GODPAPER | All Packages | All Classes | Frames No Frames |
D Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
data — Property, class com.godpaper.as3.plugins.kongregate.KongregatePlugin
data — Property, class com.godpaper.as3.plugins.mochi.MochiPlugin
data — Property, class com.godpaper.as3.plugins.nonoba.NonobaPlugin
data — Property, class com.godpaper.as3.plugins.platogo.PlatogoPlugin
data — Property, class com.godpaper.as3.plugins.playerIO.PlayerIoPlugin
data — Property, class com.gskinner.motion.GTween
| Allows you to associate arbitrary data with your tween.
data — Property, class com.suckatmath.machinelearning.markov.TokenEntry
| content of this token
data — Property, class de.polygonal.ds.BinaryTreeNode
| The node's data.
data — Property, class de.polygonal.ds.DListIterator
| Grants access to the current item being referenced by the iterator.
data — Property, class de.polygonal.ds.DListNode
| The node's data.
data — Property, class de.polygonal.ds.GraphNode
| The node's data being referenced.
data — Property, interface de.polygonal.ds.Iterator
| Grants access to the current item being referenced by the iterator.
data — Property, class de.polygonal.ds.NullIterator
| Always returns null.
data — Property, class de.polygonal.ds.SListIterator
| Grants access to the current item being referenced by the iterator.
data — Property, class de.polygonal.ds.SListNode
| The node's data.
data — Property, class de.polygonal.ds.TreeIterator
| Grants access to the current item being referenced by the iterator.
data — Property, class de.polygonal.ds.TreeNode
| The data being referened.
data — Property, class feathers.controls.renderers.BaseDefaultItemRenderer
| The item displayed by this renderer.
data — Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer
| Data for a header or footer from the grouped list's data provider.
data — Property, interface feathers.controls.renderers.IGroupedListHeaderOrFooterRenderer
| Data for a header or footer from the grouped list's data provider.
data — Property, interface feathers.controls.renderers.IGroupedListItemRenderer
| An item from the grouped list's data provider.
data — Property, interface feathers.controls.renderers.IListItemRenderer
| An item from the list's data provider.
data — Property, class feathers.data.HierarchicalCollection
| The data source for this collection.
data — Property, class feathers.data.ListCollection
| The data source for this collection.
data — Property, class mochi.as3.MochiUserData
data — Property, class org.osflash.signals.natives.sets.XMLSocketSignalSet
data — Property, class org.spicefactory.lib.task.Task
| An arbitrary value associated with this Task.
data — Property, interface playerio.RoomInfo
| Data object for the room.
data — Property, class starling.events.Event
| Arbitrary data that is attached to the event.
data — Property, class starling.textures.AtfData
DatabaseObject — Dynamic Class, package playerio
| Player.IO BigDB Database object
dataDescriptor — Property, class feathers.data.HierarchicalCollection
| Describes the underlying data source by translating APIs.
dataDescriptor — Property, class feathers.data.ListCollection
| Describes the underlying data source by translating APIs.
dataProvider — Property, class feathers.controls.ButtonGroup
| The collection of data to be displayed with buttons.
dataProvider — Property, class feathers.controls.GroupedList
| The collection of data displayed by the list.
dataProvider — Property, class feathers.controls.List
| The collection of data displayed by the list.
dataProvider — Property, class feathers.controls.PickerList
| The collection of data displayed by the list.
dataProvider — Property, class feathers.controls.TabBar
| The collection of data to be displayed with tabs.
date — Property, class com.godpaper.as3.model.vos.pgn.PGN_VO
dateCompare(a:Date, b:Date) — Static Method , class mx.utils.ObjectUtil
| Compares the two Date objects and returns an integer value indicating if the first Date object is before, equal to, or after the second item.
deactivate() — method, interface mx.managers.IFocusManager
| The SystemManager activates and deactivates a FocusManager if more than one IFocusManagerContainer is visible at the same time.
deactivate — Property, class org.osflash.signals.natives.sets.EventDispatcherSignalSet
deactivate(pass:int, context:flash.display3D:Context3D, texture:starling.textures:Texture) — method, class starling.filters.FragmentFilter
| This method is called directly after 'context.drawTriangles'.
debit(amount:uint, reason:String, callback:Function, errorHandler:Function) — method, interface playerio.PayVault
| Take coins out of the users vault
debug(message:String, ... rest) — method, interface mx.logging.ILogger
| Logs the specified data using the LogEventLevel.DEBUG level.
debug(msg:String, ... rest) — method, class mx.logging.LogLogger
| Logs the specified data using the LogEventLevel.DEBUG level.
debug() — method, class ptolemy.geom3D.core.Point
DEBUG — Constant Static Property, class mx.logging.LogEventLevel
| Designates informational level messages that are fine grained and most helpful when debugging an application.
decode(s:String, strict:Boolean) — Static Method , class com.godpaper.as3.serialization.PGN
| Decodes a PGN string into a native object.
decrementButton — Property, class feathers.controls.ScrollBar
| The scroll bar's decrement button sub-component.
decrementButtonFactory — Property, class feathers.controls.ScrollBar
| A function used to generate the scroll bar's decrement button sub-component.
decrementButtonName — Property, class feathers.controls.ScrollBar
| The value added to the nameList of the decrement button.
decrementButtonProperties — Property, class feathers.controls.ScrollBar
| A set of key/value pairs to be passed down to the scroll bar's decrement button sub-component.
defaultButton — Property, interface mx.managers.IFocusManager
| A reference to the original default Button control.
defaultButton — Property, interface mx.managers.IFocusManagerContainer
| The Button control designated as the default button for the container.
defaultButtonEnabled — Property, interface mx.managers.IFocusManager
| A flag that indicates whether the FocusManager should check for the Enter key being pressed to activate the default button.
defaultCalloutFactory() — Static Method , class feathers.controls.Callout
| The default factory that creates callouts when Callout.show() is called.
DEFAULT_CANVAS_WIDTH — Constant Static Property, class com.emibap.textureAtlas.DynamicAtlas
DEFAULT_CHILD_NAME_ACCESSORY_LABEL — Constant Static Property, class feathers.controls.renderers.BaseDefaultItemRenderer
| The default value added to the nameList of the accessory label.
DEFAULT_CHILD_NAME_BUTTON — Constant Static Property, class feathers.controls.ButtonGroup
| The default value added to the nameList of the buttons.
