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back() — method, class de.polygonal.ds.ArrayedQueue
Indicates the most recently added item.
back() — method, class de.polygonal.ds.DListIterator
Moves the iterator to the previous node.
back() — method, class de.polygonal.ds.LinkedQueue
Indicates the most recently added item.
Back — class, package com.gskinner.motion.easing
Easing class for use with GTween.
backBufferHeight — Property, class starling.core.Starling
Returns the actual height (in pixels) of the back buffer.
backBufferWidth — Property, class starling.core.Starling
Returns the actual width (in pixels) of the back buffer.
backButtonHandler — Property, class feathers.controls.PanelScreen
Optional callback for the back hardware key.
backButtonHandler — Property, class feathers.controls.Screen
Optional callback for the back hardware key.
background — Property, class feathers.controls.ScrollText
Same as the TextField property with the same name.
background — Property, class feathers.controls.text.TextFieldTextRenderer
Same as the TextField property with the same name.
backgroundColor — Property, class feathers.controls.ScrollText
Same as the TextField property with the same name.
backgroundColor — Property, class feathers.controls.text.TextFieldTextRenderer
Same as the TextField property with the same name.
BACKGROUND_COLOR — Constant Static Property, class feathers.themes.MinimalTheme
backgroundDisabledSkin — Property, class feathers.controls.Header
A background to display when the header is disabled.
backgroundDisabledSkin — Property, class feathers.controls.ProgressBar
A background to display when the progress bar is disabled.
backgroundDisabledSkin — Property, class feathers.controls.Scroller
A background to display when the container is disabled.
backgroundDisabledSkin — Property, class feathers.controls.TextInput
A background to display when the header is disabled.
backgroundDisabledSkin — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer
A background to display when the component is disabled.
backgroundFocusedSkin — Property, class feathers.controls.TextInput
A display object displayed behind the header's content when the TextInput has focus.
backgroundSkin — Property, class feathers.controls.Callout
The primary background to display.
backgroundSkin — Property, class feathers.controls.Header
A display object displayed behind the header's content.
backgroundSkin — Property, class feathers.controls.ProgressBar
The primary background to display.
backgroundSkin — Property, class feathers.controls.Scroller
The default background to display.
backgroundSkin — Property, class feathers.controls.TextInput
A display object displayed behind the header's content.
backgroundSkin — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer
A background to behind the component's content.
backPropagate() — method, class com.lookbackon.AI.ANN.NeuralNetWork
BACKWARD_DIAGONAL — Constant Static Property, class com.lookbackon.ds.NumberBoard
backwardDiagonalFillIn() — method, class com.lookbackon.ds.NumberBoard
backwardDiagonalLabels — Property, class com.lookbackon.ds.NumberBoard
base — Property, interface feathers.core.IFeathersDisplayObject
base — Property, class starling.display.DisplayObject
The topmost object in the display tree the object is part of.
base — Property, class starling.textures.ConcreteTexture
The Stage3D texture object the texture is based on.
base — Property, class starling.textures.RenderTexture
The Stage3D texture object the texture is based on.
base — Property, class starling.textures.SubTexture
The Stage3D texture object the texture is based on.
base — Property, class starling.textures.Texture
The Stage3D texture object the texture is based on.
BaseDefaultItemRenderer — class, package feathers.controls.renderers
An abstract class for item renderer implementations.
BaseDefaultItemRenderer() — Constructor, class feathers.controls.renderers.BaseDefaultItemRenderer
Constructor.
baseline — Property, class feathers.controls.Label
The baseline value of the text.
baseline — Property, class feathers.controls.text.BitmapFontTextRenderer
The baseline measurement of the text.
baseline — Property, class feathers.controls.text.TextFieldTextRenderer
The baseline measurement of the text.
baseline — Property, interface feathers.core.ITextRenderer
The baseline measurement of the text.
baseline — Property, class starling.text.BitmapFont
The baseline of the font.
baselinePosition — Property, interface mx.core.IUIComponent
The y-coordinate of the baseline of the first line of text of the component.
baselinePosition — Property, interface mx.managers.IUIComponent
The y-coordinate of the baseline of the first line of text of the component.
baseTextureID — Property, class starling.filters.FragmentFilter
The ID (sampler) of the input texture (containing the output of the previous pass).
batchable — Property, class starling.display.QuadBatch
Indicates if the batch itself should be batched on rendering.
batchable — Property, class starling.text.TextField
Indicates if TextField should be batched on rendering.
batchQuad(quad:starling.display:Quad, parentAlpha:Number, texture:starling.textures:Texture, smoothing:String) — method, class starling.core.RenderSupport
Adds a quad to the current batch of unrendered quads.
batchQuadBatch(quadBatch:starling.display:QuadBatch, parentAlpha:Number) — method, class starling.core.RenderSupport
Adds a batch of quads to the current batch of unrendered quads.
