{
  "zh": "true",
  "title": {
    "main": "极镜 (Riven.IM)",
    "sub": "{0} - 极镜 (Riven.IM)",
    "weapon": "{0} 配卡",
    "info": "{0} 资料",
    "music": "{0} 编曲"
  },
  "messages": {
    "impossible": "Impossible",
    "primedContinuity": "持久力 Prime",
    "transientFortitude": "瞬时坚毅",
    "vitality": "生命力",
    "primedFlow": "川流不息 Prime",
    "lightningDash": "电光冲刺",
    "narrowMinded": "心志偏狭",
    "blindRage": "盲怒",
    "steelFiber": "钢铁纤维",
    "redirection": "蓄能重划",
    "energyConversion": "能量转换",
    "continuity": "持久力",
    "fleetingExpertise": "弹指瞬技",
    "streamline": "简化",
    "stretch": "延伸",
    "overextended": "过度延展",
    "powerDrift": "力量窜升",
    "intensify": "聚精会神",
    "corrosiveProjection": "腐蚀投射",
    "coactionDrift": "协力窜升",
    "diamondSkin": "钻石皮肤",
    "enemySense": "敌人感应",
    "rejuvenation": "返老还童",
    "physique": "体魄",
    "lootDetector": "战利品探测器",
    "thiefsWit": "盗贼天赋",
    "enduranceDrift": "坚忍窜升",
    "flow": "川流不息",
    "energySiphon": "能量虹吸",
    "rapidResilience": "极速复元",
    "vigor": "活力",
    "cunningDrift": "狡诈窜升",
    "maglev": "磁浮",
    "armoredAgility": "灵活装甲",
    "intruder": "入侵者",
    "piercingStep": "穿刺步伐",
    "quickThinking": "随机应变",
    "rifleAmp": "步枪增幅",
    "deadEye": "死亡之眼",
    "streamlinedForm": "流线外形",
    "steelCharge": "钢铁充能",
    "rush": "冲刺",
    "naturalTalent": "天赋",
    "rage": "狂暴化",
    "constitution": "百折不挠",
    "handspring": "翻筋斗",
    "fastDeflection": "快速充能",
    "warmCoat": "保温服",
    "empoweredBlades": "强化刀锋",
    "growingPower": "成长之力",
    "healthConversion": "生命转换",
    "briefRespite": "快速休整",
    "standUnited": "团结一致",
    "reflexGuard": "反射防御",
    "undyingWill": "不朽意志",
    "shockAbsorbers": "减震器",
    "antitoxin": "毒抗",
    "toxinResistance": "毒素抵抗",
    "flameRepellent": "火焰防护",
    "agilityDrift": "矫捷窜升",
    "lightningRod": "避雷针",
    "insulation": "隔热",
    "aviator": "飞行员",
    "enemyRadar": "侦敌雷达",
    "stealthDrift": "匿踪窜升",
    "heavyImpact": "震地冲击",
    "fortitude": "不屈不挠",
    "sureFooted": "顶天立地",
    "primedSureFooted": "顶天立地 Prime",
    "painThreshold": "痛苦阈值",
    "masterThief": "盗贼大师",
    "infestedImpedance": "感染者阻抗",
    "empAura": "电磁脉冲场",
    "equilibrium": "均衡点",
    "retribution": "惩戒",
    "shieldDisruption": "护盾瓦解",
    "speedDrift": "速度窜升",
    "mobilize": "全面驱动",
    "iceSpring": "冰冷跃动",
    "toxicFlight": "剧毒飞腾",
    "rendingTurn": "撕裂翻转",
    "batteringManeuver": "机动冲撞",
    "firewalker": "火焰行者",
    "patagium": "翼膜",
    "pistolScavenger": "手枪弹药搜集者",
    "rifleScavenger": "步枪弹药搜集者",
    "sniperScavenger": "狙击枪弹药搜集者",
    "shotgunScavenger": "霰弹枪弹药搜集者",
    "pistolAmp": "手枪增幅",
    "provoked": "激怒",
    "shotgunAmp": "霰弹枪增幅",
    "speedHolster": "快速切换",
    "reflection": "充能反弹",
    "duality": "二元性状",
    "resonatingQuake": "共鸣地震",
    "chillingGlobe": "冰封护罩",
    "calmFrenzy": "冷静与疯狂",
    "chromaticBlade": "华彩刀剑",
    "titanicRumbler": "巨大石者",
    "soulSurvivor": "幸存生灵",
    "shieldOfShadows": "幽影之护",
    "jetStream": "急流",
    "hallOfMalevolence": "恶怨厅",
    "despoil": "掠夺",
    "saviorDecoy": "救星诱饵",
    "tectonicFracture": "构造裂缝",
    "eternalWar": "永恒战意",
    "vampireLeech": "汲能榨取",
    "funnelClouds": "漏斗状云",
    "ironVault": "神针腾跃",
    "fatalTeleport": "致命传送",
    "pilferingSwarm": "贪夺触角",
    "reinforcingStomp": "践踏加固",
    "irradiatingDisarm": "辐射缴械",
    "repellingBastille": "驱逐力场",
    "neutronStar": "中子星爆",
    "elementalSandstorm": "元素沙暴",
    "totalEclipse": "全蚀",
    "icyAvalanche": "冰冷雪崩",
    "phoenixRenewal": "凤凰新生",
    "piercingRoar": "刺骨战吼",
    "seekingShuriken": "削甲手里剑",
    "pathOfStatues": "化像之道",
    "primalRage": "原始暴怒",
    "antimatterAbsorb": "反物质吸收",
    "assimilate": "同化",
    "peacefulProvocation": "和平挑衅",
    "hallowedEruption": "圣域爆发",
    "staggeringShield": "失衡护盾",
    "freezeForce": "寒冰之力",
    "guidedEffigy": "导路龙骸",
    "smokeShadow": "庇护烟幕",
    "ballisticBullseye": "弹道靶心",
    "vexingRetaliation": "怨怒报复",
    "fireFright": "惊惧热浪",
    "smiteInfusion": "惩击洗礼",
    "contagionCloud": "感染毒雾",
    "pacifyingBolts": "抚慰之风",
    "safeguardSwitch": "护卫传送",
    "shieldTransference": "护盾转移",
    "negationSwarm": "抵消虫群",
    "swingLine": "摆荡钩索",
    "transistorShield": "晶管屏障",
    "muzzleFlash": "枪口闪焰",
    "beguilingLantern": "欺幻魔灯",
    "resonance": "残响共鸣",
    "savageSilence": "残酷无息",
    "perpetualVortex": "永动旋涡",
    "everlastingWard": "永恒之护",
    "surgingDash": "涌流突进",
    "divebombVortex": "涡卷俯冲",
    "chaosSphere": "混乱领域",
    "infiltrate": "渗透",
    "iceWaveImpedance": "滞痕冰浪",
    "tidalImpunity": "潮汐涌净",
    "pyroclasticFlow": "火成碎流",
    "safeguard": "火绫守护",
    "cataclysmicContinuum": "灾变连连",
    "firequake": "烈焰爆震",
    "explosiveLegerdemain": "爆炸戏法",
    "teslaLink": "特斯拉陷阱",
    "hystericalAssault": "狂化突击",
    "furiousJavelin": "狂怒标枪",
    "fireballFrenzy": "狂热火球",
    "venomDose": "猛毒附加",
    "poolOfLife": "生命之池",
    "shockingSpeed": "电击加速",
    "shockTrooper": "电击奇兵",
    "capacitance": "电容",
    "curativeUndertow": "疗愈漩涡",
    "oreGaze": "矿石凝视",
    "sonicFracture": "破碎声波",
    "ironShrapnel": "碎铁弹片",
    "magnetizedDischarge": "磁吸释放",
    "hallowedReckoning": "神圣清算",
    "piercingNavigator": "穿刺抛体",
    "mindFreak": "精神狂怒",
    "radiantFinish": "终结闪光",
    "afterburn": "续燃",
    "creepingTerrify": "缓动惊骇",
    "abatingLink": "耗弱链接",
    "escapeVelocity": "脱离速度",
    "corrodingBarrage": "腐蚀弹幕",
    "regenerativeMolt": "蜕化再生",
    "riftTorrent": "裂隙洪流",
    "greedyPull": "贪婪吸引",
    "riftHaven": "避难所",
    "ironcladCharge": "铁甲冲锋",
    "prolongedParalysis": "长时瘫痪",
    "flashAccelerant": "闪耀助燃",
    "hushedInvisibility": "静谧无踪",
    "risingStorm": "风起云涌",
    "fracturingCrush": "高压粉碎",
    "energyTransfer": "能量转移",
    "reapingChakram": "割魂火圈",
    "mesasWaltz": "Mesa的华尔兹",
    "concentratedArrow": "集中箭矢",
    "planB": "应急备案",
    "negate": "抵消",
    "reawaken": "再启动",
    "peculiarBloom": "花开怪奇",
    "peculiarGrowth": "生长怪奇",
    "empoweredQuiver": "强化箭袋",
    "insatiable": "不竭贪婪",
    "wardingThurible": "庇护焚炉",
    "partitionedMallet": "分裂槌音",
    "umbralIntensify": "暗影 聚精会神",
    "umbralVitality": "暗影 生命力",
    "umbralFiber": "暗影 纤维",
    "primedVigor": "活力 Prime",
    "larvaBurst": "幼体爆发",
    "lastingCovenant": "持久誓约",
    "razorwingBlitz": "刀翼闪击",
    "sprintBoost": "冲刺提升",
    "conductor": "指挥家",
    "mendingSplinters": "治愈玻片",
    "accumulatingWhipclaw": "蓄积长鞭",
    "counterPulse": "反转脉冲",
    "envelopingCloud": "包覆游云",
    "targetFixation": "目标入定",
    "primedRegen": "重生 Prime",
    "coolantLeak": "冷却液外泄",
    "animalInstinct": "动物本能",
    "primedAnimalInstinct": "动物本能 Prime",
    "sanctuary": "守护光罩",
    "detectVulnerability": "弱点侦测",