DEFAULT_CHILD_NAME_BUTTON — Constant Static Property, class feathers.controls.PickerList
| The default value added to the nameList of the button.
DEFAULT_CHILD_NAME_CONTENT_LABEL — Constant Static Property, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer
| The default value added to the nameList of the content label.
DEFAULT_CHILD_NAME_DECREMENT_BUTTON — Constant Static Property, class feathers.controls.ScrollBar
| The default value added to the nameList of the decrement button.
DEFAULT_CHILD_NAME_FOOTER_RENDERER — Constant Static Property, class feathers.controls.GroupedList
| The default name to use with footer renderers.
DEFAULT_CHILD_NAME_HEADER — Constant Static Property, class feathers.controls.Panel
| The default value added to the nameList of the header.
DEFAULT_CHILD_NAME_HEADER — Constant Static Property, class feathers.controls.PanelScreen
| The default value added to the nameList of the header.
DEFAULT_CHILD_NAME_HEADER_RENDERER — Constant Static Property, class feathers.controls.GroupedList
| The default name to use with header renderers.
DEFAULT_CHILD_NAME_HORIZONTAL_SCROLL_BAR — Constant Static Property, class feathers.controls.Scroller
| The default value added to the nameList of the horizontal scroll bar.
DEFAULT_CHILD_NAME_INCREMENT_BUTTON — Constant Static Property, class feathers.controls.ScrollBar
| The default value added to the nameList of the increment button.
DEFAULT_CHILD_NAME_ITEM — Constant Static Property, class feathers.controls.Header
| The default value added to the nameList of the header's items.
DEFAULT_CHILD_NAME_LABEL — Constant Static Property, class feathers.controls.Button
| The default value added to the nameList of the label.
DEFAULT_CHILD_NAME_LIST — Constant Static Property, class feathers.controls.PickerList
| The default value added to the nameList of the pop-up list.
DEFAULT_CHILD_NAME_MAXIMUM_TRACK — Constant Static Property, class feathers.controls.ScrollBar
| The default value added to the nameList of the maximum track.
DEFAULT_CHILD_NAME_MAXIMUM_TRACK — Constant Static Property, class feathers.controls.Slider
| The default value added to the nameList of the maximum track.
DEFAULT_CHILD_NAME_MINIMUM_TRACK — Constant Static Property, class feathers.controls.ScrollBar
| The default value added to the nameList of the minimum track.
DEFAULT_CHILD_NAME_MINIMUM_TRACK — Constant Static Property, class feathers.controls.Slider
| The default value added to the nameList of the minimum track.
DEFAULT_CHILD_NAME_OFF_LABEL — Constant Static Property, class feathers.controls.ToggleSwitch
| The default value added to the nameList of the off label.
DEFAULT_CHILD_NAME_OFF_TRACK — Constant Static Property, class feathers.controls.ToggleSwitch
| The default value added to the nameList of the off track.
DEFAULT_CHILD_NAME_ON_LABEL — Constant Static Property, class feathers.controls.ToggleSwitch
| The default value added to the nameList of the on label.
DEFAULT_CHILD_NAME_ON_TRACK — Constant Static Property, class feathers.controls.ToggleSwitch
| The default value added to the nameList of the on track.
DEFAULT_CHILD_NAME_TAB — Constant Static Property, class feathers.controls.TabBar
| The default value added to the nameList of the tabs.
DEFAULT_CHILD_NAME_THUMB — Constant Static Property, class feathers.controls.ScrollBar
| The default value added to the nameList of the thumb.
DEFAULT_CHILD_NAME_THUMB — Constant Static Property, class feathers.controls.SimpleScrollBar
| The default value added to the nameList of the thumb.
DEFAULT_CHILD_NAME_THUMB — Constant Static Property, class feathers.controls.Slider
| The default value added to the nameList of the thumb.
DEFAULT_CHILD_NAME_THUMB — Constant Static Property, class feathers.controls.ToggleSwitch
| The default value added to the nameList of the thumb.
DEFAULT_CHILD_NAME_TITLE — Constant Static Property, class feathers.controls.Header
| The default value added to the nameList of the header's title.
DEFAULT_CHILD_NAME_VERTICAL_SCROLL_BAR — Constant Static Property, class feathers.controls.Scroller
| The default value added to the nameList of the vertical scroll bar.
DefaultConstants — class, package com.godpaper.as3.consts
| DefaultConstants.as class.
DefaultConstants() — Constructor, class com.godpaper.as3.consts.DefaultConstants
defaultDispatchEvents — Static Property, class com.gskinner.motion.GTween
| Sets the default value of dispatchEvents for new instances.
defaultEase — Static Property, class com.gskinner.motion.GTween
| Specifies the default easing function to use with new tweens.
DefaultErrors — class, package com.godpaper.as3.errors
| Customize errors occured at Default.
DefaultErrors(message:String, id:int) — Constructor, class com.godpaper.as3.errors.DefaultErrors
DefaultEvolvable — class, package com.suckatmath.machinelearning.genetic.impl
| Useless empty implementation of Evolvable.
DefaultEvolvable() — Constructor, class com.suckatmath.machinelearning.genetic.impl.DefaultEvolvable
DefaultGroupedListHeaderOrFooterRenderer — class, package feathers.controls.renderers
| The default renderer used for headers and footers in a GroupedList control.
DefaultGroupedListHeaderOrFooterRenderer() — Constructor, class feathers.controls.renderers.DefaultGroupedListHeaderOrFooterRenderer
| Constructor.
DefaultGroupedListItemRenderer — class, package feathers.controls.renderers
| The default item renderer for a GroupedList control.
DefaultGroupedListItemRenderer() — Constructor, class feathers.controls.renderers.DefaultGroupedListItemRenderer
| Constructor.
defaultIcon — Property, class feathers.controls.Button
| The icon used when no other icon is defined for the current state.
defaultLabelProperties — Property, class feathers.controls.Button
| The default label properties are a set of key/value pairs to be passed down ot the button's label instance, and it is used when no other properties are defined for the button's current state.
defaultLabelProperties — Property, class feathers.controls.ToggleSwitch
| The key/value pairs to pass to the labels, if no higher priority format is available.
DefaultListItemRenderer — class, package feathers.controls.renderers
| The default item renderer for List control.
