispatchEvent(event:flash.events:Event) — method, class mx.utils.ObjectProxy
Dispatches an event into the event flow.
dispatchEvent(event:flash.events:Event) — method, interface org.osflash.signals.natives.INativeDispatcher
Dispatches an event to listeners.
dispatchEvent(event:flash.events:Event) — method, class org.osflash.signals.natives.NativeMappedSignal
dispatchEvent(event:flash.events:Event) — method, class org.osflash.signals.natives.NativeRelaySignal
Unlike other signals, NativeRelaySignal does not dispatch null because it causes an exception in EventDispatcher.
dispatchEvent(event:flash.events:Event) — method, class org.osflash.signals.natives.NativeSignal
Unlike other signals, NativeSignal does not dispatch null because it causes an exception in EventDispatcher.
dispatchEvent(event:starling.events:Event) — method, class starling.events.EventDispatcher
Dispatches an event to all objects that have registered listeners for its type.
dispatchEvents — Property, class com.gskinner.motion.GTween
If true, it will dispatch init, change, and complete events in addition to calling the onInit, onChange, and onComplete callbacks.
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, interface feathers.core.IFeathersEventDispatcher
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, interface feathers.dragDrop.IDragSource
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, interface feathers.dragDrop.IDropTarget
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, class starling.events.EventDispatcher
Dispatches an event with the given parameters to all objects that have registered listeners for the given type.
DisplacementMapFilter — class, package starling.filters
The DisplacementMapFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
DisplacementMapFilter(mapTexture:starling.textures:Texture, mapPoint:flash.geom:Point, componentX:uint, componentY:uint, scaleX:Number, scaleY:Number, repeat:Boolean) — Constructor, class starling.filters.DisplacementMapFilter
Creates a new displacement map filter that uses the provided map texture.
displayAsPassword — Property, class feathers.controls.ScrollText
Same as the TextField property with the same name.
displayAsPassword — Property, class feathers.controls.text.StageTextTextEditor
Same as the StageText property with the same name.
displayAsPassword — Property, class feathers.controls.text.TextFieldTextEditor
Same as the flash.text.TextField property with the same name.
displayAsPassword — Property, class feathers.controls.text.TextFieldTextRenderer
Same as the TextField property with the same name.
displayAsPassword — Property, class feathers.text.StageTextField
displayListBypassEnabled — Property, class feathers.controls.ScrollContainer
DisplayListWatcher — class, package feathers.core
Watches a container on the display list.
DisplayListWatcher(topLevelContainer:starling.display:DisplayObjectContainer) — Constructor, class feathers.core.DisplayListWatcher
Constructor.
DisplayObject — class, package starling.display
The DisplayObject class is the base class for all objects that are rendered on the screen.
DisplayObjectContainer — class, package starling.display
A DisplayObjectContainer represents a collection of display objects.
DisplayObjectSignalSet — class, package org.osflash.signals.natives.sets
DisplayObjectSignalSet(target:flash.display:DisplayObject) — Constructor, class org.osflash.signals.natives.sets.DisplayObjectSignalSet
dispose(disposed:com.godpaper.as3.views.components:ChessPiece) — Static Method , class com.godpaper.as3.model.pools.BlueChessPiecesPool
dispose(disposed:com.godpaper.as3.views.components:ChessGasket) — Static Method , class com.godpaper.as3.model.pools.ChessGasketsPool
dispose(disposed:com.godpaper.as3.views.components:ChessPiece) — Static Method , class com.godpaper.as3.model.pools.RedChessPiecesPool
dispose() — method, class com.godpaper.as3.views.plugin.PGN_PluginButtonBar
dispose() — method, class com.godpaper.as3.views.plugin.PluginButtonBar
dispose() — method, class com.godpaper.as3.views.scenes.SceneBase
dispose() — method, class de.polygonal.ds.ArrayedQueue
Deletes the last dequeued item to free it for the garbage collector.
dispose() — method, class feathers.controls.PickerList
dispose() — method, class feathers.controls.popups.CalloutPopUpContentManager
Cleans up the manager.
dispose() — method, class feathers.controls.popups.DropDownPopUpContentManager
Cleans up the manager.
dispose() — method, interface feathers.controls.popups.IPopUpContentManager
Cleans up the manager.