_bData — Static Property, class com.emibap.textureAtlas.DynamicAtlas
beforeVirtualizedItemCount — Property, class feathers.layout.HorizontalLayout
The number of virtualized items that appear before the items passed to layout().
beforeVirtualizedItemCount — Property, interface feathers.layout.ITrimmedVirtualLayout
The number of virtualized items that appear before the items passed to layout().
beforeVirtualizedItemCount — Property, class feathers.layout.VerticalLayout
The number of virtualized items that appear before the items passed to layout().
BEGAN — Constant Static Property, class starling.events.TouchPhase
The finger touched the screen just now, or the mouse button was pressed.
beginInteraction — Event, class feathers.controls.ScrollBar
Dispatched when the user starts interacting with the scroll bar's thumb, track, or buttons.
beginInteraction — Event, class feathers.controls.Scroller
Dispatched when the user starts dragging the scroller.
beginInteraction — Event, class feathers.controls.SimpleScrollBar
Dispatched when the user starts dragging the scroll bar's thumb.
beginInteraction — Event, class feathers.controls.Slider
Dispatched when the user starts dragging the slider's thumb or track.
BEGIN_INTERACTION — Constant Static Property, class feathers.events.FeathersEventType
The FeathersEventType.BEGIN_INTERACTION event type is used by many UI controls where a drag or other interaction happens over time.
beginning() — method, class com.gskinner.motion.GTween
Jumps the tween to its beginning and pauses it.
BELOW — Constant Static Property, class starling.filters.FragmentFilterMode
The filter is displayed below the filtered object.
bestMove — Property, class com.lookbackon.AI.searching.SearchingBase
bestValue — Property, class com.lookbackon.AI.searching.SearchingBase
beta — Property, class com.lookbackon.AI.searching.SearchingBase
BFS — class, package jp.dip.hael.gameai.graph.searcher
幅優先探索
BFS(graph:jp.dip.hael.gameai.graph:GraphEx) — Constructor, class jp.dip.hael.gameai.graph.searcher.BFS
コンストラクタ
BFSsearcher — class, package com.lookbackon.ds.graph.searcher
BFSsearcher.as class.
BFSsearcher(graph:com.lookbackon.ds:GraphBoard) — Constructor, class com.lookbackon.ds.graph.searcher.BFSsearcher
bias — Property, class com.lookbackon.AI.ANN.Neuron
bigDB — Property, interface playerio.Client
Collection used to access the BigDB service.
BigDB — Interface, package playerio
Provides access to the BigDB service provided by Player.IO.
BigDBObjectDoesNotExist — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if could not locate the database object.
BigDBObjectTooLarge — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the object exceeds the maximum allowed size for BigDB objects.
BILINEAR — Constant Static Property, class starling.textures.TextureSmoothing
Bilinear filtering.
BinarySearchTree — class, package de.polygonal.ds
A Binary Search Tree (BST).
BinarySearchTree(compare:Function) — Constructor, class de.polygonal.ds.BinarySearchTree
Initializes a BST tree with a given comparison function.
BinaryTreeGenome — class, package com.suckatmath.machinelearning.genetic.impl
Binary tree backed Genome.
BinaryTreeGenome() — Constructor, class com.suckatmath.machinelearning.genetic.impl.BinaryTreeGenome
constructs a new empty BinaryTreeGenome
BinaryTreeNode — class, package de.polygonal.ds
A binary tree node from which you can build a binary tree.
BinaryTreeNode(obj:any) — Constructor, class de.polygonal.ds.BinaryTreeNode
Creates an empty node.
BitBoard — class, package com.lookbackon.ds
Pros and Cons of Using BitBoard Flags: Pros: Efficient: Very small storage space to hold a lot of information. Efficient: Ultra-fast (actually fastest possible) for making programmatic decisions, especially when looking for combinations of attributes or options. Efficient: Concise storage means fast data transfer. Extensible: New code does not "break" old code.
BitBoard(column:int, row:int) — Constructor, class com.lookbackon.ds.BitBoard
BitBoardUtil — class, package com.godpaper.as3.utils
BitBoardUtil.as class.
bitCount — Property, class de.polygonal.ds.BitVector
The total number of bits.
