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ptolemy.geom3D.core

Classes

| Class | Description
--- | --- | ---
| Eye | Eye defines the observer, who looks from (x,y,z) in the direction of lookAt Vector, with theta representing the breadth of view angle
| Face |
| JoinedFace |
| Point |
| RegularFace |
| Scene |
| Solid |
| SpatialVector | Vector defined by (i,j,k) rectangular reference fromTo(Point,Point) returns Vector push(Point,Vector) returns Point crossProduct(Vector,Vector,rightHanded flag) returns Vector add(Vector,Vector), subtract(Vector,Vector) and multiply(Vector,Vector) are transparent!
| Transformation |
| Vertex |

Thu Jan 16 2014, 01:13 PM +08:00