    "shieldCharger": "护盾充能",
    "looter": "搜刮者",
    "sacrifice": "牺牲",
    "selfDestruct": "自爆",
    "firedUp": "过热射击",
    "acceleratedDeflection": "加速充能",
    "mediRay": "医疗射线",
    "spareParts": "残余",
    "crowdDispersion": "人群驱散",
    "investigator": "侦察",
    "molecularConversion": "分子转化",
    "striker": "前锋",
    "vacuum": "吸取",
    "revenge": "复仇",
    "guardian": "守护者",
    "ghost": "幽灵",
    "ammoCase": "弹药储转箱",
    "warrior": "战士",
    "enhancedVitality": "构造强化",
    "vaporize": "汽化",
    "electroPulse": "电光脉冲",
    "arcCoil": "电弧线圈",
    "targetingReceptor": "目标感应",
    "swiftDeth": "瞬杀",
    "calculatedShot": "精算射击",
    "calculatedRedirection": "精算蓄能",
    "fatalAttraction": "致命诱惑",
    "thumper": "重击者",
    "retarget": "重定向",
    "regen": "重生",
    "protect": "保护",
    "ferocity": "凶恶终结",
    "reflect": "反射",
    "bite": "咬碎",
    "neutralize": "啃咬压制",
    "howl": "嚎声",
    "mediPetKit": "宠物治疗套件",
    "charm": "招福",
    "dig": "挖掘",
    "hunt": "狩猎",
    "catsEye": "猫眼",
    "unleashed": "释放",
    "savagery": "野蛮压制",
    "stalk": "隐秘追踪",
    "mischief": "顽皮",
    "territorialAggression": "侵略领土",
    "senseDanger": "危机感知",
    "shelter": "庇护",
    "hastenedDeflection": "急速偏斜",
    "linkArmor": "护甲连结",
    "swipe": "挥击",
    "maul": "捶击",
    "pounce": "猛扑",
    "linkHealth": "生命值连结",
    "sharpenedClaws": "磨锋之爪",
    "retrieve": "嗅索取物",
    "loyalCompanion": "忠实搭档",
    "scavenge": "搜集",
    "packLeader": "领袖",
    "proboscis": "长吻",
    "scanLifeforms": "扫描生命体征",
    "scanMatter": "扫描物质",
    "assaultMode": "突击模式",
    "metalFiber": "金属纤维",
    "linkShields": "护盾连结",
    "primedPackLeader": "领袖 Prime",
    "venomTeeth": "牙齿毒液",
    "frostJaw": "冰冻双颚",
    "flameGland": "火焰腺体",
    "shockCollar": "电击项圈",
    "energyGenerator": "能量产生器",
    "odomedic": "气息疗愈",
    "ambush": "幽灵伏击",
    "fetch": "取回",
    "antiGravArray": "反重力阵列",
    "tractorBeam": "牵引光束",
    "whiplashMine": "牵绳机雷",
    "stasisField": "静态力场",
    "shockwaveActuators": "震波驱动器",
    "antiGravGrenade": "反重力榴弹",
    "securityOverride": "协议覆盖",
    "repairKit": "修补套件",
    "scanAquaticLifeforms": "扫描水生生命体",
    "trample": "践踏",
    "maimingStrike": "致残突击",
    "bloodRush": "急进猛突",
    "voltaicStrike": "伏打电能",
    "primedCryoRounds": "低温弹头 Prime",
    "primedPointBlank": "抵近射击 Prime",
    "primedBaneOfCorpus": "灭亡 Corpus Prime",
    "primedBaneOfGrineer": "灭亡 Grineer Prime",
    "primedBaneOfInfested": "灭亡 Infested Prime",
    "primedBaneOfCorrupted": "灭亡堕落者 Prime",
    "primedFastHands": "爆发装填 Prime",
    "primedRavage": "破灭 Prime",
    "fullContact": "全面接触",
    "criticalDelay": "关键延迟",
    "frigidBlast": "冰冷疾风",
    "adhesiveBlast": "凝胶爆破",
    "splitChamber": "分裂膛室",
    "acceleratedBlast": "加速冲击",
    "kineticRicochet": "动力回弹",
    "vileAcceleration": "卑劣加速",
    "metalAuger": "合金钻头",
    "hellsChamber": "地狱弹膛",
    "lockAndLoad": "填弹上膛",
    "fangedFusillade": "尖牙连射",
    "vitalSense": "弱点感应",
    "gunGlide": "恒稳枪杆",
    "viciousSpread": "恶性扩散",
    "sweepingSerration": "扫荡锯齿",
    "neutralizingJustice": "抵消正义",
    "shred": "撕裂",
    "primedShred": "撕裂 Prime",
    "scatteredJustice": "散射正义",
    "tacticalReload": "机动装填",
    "vilePrecision": "极恶精准",
    "toxicBarrage": "毒素弹幕",
    "argonScope": "氩晶瞄具",
    "lastingPurity": "永恒纯净",
    "taintedShell": "污秽弹药",
    "doubleBarrelDrift": "游离双管",
    "chillingReload": "激冷装填",
    "combustionBeam": "灼热光束",
    "scatteringInferno": "炼狱轰击",
    "blaze": "烈焰",
    "firestorm": "烈焰风暴",
    "entropyBurst": "熵数爆发",
    "seekingFury": "狂暴追猎",
    "narrowBarrel": "狭窄枪膛",
    "shellShock": "电冲弹药",
    "voltageSequence": "电压数列",
    "rimeRounds": "白霜弹头",
    "ravage": "破灭",
    "shatteringJustice": "破碎正义",
    "breachLoader": "破裂填装",
    "stabilizer": "稳定",
    "piercingCaliber": "穿甲口径",
    "seekingForce": "穿透力",
    "springLoadedBroadhead": "簧压猎箭",
    "tetherGrenades": "系绳榴弹",
    "nanoApplicator": "纳米涂覆",
    "disarmingPurity": "缴械纯净",
    "depletedReload": "耗竭装填",
    "taintedMag": "腐败弹匣",
    "deadlySequence": "致命数列",
    "malignantForce": "致命火力",
    "frailMomentum": "虚弱动能",
    "burdenedMagazine": "过载弹匣",
    "crashCourse": "连续冲击",
    "fluxOverdrive": "通量步枪超载",
    "heavyCaliber": "重口径",
    "hammerShot": "重锤射击",
    "wildfire": "野火",
    "thermiteRounds": "铝热焊弹",
    "targetAcquired": "锁定目标",
    "gildedTruth": "镀金真相",
    "criticalDeceleration": "降速暴击",
    "thunderbolt": "雷火",
    "highVoltage": "高压电流",
    "contagiousSpread": "传染蔓延",
    "cryoRounds": "低温弹头",
    "chargedShell": "充电弹头",
    "primedChargedShell": "充电弹头 Prime",
    "cleanseCorpus": "净化Corpus",
    "cleanseGrineer": "净化Grineer",
    "cleanseInfested": "净化Infested",
    "primedCleanseCorpus": "净化Corpus Prime",
    "primedCleanseGrineer": "净化Grineer Prime",
    "primedCleanseInfested": "净化Infested Prime",
    "cleanseCorrupted": "净化堕落者",
    "sinisterReach": "凶恶延伸",
    "guidedOrdnance": "制导弹药",
    "shellCompression": "压缩弹药",
    "hellfire": "地狱火",
    "nightwatchNapalm": "夜巡燃烧弹",
    "silentBattery": "寂静炮组",
    "bladedRounds": "尖刃弹头",
    "fomorianAccelerant": "巨人促进剂",
    "broadEye": "广域之视",
    "chillingGrasp": "急冻控场",
    "primedChillingGrasp": "急冻控场 Prime",
    "tacticalPump": "战术上膛",
    "primedTacticalPump": "战术上膛 Prime",
    "pointBlank": "抵近射击",
    "stormbringer": "暴风使者",
    "agileAim": "机动瞄准",
    "terminalVelocity": "极限速度",
    "rifleAptitude": "步枪才能",
    "infectedClip": "污染弹匣",
    "baneOfCorpus": "灭亡Corpus",
    "baneOfGrineer": "灭亡Grineer",
    "baneOfInfested": "灭亡Infested",
    "baneOfCorrupted": "灭亡堕落者",
    "speedTrigger": "灵敏扳机",
    "incendiaryCoat": "燃烧外壳",
    "springLoadedChamber": "簧压膛室",
    "softHands": "精湛快手",
    "overview": "综观全局",
    "serration": "膛线",
    "fatalAcceleration": "致死加速",
    "chargedChamber": "蓄力装填",
    "primedChargedChamber": "蓄力装填 Prime",
    "primedChamber": "膛室 Prime",
    "shotgunSpazz": "霰弹速射",
    "repeaterClip": "转轮弹匣",
    "twitch": "迅速抽换",
    "shotgunSavvy": "通晓霰弹枪",
    "snapShot": "速射",
    "acidShells": "酸性弹药",
    "laserSight": "雷射瞄具",
    "ammoStock": "霰弹扩充",
    "eagleEye": "鹰眼",
    "disruptor": "冲击干扰",
    "magazineWarp": "弹匣增幅",
    "primedMagazineWarp": "弹匣增幅 Prime",
    "ammoDrum": "弹鼓",
    "lingeringTorment": "恒久折磨",
    "continuousMisery": "无尽苦难",
    "hush": "消音器",
    "fastHands": "爆发装填",
    "shrapnelShot": "破片射击",
    "rupture": "破裂",
    "piercingHit": "穿甲伤害",
    "flechette": "箭型弹头",
    "shredder": "粉碎器",
    "pointStrike": "致命一击",
    "catalyzerLink": "触媒连动",
    "sawtoothClip": "锯齿弹链",
    "blunderbuss": "雷筒",
    "primedSlipMagazine": "串联弹匣 Prime",
    "primedTargetCracker": "弱点专精 Prime",
    "primedPistolGambit": "手枪精通 Prime",