DefaultListItemRenderer() — Constructor, class feathers.controls.renderers.DefaultListItemRenderer
| Constructor.
defaultOverlayFactory() — Static Method , class feathers.core.PopUpManager
| The default factory that creates overlays for modal pop-ups.
DefaultPiecesConstants — class, package com.godpaper.as3.consts
| ChessPieces value/label global setting 1.label for labeling chess pieces button; 2.value for chess pieces' evaluation; 3.strength for chess pieces' strength; 4.important for chess pieces' important on board; 5.convertImportant for the chess pieces' fuzzy import on board;
DefaultPiecesConstants(label:String, value:int, strength:int, important:de.polygonal.ds:Array2, convertedImportant:de.polygonal.ds:Array2) — Constructor, class com.godpaper.as3.consts.DefaultPiecesConstants
defaultRadioGroup — Constant Static Property, class feathers.controls.Radio
| If a Radio has not been added to a ToggleGroup, it will automatically be added to this group.
defaultSelectedIcon — Property, class feathers.controls.Button
| The icon used when no other icon is defined for the current state when the button is selected.
defaultSelectedLabelProperties — Property, class feathers.controls.Button
| The default selected label properties are a set of key/value pairs to be passed down ot the button's label instance, and it is used when the button is selected and no other properties are defined for the button's current state.
defaultSelectedSkin — Property, class feathers.controls.Button
| The skin used when no other skin is defined for the current state when the button is selected.
defaultSelectedValue — Property, class feathers.skins.StateWithToggleValueSelector
| If the target is a selected IToggle instance, and if there is no value for the specified state, a default value may be used as a fallback (with a higher priority than the regular default fallback).
defaultSkin — Property, class feathers.controls.Button
| The skin used when no other skin is defined for the current state.
defaultTextEditorFactory — Static Property, class feathers.core.FeathersControl
| A function used by all UI controls that support text editor to create an ITextEditor instance.
defaultTextRendererFactory — Static Property, class feathers.core.FeathersControl
| A function used by all UI controls that support text renderers to create an ITextRenderer instance.
DefaultTollgatesConstant — class, package com.godpaper.as3.consts
| DefaultTollgatesConstant.as class which providing easy tollgate configuration.
DefaultTollgatesConstant(searching:Class, evaluation:Class, learning:Class, fuzzyLogic:Class, tips:String, score:Number, icon:starling.textures:Texture) — Constructor, class com.godpaper.as3.consts.DefaultTollgatesConstant
defaultTransition(oldScreen:starling.display:DisplayObject, newScreen:starling.display:DisplayObject, completeHandler:Function) — Static Method , class feathers.controls.ScreenNavigator
| The default transition function.
defaultValue — Property, class feathers.skins.StateValueSelector
| If there is no value for the specified state, a default value can be used as a fallback.
defaultValue — Property, class feathers.skins.StateWithToggleValueSelector
| If there is no value for the specified state, a default value can be used as a fallback.
defends — Property, class com.godpaper.as3.impl.AbstractChessVO
defenseState — Property, class com.godpaper.as3.business.fsm.ChessAgent
DefenseState — class, package com.godpaper.as3.business.fsm.states.chess
| Defense state try to keep "marshal" safty. - Fortify Position - Defend Friendly Unit By Attacking Threatening Unit
DefenseState(agent:com.godpaper.as3.business.fsm:ChessAgent, resource:Object, description:String) — Constructor, class com.godpaper.as3.business.fsm.states.chess.DefenseState
deg2rad(deg:Number) — Package Function, starling.utils
| Converts an angle from degrees into radians.
delay — Property, class com.gskinner.motion.GTween
| The length of the delay in frames or seconds (depending on .useFrames).
delay — Property, class feathers.motion.transitions.OldFadeNewSlideTransitionManager
| A delay before the transition starts, measured in seconds.
delay — Property, class feathers.motion.transitions.ScreenFadeTransitionManager
| A delay before the transition starts, measured in seconds.
delay — Property, class feathers.motion.transitions.ScreenSlidingStackTransitionManager
| A delay before the transition starts, measured in seconds.
delay — Property, class feathers.motion.transitions.TabBarSlideTransitionManager
| A delay before the transition starts, measured in seconds.
delay — Property, class starling.animation.Tween
| The delay before the tween is started (in seconds).
delayCall(call:Function, delay:Number, ... rest) — method, class starling.animation.Juggler
| Delays the execution of a function until delay seconds have passed.
DelayedCall — class, package starling.animation
| A DelayedCall allows you to execute a method after a certain time has passed.
DelayedCall(call:Function, delay:Number, args:Array) — Constructor, class starling.animation.DelayedCall
| Creates a delayed call.
Delegate — class, package org.spicefactory.lib.task.util
| A Delegate wraps a method and its parameters for deferred execution.
Delegate(method:Function, params:Array) — Constructor, class org.spicefactory.lib.task.util.Delegate
| Creates a new Delegate for deferred execution.
DelegateTask — class, package org.spicefactory.lib.task.util
| A Task implementation that delegates the actual execution of the operation.
DelegateTask(startFunction:Function, name:String, isRestartable:Boolean, timeout:uint) — Constructor, class org.spicefactory.lib.task.util.DelegateTask
| Creates a new instance.
DELETE — Constant Static Property, class mx.events.PropertyChangeEventKind
| Indicates that the property was deleted from the object.
deleteKeys(table:String, keys:Array, callback:Function, errorHandler:Function) — method, interface playerio.BigDB
| Delete a set of DatabaseObjects from a table
deleteProgram(name:String) — method, class starling.core.Starling
| Deletes the vertex- and fragment-programs of a certain name.
deleteProperty(name:any) — method, class mochi.as3.MochiInventory
deleteProperty(name:any) — method, class mx.utils.ObjectProxy
| Deletes the specified property on the proxied object and sends notification of the delete to the handler.
deleteRange(table:String, index:String, path:Array, start:Object, stop:Object, callback:Function, errorHandler:Function) — method, interface playerio.BigDB
| Delete a range of DatabaseObjects from a table using an index
deleteValue(name:String) — method, class com.gskinner.motion.GTween
| Removes a end value from the tween.
DeluxeSignal — class, package org.osflash.signals
| Signal dispatches events to multiple listeners.
