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DefaultConstants

Package | com.godpaper.as3.consts
Class | public class DefaultConstants
Inheritance | DefaultConstants Object

DefaultConstants.as class.

Public Methods

| Method | Defined By
--- | --- | ---
|  | DefaultConstants() | DefaultConstants

Public Constants

| Constant | Defined By
--- | --- | ---
|  | BLUE : String = BLUE [static] | DefaultConstants
|  | BLUE_JEWEL : String = BLUE_JEWEL [static] | DefaultConstants
|  | BLUE_ROCK : String = BLUE_ROCK [static] | DefaultConstants
|  | BLUE_STAR : String = BLUE_STAR [static] | DefaultConstants
|  | CHESS_BOARD_TYPE_CHECKERING : String = ChessBoardType::checkering [static] | DefaultConstants
|  | CHESS_BOARD_TYPE_FRACTAL : String = ChessBoardType::fractal [static] | DefaultConstants
|  | CHESS_BOARD_TYPE_INTERSECTION : String = ChessBoardType::intersection [static] | DefaultConstants
|  | CHESS_BOARD_TYPE_SEGMENT : String = ChessBoardType::segament [static] | DefaultConstants
|  | CIRRUS_DEV_KEY : String = 99ead580edaf280c060675f9-f614dd07a932 [static] | DefaultConstants
|  | CIRRUS_SERVER : String = rtmfp://stratus.adobe.com/ [static] | DefaultConstants
|  | COLOR_BLUE : String = blue [static] | DefaultConstants
|  | COLOR_RED : String = red [static] | DefaultConstants
|  | FLAG_BLUE : uint [static] | DefaultConstants
|  | FLAG_GREEN : uint [static] | DefaultConstants
|  | FLAG_RED : uint = 0 [static] | DefaultConstants
|  | GREEN_JEWEL : String = GREEN_JEWEL [static] | DefaultConstants
|  | IMG_BACK_GROUND : String = IMG_BACK_GROUND [static] | DefaultConstants
|  | INDICATION_CHECK : String = Eschequier [static] | DefaultConstants
|  | INDICATION_COMPUTER_WIN : String = You Lose! [static] | DefaultConstants
|  | INDICATION_HUMAN_WIN : String = You Won! [static] | DefaultConstants
|  | INDICATION_NAME_PROMPT_GAME : String = Create new game [static] | DefaultConstants
|  | INDICATION_NAME_PROMPT_PLAYER : String = What's your name? [static] | DefaultConstants
|  | INDICATION_THINK : String = Thinking.. [static] | DefaultConstants
|  | LOCALE_LANG_EN_US : String = en_US [static] | DefaultConstants
|  | LOCALE_LANG_KO_KR : String = ko_KR [static] | DefaultConstants
|  | LOCALE_LANG_ZH_CN : String = zh_CN [static] | DefaultConstants
|  | LOCLAE_BUNDLE_SCREEN : String = screen_resources_ [static] | DefaultConstants
|  | RED : String = RED [static] | DefaultConstants
|  | RED_JEWEL : String = RED_JEWEL [static] | DefaultConstants
|  | RED_ROCK : String = RED_ROCK [static] | DefaultConstants
|  | RED_STAR : String = RED_STAR [static] | DefaultConstants
|  | SCREEN_GAME : String = screen_game [static] | DefaultConstants
|  | SCREEN_HANDSHAKE : String = screen_handshake [static] | DefaultConstants
|  | SCREEN_LOBBY : String = screen_lobby [static] | DefaultConstants
|  | SCREEN_MAIN_MENU : String = screen_main_menu [static] | DefaultConstants
|  | SCREEN_SETTINGS : String = screen_settings [static] | DefaultConstants
|  | SCREEN_SPLASH : String = screen_splash [static] | DefaultConstants
|  | STATE_ANOTHER_HUMAN : String = AnotherHumanTurn [static] | DefaultConstants
|  | STATE_ANOTHER_HUMAN_WIN : String = AnotherHumanWin [static] | DefaultConstants
|  | STATE_ATTACK : String = Attack [static] | DefaultConstants
|  | STATE_COMPUTER : String = ComputerTurn [static] | DefaultConstants
|  | STATE_COMPUTER_WIN : String = ComputerWin [static] | DefaultConstants
|  | STATE_DEFENCE : String = Defence [static] | DefaultConstants
|  | STATE_HUMAN : String = HumanTurn [static] | DefaultConstants
|  | STATE_HUMAN_WIN : String = HumanWin [static] | DefaultConstants
|  | STATE_NASCENCE : String = Nascence [static] | DefaultConstants
|  | STATE_RENASCENCE : String = Renascence [static] | DefaultConstants
|  | YELLOW_JEWEL : String = YELLOW_JEWEL [static] | DefaultConstants

Constructor Detail

DefaultConstants | () | Constructor

`public function DefaultConstants()`

Constant Detail

BLUE | Constant

`public static const BLUE:String = BLUE`

BLUE_JEWEL | Constant |

`public static const BLUE_JEWEL:String = BLUE_JEWEL`

BLUE_ROCK | Constant |

`public static const BLUE_ROCK:String = BLUE_ROCK`

BLUE_STAR | Constant |

`public static const BLUE_STAR:String = BLUE_STAR`

CHESS_BOARD_TYPE_CHECKERING | Constant |

`public static const CHESS_BOARD_TYPE_CHECKERING:String = ChessBoardType::checkering`