BitField — class, package com.godpaper.as3.utils
BitField.as class.
BitField(_value:uint) — Constructor, class com.godpaper.as3.utils.BitField
BitmapChar — class, package starling.text
A BitmapChar contains the information about one char of a bitmap font.
BitmapChar(id:int, texture:starling.textures:Texture, xOffset:Number, yOffset:Number, xAdvance:Number) — Constructor, class starling.text.BitmapChar
Creates a char with a texture and its properties.
BitmapFont — class, package starling.text
The BitmapFont class parses bitmap font files and arranges the glyphs in the form of a text.
BitmapFont(texture:starling.textures:Texture, fontXml:XML) — Constructor, class starling.text.BitmapFont
Creates a bitmap font by parsing an XML file and uses the specified texture.
BITMAP_FONT — Constant Static Property, class feathers.themes.MinimalTheme
bitmapFontFromString(chars:String, fontFamily:String, fontSize:Number, bold:Boolean, italic:Boolean, charMarginX:int, fontCustomID:String) — Static Method , class com.emibap.textureAtlas.DynamicAtlas
This method will register a Bitmap Font based on each char that belongs to a String.
bitmapFontFromTextField(tf:flash.text:TextField, charMarginX:int, fontCustomID:String) — Static Method , class com.emibap.textureAtlas.DynamicAtlas
This method will register a Bitmap Font based on each char that belongs to a regular flash TextField, rasterizing filters and color transforms as well.
BitmapFontTextFormat — class, package feathers.text
Customizes a bitmap font for use by a BitmapFontTextRenderer.
BitmapFontTextFormat(font:Object, size:Number, color:uint, align:String) — Constructor, class feathers.text.BitmapFontTextFormat
Constructor.
BitmapFontTextRenderer — class, package feathers.controls.text
Renders text using starling.text.BitmapFont.
BitmapFontTextRenderer() — Constructor, class feathers.controls.text.BitmapFontTextRenderer
Constructor.
bits — Property, class com.lookbackon.ds.BitVectors
BitVector — class, package de.polygonal.ds
A bit-vector.
BitVector(bits:int) — Constructor, class de.polygonal.ds.BitVector
Creates a bit-vector with a given number of bits.
BitVectors — class, package com.lookbackon.ds
the implementation would look something like this: //offline var n:uint = objects.length; var bv:BitVector = new BitVector( null, n ( n - 1 ) / 2 ); //test function handleCollision( minObj:CollidableObject, maxObj:CollidableObject ) : void { var bit:uint = minObj.index ( 2 n - minObj.index - 3 ) / 2 + maxObj.index - 1; if( !bv.getBit( bit ) ){ //test for collision bv.setBit( bit, true ); } }
BitVectors(source:Vector$uint, numBits:uint) — Constructor, class com.lookbackon.ds.BitVectors
black — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
BLACK — Constant Static Property, class starling.utils.Color
blackComments — Property, class com.godpaper.as3.model.vos.pgn.ChessBookMoveVO
blackMove — Property, class com.godpaper.as3.model.vos.pgn.ChessBookMoveVO
blackTeam — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
blendFactorDestination — Property, class starling.extensions.ParticleSystem
blendFactorSource — Property, class starling.extensions.ParticleSystem
blendMode — Property, interface feathers.core.IFeathersDisplayObject
blendMode — Property, interface mx.managers.IFlexDisplayObject
blendMode — Property, class starling.core.RenderSupport
The blend mode to be used on rendering.
blendMode — Property, class starling.display.DisplayObject
The blend mode determines how the object is blended with the objects underneath.
BlendMode — class, package starling.display
A class that provides constant values for visual blend mode effects.
blocker — Property, class com.godpaper.as3.impl.AbstractChessVO
blue — Property, class starling.extensions.ColorArgb
BLUE — Constant Static Property, class com.godpaper.as3.consts.DefaultConstants
BLUE — Constant Static Property, class com.godpaper.as3.consts.DefaultPiecesConstants
BLUE — Constant Static Property, class starling.utils.Color
BLUE_BISHOP — Constant Static Property, class com.godpaper.as3.consts.DefaultPiecesConstants
BLUE_BISHOP — Constant Static Property, class com.godpaper.as3.consts.ZobristConstants
BLUE_CANNON — Constant Static Property, class com.godpaper.as3.consts.DefaultPiecesConstants
BLUE_CANNON — Constant Static Property, class com.godpaper.as3.consts.ZobristConstants
BlueChessPiecesPool — class, package com.godpaper.as3.model.pools
Reusing objects reduces the need to instantiate objects, which can be expensive.
