local hello = yeah.hello
local holla, world
do
	local _obj_1 = table["cool"]
	holla, world = _obj_1.holla, _obj_1.world
end
local x, y, z = items.x, (function()
	local _base_0 = items
	local _fn_0 = _base_0.y
	return _fn_0 and function(...)
		return _fn_0(_base_0, ...)
	end
end)(), items.z
local master, ghost
do
	local _obj_1 = find("mytable")
	master, ghost = _obj_1.master, (function()
		local _base_0 = _obj_1
		local _fn_0 = _base_0.ghost
		return _fn_0 and function(...)
			return _fn_0(_base_0, ...)
		end
	end)()
end
local _obj_0 = 232
local something
do
	local _obj_1 = a(table)
	something = _obj_1.something
end
if indent then
	local okay, well
	local _obj_1 = tables[100]
	okay, well = _obj_1.okay, (function()
		local _base_0 = _obj_1
		local _fn_0 = _base_0.well
		return _fn_0 and function(...)
			return _fn_0(_base_0, ...)
		end
	end)()
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local p
	do
		local _obj_1 = require("yue")
		p = _obj_1.p
	end
	local item
	do
		local _obj_1 = require('module.part')
		item = _obj_1.item
	end
	local x1, y1, z1
	local _obj_1 = require("mymodule")
	x1, y1, z1 = _obj_1.x1, _obj_1.y1, (function()
		local _base_0 = _obj_1
		local _fn_0 = _base_0.z1
		return _fn_0 and function(...)
			return _fn_0(_base_0, ...)
		end
	end)()
end
do
	local p
	do
		local _obj_1 = require('yue')
		p = _obj_1.p
	end
	local x1, y1, z1
	local _obj_1 = require('mymodule')
	x1, y1, z1 = _obj_1.x1, _obj_1.y1, (function()
		local _base_0 = _obj_1
		local _fn_0 = _base_0.z1
		return _fn_0 and function(...)
			return _fn_0(_base_0, ...)
		end
	end)()
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local a, b, c = z.a, z.b, z.c
end
do
	local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion
	local speed = 10
end
do
	local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion
	local speed = 10
end
do
	local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion
	update(speed)
end
do
	local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion
	update(speed)
end
do
	local module = require('module')
	local module_x = require('module_x')
	local d_a_s_h_e_s = require("d-a-s-h-e-s")
	local part = require("module.part")
end
do
	local Player = require("player")
	local C, Ct, Cmt
	do
		local _obj_1 = require("lpeg")
		C, Ct, Cmt = _obj_1.C, _obj_1.Ct, _obj_1.Cmt
	end
	local one, two, ch
	do
		local _obj_1 = require("export")
		one, two, ch = _obj_1[1], _obj_1[2], _obj_1.Something.umm[1]
	end
	local Another = require("export").Another
end
do
	module = require('module')
	module_x = require('module_x')
	module_y = require("org.package.module-y")
end
do
	local func, ifVar
	local _obj_1 = require("org.package.module")
	func, ifVar = _obj_1["function"], _obj_1["if"]
end
do
	local b = getmetatable(require("m")).__gc
	local index = getmetatable(require("m")).__index
	local f, c
	do
		local _obj_1 = require("m")
		f = _obj_1.e
		c = getmetatable(_obj_1).__pairs
	end
	local d = require("m").c
	local g, i
	local _obj_1 = require("m")
	g, i = _obj_1[1], getmetatable(_obj_1[2]).__close
end