dispose() — method, class feathers.controls.popups.VerticalCenteredPopUpContentManager
Cleans up the manager.
dispose() — method, class feathers.core.DisplayListWatcher
Stops listening to the root and cleans up anything else that needs to be disposed.
dispose() — method, interface feathers.core.IFeathersDisplayObject
dispose() — method, class feathers.text.StageTextField
dispose() — method, class starling.core.RenderSupport
Disposes all quad batches.
dispose() — method, class starling.core.Starling
Disposes all children of the stage and the render context; removes all registered event listeners.
dispose() — method, class starling.display.DisplayObject
Disposes all resources of the display object.
dispose() — method, class starling.display.DisplayObjectContainer
Disposes the resources of all children.
dispose() — method, class starling.display.QuadBatch
Disposes vertex- and index-buffer.
dispose() — method, class starling.display.Sprite
Disposes the resources of all children.
dispose() — method, class starling.events.TouchProcessor
Removes all event handlers on the stage and releases any acquired resources.
dispose() — method, class starling.extensions.ParticleSystem
dispose() — method, class starling.filters.BlurFilter
Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.filters.ColorMatrixFilter
Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.filters.DisplacementMapFilter
Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.filters.FragmentFilter
Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.text.BitmapFont
Disposes the texture of the bitmap font!
dispose() — method, class starling.text.TextField
Disposes the underlying texture data.
dispose() — method, class starling.textures.ConcreteTexture
Disposes the TextureBase object.
dispose() — method, class starling.textures.RenderTexture
Disposes the parent texture if this texture owns it.
dispose() — method, class starling.textures.SubTexture
Disposes the parent texture if this texture owns it.
dispose() — method, class starling.textures.Texture
Disposes the underlying texture data.
dispose() — method, class starling.textures.TextureAtlas
Disposes the atlas texture.
dispose() — method, class starling.utils.AssetManager
Disposes all contained textures.
dispose() — method, class starling.utils.Polygon
Disposes all resources of the display object.
dist(v2:com.lookbackon.AI.steeringBehavior:Vector2D) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Calculates the distance from this vector to another given vector.
distSQ(v2:com.lookbackon.AI.steeringBehavior:Vector2D) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Calculates the distance squared from this vector to another given vector.
divide(value:Number) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Divides this vector by a value, creating a new Vector2D instance to hold the result.
dLinkedInsertionSort(node:de.polygonal.ds:DListNode, descending:Boolean) — Package Function, de.polygonal.ds.sort
dLinkedInsertionSortCmp(node:de.polygonal.ds:DListNode, cmp:Function, descending:Boolean) — Package Function, de.polygonal.ds.sort
DLinkedList — class, package de.polygonal.ds
A doubly linked list.
DLinkedList(... rest) — Constructor, class de.polygonal.ds.DLinkedList
Initializes an empty list.
dLinkedMergeSort(node:de.polygonal.ds:DListNode, descending:Boolean) — Package Function, de.polygonal.ds.sort
dLinkedMergeSortCmp(node:de.polygonal.ds:DListNode, cmp:Function, descending:Boolean) — Package Function, de.polygonal.ds.sort
DListIterator — class, package de.polygonal.ds
A doubly linked list iterator.
DListIterator(list:de.polygonal.ds:DLinkedList, node:de.polygonal.ds:DListNode) — Constructor, class de.polygonal.ds.DListIterator
Creates a new DListIterator instance pointing to a given node.
DListNode — class, package de.polygonal.ds
A doubly linked list node.
DListNode(obj:any) — Constructor, class de.polygonal.ds.DListNode
Creates a new node storing a given item.
doCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.JoinedFace
doCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.Point
doCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.RegularFace
doCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.Solid
doCancel() — method, class org.spicefactory.lib.task.Task
Called before the CANCEL event gets fired.
doCancel() — method, class org.spicefactory.lib.task.util.XmlLoaderTask
doClose() — Static Method , class mochi.as3.MochiServices
document — Property, interface mx.core.IUIComponent
A reference to the document object associated with this component.
document — Property, interface mx.managers.ISystemManager
A reference to the document object.
document — Property, interface mx.managers.IUIComponent
A reference to the document object associated with this component.
