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UbuntuRegular — Constant Static Property, class AssetEmbeds_1x
UbuntuRegular — Constant Static Property, class AssetEmbeds_2x
uid — Property, interface mx.core.IUID
| The unique identifier for this object.
uid — Property, class mx.utils.ObjectProxy
| The unique identifier for this object.
UIDUtil — class, package mx.utils
| The UIDUtil class is an all-static class with methods for working with UIDs (unique identifiers) within Flex.
uintXORrandom() — Static Method , class com.godpaper.as3.utils.MathUtil
| Using XOR algorithm with un-integer, primarily because AS3 is lightning-quick with bit operations, and the algorithm is only 4 lines of code.
UNDEFINED_CHESS_MODEL_VALUE — Constant Static Property, class com.godpaper.as3.errors.DefaultErrors
underline — Property, class starling.text.TextField
| Indicates whether the text is underlined.
unescapeString(input:String) — method, class com.godpaper.as3.serialization.PGNTokenizer
| Convert all JavaScript escape characters into normal characters
unflatten() — method, class starling.display.Sprite
| Removes the rendering optimizations that were created when flattening the sprite.
Unfolder — class, package ptolemy.geom3D.ui
Unfolder() — Constructor, class ptolemy.geom3D.ui.Unfolder
UNKNOWN — Constant Static Property, class com.godpaper.as3.serialization.PGNTokenType
UnknownConnection — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if the connection requested is not known by the server
UnknownGame — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if the game requested is not known by the server
UnknownIndex — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if the specified index does not exist.
UnknownPartnerPayAction — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if unable to locate the custom PartnerPay action with the given key
UnknownPayVaultProvider — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if there is no PayVault provider with the specified id
UnknownRoom — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if there is no room running with that id
UnknownRoomType — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if the game you're connected to does not have a room type with the specified name
UnknownTable — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if the specified table does not exist.
UnknownUser — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if the user is unknown
unlink() — method, class de.polygonal.ds.DListNode
| A helper function used solely by the DLinkedList class to unlink the node from the list.
unload(clip:Object) — Static Method , class mochi.as3.MochiAd
unload — Property, class org.osflash.signals.natives.sets.LoaderInfoSignalSet
unlockAchievement(properties:Object) — Static Method , class mochi.as3.MochiEvents
unmakeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
| Unmake Move is a function inside a chess program to update the internal chess position and its Board representation as well as associated or dependent state variables and data by a move unmade on the internal board.
unmakeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, interface com.lookbackon.AI.searching.ISearching
unmakeMove(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.lookbackon.AI.searching.SearchingBase
| Unmake previous move,for all kinds of searching tree algorithms.
UnnaturalBase — Constant Static Property, class com.godpaper.as3.consts.DefaultTollgatesConstant
unregisterBitmapFont(name:String, dispose:Boolean) — Static Method , class starling.text.TextField
| Unregisters the bitmap font and, optionally, disposes it.
unshift(item:Object) — method, class feathers.data.ListCollection
| Adds an item to the beginning of the collection.
UNSTARTED — Constant Static Property, class com.adobe.cairngorm.task.TaskState
UnsupportedMethod — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if the method requested is not supported
unwatchXML(xml:Object, notifiable:mx.utils:IXMLNotifiable) — method, class mx.utils.XMLNotifier
| Given an XML or XMLList, remove the specified notification function.
up() — method, class de.polygonal.ds.TreeIterator
| Moves the iterator up by one level of the tree, so that it points to the parent of the current tree node.