    "primedHeatedCharge": "火焰装填 Prime",
    "anemicAgility": "乏能迅敏",
    "erodingBlight": "侵蚀毁坏",
    "iceStorm": "冰风暴",
    "concealedExplosives": "内置炸药",
    "creepingBullseye": "匍匐靶心",
    "sequenceBurn": "延烧数列",
    "pressurizedMagazine": "增压弹匣",
    "ejectMagazine": "弹匣置换",
    "seeker": "弹头导引",
    "barrelDiffusion": "弹头扩散",
    "pummel": "强力猛击",
    "taintedClip": "感染弹匣",
    "stunningSpeed": "慑人神速",
    "bore": "枪膛",
    "toxicSequence": "毒素数列",
    "strafingSlide": "滑行扫射",
    "scorch": "灼痕焦点",
    "thermagneticShells": "热磁弹药",
    "entropySpike": "熵数尖钉",
    "fulmination": "猛烈爆发",
    "jolt": "电流震击",
    "pistolPestilence": "瘟疫手枪",
    "stockpiledBlight": "积存毁坏",
    "steadyHands": "稳定枪手",
    "hollowPoint": "空尖弹",
    "windsOfPurity": "纯净之风",
    "frostbite": "结霜侵蚀",
    "lethalTorrent": "致命洪流",
    "maim": "致残枪弹",
    "stingingTruth": "过激真相",
    "magnumForce": "重装火力",
    "embeddedCatalyzer": "内置触媒",
    "sureShot": "准确射手",
    "razorShot": "剃刀射击",
    "reflexDraw": "反射拔枪",
    "targetingSubsystem": "定位辅助",
    "sharpenedBullets": "尖锐子弹",
    "targetCracker": "弱点专精",
    "noReturn": "有去无回",
    "ruinousExtension": "毁灭扩展",
    "deepFreeze": "深层冷冻",
    "heatedCharge": "火焰装填",
    "pathogenRounds": "病原弹头",
    "convulsion": "痉挛",
    "gunslinger": "神枪手",
    "airRecon": "空中侦察",
    "lethalMomentum": "致命动量",
    "sprySights": "迅敏视觉",
    "hawkEye": "隼目",
    "concussionRounds": "震荡弹头",
    "expelCorpus": "驱逐Corpus",
    "expelGrineer": "驱逐Grineer",
    "expelInfested": "驱逐Infested",
    "expelCorrupted": "驱逐堕落者",
    "primedExpelCorpus": "驱逐Corpus Prime",
    "primedExpelGrineer": "驱逐Grineer Prime",
    "primedExpelInfested": "驱逐Infested Prime",
    "primedExpelCorrupted": "驱逐堕落者 Prime",
    "hornetStrike": "黄蜂蛰刺",
    "slipMagazine": "串联弹匣",
    "trickMag": "戏法增幅",
    "pistolGambit": "手枪精通",
    "quickdraw": "持续火力",
    "primedQuickdraw": "持续火力 Prime",
    "perpetualAgony": "永恒苦痛",
    "suppress": "消音",
    "hydraulicCrosshairs": "液压准心",
    "reach": "剑风",
    "primedReach": "剑风 Prime",
    "primedPressurePoint": "压迫点 Prime",
    "primedFeverStrike": "热病打击 Prime",
    "primedFury": "狂暴 Prime",
    "primedHeavyTrauma": "重创 Prime",
    "brightPurity": "光明纯净",
    "collisionForce": "冲击巨力",
    "virulentScourge": "剧毒灾害",
    "quickening": "加速",
    "avengingTruth": "复仇真相",
    "powerThrow": "奋力一掷",
    "guardianDerision": "奚落守护",
    "conditionOverload": "异况超量",
    "rendingStrike": "撕裂打击",
    "whirlwind": "旋风",
    "justiceBlades": "正义刀锋",
    "gleamingBlight": "毁坏微光",
    "toxicBlight": "毁坏毒素",
    "healingReturn": "治愈归复",
    "driftingContact": "漂移接触",
    "entropyDetonation": "熵数起爆",
    "volcanicEdge": "爆裂刀刃",
    "berserkerFury": "嗜血狂暴",
    "lifeStrike": "生命打击",
    "bladeOfTruth": "真相之刃",
    "sunderingStrike": "破甲",
    "springLoadedBlade": "簧压刀刃",
    "focusEnergy": "聚焦能量",
    "energyChannel": "能量导引",
    "spoiledStrike": "腐坏打击",
    "covertLethality": "致命匿杀",
    "viciousFrost": "蚀骨寒霜",
    "augerStrike": "螺钻打击",
    "buzzKill": "败兴虐杀",
    "corruptCharge": "邪恶蓄力",
    "heavyTrauma": "重创",
    "jaggedEdge": "锯刃",
    "staticDischarge": "静电释放",
    "entropyFlight": "飞逝熵数",
    "killingBlow": "一击必杀",
    "weepingWounds": "创口溃烂",
    "northWind": "北风",
    "reflexCoil": "增幅线圈",
    "relentlessCombination": "残酷组合",
    "smiteCorpus": "毁灭Corpus",
    "smiteGrineer": "毁灭Grineer",
    "smiteInfested": "毁灭Infested",
    "smiteCorrupted": "毁灭堕落者",
    "primedSmiteCorpus": "毁灭Corpus Prime",
    "primedSmiteGrineer": "毁灭Grineer Prime",
    "primedSmiteInfested": "毁灭Infested Prime",
    "primedSmiteCorrupted": "毁灭堕落者 Prime",
    "vulcanBlitz": "火神闪击",
    "feverStrike": "热病打击",
    "moltenImpact": "熔岩冲击",
    "fury": "狂暴",
    "speed": "加速",
    "huntersBonesaw": "猎人骨锯",
    "shockingTouch": "电击触点",
    "electromagneticShielding": "电磁屏障",
    "finishingTouch": "画龙点睛",
    "riftStrike": "裂缝打击",
    "dispatchOverdrive": "超速击杀",
    "enduringAffliction": "长时苦难",
    "seismicWave": "震波",
    "enduringStrike": "不朽打击",
    "pressurePoint": "压迫点",
    "rebound": "弹跳",
    "quickReturn": "快速收回",
    "trueSteel": "斩铁",
    "lastingSting": "未完之刺",
    "bodyCount": "杀伤计数",
    "parry": "格挡",
    "truePunishment": "真实惩罚",
    "shatteringImpact": "碎裂冲击",
    "organShatter": "肢解",
    "focusedDefense": "重点防御",
    "meleeProwess": "非凡技巧",
    "slicingFeathers": "割裂羽翼",
    "bulletDance": "刀锋弹舞",
    "crossingSnakes": "双蛇牙突",
    "twirlingSpire": "回转尖峰",
    "vengefulRevenant": "复仇亡灵",
    "flailingBranch": "多流抽击",
    "fourRiders": "天启异象",
    "pointedWind": "尖锐之风",
    "cleavingWhirlwind": "弧刃回天",
    "gleamingTalon": "微光利爪",
    "maliciousRaptor": "恶毒猛禽",
    "astralTwilight": "星界微光",
    "crushingRuin": "月落乌啼",
    "vermilionStorm": "朱红暴风",
    "decisiveJudgement": "果断裁决",
    "highNoon": "正午",
    "brutalTide": "残暴浪潮",
    "gaiasTragedy": "母神悲歌",
    "coilingViper": "毒蛇螺旋",
    "vulpineMask": "狡狐诈面",
    "gnashingPayara": "狼鱼咬咬",
    "swoopingFalcon": "猎鹰俯击",
    "tempoRoyale": "皇家节奏",
    "tranquilCleave": "秋风落叶",
    "defiledSnapdragon": "积秽骁龙",
    "stalkingFan": "缠旋风切",
    "sovereignOutcast": "至尊浪人",
    "stingingThorn": "蛰刺狂棘",
    "bleedingWillow": "血色万柳",
    "crimsonDervish": "赤红狂舞",
    "ironPhoenix": "钢铁凤凰",
    "carvingMantis": "雕斩螳螂",
    "seismicPalm": "震撼冲拳",
    "cycloneKraken": "飓风海怪",
    "shatteringStorm": "云暴山碎",
    "grimFury": "冷面狂怒",
    "sunderingWeave": "分裂编织",
    "clashingForest": "巨林冲击",
    "rendingCrane": "撕裂鹤击",
    "reapingSpiral": "收割螺旋",
    "spinningNeedle": "旋压刺针",
    "swirlingTiger": "旋风虎击",
    "blindJustice": "无明制裁",
    "finalHarbinger": "最终先驱",
    "sinkingTalon": "沉没之爪",
    "atlantisVulcan": "深渊之火",
    "burningWasp": "炙热黄蜂",
    "fracturingWind": "破碎之风",
    "geminiCross": "纵横双子",
    "eleventhStorm": "终焉风暴",
    "shimmeringBlight": "飞光荒疫",
    "homingFang": "连牙追袭",
    "primedMorphicTransformer": "非晶变压器 Prime",
    "afterburner": "加力燃烧",
    "kineticDiversion": "动力转移",
    "coldSnap": "寒流来袭",
    "systemReroute": "系统重划",
    "energyField": "能量力场",
    "hyperionThrusters": "超越推进",
    "morphicTransformer": "非晶变压器",
    "efficientTransferral": "高效传输",
    "superiorDefenses": "卓越防御",
    "enhancedDurability": "耐久强化",
    "energyAmplifier": "能量扩散",
    "auxiliaryPower": "辅助动力",
    "argonPlating": "氩晶装甲",
    "energyInversion": "能量转化",
    "hollowedBullets": "中空子弹",
    "dualRounds": "双重弹头",
    "cometBlast": "彗星爆发",
    "magmaChamber": "熔岩弹膛",
    "quasarDrill": "类星钻体",
    "automaticTrigger": "自动扳机",
    "zodiacShred": "黄道碎裂",
    "shellRush": "填弹加速",
    "electrifiedBarrel": "带电枪管",
    "modifiedMunitions": "弹药改良",
    "venomousClip": "恶毒弹匣",