CHESS_BOARD_TYPE_FRACTAL | Constant |

`public static const CHESS_BOARD_TYPE_FRACTAL:String = ChessBoardType::fractal`

CHESS_BOARD_TYPE_INTERSECTION | Constant |

`public static const CHESS_BOARD_TYPE_INTERSECTION:String = ChessBoardType::intersection`

CHESS_BOARD_TYPE_SEGMENT | Constant |

`public static const CHESS_BOARD_TYPE_SEGMENT:String = ChessBoardType::segament`

CIRRUS_DEV_KEY | Constant |

`public static const CIRRUS_DEV_KEY:String = 99ead580edaf280c060675f9-f614dd07a932`

CIRRUS_SERVER | Constant |

`public static const CIRRUS_SERVER:String = rtmfp://stratus.adobe.com/`

COLOR_BLUE | Constant |

`public static const COLOR_BLUE:String = blue`

COLOR_RED | Constant |

`public static const COLOR_RED:String = red`

FLAG_BLUE | Constant |

`public static const FLAG_BLUE:uint`

FLAG_GREEN | Constant |

`public static const FLAG_GREEN:uint`

FLAG_RED | Constant |

`public static const FLAG_RED:uint = 0`

GREEN_JEWEL | Constant |

`public static const GREEN_JEWEL:String = GREEN_JEWEL`

IMG_BACK_GROUND | Constant |

`public static const IMG_BACK_GROUND:String = IMG_BACK_GROUND`

INDICATION_CHECK | Constant |

`public static const INDICATION_CHECK:String = Eschequier`

INDICATION_COMPUTER_WIN | Constant |

`public static const INDICATION_COMPUTER_WIN:String = You Lose!`

INDICATION_HUMAN_WIN | Constant |

`public static const INDICATION_HUMAN_WIN:String = You Won!`

INDICATION_NAME_PROMPT_GAME | Constant |

`public static const INDICATION_NAME_PROMPT_GAME:String = Create new game`

INDICATION_NAME_PROMPT_PLAYER | Constant |

`public static const INDICATION_NAME_PROMPT_PLAYER:String = What's your name?`

INDICATION_THINK | Constant |

`public static const INDICATION_THINK:String = Thinking..`

LOCALE_LANG_EN_US | Constant |

`public static const LOCALE_LANG_EN_US:String = en_US`

LOCALE_LANG_KO_KR | Constant |

`public static const LOCALE_LANG_KO_KR:String = ko_KR`

LOCALE_LANG_ZH_CN | Constant |

`public static const LOCALE_LANG_ZH_CN:String = zh_CN`

LOCLAE_BUNDLE_SCREEN | Constant |

`public static const LOCLAE_BUNDLE_SCREEN:String = screen_resources_`

RED | Constant |

`public static const RED:String = RED`

RED_JEWEL | Constant |

`public static const RED_JEWEL:String = RED_JEWEL`

RED_ROCK | Constant |

`public static const RED_ROCK:String = RED_ROCK`

RED_STAR | Constant |

`public static const RED_STAR:String = RED_STAR`

SCREEN_GAME | Constant |

`public static const SCREEN_GAME:String = screen_game`

SCREEN_HANDSHAKE | Constant |

`public static const SCREEN_HANDSHAKE:String = screen_handshake`

SCREEN_LOBBY | Constant |

`public static const SCREEN_LOBBY:String = screen_lobby`

SCREEN_MAIN_MENU | Constant |

`public static const SCREEN_MAIN_MENU:String = screen_main_menu`

SCREEN_SETTINGS | Constant |

`public static const SCREEN_SETTINGS:String = screen_settings`

SCREEN_SPLASH | Constant |

`public static const SCREEN_SPLASH:String = screen_splash`

STATE_ANOTHER_HUMAN | Constant |

`public static const STATE_ANOTHER_HUMAN:String = AnotherHumanTurn`

STATE_ANOTHER_HUMAN_WIN | Constant |

`public static const STATE_ANOTHER_HUMAN_WIN:String = AnotherHumanWin`

STATE_ATTACK | Constant |

`public static const STATE_ATTACK:String = Attack`

STATE_COMPUTER | Constant |

`public static const STATE_COMPUTER:String = ComputerTurn`

STATE_COMPUTER_WIN | Constant |

`public static const STATE_COMPUTER_WIN:String = ComputerWin`

STATE_DEFENCE | Constant |

`public static const STATE_DEFENCE:String = Defence`

STATE_HUMAN | Constant |

`public static const STATE_HUMAN:String = HumanTurn`

STATE_HUMAN_WIN | Constant |

`public static const STATE_HUMAN_WIN:String = HumanWin`

STATE_NASCENCE | Constant |

`public static const STATE_NASCENCE:String = Nascence`

STATE_RENASCENCE | Constant |

`public static const STATE_RENASCENCE:String = Renascence`

YELLOW_JEWEL | Constant |

`public static const YELLOW_JEWEL:String = YELLOW_JEWEL`

Thu Jan 16 2014, 01:11 PM +08:00