DeluxeSignal(target:Object, ... rest) — Constructor, class org.osflash.signals.DeluxeSignal
| Creates a DeluxeSignal instance to dispatch events on behalf of a target object.
deployMouseShields(deploy:Boolean) — method, interface mx.managers.ISystemManager
| Deploy or remove mouse shields.
de.polygonal.ds — package
de.polygonal.ds.sort — package
de.polygonal.ds.sort.compare — package
de.polygonal.math — package
depth — Property, class com.lookbackon.AI.searching.SearchingBase
depth — Property, class de.polygonal.ds.Array3
| Indicates the depth (layers).
depth — Property, class de.polygonal.ds.TreeNode
| Computes the depth of the tree, starting from this node.
depthFirst(node:de.polygonal.ds:GraphNode, visit:Function) — method, class de.polygonal.ds.Graph
| Performs an iterative depth-first traversal starting at a given node.
dequeue() — method, class de.polygonal.ds.ArrayedQueue
| Dequeues and returns the front item.
dequeue() — method, class de.polygonal.ds.Heap
| Dequeues and returns the front item.
dequeue() — method, class de.polygonal.ds.LinkedQueue
| Dequeues and returns the front item.
dequeue() — method, class de.polygonal.ds.PriorityQueue
| Dequeues and returns the front item.
derivesFrom(state:com.lookbackon.AI.FSM.states:IState) — method, class com.lookbackon.AI.HFSM.states.HStateBase
| Note that derivesFrom() is a template function in a class template and to use it, each sub-state should override this function.
derivesFrom(state:com.lookbackon.AI.FSM.states:IState) — method, interface com.lookbackon.AI.HFSM.states.IHState
DESCENDING — Constant Static Property, class de.polygonal.ds.SLinkedList
DESCENDING — Constant Static Property, class de.polygonal.ds.sort.SortOptions
| A flag that specifies descending sorting.
description — Property, interface com.lookbackon.AI.FSM.states.IState
description — Property, class com.lookbackon.AI.FSM.states.StateBase
Description — Property, class Nonoba.api.ConnectionEvent
deserialize(arr:flash.utils:ByteArray) — method, class mochi.as3.MochiUserData
destination — Property, class com.godpaper.as3.model.vos.PostVO
destroy() — method, class de.polygonal.ds.BinaryTreeNode
| Recursively clears the tree by deleting all child nodes underneath the node the method is called on.
DesyrelTexture — Constant Static Property, class AssetEmbeds_1x
DesyrelTexture — Constant Static Property, class AssetEmbeds_2x
DesyrelXml — Constant Static Property, class AssetEmbeds_1x
DesyrelXml — Constant Static Property, class AssetEmbeds_2x
developmentServer — Property, interface playerio.Multiplayer
| If defined the system will connect to a local development server instead of a live server.
DeviceCapabilities — class, package feathers.system
| Using values from the Stage and Capabilities classes, makes educated guesses about the physical size of the device this code is running on.
DFS — class, package jp.dip.hael.gameai.graph.searcher
DFS(graph:jp.dip.hael.gameai.graph:GraphEx) — Constructor, class jp.dip.hael.gameai.graph.searcher.DFS
DFSsearcher — class, package com.lookbackon.ds.graph.searcher
| DFSsearcher.as class.
DFSsearcher(graph:com.lookbackon.ds:GraphBoard) — Constructor, class com.lookbackon.ds.graph.searcher.DFSsearcher
diagnostic — Property, class org.generalrelativity.thread.GreenThread
| Gets this thread's diagnostic, if any
diagonal(node:com.lookbackon.ds.aStar:AStarNode) — method, class com.lookbackon.ds.aStar.AStar
| The standard heuristic for a square grid is the Diagonal distance.
dihedral — Property, class ptolemy.geom3D.core.JoinedFace
Dijkstra — class, package jp.dip.hael.gameai.graph.searcher
Dijkstra(graph:jp.dip.hael.gameai.graph:GraphEx) — Constructor, class jp.dip.hael.gameai.graph.searcher.Dijkstra
DIJKSTRAsearcher — class, package com.lookbackon.ds.graph.searcher
| DIJKSTRAsearcher.as class.
DIJKSTRAsearcher(graph:com.lookbackon.ds:GraphBoard) — Constructor, class com.lookbackon.ds.graph.searcher.DIJKSTRAsearcher
direction — Property, class feathers.controls.ButtonGroup
| The button group layout is either vertical or horizontal.
direction — Property, class feathers.controls.PageIndicator
| The symbols may be positioned vertically or horizontally.
direction — Property, class feathers.controls.ProgressBar
| Determines the direction that the progress bar fills.
direction — Property, class feathers.controls.ScrollBar
| Determines if the scroll bar's thumb can be dragged horizontally or vertically.
direction — Property, class feathers.controls.SimpleScrollBar
| Determines if the scroll bar's thumb can be dragged horizontally or vertically.
direction — Property, class feathers.controls.Slider
| Determines if the slider's thumb can be dragged horizontally or vertically.
direction — Property, class feathers.controls.TabBar
| The tab bar layout is either vertical or horizontal.
direction — Property, class feathers.textures.Scale3Textures
| The direction of the sub-texture layout.
DIRECTION_ANY — Constant Static Property, class feathers.controls.Callout
| The callout may be positioned on any side of the origin region.
DIRECTION_DOWN — Constant Static Property, class feathers.controls.Callout
| The callout must be positioned below the origin region.
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.ButtonGroup
| The buttons are displayed in order from left to right.
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.PageIndicator
| The page indicator's symbols will be positioned horizontally, from left to right.
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.ProgressBar
| The progress bar fills horizontally (on the x-axis).
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.ScrollBar
| The scroll bar's thumb may be dragged horizontally (on the x-axis).
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.SimpleScrollBar
| The scroll bar's thumb may be dragged horizontally (on the x-axis).
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.Slider
| The slider's thumb may be dragged horizontally (on the x-axis).
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.controls.TabBar
| The tabs are displayed in order from left to right.
DIRECTION_HORIZONTAL — Constant Static Property, class feathers.textures.Scale3Textures
| If the direction is horizontal, the layout will start on the left and continue to the right.
DIRECTION_LEFT — Constant Static Property, class feathers.controls.Callout
| The callout must be positioned to the left side of the origin region.
DIRECTION_RIGHT — Constant Static Property, class feathers.controls.Callout
| The callout must be positioned to the right side of the origin region.
DIRECTION_UP — Constant Static Property, class feathers.controls.Callout
| The callout must be positioned above the origin region.