    "polarMagazine": "极地弹仓",
    "cryoCoatin": "冷冻包覆",
    "combustionRounds": "燃烧弹头",
    "rubedoLinedBarrel": "红晶枪管",
    "primedRubedoLinedBarrel": "红晶枪管 Prime",
    "magazineExtension": "扩充弹匣",
    "parallaxScope": "视差瞄具",
    "nebulaBore": "星云钻孔",
    "astralSlash": "星体切砍",
    "astralAutopsy": "星界剖解",
    "meteorCrash": "流星撞击",
    "searingSteel": "炽燃钢铁",
    "glacialEdge": "冰冷刃缘",
    "poisonousSting": "剧毒螯刺",
    "blazingSteel": "炽烈坚刃",
    "furor": "狂怒",
    "galvanizedBlade": "通电刀刃",
    "cuttingEdge": "切割刃缘",
    "extend": "延展",
    "temperedBlade": "强化刀片",
    "suddenImpact": "瞬间冲击",
    "bleedingEdge": "血色刃缘",
    "resoluteFocus": "坚决专注",
    "quickReload": "快速装填",
    "criticalFocus": "关键焦点",
    "markedTarget": "标记目标",
    "archgunAce": "Arch-枪械行家",
    "hypothermicShell": "低温外壳",
    "chargedBullets": "带电子弹",
    "ionInfusion": "离子注入",
    "contaminationCasing": "毒染套管",
    "infectiousInjection": "传染性注射",
    "deadlyEfficiency": "致命效率",
    "sabotRounds": "覆壳弹药",
    "harkonarScope": "哈库那瞄准镜",
    "wildFrenzy": "猛烈发狂",
    "burstingMass": "爆发质量",
    "napalmGrenades": "凝固汽油榴弹",
    "efficientBeams": "高效光束",
    "exposingHarpoon": "暴露鱼叉",
    "meticulousAim": "细心瞄准",
    "deadlyManeuvers": "致命机动",
    "dizzyingRounds": "晕眩弹药",
    "precisionStrike": "精准打击",
    "amalgamSerration": "并合 膛线",
    "amalgamShotgunSpazz": "并合 霰弹速射",
    "amalgamBarrelDiffusion": "并合 弹头扩散",
    "amalgamOrganShatter": "并合 肢解",
    "amalgamJavlokMagazineWarp": "并合 燃焰标枪 弹匣增幅",
    "amalgamDaikyuTargetAcquired": "并合 大久和弓 锁定目标",
    "amalgamArgonakMetalAuger": "并合 氩格纳克 合金钻头",
    "amalgamRipkasTrueSteel": "并合 锐卡斯 斩铁",
    "amalgamFuraxBodyCount": "并合 弗拉克斯 杀伤计数",
    "galeKick": "狂风猛踢",
    "kavatsGrace": "库娃的优雅",
    "spectrosiphon": "光谱虹吸",
    "dreadWard": "恐惧屏障",
    "desiccationsCurse": "枯竭诅咒",
    "venariBodyguard": "薇娜丽的护卫",
    "pilferingStrangledome": "贪夺穹顶",
    "teemingVirulence": "猛爆致病",
    "molecularFission": "分子裂变",
    "blindingReave": "致盲掠夺",
    "shepherd": "牧羊人",
    "combatDiscipline": "战斗教条",
    "meleeGuidance": "近战指引",
    "swiftMomentum": "迅敏动量",
    "aerodynamic": "空气动力",
    "shotgunRivenMod": "霰弹枪裂罅MOD",
    "meleeRivenMod": "近战裂罅MOD",
    "rifleRivenMod": "步枪裂罅MOD",
    "pistolRivenMod": "手枪裂罅MOD",
    "zawRivenMod": "Zaw裂罅MOD",
    "kitgunRivenMod": "组合枪裂罅MOD",
    "vermillionStorm": "朱红暴风",
    "sacrificialSteel": "牺牲 斩铁",
    "sacrificialPressure": "牺牲 压迫点",
    "rifleAmmoMutation": "步枪弹药转换",
    "sniperAmmoMutation": "狙击枪弹药转换",
    "arrowMutation": "箭矢转换",
    "pistolAmmoMutation": "手枪弹药转换",
    "shotgunAmmoMutation": "霰弹枪弹药转换",
    "primedRifleAmmoMutation": "步枪弹药转换 Prime",
    "primedPistolAmmoMutation": "手枪弹药转换 Prime",
    "primedShotgunAmmoMutation": "霰弹枪弹药转换 Prime",
    "primedSniperAmmoMutation": "狙击枪弹药转换 Prime",
    "cautiousShot": "谨慎射击",
    "powerDonation": "献出力量",
    "sharpshooter": "神射手",
    "vigorousSwap": "强力切换",
    "rollingGuard": "翻滚防护",
    "adaptation": "适应",
    "augurMessage": "预言 启示",
    "augurSecrets": "预言 神密",
    "augurReach": "预言 通灵",
    "augurAccord": "预言 协约",
    "augurSeeker": "预言 探求",
    "augurPact": "预言 契约",
    "vigilantePursuit": "私法 追踪",
    "vigilanteVigor": "私法 活力",
    "vigilanteOffense": "私法 侵犯",
    "vigilanteSupplies": "私法 补给",
    "vigilanteFervor": "私法 热诚",
    "vigilanteArmaments": "私法 军备",
    "hunterAdrenaline": "猎人 肾上腺素",
    "hunterCommand": "猎人 命令",
    "hunterSynergy": "猎人 协力",
    "hunterRecovery": "猎人 复元",
    "hunterTrack": "猎人 追踪",
    "hunterMunitions": "猎人 战备",
    "gladiatorResolve": "角斗士 决心",
    "gladiatorAegis": "角斗士 圣盾",
    "gladiatorFinesse": "角斗士 灵巧",
    "gladiatorVice": "角斗士 钳制",
    "gladiatorMight": "角斗士 威猛",
    "gladiatorRush": "角斗士 猛突",
    "tekGravity": "技法 引力",
    "tekEnhance": "技法 强化",
    "tekAssault": "技法 猛袭",
    "tekCollateral": "技法 连带",
    "synthCharge": "合成 充能",
    "synthReflex": "合成 反射",
    "synthFiber": "合成 纤维",
    "synthDeconstruct": "合成 解构",
    "mechaRecharge": "机甲 充能",
    "mechaEmpowered": "机甲 强化",
    "mechaPulse": "机甲 脉冲",
    "mechaOverdrive": "机甲 超载",
    "strainConsume": "菌株 吸收",
    "strainInfection": "菌株 感染",
    "strainFever": "菌株 热毒",
    "strainEruption": "菌株 爆裂",
    "aeroAgility": "空飞 灵巧",
    "aeroPeriphery": "空飞 边际",
    "aeroVantage": "空飞 俯瞰",
    "motusImpact": "跃动 冲击",
    "motusSetup": "跃动 设局",
    "motusSignal": "跃动 信号",
    "protonJet": "质子 喷射",
    "protonPulse": "质子 脉动",
    "protonSnap": "质子 猛扑",
    "carnisCarapace": "肉碾虫 壳甲",
    "carnisMandible": "肉碾虫 巨颚",
    "carnisStinger": "肉碾虫 针刺",
    "jugulusCarapace": "喉骨刃者 壳甲",
    "jugulusBarbs": "喉骨刃者 倒刺",
    "jugulusSpines": "喉骨刃者 脊刺",
    "saxumCarapace": "重岩者 壳甲",
    "saxumThorax": "重岩者 胸腔",
    "saxumSpittle": "重岩者 唾液",
    "galvanizedChamber": "镀层 分裂膛室",
    "galvanizedScope": "镀层 氩晶瞄具",
    "galvanizedAptitude": "镀层 步枪才能",
    "galvanizedHell": "镀层 地狱弹膛",
    "galvanizedAcceleration": "镀层 致死加速",
    "galvanizedSavvy": "镀层 通晓霰弹枪",
    "galvanizedDiffusion": "镀层 弹头扩散",
    "galvanizedCrosshairs": "镀层 液压准心",
    "galvanizedShot": "镀层 准确射手",
    "legendaryFusionCore": "传说核心",
    "dexDakra": "DEX 达克拉双剑",
    "endura": "三叶坚韧",
    "dualZoren": "佐伦双斧",
    "nikana": "侍刃",
    "nikanaPrime": "侍刃 Prime",
    "securaLecta": "保障 勒克塔",
    "cronus": "克洛诺斯",
    "krohkur": "克鲁古尔",
    "guandao": "关刀",
    "gunsen": "军扇",
    "venka": "凯旋之爪",
    "venkaPrime": "凯旋之爪 Prime",
    "karyst": "凯洛斯特",
    "karystPrime": "凯洛斯特 Prime",
    "scindo": "分裂斩斧",
    "scindoPrime": "分裂斩斧 Prime",
    "volnus": "创伤",
    "volnusPrime": "创伤Prime",
    "gazalMachete": "加扎勒反曲刀",
    "vaykorSydon": "勇气 恶龙",
    "lecta": "勒克塔",
    "amphis": "双头蛇",
    "twinKrohkur": "双子克鲁古尔",
    "twinBasolk": "双子巴萨克",
    "dualKamas": "双短柄战镰",
    "dualKamasPrime": "双短柄战镰 Prime",
    "shaku": "双节尺棍",
    "halikar": "哈利卡",
    "jatKittag": "喷射战锤",
    "jatKusar": "喷射锁镰",
    "sanctiMagistar": "圣洁 执法者",
    "anku": "夺魂死神",
    "obex": "奥比克斯",
    "scoliac": "脊椎节鞭",
    "sheev": "希芙",
    "silvaAegis": "席瓦 & 神盾",
    "silvaAegisPrime": "席瓦 & 神盾 Prime",
    "furax": "弗拉克斯",
    "arcaTitron": "弧电振子锤",
    "kesheg": "怯薛",
    "dualIchor": "恶脓双斧",
    "sydon": "恶龙",
    "lacera": "悲痛之刃",
    "cetiLacera": "天仓 悲痛之刃",
    "hate": "憎恨",
    "war": "战争之剑",
    "glaivePrime": "战刃 Prime",
    "magistar": "执法者",
    "destreza": "技巧之剑",
    "tipedo": "提佩多",
    "tipedoPrime": "提佩多 Prime",
    "reaperPrime": "收割者 Prime",
    "redeemer": "救赎者",
    "redeemerPrime": "救赎者 Prime",
    "dualCleavers": "斩肉双刀",
    "prova": "普罗沃",
    "provaVandal": "普罗沃 破坏者",
    "darkSplitSword": "暗黑分合剑",
    "darkSword": "暗黑长剑",
    "synoidHeliocor": "枢议 赫利俄光锤",
    "gram": "格拉姆",