BLUE_JEWEL — Constant Static Property, class com.godpaper.as3.consts.DefaultConstants
BLUE_KNIGHT — Constant Static Property, class com.godpaper.as3.consts.DefaultPiecesConstants
BLUE_KNIGHT — Constant Static Property, class com.godpaper.as3.consts.ZobristConstants
BLUE_MARSHAL — Constant Static Property, class com.godpaper.as3.consts.DefaultPiecesConstants
BLUE_MARSHAL — Constant Static Property, class com.godpaper.as3.consts.ZobristConstants
BLUE_OFFICAL — Constant Static Property, class com.godpaper.as3.consts.DefaultPiecesConstants
BLUE_OFFICAL — Constant Static Property, class com.godpaper.as3.consts.ZobristConstants
BLUE_PAWN — Constant Static Property, class com.godpaper.as3.consts.DefaultPiecesConstants
BLUE_PAWN — Constant Static Property, class com.godpaper.as3.consts.ZobristConstants
BLUE_ROCK — Constant Static Property, class com.godpaper.as3.consts.DefaultConstants
BLUE_ROOK — Constant Static Property, class com.godpaper.as3.consts.DefaultPiecesConstants
BLUE_ROOK — Constant Static Property, class com.godpaper.as3.consts.ZobristConstants
blueSideHandler() — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
blueSideHandler() — method, class com.godpaper.tic_tac_toe.busniess.managers.ChessPiecesManager_TicTacToe
BLUE_STAR — Constant Static Property, class com.godpaper.as3.consts.DefaultConstants
BlurFilter — class, package starling.filters
The BlurFilter applies a Gaussian blur to an object.
BlurFilter(blurX:Number, blurY:Number, resolution:Number) — Constructor, class starling.filters.BlurFilter
Create a new BlurFilter.
BlurPlugin — class, package com.gskinner.motion.plugins
Plugin for GTween.
blurX — Property, class starling.filters.BlurFilter
The blur factor in x-direction (stage coordinates).
blurY — Property, class starling.filters.BlurFilter
The blur factor in y-direction (stage coordinates).
board — Property, class com.godpaper.as3.model.vos.PositionVO
boardID — Property, class com.godpaper.as3.plugins.kongregate.KongregateModel
boardID — Property, class com.godpaper.as3.plugins.mochi.MochiModel
boardID — Property, class com.godpaper.as3.plugins.nonoba.NonobaModel
boardID — Property, class com.godpaper.as3.plugins.platogo.PlatogoModel
boardID — Property, class com.godpaper.as3.plugins.playerIO.PlayerIoModel
body — Property, class com.godpaper.as3.model.vos.pgn.ChessBookVO
bold — Property, class starling.text.TextField
Indicates whether the text is bold.
border — Property, class feathers.controls.ScrollText
Same as the TextField property with the same name.
border — Property, class feathers.controls.text.TextFieldTextRenderer
Same as the TextField property with the same name.
border — Property, class starling.text.TextField
Draws a border around the edges of the text field.
borderColor — Property, class feathers.controls.ScrollText
Same as the TextField property with the same name.
borderColor — Property, class feathers.controls.text.TextFieldTextRenderer
Same as the TextField property with the same name.
BOTH_DIRECTIONS — Constant Static Property, class starling.text.TextFieldAutoSize
The text field will grow to the right and bottom; no line-breaks will be added.
bottom — Property, class feathers.layout.AnchorLayoutData
The position, in pixels, of the bottom edge relative to the bottom anchor, or, if there is no bottom anchor, then the position is relative to the bottom edge of the parent container.
BOTTOM — Constant Static Property, class starling.utils.VAlign
Bottom alignment.
bottomAnchorDisplayObject — Property, class feathers.layout.AnchorLayoutData
The bottom edge of the layout object will be relative to this anchor.
bottomArrowGap — Property, class feathers.controls.Callout
The space, in pixels, between the bottom arrow skin and the background skin.
bottomArrowSkin — Property, class feathers.controls.Callout
The arrow skin to display on the bottom edge of the callout.
bottomCenter — Property, class feathers.textures.Scale9Textures
The texture for the region in the bottom center.
bottomLeft — Property, class feathers.textures.Scale9Textures
The texture for the region in the bottom left.
bottomRight — Property, class feathers.textures.Scale9Textures
The texture for the region in the bottom right.