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.ButtonGroup
| The buttons are displayed in order from top to bottom.
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.PageIndicator
| The page indicator's symbols will be positioned vertically, from top to bottom.
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.ProgressBar
| The progress bar fills vertically (on the y-axis).
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.ScrollBar
| The scroll bar's thumb may be dragged vertically (on the y-axis).
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.SimpleScrollBar
| The scroll bar's thumb may be dragged vertically (on the y-axis).
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.Slider
| The slider's thumb may be dragged vertically (on the y-axis).
DIRECTION_VERTICAL — Constant Static Property, class feathers.controls.TabBar
| The tabs are displayed in order from top to bottom.
DIRECTION_VERTICAL — Constant Static Property, class feathers.textures.Scale3Textures
| If the direction is vertical, the layout will start on the top and continue to the bottom.
DirectPurchaseNotSupportedByProvider — Constant Static Property, class playerio.PlayerIOError
| PlayerIOError type if the specified PayVault provider does not support direct purchase
directTransformation — Property, class ptolemy.geom3D.core.Solid
DisableChat(m:String) — Static Method , class Nonoba.api.NonobaAPI
disabledIcon — Property, class feathers.controls.Button
| The icon used for the button's disabled state.
disabledLabelProperties — Property, class feathers.controls.Button
| A set of key/value pairs to be passed down ot the button's label instance when the button is in the disabled state.
disabledLabelProperties — Property, class feathers.controls.ToggleSwitch
| The key/value pairs to pass to the labels, if the toggle switch is disabled.
disabledSkin — Property, class feathers.controls.Button
| The skin used for the button's disabled state.
disabledTextFormat — Property, class feathers.controls.text.BitmapFontTextRenderer
| The font and styles used to draw the text when the label is disabled.
disconnect() — Static Method , class mochi.as3.MochiServices
disconnect() — method, interface playerio.Connection
| Disconnects from the server
DISCONNECT — Constant Static Property, class Nonoba.api.ConnectionEvent
dispatch(... rest) — method, class org.osflash.signals.DeluxeSignal
| Dispatches an object to listeners.
dispatch(... rest) — method, interface org.osflash.signals.IOnceSignal
| Dispatches an object to listeners.
dispatch(... rest) — method, class org.osflash.signals.MonoSignal
| Dispatches an object to listeners.
dispatch(... rest) — method, class org.osflash.signals.OnceSignal
| Dispatches an object to listeners.
dispatch(... rest) — method, class org.osflash.signals.natives.NativeRelaySignal
| Dispatches an object to listeners.
dispatch(... rest) — method, class org.osflash.signals.natives.NativeSignal
| Dispatches an object to listeners.
dispatcher — Property, class mx.utils.ObjectProxy
| A reference to the EventDispatcher for this proxy.
dispatchEvent(event:starling.events:Event) — method, interface feathers.core.IFeathersEventDispatcher
dispatchEvent(event:starling.events:Event) — method, interface feathers.dragDrop.IDragSource
dispatchEvent(event:starling.events:Event) — method, interface feathers.dragDrop.IDropTarget
dispatchEvent(event:flash.events:Event) — method, class mx.utils.ObjectProxy
| Dispatches an event into the event flow.
dispatchEvent(event:flash.events:Event) — method, interface org.osflash.signals.natives.INativeDispatcher
| Dispatches an event to listeners.
dispatchEvent(event:flash.events:Event) — method, class org.osflash.signals.natives.NativeMappedSignal
dispatchEvent(event:flash.events:Event) — method, class org.osflash.signals.natives.NativeRelaySignal
| Unlike other signals, NativeRelaySignal does not dispatch null because it causes an exception in EventDispatcher.
dispatchEvent(event:flash.events:Event) — method, class org.osflash.signals.natives.NativeSignal
| Unlike other signals, NativeSignal does not dispatch null because it causes an exception in EventDispatcher.
dispatchEvent(event:starling.events:Event) — method, class starling.events.EventDispatcher
| Dispatches an event to all objects that have registered listeners for its type.
dispatchEvents — Property, class com.gskinner.motion.GTween
| If true, it will dispatch init, change, and complete events in addition to calling the onInit, onChange, and onComplete callbacks.
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, interface feathers.core.IFeathersEventDispatcher
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, interface feathers.dragDrop.IDragSource
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, interface feathers.dragDrop.IDropTarget
dispatchEventWith(type:String, bubbles:Boolean, data:Object) — method, class starling.events.EventDispatcher
| Dispatches an event with the given parameters to all objects that have registered listeners for the given type.
DisplacementMapFilter — class, package starling.filters
| The DisplacementMapFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
DisplacementMapFilter(mapTexture:starling.textures:Texture, mapPoint:flash.geom:Point, componentX:uint, componentY:uint, scaleX:Number, scaleY:Number, repeat:Boolean) — Constructor, class starling.filters.DisplacementMapFilter
| Creates a new displacement map filter that uses the provided map texture.
displayAsPassword — Property, class feathers.controls.ScrollText
| Same as the TextField property with the same name.
displayAsPassword — Property, class feathers.controls.text.StageTextTextEditor
| Same as the StageText property with the same name.
displayAsPassword — Property, class feathers.controls.text.TextFieldTextEditor
| Same as the flash.text.TextField property with the same name.
displayAsPassword — Property, class feathers.controls.text.TextFieldTextRenderer
| Same as the TextField property with the same name.
displayAsPassword — Property, class feathers.text.StageTextField
displayListBypassEnabled — Property, class feathers.controls.ScrollContainer
DisplayListWatcher — class, package feathers.core
| Watches a container on the display list.
DisplayListWatcher(topLevelContainer:starling.display:DisplayObjectContainer) — Constructor, class feathers.core.DisplayListWatcher
| Constructor.
DisplayObject — class, package starling.display
| The DisplayObject class is the base class for all objects that are rendered on the screen.
DisplayObjectContainer — class, package starling.display
| A DisplayObjectContainer represents a collection of display objects.