    "prismaObex": "棱晶 奥比克斯",
    "prismaDualCleavers": "棱晶 斩肉双刀",
    "prismaSkana": "棱晶空刃",
    "orthos": "欧特鲁斯",
    "orthosPrime": "欧特鲁斯 Prime",
    "ohma": "欧玛",
    "namiSolo": "海波单剑",
    "namiSkyla": "海波斯库拉对剑",
    "namiSkylaPrime": "海波斯库拉对剑 Prime",
    "orvius": "灵枢",
    "heatDagger": "烈焰短剑",
    "mios": "牡狮神",
    "fang": "狼牙",
    "fangPrime": "狼牙 Prime",
    "bo": "玻之武杖",
    "boPrime": "玻之武杖 Prime",
    "ankyros": "甲龙双拳",
    "ankyrosPrime": "甲龙双拳 Prime",
    "serro": "电能斩锯",
    "lesion": "病变",
    "kronen": "皇家拐刃",
    "kronenPrime": "皇家拐刃 Prime",
    "kama": "短柄战镰",
    "brokenScepter": "破损珽杖",
    "brokenWar": "破碎的战争之剑",
    "kogake": "科加基",
    "kogakePrime": "科加基 Prime",
    "skana": "空刃",
    "skanaPrime": "空刃 Prime",
    "dualSkana": "空刃双刀",
    "kestrel": "红隼",
    "telosBoltace": "终极 螺钉拐刃",
    "raktaDarkDagger": "绯红 暗黑匕首",
    "okina": "翁",
    "etherSword": "苍穹之剑",
    "etherDaggers": "苍穹匕首",
    "dualEther": "苍穹双剑",
    "etherReaper": "苍穹死神",
    "hirudo": "蚂蝗",
    "sarpa": "蛇刃",
    "jawSword": "蛇颚刀",
    "tonbo": "蜻蛉薙",
    "boltace": "螺钉拐刃",
    "cerata": "裸鳃刃",
    "sibear": "西伯利亚冰锤",
    "ackBrunt": "认知&冲击",
    "heliocor": "赫利俄光锤",
    "dakraPrime": "达克拉 Prime",
    "galatine": "迦伦提恩",
    "galatinePrime": "迦伦提恩 Prime",
    "fragor": "重击巨锤",
    "fragorPrime": "重击巨锤 Prime",
    "tekko": "铁钩手甲",
    "tekkoPrime": "铁钩手甲 Prime",
    "dualRaza": "锋月双斧",
    "ripkas": "锐卡斯",
    "atterax": "阿特拉克斯",
    "ninkondi": "降灵追猎者",
    "ninkondiPrime": "降灵追猎者 Prime",
    "machete": "马谢特砍刀",
    "macheteWraith": "马谢特砍刀 亡魂",
    "pangolinSword": "鲮鲤剑",
    "pangolinPrime": "鲮鲤剑 Prime",
    "cassowar": "鹤鸵长戟",
    "dragonNikana": "龙之侍刃",
    "centaur": "半人马",
    "onorix": "奥努里克斯",
    "rathbone": "拉斯波恩",
    "prismaVeritux": "棱晶 真理巨剑",
    "veritux": "真理巨剑",
    "agkuza": "驯象钩刃",
    "kaszas": "死亡使徒",
    "darkDagger": "暗黑匕首",
    "dualHeatSwords": "烈焰双剑",
    "ceramicDagger": "陶瓷匕首",
    "plasmaSword": "等离子长剑",
    "glaive": "战刃",
    "mire": "米尔",
    "heatSword": "烈焰长剑",
    "furaxWraith": "弗拉克斯 亡魂",
    "caustacyst": "灼蚀变体镰",
    "sigmaOctantis": "西格玛 & 南极座",
    "knux": "克纳克斯",
    "zaw": "ZAW",
    "dexSybaris": "DEX 席芭莉丝",
    "ignis": "伊格尼斯",
    "ignisWraith": "伊格尼斯 亡魂",
    "burston": "伯斯顿",
    "burstonPrime": "伯斯顿 Prime",
    "securaPenta": "保障 潘塔",
    "lanka": "兰卡",
    "glaxion": "冷冻光束步枪",
    "glaxionVandal": "冷冻光束步枪 破坏者",
    "vaykorHek": "勇气 海克",
    "karak": "卡拉克",
    "karakWraith": "卡拉克 亡魂",
    "tenora": "双簧管",
    "tenoraPrime": "双簧管 Prime",
    "harpak": "哈帕克",
    "phage": "噬菌者",
    "sanctiTigris": "圣洁 猛虎",
    "daikyu": "大久和弓",
    "quartakk": "夸塔克",
    "opticor": "奥堤克光子枪",
    "opticorVandal": "奥堤克光子枪 破坏者",
    "vectis": "守望者",
    "vectisPrime": "守望者 Prime",
    "amprex": "安培克斯",
    "kohm": "寇恩热能枪",
    "convectrix": "导热聚焦枪",
    "buzlok": "巴兹火枪",
    "braton": "布莱顿",
    "bratonPrime": "布莱顿 Prime",
    "paris": "帕里斯",
    "bratonVandal": "布莱顿 破坏者",
    "parisPrime": "帕里斯 Prime",
    "sybaris": "席芭莉丝",
    "sybarisPrime": "席芭莉丝 Prime",
    "mutalistCernos": "异融 西诺斯",
    "mutalistQuanta": "异融量子枪",
    "arcaPlasmor": "弧电离子枪",
    "tonkor": "征服榴炮",
    "dera": "德拉",
    "deraVandal": "德拉 破坏者",
    "dread": "恐惧",
    "torid": "托里德",
    "latron": "拉特昂",
    "latronPrime": "拉特昂 Prime",
    "latronWraith": "拉特昂 亡魂",
    "stradavar": "斯特拉迪瓦",
    "stradavarPrime": "斯特拉迪瓦 Prime",
    "strun": "斯特朗",
    "strunPrime": "斯特朗 Prime",
    "strunWraith": "斯特朗 亡魂",
    "soma": "月神",
    "somaPrime": "月神 Prime",
    "synoidSimulor": "枢议 重力奇点拟成枪",
    "prismaTetra": "棱晶 特拉",
    "prismaGorgon": "棱晶 蛇发女妖",
    "prismaGrakata": "棱晶 葛拉卡达",
    "lenz": "楞次弓",
    "argonak": "氩格纳克",
    "zarr": "沙皇",
    "hek": "海克",
    "penta": "潘塔",
    "javlok": "燃焰标枪",
    "tetra": "特拉",
    "tiberon": "狂鲨",
    "tiberonPrime": "狂鲨 Prime",
    "snipetron": "狙击特昂",
    "snipetronVandal": "狙击特昂 破坏者",
    "panthera": "猎豹",
    "pantheraPrime": "猎豹 Prime",
    "tigris": "猛虎",
    "tigrisPrime": "猛虎 Prime",
    "astilla": "碎裂者",
    "astillaPrime": "碎裂者 Prime",
    "scourge": "祸根",
    "scourgePrime": "祸根 Prime",
    "corinth": "科林斯",
    "miter": "米特尔",
    "telosBoltor": "终极 螺钉步枪",
    "rubico": "绝路",
    "raktaCernos": "绯红 西诺斯",
    "baza": "苍鹰",
    "supra": "苏普拉",
    "grinlok": "葛恩火枪",
    "prismaGrinlok": "棱晶 葛恩火枪",
    "grakata": "葛拉卡达",
    "gorgon": "蛇发女妖",
    "gorgonWraith": "蛇发女妖 亡魂",
    "boltorPrime": "螺钉步枪 Prime",
    "hema": "血肢",
    "cernos": "西诺斯",
    "cernosPrime": "西诺斯 Prime",
    "zhuge": "诸葛连弩",
    "zhugePrime": "诸葛连弩 Prime",
    "fluxRifle": "通量步枪",
    "simulor": "重力奇点拟成枪",
    "boar": "野猪",
    "boarPrime": "野猪 Prime",
    "quanta": "量子切割器",
    "quantaVandal": "量子切割器 破坏者",
    "vulkar": "金工火神",
    "vulkarWraith": "金工火神 亡魂",
    "ferrox": "铁晶磁轨炮",
    "attica": "阿提卡",
    "paracyst": "附肢寄生者",
    "hind": "雌鹿",
    "ogris": "食人女魔",
    "sobek": "鳄神",
    "drakgoon": "龙骑兵",
    "dualDecurion": "什长双枪",
    "imperator": "凯旋将军",
    "imperatorVandal": "凯旋将军 破坏者",
    "cyngas": "合成燃气炮",
    "fluctus": "巨浪",
    "velocitus": "极速电磁步枪",
    "larkspur": "翠雀",
    "phaedra": "菲德菈",
    "corvas": "黑鸦",
    "boltor": "螺钉步枪",
    "synapse": "突触生化枪",
    "supraVandal": "苏普拉 破坏者",
    "grattler": "葛拉特勒",
    "dexFuris": "DEX 盗贼双枪",
    "mk1Furis": "MK1-盗贼",
    "mk1Kunai": "MK1-苦无",
    "mk1Bo": "MK1-玻之武杖",
    "mk1Braton": "MK1-布莱顿",
    "mk1Paris": "MK1-帕里斯",
    "mk1Strun": "MK1-斯特朗",
    "mk1Furax": "MK1-弗拉克斯",
    "knell": "丧钟",
    "knellPrime": "丧钟 Prime",
    "securaDualCestra": "保障 锡斯特双枪",
    "spectra": "光谱切割器",
    "spectraVandal": "光谱切割器 破坏者",
    "nukor": "努寇微波枪",
    "vaykorMarelok": "勇气 玛瑞火枪",
    "kraken": "北海巨妖",
    "atomos": "原子矿融炮",
    "twinKohmak": "双子寇恩霰机枪",
    "twinGremlins": "双子小精灵",
    "twinRogga": "双子罗格",
    "twinGrakatas": "双子葛拉卡达",
    "twinVipers": "双子蝰蛇",
    "twinVipersWraith": "双子蝰蛇 亡魂",
    "stubba": "史度巴",
    "akstiletto": "史提托双枪",
    "akstilettoPrime": "史提托双枪 Prime",
    "stug": "史特克",
    "gammacor": "咖玛腕甲枪",
    "tysis": "啐沫者",
    "sanctiCastanas": "圣洁 雷爆信标",
    "embolist": "安柏勒斯",
    "angstrum": "安格斯壮",
    "kohmak": "寇恩霰机枪",
    "brakk": "布拉克",
    "ballistica": "布里斯提卡",
    "ballisticaPrime": "布里斯提卡 Prime",
    "arcaScisco": "弧电探知者",
    "cycron": "循环离子枪",
    "detron": "德特昂",
    "maraDetron": "苦痛 德特昂",
    "euphonaPrime": "悦音 Prime",
    "pandero": "手鼓",
    "panderoPrime": "手鼓 Prime",
    "aklato": "拉托双枪",
    "azima": "方位角",
    "spira": "旋刃飞刀",
    "spiraPrime": "旋刃飞刀 Prime",
    "sicarus": "暗杀者",
    "sicarusPrime": "暗杀者 Prime",
    "kulstar": "杀星",
    "synoidGammacor": "枢议 咖玛腕甲枪",
    "prismaAngstrum": "棱晶 安格斯壮",
