// dear imgui: Renderer + Platform Binding for Marmalade + IwGx
// Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui)

// Implemented features:
//  [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.

// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui

#pragma once

IMGUI_IMPL_API bool     ImGui_Marmalade_Init(bool install_callbacks);
IMGUI_IMPL_API void     ImGui_Marmalade_Shutdown();
IMGUI_IMPL_API void     ImGui_Marmalade_NewFrame();
IMGUI_IMPL_API void     ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data);

// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_IMPL_API void     ImGui_Marmalade_InvalidateDeviceObjects();
IMGUI_IMPL_API bool     ImGui_Marmalade_CreateDeviceObjects();

// Callbacks (installed by default if you enable 'install_callbacks' during initialization)
// You can also handle inputs yourself and use those as a reference.
IMGUI_IMPL_API int32    ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data);
IMGUI_IMPL_API int32    ImGui_Marmalade_KeyCallback(void* system_data, void* user_data);
IMGUI_IMPL_API int32    ImGui_Marmalade_CharCallback(void* system_data, void* user_data);