DisplayObjectSignalSet — class, package org.osflash.signals.natives.sets
DisplayObjectSignalSet(target:flash.display:DisplayObject) — Constructor, class org.osflash.signals.natives.sets.DisplayObjectSignalSet
dispose(disposed:com.godpaper.as3.views.components:ChessPiece) — Static Method , class com.godpaper.as3.model.pools.BlueChessPiecesPool
dispose(disposed:com.godpaper.as3.views.components:ChessGasket) — Static Method , class com.godpaper.as3.model.pools.ChessGasketsPool
dispose(disposed:com.godpaper.as3.views.components:ChessPiece) — Static Method , class com.godpaper.as3.model.pools.RedChessPiecesPool
dispose() — method, class com.godpaper.as3.views.plugin.PGN_PluginButtonBar
dispose() — method, class com.godpaper.as3.views.plugin.PluginButtonBar
dispose() — method, class com.godpaper.as3.views.scenes.SceneBase
dispose() — method, class de.polygonal.ds.ArrayedQueue
| Deletes the last dequeued item to free it for the garbage collector.
dispose() — method, class feathers.controls.PickerList
dispose() — method, class feathers.controls.popups.CalloutPopUpContentManager
| Cleans up the manager.
dispose() — method, class feathers.controls.popups.DropDownPopUpContentManager
| Cleans up the manager.
dispose() — method, interface feathers.controls.popups.IPopUpContentManager
| Cleans up the manager.
dispose() — method, class feathers.controls.popups.VerticalCenteredPopUpContentManager
| Cleans up the manager.
dispose() — method, class feathers.core.DisplayListWatcher
| Stops listening to the root and cleans up anything else that needs to be disposed.
dispose() — method, interface feathers.core.IFeathersDisplayObject
dispose() — method, class feathers.text.StageTextField
dispose() — method, class starling.core.RenderSupport
| Disposes all quad batches.
dispose() — method, class starling.core.Starling
| Disposes all children of the stage and the render context; removes all registered event listeners.
dispose() — method, class starling.display.DisplayObject
| Disposes all resources of the display object.
dispose() — method, class starling.display.DisplayObjectContainer
| Disposes the resources of all children.
dispose() — method, class starling.display.QuadBatch
| Disposes vertex- and index-buffer.
dispose() — method, class starling.display.Sprite
| Disposes the resources of all children.
dispose() — method, class starling.events.TouchProcessor
| Removes all event handlers on the stage and releases any acquired resources.
dispose() — method, class starling.extensions.ParticleSystem
dispose() — method, class starling.filters.BlurFilter
| Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.filters.ColorMatrixFilter
| Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.filters.DisplacementMapFilter
| Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.filters.FragmentFilter
| Disposes the filter (programs, buffers, textures).
dispose() — method, class starling.text.BitmapFont
| Disposes the texture of the bitmap font!
dispose() — method, class starling.text.TextField
| Disposes the underlying texture data.
dispose() — method, class starling.textures.ConcreteTexture
| Disposes the TextureBase object.
dispose() — method, class starling.textures.RenderTexture
| Disposes the parent texture if this texture owns it.
dispose() — method, class starling.textures.SubTexture
| Disposes the parent texture if this texture owns it.
dispose() — method, class starling.textures.Texture
| Disposes the underlying texture data.
dispose() — method, class starling.textures.TextureAtlas
| Disposes the atlas texture.
dispose() — method, class starling.utils.AssetManager
| Disposes all contained textures.
dispose() — method, class starling.utils.Polygon
| Disposes all resources of the display object.
dist(v2:com.lookbackon.AI.steeringBehavior:Vector2D) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
| Calculates the distance from this vector to another given vector.
distSQ(v2:com.lookbackon.AI.steeringBehavior:Vector2D) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
| Calculates the distance squared from this vector to another given vector.
divide(value:Number) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
| Divides this vector by a value, creating a new Vector2D instance to hold the result.
dLinkedInsertionSort(node:de.polygonal.ds:DListNode, descending:Boolean) — Package Function, de.polygonal.ds.sort
dLinkedInsertionSortCmp(node:de.polygonal.ds:DListNode, cmp:Function, descending:Boolean) — Package Function, de.polygonal.ds.sort
DLinkedList — class, package de.polygonal.ds
| A doubly linked list.
DLinkedList(... rest) — Constructor, class de.polygonal.ds.DLinkedList
| Initializes an empty list.
dLinkedMergeSort(node:de.polygonal.ds:DListNode, descending:Boolean) — Package Function, de.polygonal.ds.sort
dLinkedMergeSortCmp(node:de.polygonal.ds:DListNode, cmp:Function, descending:Boolean) — Package Function, de.polygonal.ds.sort
DListIterator — class, package de.polygonal.ds
| A doubly linked list iterator.
DListIterator(list:de.polygonal.ds:DLinkedList, node:de.polygonal.ds:DListNode) — Constructor, class de.polygonal.ds.DListIterator
| Creates a new DListIterator instance pointing to a given node.
DListNode — class, package de.polygonal.ds
| A doubly linked list node.
DListNode(obj:any) — Constructor, class de.polygonal.ds.DListNode
| Creates a new node storing a given item.
doCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.JoinedFace
doCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.Point
doCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.RegularFace
doCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.Solid
doCancel() — method, class org.spicefactory.lib.task.Task
| Called before the CANCEL event gets fired.
doCancel() — method, class org.spicefactory.lib.task.util.XmlLoaderTask
doClose() — Static Method , class mochi.as3.MochiServices
document — Property, interface mx.core.IUIComponent
| A reference to the document object associated with this component.
document — Property, interface mx.managers.ISystemManager
| A reference to the document object.
document — Property, interface mx.managers.IUIComponent
| A reference to the document object associated with this component.
Dodecahedron — class, package ptolemy.geom3D.platonic
Dodecahedron — class, package ptolemy.geom3D.unfolding
Dodecahedron(sideLength:int) — Constructor, class ptolemy.geom3D.platonic.Dodecahedron
Dodecahedron(sideLength:int, proportion:Number) — Constructor, class ptolemy.geom3D.unfolding.Dodecahedron
DODECAHEDRON — Static Property, class ptolemy.geom3D.Platonic
doDrawCenters(g:flash.display:Graphics) — method, class ptolemy.geom3D.unfolding.Cube
doError(message:String) — method, class org.spicefactory.lib.task.Task
| Called before the ERROR event gets fired.
