cmake_minimum_required(VERSION 3.20)

# set the project name
project(player-wav)
set (CMAKE_CXX_STANDARD 11)
set (DCMAKE_CXX_FLAGS "-Werror")
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
    set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-omit-frame-pointer -fsanitize=address")
    set (CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fno-omit-frame-pointer -fsanitize=address")
endif()

# Build with arduino-audio-tools
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
    add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../.. ${CMAKE_CURRENT_BINARY_DIR}/arduino-audio-tools )
endif()

# build sketch as executable
add_executable (player-wav player-wav.cpp)
target_include_directories(player-wav PRIVATE "${arduino_emulator_SOURCE_DIR}/ArduinoCore-Linux/libraries/SdFat" )

# set preprocessor defines
target_compile_definitions(player-wav PUBLIC -DEXIT_ON_STOP -DIS_DESKTOP)

# specify libraries
target_link_libraries(player-wav portaudio arduino_emulator arduino-audio-tools)