Dodecahedron — class, package ptolemy.geom3D.platonic
Dodecahedron — class, package ptolemy.geom3D.unfolding
Dodecahedron(sideLength:int) — Constructor, class ptolemy.geom3D.platonic.Dodecahedron
Dodecahedron(sideLength:int, proportion:Number) — Constructor, class ptolemy.geom3D.unfolding.Dodecahedron
DODECAHEDRON — Static Property, class ptolemy.geom3D.Platonic
doDrawCenters(g:flash.display:Graphics) — method, class ptolemy.geom3D.unfolding.Cube
doError(message:String) — method, class org.spicefactory.lib.task.Task
Called before the ERROR event gets fired.
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, interface com.lookbackon.AI.evaluation.IEvaluation
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.evaluation.fuzzy.FuzzyImportantEvaluation
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.evaluation.linear.LinearEvaluation
KQRBNP = number of kings, queens, rooks, bishops, knights and pawns; D,S,I = doubled, blocked and isolated pawns; M = Mobility (the number of legal moves);
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.evaluation.statical.exchange.StaticExchangeEvaluation
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.searching.MinMax
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.searching.NegaMax
The point is that the call value = -negamax(p,d-1); takes care of the signs - or nearly.
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.searching.RandomWalk
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.searching.SearchingBase
The evaluation function will return positive values if the position is good for red and negative values. if the position is bad for red in the MinMax formulation. Many things could be said about evaluation functions, for me,the two main objectives in designing a evaluation function are speed and accuracy. The faster your evaluation function is,the better is. and the more accurate its evaluation is,the beeter. Obviously,these two things are somewhat at odds: an accurate evaluation function probably is slower than a 'quick-and-dirty' one. The evaluation function I'm taking about here is a heuristic one -not a exact one.
doMoveValidation(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
doOnEnterFrame(mc:flash.display:MovieClip) — Static Method , class mochi.as3.MochiAd
doPaddingCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.JoinedFace
doPaddingCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.RegularFace
doPaddingDraw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.JoinedFace
doPaddingDraw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.RegularFace
doPostChildrenCalculation() — method, class ptolemy.geom3D.core.Face
doResume() — method, class org.spicefactory.lib.task.Task
Called before the RESUME event gets fired.
doSkip() — method, class org.spicefactory.lib.task.Task
Called after skip has been called but before the COMPLETE event gets fired.
doStart() — method, class com.godpaper.as3.tasks.CleanUpChessPieceTask
doStart() — method, class com.godpaper.as3.tasks.CleanUpPiecesBitboardTask
doStart() — method, class org.spicefactory.lib.task.Task
Called before the START event gets fired.
doStart() — method, class org.spicefactory.lib.task.util.XmlLoaderTask
doSuspend() — method, class org.spicefactory.lib.task.Task
Called before the SUSPEND event gets fired.
doTimeout() — method, class org.spicefactory.lib.task.Task
Called before the ERROR event gets fired after a timeout occurred.
dotProd(v2:com.lookbackon.AI.steeringBehavior:Vector2D) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Calculates the dot product of this vector and another given vector.
dotProduct(a:ptolemy.geom3D.core:SpatialVector, b:ptolemy.geom3D.core:SpatialVector) — Static Method , class ptolemy.geom3D.core.SpatialVector
doubleClick — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
doUpdate(e:flash.events:Event) — method, class com.godpaper.as3.views.components.jewels.Jewel
doUpdate(e:starling.events:Event) — method, class com.godpaper.as3.views.components.jewels.Jewel__
down() — method, class de.polygonal.ds.TreeIterator
Moves the iterator down by one level of the tree, so that it points to the first child of the current tree node.
downIcon — Property, class feathers.controls.Button
The icon used for the button's down state.
downLabelProperties — Property, class feathers.controls.Button
A set of key/value pairs to be passed down ot the button's label instance when the button is in the down state.
downSkin — Property, class feathers.controls.Button
The skin used for the button's down state.
downState — Property, class starling.display.Button
The texture that is displayed while the button is touched.
dpi — Static Property, class feathers.system.DeviceCapabilities
The DPI to be used by Feathers.
dpiScale — Property, class feathers.controls.PanelScreen
Uses originalDPI and DeviceCapabilities.dpi to calculate a scale value to allow all content to be the same physical size (in inches).
dpiScale — Property, class feathers.controls.Screen
Uses originalDPI and DeviceCapabilities.dpi to calculate a scale value to allow all content to be the same physical size (in inches).