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, interface com.lookbackon.AI.evaluation.IEvaluation
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.evaluation.fuzzy.FuzzyImportantEvaluation
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.evaluation.linear.LinearEvaluation
| KQRBNP = number of kings, queens, rooks, bishops, knights and pawns; D,S,I = doubled, blocked and isolated pawns; M = Mobility (the number of legal moves);
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.evaluation.statical.exchange.StaticExchangeEvaluation
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.searching.MinMax
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.searching.NegaMax
| The point is that the call value = -negamax(p,d-1); takes care of the signs - or nearly.
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.searching.RandomWalk
doEvaluation(conductVO:com.godpaper.as3.model.vos:ConductVO, gamePosition:com.godpaper.as3.model.vos:PositionVO) — method, class com.lookbackon.AI.searching.SearchingBase
| The evaluation function will return positive values if the position is good for red and negative values. if the position is bad for red in the MinMax formulation. Many things could be said about evaluation functions, for me,the two main objectives in designing a evaluation function are speed and accuracy. The faster your evaluation function is,the better is. and the more accurate its evaluation is,the beeter. Obviously,these two things are somewhat at odds: an accurate evaluation function probably is slower than a 'quick-and-dirty' one. The evaluation function I'm taking about here is a heuristic one -not a exact one.
doMoveValidation(conductVO:com.godpaper.as3.model.vos:ConductVO) — method, class com.godpaper.as3.business.managers.ChessPiecesManagerDefault
doOnEnterFrame(mc:flash.display:MovieClip) — Static Method , class mochi.as3.MochiAd
doPaddingCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.JoinedFace
doPaddingCalculation(t:ptolemy.geom3D.core:Transformation, e:ptolemy.geom3D.core:Eye) — method, class ptolemy.geom3D.core.RegularFace
doPaddingDraw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.JoinedFace
doPaddingDraw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.RegularFace
doPostChildrenCalculation() — method, class ptolemy.geom3D.core.Face
doResume() — method, class org.spicefactory.lib.task.Task
| Called before the RESUME event gets fired.
doSkip() — method, class org.spicefactory.lib.task.Task
| Called after skip has been called but before the COMPLETE event gets fired.
doStart() — method, class com.godpaper.as3.tasks.CleanUpChessPieceTask
doStart() — method, class com.godpaper.as3.tasks.CleanUpPiecesBitboardTask
doStart() — method, class org.spicefactory.lib.task.Task
| Called before the START event gets fired.
doStart() — method, class org.spicefactory.lib.task.util.XmlLoaderTask
doSuspend() — method, class org.spicefactory.lib.task.Task
| Called before the SUSPEND event gets fired.
doTimeout() — method, class org.spicefactory.lib.task.Task
| Called before the ERROR event gets fired after a timeout occurred.
dotProd(v2:com.lookbackon.AI.steeringBehavior:Vector2D) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
| Calculates the dot product of this vector and another given vector.
dotProduct(a:ptolemy.geom3D.core:SpatialVector, b:ptolemy.geom3D.core:SpatialVector) — Static Method , class ptolemy.geom3D.core.SpatialVector
doubleClick — Property, class org.osflash.signals.natives.sets.InteractiveObjectSignalSet
doUpdate(e:flash.events:Event) — method, class com.godpaper.as3.views.components.jewels.Jewel
doUpdate(e:starling.events:Event) — method, class com.godpaper.as3.views.components.jewels.Jewel__
down() — method, class de.polygonal.ds.TreeIterator
| Moves the iterator down by one level of the tree, so that it points to the first child of the current tree node.
downIcon — Property, class feathers.controls.Button
| The icon used for the button's down state.
downLabelProperties — Property, class feathers.controls.Button
| A set of key/value pairs to be passed down ot the button's label instance when the button is in the down state.
downSkin — Property, class feathers.controls.Button
| The skin used for the button's down state.
downState — Property, class starling.display.Button
| The texture that is displayed while the button is touched.
dpi — Static Property, class feathers.system.DeviceCapabilities
| The DPI to be used by Feathers.
dpiScale — Property, class feathers.controls.PanelScreen
| Uses originalDPI and DeviceCapabilities.dpi to calculate a scale value to allow all content to be the same physical size (in inches).
dpiScale — Property, class feathers.controls.Screen
| Uses originalDPI and DeviceCapabilities.dpi to calculate a scale value to allow all content to be the same physical size (in inches).
DR — class, package com.lookbackon.AI.searching
DR() — Constructor, class com.lookbackon.AI.searching.DR
| Depth reductions Pruning in general is a way of deciding to reduce the search depth of the current line.
dragComplete — Event, interface feathers.dragDrop.IDragSource
| Dispatched when the drop has been completed or when the drag has been cancelled.
DRAG_COMPLETE — Constant Static Property, class feathers.events.DragDropEvent
| Dispatched by the IDragSource when a drag completes.
dragData — Static Property, class feathers.dragDrop.DragDropManager
| The data associated with the current drag.
dragData — Property, class feathers.events.DragDropEvent
| The DragData associated with the current drag.
DragData — class, package feathers.dragDrop
| Stores data associated with a drag and drop operation.
DragData() — Constructor, class feathers.dragDrop.DragData
| Constructor.
dragDrop — Event, interface feathers.dragDrop.IDropTarget
| Dispatched when an accepted drag is dropped on the target.
DRAG_DROP — Constant Static Property, class feathers.events.DragDropEvent
| Dispatched by a IDropTarget when a drop occurs.
DragDropEvent — class, package feathers.events
| Events used by the DragDropManager.
DragDropEvent(type:String, dragData:feathers.dragDrop:DragData, isDropped:Boolean, localX:Number, localY:Number) — Constructor, class feathers.events.DragDropEvent
| Constructor.
DragDropManager — class, package feathers.dragDrop
| Handles drag and drop operations based on Starling touch events.
dragEnter — Event, interface feathers.dragDrop.IDropTarget
| Dispatched when the touch enters the drop target's bounds.
DRAG_ENTER — Constant Static Property, class feathers.events.DragDropEvent
| Dispatched by a IDropTarget when a drag enters its bounds.
dragExit — Event, interface feathers.dragDrop.IDropTarget
| Dispatched when the touch exits the drop target's bounds or when the drag is cancelled while the touch is within the drop target's bounds.
DRAG_EXIT — Constant Static Property, class feathers.events.DragDropEvent
| Dispatched by a IDropTarget when a drag exits its bounds.
dragMove — Event, interface feathers.dragDrop.IDropTarget
| Dispatched when the touch moves within the drop target's bounds.