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.AttackState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.DefenseState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.NascenceState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.chess.RenascenceState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.AnotherHumanWinState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.ComputerState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.ComputerWinState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.HumanState
update(time:Number) — method, class com.godpaper.as3.business.fsm.states.game.HumanWinState
update() — method, class com.godpaper.as3.views.components.jewels.Air
update() — method, class com.godpaper.as3.views.components.jewels.Earth
update() — method, class com.godpaper.as3.views.components.jewels.Fire
update() — method, class com.godpaper.as3.views.components.jewels.Jewel
update() — method, class com.godpaper.as3.views.components.jewels.Jewel__
update() — method, class com.godpaper.as3.views.components.jewels.Water
update(time:Number) — method, interface com.lookbackon.AI.FSM.states.IState
update(time:Number) — method, class com.lookbackon.AI.FSM.states.StateBase
update() — method, interface com.lookbackon.AI.steeringBehavior.IVehicle
| update vehicle 's properties.
update() — method, class com.lookbackon.AI.steeringBehavior.SteeredVehicle
update() — method, class com.lookbackon.AI.steeringBehavior.Vehicle
| Handles all basic motion.
update(x:Number, y:Number, z:Number) — method, class ptolemy.geom3D.core.Point
update(arr:Array) — method, class ptolemy.geom3D.platonic.Platonic
UPDATE — Constant Static Property, class mx.events.PropertyChangeEventKind
| Indicates that the value of the property changed.
UpdateChessPiecesTask — class, package com.godpaper.as3.tasks
| UpdateChessPiecesTask.as class.
UpdateChessPiecesTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdateChessPiecesTask
updateItem — Event, class feathers.data.HierarchicalCollection
| Dispatched when a property of an item in the collection has changed and the item doesn't have its own change event or signal.
updateItem — Event, class feathers.data.ListCollection
| Dispatched when a property of an item in the collection has changed and the item doesn't have its own change event or signal.
UPDATE_ITEM — Constant Static Property, class feathers.events.CollectionEventType
| Dispatched when an item in the collection has changed.
updateItemAt(index:int, ... rest) — method, class feathers.data.HierarchicalCollection
| If an item doesn't dispatch an event or signal to indicate that it has changed, you can manually tell the collection about the change, and the collection will dispatch the CollectionEventType.UPDATE_ITEM event to manually notify the component that renders the data.
updateItemAt(index:int) — method, class feathers.data.ListCollection
| If an item doesn't dispatch an event or signal to indicate that it has changed, you can manually tell the collection about the change, and the collection will dispatch the CollectionEventType.UPDATE_ITEM event to manually notify the component that renders the data.
UpdatePiecesBitboardTask — class, package com.godpaper.as3.tasks
| UpdatePiecesBitboardTask.as class.
UpdatePiecesBitboardTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdatePiecesBitboardTask
UpdatePiecesChessVoTask — class, package com.godpaper.as3.tasks
| UpdatePiecesChessVoTask.as class.
UpdatePiecesChessVoTask(factory:Class) — Constructor, class com.godpaper.as3.tasks.UpdatePiecesChessVoTask
UpdatePiecesOmenVoTask — class, package com.godpaper.as3.tasks
| UpdatePiecesOmenVoTask.as class.
UpdatePiecesOmenVoTask() — Constructor, class com.godpaper.as3.tasks.UpdatePiecesOmenVoTask
UpdatePiecesPositionTask — class, package com.godpaper.as3.tasks
| UpdatePiecesPostionTask.as class.
UpdatePiecesPositionTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdatePiecesPositionTask
updateTasksProcess() — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateValueSelector
| Returns the value stored for a specific state.
updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateWithToggleValueSelector
| Returns the value stored for a specific state.
UpdateZobristKeysTask — class, package com.godpaper.as3.tasks
| UpdateZobristKeysTask.as class.