DR — class, package com.lookbackon.AI.searching
DR() — Constructor, class com.lookbackon.AI.searching.DR
Depth reductions Pruning in general is a way of deciding to reduce the search depth of the current line.
dragComplete — Event, interface feathers.dragDrop.IDragSource
Dispatched when the drop has been completed or when the drag has been cancelled.
DRAG_COMPLETE — Constant Static Property, class feathers.events.DragDropEvent
Dispatched by the IDragSource when a drag completes.
dragData — Static Property, class feathers.dragDrop.DragDropManager
The data associated with the current drag.
dragData — Property, class feathers.events.DragDropEvent
The DragData associated with the current drag.
DragData — class, package feathers.dragDrop
Stores data associated with a drag and drop operation.
DragData() — Constructor, class feathers.dragDrop.DragData
Constructor.
dragDrop — Event, interface feathers.dragDrop.IDropTarget
Dispatched when an accepted drag is dropped on the target.
DRAG_DROP — Constant Static Property, class feathers.events.DragDropEvent
Dispatched by a IDropTarget when a drop occurs.
DragDropEvent — class, package feathers.events
Events used by the DragDropManager.
DragDropEvent(type:String, dragData:feathers.dragDrop:DragData, isDropped:Boolean, localX:Number, localY:Number) — Constructor, class feathers.events.DragDropEvent
Constructor.
DragDropManager — class, package feathers.dragDrop
Handles drag and drop operations based on Starling touch events.
dragEnter — Event, interface feathers.dragDrop.IDropTarget
Dispatched when the touch enters the drop target's bounds.
DRAG_ENTER — Constant Static Property, class feathers.events.DragDropEvent
Dispatched by a IDropTarget when a drag enters its bounds.
dragExit — Event, interface feathers.dragDrop.IDropTarget
Dispatched when the touch exits the drop target's bounds or when the drag is cancelled while the touch is within the drop target's bounds.
DRAG_EXIT — Constant Static Property, class feathers.events.DragDropEvent
Dispatched by a IDropTarget when a drag exits its bounds.
dragMove — Event, interface feathers.dragDrop.IDropTarget
Dispatched when the touch moves within the drop target's bounds.
DRAG_MOVE — Constant Static Property, class feathers.events.DragDropEvent
Dispatched by a IDropTarget when a drag moves to a new location within its bounds.
dragSource — Static Property, class feathers.dragDrop.DragDropManager
The IDragSource that started the current drag.
dragStart — Event, interface feathers.dragDrop.IDragSource
Dispatched when the drag and drop manager begins the drag.
DRAG_START — Constant Static Property, class feathers.events.DragDropEvent
Dispatched by the IDragSource when a drag starts.
draw() — method, class com.godpaper.as3.views.screens.GameScreen
draw() — method, class com.godpaper.as3.views.screens.HandshakeScreen
draw() — method, class com.godpaper.as3.views.screens.LobbyScreen
draw() — method, class com.godpaper.as3.views.screens.MainMenuScreen
draw() — method, class com.godpaper.as3.views.screens.SettingsScreen
draw() — method, class com.godpaper.as3.views.screens.SplashScreen
draw(graphics:flash.display:Graphics, color:uint) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
Can be used to visualize the vector.
draw() — method, class com.lookbackon.AI.steeringBehavior.Vehicle
Default graphics for vehicle.
draw() — method, class feathers.core.FeathersControl
Override to customize layout and to adjust properties of children.