DRAG_MOVE — Constant Static Property, class feathers.events.DragDropEvent
| Dispatched by a IDropTarget when a drag moves to a new location within its bounds.
dragSource — Static Property, class feathers.dragDrop.DragDropManager
| The IDragSource that started the current drag.
dragStart — Event, interface feathers.dragDrop.IDragSource
| Dispatched when the drag and drop manager begins the drag.
DRAG_START — Constant Static Property, class feathers.events.DragDropEvent
| Dispatched by the IDragSource when a drag starts.
draw() — method, class com.godpaper.as3.views.screens.GameScreen
draw() — method, class com.godpaper.as3.views.screens.HandshakeScreen
draw() — method, class com.godpaper.as3.views.screens.LobbyScreen
draw() — method, class com.godpaper.as3.views.screens.MainMenuScreen
draw() — method, class com.godpaper.as3.views.screens.SettingsScreen
draw() — method, class com.godpaper.as3.views.screens.SplashScreen
draw(graphics:flash.display:Graphics, color:uint) — method, class com.lookbackon.AI.steeringBehavior.Vector2D
| Can be used to visualize the vector.
draw() — method, class com.lookbackon.AI.steeringBehavior.Vehicle
| Default graphics for vehicle.
draw() — method, class feathers.core.FeathersControl
| Override to customize layout and to adjust properties of children.
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.Face
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.JoinedFace
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.Point
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.RegularFace
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.Scene
draw(g:flash.display:Graphics) — method, class ptolemy.geom3D.core.Solid
draw(object:starling.display:DisplayObject, matrix:flash.geom:Matrix, alpha:Number, antiAliasing:int) — method, class starling.textures.RenderTexture
| Draws an object into the texture.
drawBundled(drawingBlock:Function, antiAliasing:int) — method, class starling.textures.RenderTexture
| Bundles several calls to draw together in a block.
drawCenter — Property, class ptolemy.geom3D.core.JoinedFace
drawCenter — Property, class ptolemy.geom3D.core.RegularFace
drawCenters — Property, class ptolemy.geom3D.ui.Unfolder
drawCenters — Property, class ptolemy.geom3D.unfolding.Cube
drawCenters — Property, interface ptolemy.geom3D.unfolding.Iunfolding
drawCount — Property, class starling.core.RenderSupport
| Indicates the number of stage3D draw calls.
drawItem(clip:flash.display:DisplayObject, name:String, baseName:String, clipColorTransform:flash.geom:ColorTransform, frameBounds:flash.geom:Rectangle) — Static Method , class com.emibap.textureAtlas.DynamicAtlas
| drawItem - This will actually rasterize the display object passed as a parameter
drawToBitmapData(destination:flash.display:BitmapData) — method, class starling.display.Stage
| Draws the complete stage into a BitmapData object.
drawViewPortToBitmapData(bitmap:flash.display:BitmapData) — method, class feathers.text.StageTextField
DROP_DOWN_ARROW_TEXTURE — Constant Static Property, class feathers.themes.MinimalTheme
DropDownPopUpContentManager — class, package feathers.controls.popups
| Displays pop-up content as a desktop-style drop-down.
DropDownPopUpContentManager() — Constructor, class feathers.controls.popups.DropDownPopUpContentManager
| Constructor.
dst — Property, class com.lookbackon.ds.graph.Edge
dst — Property, class jp.dip.hael.gameai.graph.Edge
dump() — method, class com.godpaper.as3.model.vos.ConductVO
| Prints out all elements (for debug/demo purposes).
dump() — method, class com.godpaper.as3.model.vos.OmenVO
| Prints out all elements (for debug/demo purposes).
dump() — method, class com.godpaper.as3.model.vos.PositionVO
| Prints out all elements (for debug/demo purposes).
dump() — method, class com.godpaper.as3.model.vos.ZobristKeyVO
| Prints out all elements (for debug/demo purposes).
dump() — method, class com.lookbackon.ds.BitBoard
| Dump out a string representing the current object.
dump() — method, class com.lookbackon.ds.GraphBoard
| Prints out all elements (for debug/demo purposes).
dump() — method, class com.lookbackon.ds.ZobristHashTable
| Prints out all elements (for debug/demo purposes).
dump() — method, class com.lookbackon.ds.graph.Edge
| Prints out all elements (for debug/demo purposes).
dump() — method, class com.lookbackon.ds.graph.WeightedEdge
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.Array2
| Prints out all elements (for debug/demo purposes).
dump(z:int) — method, class de.polygonal.ds.Array3
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.ArrayedQueue
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.ArrayedStack
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.BinarySearchTree
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.DLinkedList
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.HashMap
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.HashTable
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.Heap
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.LinkedQueue
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.LinkedStack
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.PriorityQueue
| Prints all elements (for debug/demo purposes only).
dump() — method, class de.polygonal.ds.SLinkedList
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.Set
| Prints out all elements (for debug/demo purposes).
dump() — method, class de.polygonal.ds.TreeNode
| Prints out all elements (for debug/demo purposes).
dump() — method, class jp.dip.hael.gameai.graph.Edge
| Prints out all elements (for debug/demo purposes).
dump() — method, class jp.dip.hael.gameai.graph.GraphEx
| Prints out all elements (for debug/demo purposes).
dump() — method, class jp.dip.hael.gameai.graph.WeightedEdge
| Prints out all elements (for debug/demo purposes).
dumpFootSprint() — method, class ApplicationBase
| Foot sprint dump,optional for logging the end of turn messages.
duration — Property, class com.gskinner.motion.GTween
| The length of the tween in frames or seconds (depending on the timingMode).
duration — Property, class feathers.motion.transitions.OldFadeNewSlideTransitionManager
| The duration of the transition.
duration — Property, class feathers.motion.transitions.ScreenFadeTransitionManager
| The duration of the transition, measured in seconds.
duration — Property, class feathers.motion.transitions.ScreenSlidingStackTransitionManager
| The duration of the transition, in seconds.
duration — Property, class feathers.motion.transitions.TabBarSlideTransitionManager
| The duration of the transition, measured in seconds.
DynamicAtlas — class, package com.emibap.textureAtlas
| DynamicAtlas.as https://github.com/emibap/Dynamic-Texture-Atlas-Generator
DynamicAtlas() — Constructor, class com.emibap.textureAtlas.DynamicAtlas
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Thu Jan 16 2014, 01:13 PM +08:00