    "dualToxocyst": "毒囊双枪",
    "zakti": "毒芽",
    "marelok": "玛瑞火枪",
    "vasto": "瓦斯托",
    "vastoPrime": "瓦斯托 Prime",
    "akvasto": "瓦斯托双枪",
    "akvastoPrime": "瓦斯托双枪 Prime",
    "furis": "盗贼",
    "afuris": "盗贼双枪",
    "telosAkbolto": "终极 螺钉双枪",
    "despair": "绝望",
    "raktaBallistica": "绯红 布里斯提卡",
    "pox": "脓痘",
    "kunai": "苦无",
    "akzani": "荒谬双枪",
    "viper": "蝰蛇",
    "viperWraith": "蝰蛇 亡魂",
    "akbolto": "螺钉双枪",
    "akboltoPrime": "螺钉双枪 Prime",
    "bolto": "螺钉手枪",
    "akjagara": "觉醒双枪",
    "akjagaraPrime": "觉醒双枪 Prime",
    "sonicor": "超音波冲击枪",
    "aksomati": "轻灵月神双枪",
    "bronco": "野马",
    "broncoPrime": "野马 Prime",
    "akbronco": "野马双枪",
    "akbroncoPrime": "野马双枪 Prime",
    "cestra": "锡斯特",
    "dualCestra": "锡斯特双枪",
    "acrid": "阿克里德",
    "lex": "雷克斯",
    "lexPrime": "雷克斯 Prime",
    "aklex": "雷克斯双枪",
    "aklexPrime": "雷克斯双枪 Prime",
    "castanas": "雷爆信标",
    "staticor": "静电能量导引枪",
    "seer": "预言者",
    "hikou": "飞扬",
    "hikouPrime": "飞扬 Prime",
    "pyrana": "食人鱼",
    "talons": "鹰爪",
    "magnus": "麦格努斯",
    "magnusPrime": "麦格努斯 Prime",
    "akmagnus": "麦格努斯双枪",
    "fusilai": "齐射玻刃",
    "lato": "拉托",
    "latoPrime": "拉托 Prime",
    "latoVandal": "拉托 破坏者",
    "zenistar": "天顶之星",
    "zenith": "天穹之顶",
    "deconstructor": "分离",
    "deconstructorPrime": "分离 Prime",
    "sweeper": "扫除者",
    "sweeperPrime": "扫除者 Prime",
    "dethMachineRifle": "死亡机枪",
    "dethMachineRiflePrime": "死亡机枪 Prime",
    "stinger": "毒刺",
    "laserRifle": "激光步枪",
    "primeLaserRifle": "激光步枪 Prime",
    "burstLaser": "激光点发",
    "vulklok": "金工火枪",
    "artax": "阿塔克斯",
    "prismaBurstLaser": "棱晶 激光点发",
    "destrezaPrime": "技巧之剑 Prime",
    "pyranaPrime": "食人鱼 Prime",
    "skiajati": "影生",
    "phantasma": "幻离子",
    "hystrix": "豪猪",
    "dualKeres": "凯瑞斯双刀",
    "veldt": "草原猎手",
    "zylok": "希尔火枪",
    "rubicoPrime": "绝路 Prime",
    "gramPrime": "格拉姆 Prime",
    "prismaMachete": "棱晶 马谢特砍刀 (国服)",
    "prismaTwinGremlins": "棱晶 双子小精灵",
    "cadus": "光棍 (国服)",
    "carminePenta": "绯红五芒星榴弹炮 (国服)",
    "paracesis": "心智之殁",
    "pupacyst": "毒囊骨茧",
    "falcor": "猎鹰轮",
    "nagantaka": "噬蛇弩",
    "battacor": "武使之力",
    "ocucor": "视使之触",
    "kreska": "直镐",
    "plinx": "漫射者",
    "exergis": "晶能放射器",
    "galvacord": "电流刺索",
    "cobraCrane": "眼镜蛇 & 鹤",
    "vulcax": "金工火舌",
    "multron": "多连穿甲枪",
    "cryotra": "急冻喷枪",
    "tazicor": "泰瑟步枪",
    "wolfSledge": "恶狼战锤",
    "tatsu": "龙辰",
    "korrudo": "库鲁多",
    "cyanex": "氰毒",
    "komorex": "猛毒",
    "fulmin": "雷霆",
    "quatz": "夸兹",
    "akarius": "阿利乌双枪",
    "acceltra": "迅发电浆炮",
    "pathocyst": "病囊飞刃",
    "masseter": "咀嚼金棒",
    "kuvaKraken": "赤毒 北海巨妖",
    "kuvaSeer": "赤毒 预言者",
    "kuvaKarak": "赤毒 卡拉克",
    "kuvaOgris": "赤毒 食人女魔",
    "kuvaQuartakk": "赤毒 夸塔克",
    "kuvaTonkor": "赤毒 征服榴炮",
    "kuvaDrakgoon": "赤毒 龙骑兵",
    "kuvaKohm": "赤毒 寇恩热能枪",
    "kuvaBrakk": "赤毒 布拉克",
    "kuvaTwinStubbas": "赤毒 双子史度巴",
    "kuvaShildeg": "赤毒 希尔德",
    "kuvaAyanga": "赤毒 怒雷",
    "kuvaChakkhurr": "赤毒 邪眼",
    "kuvaHind": "赤毒 雌鹿",
    "kuvaNukor": "赤毒 努寇微波枪",
    "kuvaBramma": "赤毒 布拉玛",
    "quellor": "压制者",
    "bazaPrime": "苍鹰 Prime",
    "aksomatiPrime": "轻灵月神双枪 Prime",
    "pennant": "尖幡",
    "shedu": "舍杜",
    "basmu": "巴什穆",
    "corinthPrime": "科林斯 Prime",
    "stahlta": "钢刃步枪",
    "stropha": "诡计之刃",
    "velox": "逐电",
    "xoris": "驱魔之刃",
    "helstrum": "赫尔斯壮",
    "athodai": "阿索代",
    "sepulcrum": "追击者",
    "trumna": "灭杀者",
    "cortege": "送葬者",
    "zymos": "邪莫斯",
    "quassus": "威震武扇",
    "keratinos": "卡提努之爪",
    "mausolon": "惩戒者",
    "arquebex": "钩铳",
    "vitrica": "金璃剑",
    "zaktiPrime": "毒芽 Prime",
    "guandaoPrime": "关刀 Prime",
    "proboscisCernos": "刺吸西诺斯",
    "pulmonars": "感染连枷",
    "bubonico": "横痃重炮",
    "sporothrix": "孢丝感染枪",
    "morgha": "置灵者",
    "arumSpinosa": "疆南星刺",
    "catabolyst": "异化者",
    "ironbride": "铁嫁",
    "cedo": "塞多",
    "verglas": "冰凇",
    "shadowClaws": "幽影之爪",
    "halikarWraith": "哈利卡 亡魂",
    "epitaph": "葬铭",
    "pugil": "角力拳套",
    "tunguskaCannon": "通古斯大炮",
    "prismaDualDecurion": "棱晶什长双枪",
    "ambassador": "使节",
    "akaten": "阿卡腾",
    "batoten": "巴托腾",
    "lacerten": "莱斯腾",
    "soaktron": "湿创",
    "kompressa": "卡帕压力枪",
    "korumm": "雷霆暴君",
    "nataruk": "太始弓",
    "parazon": "灭骸之刃",
    "rumblejack": "电匕怪杰",
    "venato": "脉纹",
    "verdilac": "蝰首骨妖",
    "razorflies": "剃刀蝶",
    "aeolak": "风鸣",
    "alternox": "电幻步枪",
    "phenmor": "凤殁",
    "laetum": "奏凯",
    "hespar": "暮斩",
    "praedos": "双雄",
    "felarx": "逐枭",
    "innodem": "清刚",
    "vericres": "真月武扇",
    "kuvaZarr": "赤毒 沙皇",
    "kuvaGrattler": "赤毒 葛拉特勒",
    "kuvaHek": "赤毒 海克",
    "tenetTetra": "信条 特拉",
    "tenetEnvoy": "信条 典客",
    "tenetFluxRifle": "信条 通量步枪",
    "tenetArcaPlasmor": "信条 弧电离子枪",
    "tenetCycron": "信条 循环离子枪",
    "tenetDetron": "信条 德特昂",
    "tenetDiplos": "信条 纵横双枪",
    "tenetSpirex": "信条 斯派克斯",
    "tenetAgendus": "信条 集议",
    "tenetExec": "信条 枢密",
    "tenetGrigori": "信条 格里高利",
    "tenetLivia": "信条 莉薇娅",
    "none": "无",
    "balla": "宝拉",
    "dokrahm": "多克拉姆",
    "kronsh": "客隆什",
    "ooltha": "乌尔萨",
    "rabvee": "拉比威",
    "sepfahn": "瑟普梵",
    "dehtat": "德塔特",
    "cyath": "西亚什",
    "mewan": "密丸",
    "plagueKeewar": "瘟疫 奇沃",
    "plagueKripath": "瘟疫 克里帕丝",
    "peye": "佩耶",
    "plagueAkwin": "瘟疫 艾克文",
    "laka": "拉卡",
    "kwath": "库阿斯",
    "korb": "科布",
    "seekalla": "斯卡拉",
    "jayap": "查亚普",
    "plagueBokwin": "瘟疫 柏克文",
    "kroostra": "克鲁斯查",
    "shtung": "石当",
    "jai": "翟",
    "jaiIi": "翟 II",
    "ruhang": "如杭",
    "ruhangIi": "如杭 II",
    "ekwanaJai": "伊克瓦纳 翟",
    "ekwanaRuhang": "伊克瓦纳 如杭",
    "vargeetJai": "瓦吉特 翟",
    "vargeetRuhang": "瓦吉特 如杭",
    "ekwanaIiJai": "伊克瓦纳 II 翟",
    "ekwanaIiRuhang": "伊克瓦纳 II 如杭",
    "vargeetIiJai": "瓦吉特 II 翟",
    "vargeetIiRuhang": "瓦吉特 II 如杭",
    "ekwanaJaiIi": "伊克瓦纳 翟 II",
    "ekwanaRuhangIi": "伊克瓦纳 如杭 II",
    "vargeetJaiIi": "瓦吉特 翟 II",
    "vargeetRuhangIi": "瓦吉特 如杭 II",
    "catchmoon": "捕月",
    "gaze": "凝目",
    "rattleguts": "响胆",
    "tombfinger": "墓指",
    "sporelacer": "孢射",
    "vermisplicer": "虫置",
    "gibber": "碎语",
    "ramble": "漫游",
    "lovetap": "爱击",
    "haymaker": "重拳",
    "brash": "急躁",
    "shrewd": "精明",
    "steadyslam": "稳击",
    "tremor": "震颤",
    "palmaris": "掌筋",
    "ulnaris": "尺骨",
    "flutterfire": "激火",
    "ramflare": "猛光",
    "zipfire": "速火",
    "swiftfire": "颤火",
    "sparkfire": "花火",
    "thunderdrum": "雷鼓",
    "zip": "速力",
    "slap": "掌击",
    "deepbreath": "深息",
    "bellows": "风箱",
    "zipneedle": "速针",
    "slapneedle": "拍针",
    "bashrack": "狂虐",
