using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Flash_Launcher
{
    internal static class Folders
    {
        internal static string MainFolder = Environment.CurrentDirectory + "\\";
        internal static string DataFolder = Environment.CurrentDirectory + "\\Data\\";
        internal static string DatabaseFolder = Environment.CurrentDirectory + "\\_database\\";
    }
}