UpdateZobristKeysTask(conductVO:com.godpaper.as3.model.vos:ConductVO) — Constructor, class com.godpaper.as3.tasks.UpdateZobristKeysTask
upIcon — Property, class feathers.controls.Button
| The icon used for the button's up state.
upLabelProperties — Property, class feathers.controls.Button
| A set of key/value pairs to be passed down ot the button's label instance when the button is in the up state.
uploadAtfData(data:flash.utils:ByteArray, offset:int, async:any) — method, class starling.textures.ConcreteTexture
| Uploads ATF data from a ByteArray to the texture.
uploadBitmap(bitmap:flash.display:Bitmap) — method, class starling.textures.ConcreteTexture
| Uploads a bitmap to the texture.
uploadBitmapData(data:flash.display:BitmapData) — method, class starling.textures.ConcreteTexture
| Uploads bitmap data to the texture.
uploadCompleteData — Property, class org.osflash.signals.natives.sets.FileReferenceSignalSet
upSkin — Property, class feathers.controls.Button
| The skin used for the button's up state.
upState — Property, class starling.display.Button
| The texture that is displayed when the button is not being touched.
URLLoaderSignalSet — class, package org.osflash.signals.natives.sets
URLLoaderSignalSet(target:flash.net:URLLoader) — Constructor, class org.osflash.signals.natives.sets.URLLoaderSignalSet
URLStreamSignalSet — class, package org.osflash.signals.natives.sets
URLStreamSignalSet(target:flash.net:URLStream) — Constructor, class org.osflash.signals.natives.sets.URLStreamSignalSet
useCrossover(c:Boolean) — method, class com.suckatmath.machinelearning.genetic.core.GeneticEngine
| set whether to use crossover in generating new individuals
useFrames — Property, class com.gskinner.motion.GTween
| If true, durations and positions can be set in frames.
useHandCursor — Property, interface feathers.core.IFeathersDisplayObject
useHandCursor — Property, class starling.display.Button
| Indicates if the mouse cursor should transform into a hand while it's over the button.
useHandCursor — Property, class starling.display.DisplayObject
| Indicates if the mouse cursor should transform into a hand while it's over the sprite.
useMipMaps — Property, class starling.utils.AssetManager
| For bitmap textures, this flag indicates if mip maps should be generated when they are loaded; for ATF textures, it indicates if mip maps are valid and should be used.
useMutate(m:Boolean) — method, class com.suckatmath.machinelearning.genetic.core.GeneticEngine
| set whether to use mutation in generating new individuals
_user_info — Static Property, class mochi.as3.MochiSocial
USER_INFO — Constant Static Property, class mochi.as3.MochiSocial
usernameError — Property, class playerio.PlayerIORegistrationError
| The error for the username field, if any
UserVO — class, package com.godpaper.as3.model.vos
| UserVO.as class.
UserVO() — Constructor, class com.godpaper.as3.model.vos.UserVO
useSeparateBatch — Property, class feathers.controls.text.BitmapFontTextRenderer
| Determines if the characters are batched normally by Starling or if they're batched separately.
useSeparateBatch — Property, class feathers.display.Scale3Image
| Determines if the regions are batched normally by Starling or if they're batched separately.
useSeparateBatch — Property, class feathers.display.Scale9Image
| Determines if the regions are batched normally by Starling or if they're batched separately.
useSquareTiles — Property, class feathers.layout.TiledColumnsLayout
| Determines if the tiles must be square or if their width and height may have different values.
useSquareTiles — Property, class feathers.layout.TiledRowsLayout
| Determines if the tiles must be square or if their width and height may have different values.
useStateDelayTimer — Property, class feathers.controls.renderers.BaseDefaultItemRenderer
| If true, the down state (and subsequent state changes) will be delayed to make scrolling look nicer.
useVirtualLayout — Property, class feathers.layout.HorizontalLayout
| Determines if virtual layout can be used.
useVirtualLayout — Property, interface feathers.layout.IVirtualLayout
| Determines if virtual layout can be used.
useVirtualLayout — Property, class feathers.layout.TiledColumnsLayout
| Determines if virtual layout can be used.
useVirtualLayout — Property, class feathers.layout.TiledRowsLayout
| Determines if virtual layout can be used.
useVirtualLayout — Property, class feathers.layout.VerticalLayout
| Determines if virtual layout can be used.
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Thu Jan 16 2014, 01:13 PM +08:00