    "stitch": "穿纫",
    "killstream": "连杀",
    "splat": "溅击",
    "arcroid": "弃脓",
    "thymoid": "抑脓",
    "marcoArcroid": "巨匣弃脓",
    "marcoThymoid": "巨匣抑脓",
    "raplakPrism": "拉普拉克棱镜",
    "shwaakPrism": "施瓦克棱镜",
    "granmuPrism": "格兰姆棱镜",
    "rahnPrism": "染棱镜",
    "canticPrism": "堪提克棱镜",
    "legaPrism": "勒咖棱镜",
    "klamoraPrism": "克拉莫阿棱镜",
    "penchaScaffold": "潘查支架",
    "shraksunScaffold": "施拉克孙支架",
    "klebrikScaffold": "克莱布里克支架",
    "phahdScaffold": "法得支架",
    "exardScaffold": "艾克萨德支架",
    "dissicScaffold": "迪斯克支架",
    "propaScaffold": "普洛帕支架",
    "clapkraBrace": "克拉普拉克曲柄",
    "juttniBrace": "加特尼曲柄",
    "lohrinBrace": "洛林曲柄",
    "anspathaBrace": "安斯帕萨曲柄",
    "suoBrace": "梭曲柄",
    "plagaBrace": "普拉咖曲柄",
    "certusBrace": "瑟图斯曲柄",
    "lambeoMoa": "拉姆比欧恐鸟",
    "oloroMoa": "欧罗若恐鸟",
    "paraMoa": "帕拉恐鸟",
    "drexCore": "德勒克斯核心",
    "alcromCore": "艾克洛姆核心",
    "krisysCore": "科里西斯核心",
    "aegronGyro": "艾格隆陀螺仪",
    "athecaGyro": "阿西卡陀螺仪",
    "harpenGyro": "哈朋陀螺仪",
    "hextraGyro": "海克斯特拉陀螺仪",
    "munitGyro": "穆尼特陀螺仪",
    "phazorGyro": "费泽尔陀螺仪",
    "truxGyro": "特鲁克斯陀螺仪",
    "drimperBracket": "德利柏脚架",
    "gauthBracket": "高斯脚架",
    "jonsinBracket": "将信脚架",
    "tianBracket": "天脚架",
    "valkyrTalons": "Valkyr之爪",
    "ironStaff": "金箍铁棒",
    "ironStaffPrime": "金箍铁棒 Prime",
    "regulators": "监察者双枪",
    "diwata": "仙女",
    "dexPixia": "DEX 妖精",
    "desertWind": "沙漠之风",
    "artemisBow": "月神狩弓",
    "balefireCharger": "野火充能",
    "whipclaw": "长鞭利爪",
    "shatteredLash": "琉璃碎击",
    "landslide": "土石坍方",
    "exaltedBlade": "显赫刀剑",
    "exaltedUmbraBlade": "显赫刀剑 Umbra",
    "regulatorsPrime": "监察者双枪 Prime",
    "garudasTalons": "Garuda的利爪",
    "valkyrPrimeTalons": "Valkyr之爪Prime",
    "darkSplitSwordHeavyBlade": "暗黑分合剑 (巨刃)",
    "lanzo": "兰佐鱼叉",
    "peram": "佩拉姆鱼叉",
    "tulok": "图洛克鱼叉",
    "unarmed": "空手",
    "amp": "增幅器",
    "cyngasAtmosphere": "合成燃气炮 (大气层内)",
    "dualDecurionAtmosphere": "什长双枪 (大气层内)",
    "phaedraAtmosphere": "菲德菈 (大气层内)",
    "corvasAtmosphere": "黑鸦 (大气层内)",
    "velocitusAtmosphere": "极速电磁步枪 (大气层内)",
    "grattlerAtmosphere": "葛拉特勒 (大气层内)",
    "fluctusAtmosphere": "巨浪 (大气层内)",
    "imperatorAtmosphere": "凯旋将军 (大气层内)",
    "imperatorVandalAtmosphere": "凯旋将军破坏者 (大气层内)",
    "larkspurAtmosphere": "翠雀 (大气层内)",
    "kuvaAyangaAtmosphere": "赤毒 怒雷 (大气层内)",
    "mausolonAtmosphere": "惩戒者",
    "morghaAtmosphere": "置灵者 (大气层内)",
    "ferrite": "铁氧体",
    "nanoSpores": "纳米孢子",
    "alloyPlate": "合金板",
    "salvage": "回收金属",
    "polymerBundle": "聚合物束",
    "cryotic": "永冻晶矿",
    "circuits": "电路",
    "plastids": "生物质",
    "rubedo": "红化结晶",
    "argonCrystal": "氩结晶",
    "controlModule": "控制模块",
    "gallium": "镓",
    "morphics": "非晶态合金",
    "neuralSensors": "神经传感器",
    "neurodes": "神经元",
    "orokinCell": "OROKIN电池",
    "oxium": "奥席金属",
    "tellurium": "碲",
    "synthula": "合成刺激质",
    "nitainExtract": "泥炭萃取物",
    "detoniteInjector": "爆燃喷射器",
    "fieldron": "电磁力场装置",
    "mutagenMass": "突变原聚合物",
    "cetusWisp": "希图斯幽魂",
    "trainingDebtBond": "培训债务债券",
    "shelterDebtBond": "庇护债务债券",
    "medicalDebtBond": "医疗债务债券",
    "advancesDebtBond": "预支债务债券",
    "familialDebtBond": "家族债务债券",
    "thermalSludge": "热能软泥",
    "tepaNodule": "缇帕瘤",
    "mytocardiaSpore": "心肌菌孢子",
    "kuva": "赤毒",
    "breathOfTheEidolon": "夜灵之息",
    "gorgaricusSpore": "葛嘉里菌孢子",
    "rivenSliver": "裂罅碎银",
    "nistlepod": "尼蒐荚",
    "iradite": "伊莱体",
    "grokdrul": "葛克度",
    "amesha": "AMESHA",
    "elytron": "ELYTRON",
    "itzal": "ITZAL",
    "odonata": "ODONATA",
    "odonataPrime": "ODONATA PRIME",
    "taxon": "塔克桑",
    "djinn": "引灵",
    "carrier": "搬运者",
    "dethcube": "死亡魔方",
    "dethcubePrime": "死亡魔方 Prime",
    "diriga": "电气浮囊",
    "wyrm": "蛟龙",
    "helios": "赫利俄斯",
    "shade": "阴影",
    "carrierPrime": "搬运者 Prime",
    "wyrmPrime": "蛟龙 Prime",
    "heliosPrime": "赫利俄斯 Prime",
    "oxylus": "奥克绪罗斯",
    "hurasKubrow": "匿踪型库狛",
    "chesaKubrow": "寻猎型库狛",
    "helminthCharger": "HELMINTH 疾冲者",
    "sunikaKubrow": "猎杀型库狛",
    "sahasaKubrow": "突击型库狛",
    "raksaKubrow": "防护型库狛",
    "adarzaKavat": "镜像型库娃",
    "smeetaKavat": "笑面型库娃",
    "prismaShade": "棱晶 阴影",
    "scimitar": "SCIMITAR",
    "liset": "LISET",
    "xiphos": "XIPHOS",
    "mantis": "MANTIS",
    "cr": "星币",
    "endo": "内融核心",
    "kubrowEgg": "库狛蛋",
    "kavatGeneticCode": "库娃遗传密码",
    "orokinCatalyst": "Orokin 催化剂",
    "orokinReactor": "Orokin 反应堆",
    "forma": "FORMA",
    "maduraiLens": "Madurai 晶体",
    "naramonLens": "Naramon 晶体",
    "vazarinLens": "Vazarin 晶体",
    "unairuLens": "Unairu 晶体",
    "zenurikLens": "Zenurik 晶体",
    "eidolonLens": "夜灵晶体",
    "greaterMaduraiLens": "Madurai 高级晶体",
    "greaterVazarinLens": "Vazarin 高级晶体",
    "greaterNaramonLens": "Naramon 高级晶体",
    "greaterUnairuLens": "Unairu 高级晶体",
    "greaterZenurikLens": "Zenurik 高级晶体",
    "cressasGarrisonScene": "CRESSA的驻扎处场景",
    "arbitersTribunalScene": "仲裁者法庭场景",
    "sudasDatascapeScene": "苏达数据景观场景",
    "hunhowsDatascapeScene": "HUNHOW的数据景观场景",
    "ergosBoardroomScene": "ERGO的会议室场景",
    "veilsBindingScene": "VEIL的拘束台场景",
    "harrowsTempleScene": "HARROW神庙场景",
    "amarynsRetreatScene": "AMARYN的避难所场景",
    "grineerForestFactoryScene": "GRINEER森林工厂场景",
    "grineerForestIndustryScene": "GRINEER森林工业场景",
    "grineerForestWaterPumpScene": "GRINEER森林水泵场景",
    "inarosTombScene": "INAROS古墓场景",
    "plainsOfEidolonScene": "夜灵平野场景",
    "colorKeyScene": "色键场景",
    "prismaDaedalus": "棱晶 代达罗斯",
    "prismaSigil": "棱晶纹章",
    "prismaMechHeadSentinelMask": "棱晶 机甲头盔面具",
    "prismaHecateSyandana": "棱晶 朔月女神披饰",
    "prismaJetSentinelWings": "棱晶 喷射机翼",
    "prismaYamakoSyandana": "棱晶 山越披饰",
    "prismaArrows": "棱晶箭矢",
    "prismaKoiSentinelTail": "棱晶 喷射尾翼",
    "prismaEdo": "棱晶江户",
    "leftPrismaEdoShoulderPlates": "棱晶江户左肩甲",
    "rightPrismaEdoShoulderPlates": "棱晶江户右肩甲",
    "prismaNaberus": "棱晶 恶魔纳贝流士",
    "baroKiteerNoggle": "BARO KI'TEER 摇头娃娃",
    "dayAffinityBooster": "天经验加成",
    "dayCreditBooster": "天现金加成",
    "dayResourceBooster": "天资源数量加成",
    "grustragThreeBeacon": "三霸信标",
    "stalkerBeacon": "STALKER信标",
    "zanukaHunterBeacon": "ZANUKA信标",
    "sandsOfInaros": "INAROS之沙",
    "falconModPack": "猎鹰MOD包",
    "dragonModPack": "恶龙MOD包",
    "kiteerGlyph": "KI'TEER头像",
    "baroKiteerColors": "BARO KI'TEER 色板",
    "pedestalPrime": "基座 Prime",
    "kiteerFireworks": "KI'TEER 烟花",
    "corruptedBombardSpecter": "堕落轰击者魅影",
    "nexusGeneMaskingKit": "纳瑟斯基因伪装包",
    "kiteerPresence": "KI'TEER 姿态",
    "displayArgyle": "展示图-菱形",
    "kiteerTributeGlyph": "KI'TEER 致敬浮印",
    "kavatSentinelMask": "库娃守护面具",