Bounce — class, package com.gskinner.motion.easing
Easing class for use with GTween.
BOUNCE — Constant Static Property, class com.lookbackon.AI.steeringBehavior.Vehicle
bounds — Property, interface feathers.core.IFeathersDisplayObject
bounds — Property, class starling.display.DisplayObject
The bounds of the object relative to the local coordinates of the parent.
breadthFirst(node:de.polygonal.ds:GraphNode, visit:Function) — method, class de.polygonal.ds.Graph
Performs a breadth-first traversal starting at a given node.
brevity — Property, class com.godpaper.as3.messages.ConductMessage
brevity — Property, class com.godpaper.as3.model.vos.ConductVO
brevity — Property, class com.godpaper.as3.model.vos.PostVO
bringToTop(e:flash.events:Event) — Static Method , class mochi.as3.MochiServices
broadcastEvent(event:starling.events:Event) — method, class starling.display.DisplayObjectContainer
Dispatches an event on all children (recursively).
broadcastEventWith(type:String, data:Object) — method, class starling.display.DisplayObjectContainer
Dispatches an event with the given parameters on all children (recursively).
_bubbles — Property, class org.osflash.signals.events.GenericEvent
bubbles — Property, class org.osflash.signals.events.GenericEvent
Indicates whether the event is a bubbling event.
bubbles — Property, interface org.osflash.signals.events.IEvent
Indicates whether the event is a bubbling event.
bubbles — Property, class starling.events.Event
Indicates if event will bubble.
BUILD_DATE — Constant Static Property, class com.godpaper.as3.utils.VersionController
buildEvolvable(g:com.suckatmath.machinelearning.genetic.core:Genome) — method, class com.suckatmath.machinelearning.genetic.impl.AbstractEvolvableFactory
As implemented, this is useless.
buildEvolvable(g:com.suckatmath.machinelearning.genetic.core:Genome) — method, class com.suckatmath.machinelearning.genetic.impl.EvolvableStringFactory
builds an EvolvableString from a FixedLengthStringGenome
BUILD_NUMBER — Constant Static Property, class com.godpaper.as3.utils.VersionController
bundleName — Property, class com.godpaper.as3.views.screens.ScreenBase
BUSY_CURSOR_NAME — Constant Static Property, class pl.mateuszmackowiak.visuals.CursorManager
button — Property, class feathers.controls.PickerList
The button sub-component.
Button — class, package feathers.controls
A push (or optionally, toggle) button control.
Button — class, package starling.display
A simple button composed of an image and, optionally, text.
Button() — Constructor, class feathers.controls.Button
Constructor.
Button(upState:starling.textures:Texture, text:String, downState:starling.textures:Texture) — Constructor, class starling.display.Button
Creates a button with textures for up- and down-state or text.
BUTTON_DISABLED_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
BUTTON_DOWN_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
buttonFactory — Property, class feathers.controls.ButtonGroup
Creates a new button.
buttonFactory — Property, class feathers.controls.PickerList
A function used to generate the picker list's button sub-component.
ButtonGroup — class, package feathers.controls
A set of related buttons with layout, customized using a data provider.
ButtonGroup() — Constructor, class feathers.controls.ButtonGroup
Constructor.
buttonInitializer — Property, class feathers.controls.ButtonGroup
Modifies a button, perhaps by changing its label and icons, based on the item from the data provider that the button is meant to represent.
buttonInitializer(button:feathers.controls:Button) — method, class feathers.themes.MinimalTheme
buttonName — Property, class feathers.controls.ButtonGroup
The value added to the nameList of the buttons.
buttonName — Property, class feathers.controls.PickerList
The default value added to the nameList of the button.
buttonProperties — Property, class feathers.controls.ButtonGroup
A set of key/value pairs to be passed down to all of the button group's buttons.
buttonProperties — Property, class feathers.controls.PickerList
A set of key/value pairs to be passed down to the picker's button sub-component.
BUTTON_SELECTED_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
BUTTON_UP_SKIN_TEXTURES — Constant Static Property, class feathers.themes.MinimalTheme
buy(items:Array, storeItems:Boolean, callback:Function, errorHandler:Function) — method, interface playerio.PayVault
Buy items with coins.
BuyingCoinsNotSupportedByProvider — Constant Static Property, class playerio.PlayerIOError
PlayerIOError type if the specified PayVault provider does not support buying coins
bytes — Property, class com.lookbackon.ds.BitVectors
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