/*
 * Copyright (c) 2005 - 2008 NVIDIA Corporation.  All rights reserved.
 *
 * NVIDIA Corporation and its licensors retain all intellectual property
 * and proprietary rights in and to this software, related documentation
 * and any modifications thereto.  Any use, reproduction, disclosure or
 * distribution of this software and related documentation without an express
 * license agreement from NVIDIA Corporation is strictly prohibited.
 */

void main()
{
    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