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.Face
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.JoinedFace
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.Point
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.RegularFace
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.Scene
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.Solid
draw(object:starling.display:DisplayObject, matrix:flash.geom:Matrix, alpha:Number, antiAliasing:int) — method, class starling.textures.RenderTexture
Draws an object into the texture.
drawBundled(drawingBlock:Function, antiAliasing:int) — method, class starling.textures.RenderTexture
Bundles several calls to draw together in a block.
drawCenter — Property, class ptolemy.geom3D.core.JoinedFace
drawCenter — Property, class ptolemy.geom3D.core.RegularFace
drawCenters — Property, class ptolemy.geom3D.ui.Unfolder
drawCenters — Property, class ptolemy.geom3D.unfolding.Cube
drawCenters — Property, interface ptolemy.geom3D.unfolding.Iunfolding
drawCount — Property, class starling.core.RenderSupport
Indicates the number of stage3D draw calls.
drawItem(clip:flash.display:DisplayObject, name:String, baseName:String, clipColorTransform:flash.geom:ColorTransform, frameBounds:flash.geom:Rectangle) — Static Method , class com.emibap.textureAtlas.DynamicAtlas
drawItem - This will actually rasterize the display object passed as a parameter
drawToBitmapData(destination:flash.display:BitmapData) — method, class starling.display.Stage
Draws the complete stage into a BitmapData object.
drawViewPortToBitmapData(bitmap:flash.display:BitmapData) — method, class feathers.text.StageTextField
DROP_DOWN_ARROW_TEXTURE — Constant Static Property, class feathers.themes.MinimalTheme
DropDownPopUpContentManager — class, package feathers.controls.popups
Displays pop-up content as a desktop-style drop-down.
DropDownPopUpContentManager() — Constructor, class feathers.controls.popups.DropDownPopUpContentManager
Constructor.
dst — Property, class com.lookbackon.ds.graph.Edge
dst — Property, class jp.dip.hael.gameai.graph.Edge
dump() — method, class com.godpaper.as3.model.vos.ConductVO
Prints out all elements (for debug/demo purposes).
dump() — method, class com.godpaper.as3.model.vos.OmenVO
Prints out all elements (for debug/demo purposes).
dump() — method, class com.godpaper.as3.model.vos.PositionVO
Prints out all elements (for debug/demo purposes).
dump() — method, class com.godpaper.as3.model.vos.ZobristKeyVO
Prints out all elements (for debug/demo purposes).
dump() — method, class com.lookbackon.ds.BitBoard
Dump out a string representing the current object.
dump() — method, class com.lookbackon.ds.GraphBoard
Prints out all elements (for debug/demo purposes).
dump() — method, class com.lookbackon.ds.ZobristHashTable
Prints out all elements (for debug/demo purposes).
dump() — method, class com.lookbackon.ds.graph.Edge
Prints out all elements (for debug/demo purposes).
dump() — method, class com.lookbackon.ds.graph.WeightedEdge
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.Array2
Prints out all elements (for debug/demo purposes).
dump(z:int) — method, class de.polygonal.ds.Array3
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.ArrayedQueue
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.ArrayedStack
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.BinarySearchTree
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.DLinkedList
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.HashMap
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.HashTable
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.Heap
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.LinkedQueue
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.LinkedStack
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.PriorityQueue
Prints all elements (for debug/demo purposes only).
dump() — method, class de.polygonal.ds.SLinkedList
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.Set
Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.TreeNode
Prints out all elements (for debug/demo purposes).
dump() — method, class jp.dip.hael.gameai.graph.Edge
Prints out all elements (for debug/demo purposes).
dump() — method, class jp.dip.hael.gameai.graph.GraphEx
Prints out all elements (for debug/demo purposes).
dump() — method, class jp.dip.hael.gameai.graph.WeightedEdge
Prints out all elements (for debug/demo purposes).
dumpFootSprint() — method, class ApplicationBase
Foot sprint dump,optional for logging the end of turn messages.
duration — Property, class com.gskinner.motion.GTween
The length of the tween in frames or seconds (depending on the timingMode).
duration — Property, class feathers.motion.transitions.OldFadeNewSlideTransitionManager
The duration of the transition.
duration — Property, class feathers.motion.transitions.ScreenFadeTransitionManager
The duration of the transition, measured in seconds.
duration — Property, class feathers.motion.transitions.ScreenSlidingStackTransitionManager
The duration of the transition, in seconds.
duration — Property, class feathers.motion.transitions.TabBarSlideTransitionManager
The duration of the transition, measured in seconds.
DynamicAtlas — class, package com.emibap.textureAtlas
DynamicAtlas.as https://github.com/emibap/Dynamic-Texture-Atlas-Generator
DynamicAtlas() — Constructor, class com.emibap.textureAtlas.DynamicAtlas
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