    "kavatSentinelWings": "库娃守护飞翼",
    "kavatSentinelTail": "库娃守护尾翼",
    "kiteerSentinelMask": "KI'TEER 守护面具",
    "kiteerSentinelWings": "KI'TEER 守护飞翼",
    "kiteerSentinelTail": "KI'TEER 守护尾翼",
    "kiteerSyandana": "KI'TEER 披饰",
    "kiteerArrow": "KI'TEER 箭矢外观",
    "kiteerKubrowArmor": "KI'TEER 库狛装甲",
    "kiteerDiaxSyandana": "KI'TEER 大亚披饰",
    "kiteerSekhara": "KI'TEER 饰冠",
    "kiteerEarpiece": "KI'TEER 耳饰",
    "kiteerSoloEarpiece": "KI'TEER 单个耳饰",
    "nexusFurPattern": "纳瑟斯毛皮花纹",
    "kiteerKavatArmor": "KI'TEER 库娃护甲",
    "kiteerSolsticeSyandana": "KI'TEER 冬至披饰",
    "kiteerSugatra": "KI'TEER 坠饰",
    "kiteerRazzaSyandana": "KI'TEER 类种披饰",
    "kiteerForos": "KI'TEER 福罗斯",
    "eosPrimeArmor": "曙光女神 Prime",
    "pyraSugatra": "佩拉坠饰",
    "nidusPrionHelmet": "NIDUS 朊毒头盔",
    "frostSquallHelmet": "FROST 飑风头盔",
    "bansheeReverbHelmet": "BANSHEE 返响头盔",
    "valkyrKaraHelmet": "VALKYR 狂者头盔",
    "emberBackdraftHelmet": "EMBER 复燃头盔",
    "lokiEssenceHelmet": "LOKI 本质头盔",
    "magCoilHelmet": "MAG 线圈头盔",
    "trinityMeridianHelmet": "TRINITY 经络头盔",
    "octaviaCadenzaHelmet": "OCTAVIA 华彩乐章头盔",
    "frostAuroraHelmet": "FROST 极光头盔",
    "atlasShikoroHelmet": "ATLAS 兜围头盔",
    "voltStormHelmet": "VOLT 风暴头盔",
    "sarynHemlockHelmet": "SARYN 铁杉头盔",
    "nyxMenticideHelmet": "NYX 灭神头盔",
    "bansheeChorusHelmet": "BANSHEE 合音头盔",
    "hydroidKetosHelmet": "HYDROID 海怪头盔",
    "chromaDracHelmet": "CHROMA 龙蛇头盔",
    "emberPhoenixHelmet": "EMBER 凤凰头盔",
    "valkyrBastetHelmet": "VALKYR 芭丝特头盔",
    "novaFluxHelmet": "NOVA 通量头盔",
    "ashScorpionHelmet": "ASH 毒蝎头盔",
    "magGaussHelmet": "MAG 高斯头盔",
    "voltPulseHelmet": "VOLT 脉冲头盔",
    "chromaAmaruHelmet": "CHROMA 羽蛇神头盔",
    "hydroidRorqualHelmet": "HYDROID 鳁鲸头盔",
    "limboMagriteHelmet": "LIMBO 画家头盔",
    "limboAristeasHelmet": "LIMBO 诗人头盔",
    "nyxVespaHelmet": "NYX 黄蜂头盔",
    "atlasTartarusHelmet": "ATLAS 炼狱头盔",
    "hydroidTritonHelmet": "HYDROID 海之信使头盔",
    "ashLocustHelmet": "ASH 飞蝗头盔",
    "rhinoThrakHelmet": "RHINO 震击头盔",
    "rhinoVanguardHelmet": "RHINO 先锋头盔",
    "ivaraZirastraHelmet": "IVARA 头罩头盔",
    "ivaraLoxleyHelmet": "IVARA 洛克斯利头盔",
    "wukongDashengHelmet": "WUKONG 大圣头盔",
    "wukongMacakHelmet": "WUKONG 猕猴头盔",
    "equinoxSolsticeHelmet": "EQUINOX 至点头盔",
    "excaliburPendragonHelmet": "EXCALIBUR 潘德拉冈头盔",
    "excaliburMordredHelmet": "EXCALIBUR 莫德雷头盔",
    "excaliburAvalonHelmet": "EXCALIBUR 阿瓦隆头盔",
    "garaViragoHelmet": "GARA 悍妇头盔",
    "inarosAnubisHelmet": "INAROS 阿努比斯头盔",
    "inarosCanopicHelmet": "INAROS 卡诺比斯头盔",
    "lokiEnigmaHelmet": "LOKI 谜样头盔",
    "lokiSwindleHelmet": "LOKI 诈欺头盔",
    "mesaLonghornHelmet": "MESA 长角头盔",
    "mesaOvisHelmet": "MESA 角羊头盔",
    "mirageHarlequinHelmet": "MIRAGE 丑角头盔",
    "mirageTrivelinHelmet": "MIRAGE 丑仆头盔",
    "nekrosRaknisHelmet": "NEKROS 古墓头盔",
    "nekrosShroudHelmet": "NEKROS 裹尸布头盔",
    "nezhaCircaHelmet": "NEZHA 奇尔卡头盔",
    "novaQuantumHelmet": "NOVA 量子头盔",
    "novaSlipstreamHelmet": "NOVA 气流头盔",
    "oberonMarkhorHelmet": "OBERON 捻角山羊头盔",
    "oberonOryxHelmet": "OBERON 羚羊头盔",
    "sarynChloraHelmet": "SARYN 氯毒头盔",
    "titaniaAuraiHelmet": "TITANIA 风之妖精头盔",
    "trinityAuraHelmet": "TRINITY 预言头盔",
    "vaubanArmisticeHelmet": "VAUBAN 休战头盔",
    "vaubanChapelonHelmet": "VAUBAN 沙佩隆头盔",
    "vaubanEspritHelmet": "VAUBAN 机敏头盔",
    "vaubanGambitHelmet": "VAUBAN 策略头盔",
    "zephyrCierzoHelmet": "ZEPHYR 西熟风头盔",
    "zephyrTenguHelmet": "ZEPHYR 天狗头盔",
    "harrowSuffraganHelmet": "HARROW 副主教头盔",
    "brokkHammerSkin": "重击巨锤 布洛克外观",
    "daggerZorenSkin": "佐伦双斧 戈刃外观",
    "scindoManticoreAxeSkin": "分裂斩斧 蝎尾狮外观",
    "daggerAxeScindoSkin": "分裂斩斧 戈刃外观",
    "exilusAdapter": "特殊功能槽连接器",
    "encryptedJournalFragment": "加密的日记碎片",
    "mercury": "水星",
    "lua": "月球",
    "venus": "金星",
    "earth": "地球",
    "mars": "火星",
    "jupiter": "木星",
    "saturn": "土星",
    "uranus": "天王星",
    "neptune": "海王星",
    "pluto": "冥王星",
    "phobos": "火卫一",
    "ceres": "谷神星",
    "europa": "欧罗巴",
    "sedna": "赛德娜",
    "kuvaFortress": "赤毒要塞",
    "eris": "阋神星",
    "void": "虚空",
    "relay": "中继站",
    "darkSectorSurvival": "生存",
    "darkSectorDefense": "防御",
    "darkSectorDefection": "叛逃",
    "assassinate": "刺杀",
    "requiem": "安魂",
    "assassination": "刺杀",
    "assault": "强袭",
    "capture": "捕获",
    "defense": "防御",
    "defection": "叛逃",
    "excavation": "挖掘",
    "hive": "清巢",
    "spy": "间谍",
    "freeRoam": "自由漫步",
    "mobileDefense": "移动防御",
    "conclave": "武形秘仪",
    "rescue": "救援",
    "hijack": "劫持",
    "sabotage": "破坏",
    "darkSector": "黑暗地带",
    "survival": "生存",
    "interception": "拦截",
    "artifact": "中断",
    "exterminate": "歼灭",
    "extermination": "歼灭",
    "orokinSabotage": "虚空破坏",
    "disruption": "中断",
    "skirmish": "前哨战",
    "lith": "古纪",
    "axi": "后纪",
    "meso": "前纪",
    "neo": "中纪",
    "sonicorExilisSkin": "超音波冲击枪 镀铜外观",
    "leftPrismaDaedalusKneePlates": "棱晶 代达罗斯 左护膝板",
    "rightPrismaDaedalusKneePlates": "棱晶 代达罗斯 右护膝板",
    "leftPrismaDaedalusShoulder": "棱晶 代达罗斯 左护肩",
    "rightPrismaDaedalusShoulder": "棱晶 代达罗斯 右护肩",
    "noggleStatueBaroKiteer": "BARO KI'TEER 摇头娃娃",
    "twinGrakataTowsunSkin": "双子葛拉卡达 夏至外观",
    "kiteerLegPlates": "KI'TEER 腿部护甲",
    "kiteerShoulderPlates": "KI'TEER 肩部护甲",
    "kiteerChestPlate": "KI'TEER 胸部护甲",
    "dayOfTheDeadKavatArmor": "库娃护甲 亡灵节外观",
    "kiteerAtmosMask": "KI'TEER 大气面罩",
    "kiteerAtmosEarpiece": "KI'TEER 大气耳饰",
    "baroKiteerSekhara": "KI'TEER 饰冠",
    "prismaNaberusArmArmor": "棱晶 恶魔纳贝流士",
    "lisetScarf": "LISET 亡灵节外观",
    "redeemerElixisSkin": "救赎者 镀铜外观",
    "scimitarPrismaSkin": "SCIMITAR 棱晶外观",
    "leftPrismaEdoShoulderArmor": "棱晶 江户 左肩甲",
    "rightPrismaEdoShoulderArmor": "棱晶 江户 右肩甲",
    "rightPrismaEdoKneePlates": "棱晶 江户 右膝甲",
    "leftPrismaEdoKneePlates": "棱晶 江户 左膝甲",
    "prismaEdoChestPlate": "棱晶 江户 胸甲",
    "anpuStaffSkin": "安普长棍外观",
    "anpuSugatra": "安普坠饰",
    "lisetPrismaSkin": "LISET 棱晶外观",
    "kiteerAtmosDiadem": "KI'TEER 大气头饰",
    "kiteerCornuDiadem": "KI'TEER 角型头盔",
    "kiteerRazzaSynadana": "KI'TEER 类种披饰",
    "photoboothTileOrokinExtraction": "OROKIN堡垒撤离点场景",
    "quantaAufeisSkin": "量子切割器 积冰外观",
    "mantisPrismaSkin": "MANTIS 棱晶外观",
    "baroEmote": "KI'TEER的仪态",
    "nezhaJinzaHelmet": "NEZHA 金吒头盔",
    "cyanAyatanStar": "阿耶檀识青蓝星",
    "amberAyatanStar": "阿耶檀识琥珀星",
    "odonataElixisSkin": "ODONATA 镀铜外观",
    "noggleStatueExcaliburWithOdonata": "摇头娃娃-装备ODONATA的EXCALIBUR",
    "eosPrimeArmorSet": "曙光女神 Prime 装甲组合",
    "eosPrimeChestPlate": "曙光女神 Prime 胸甲",
    "leftEosPrimeShoulderPlates": "曙光女神 Prime 左肩甲",
    "rightEosPrimeShoulderPlates": "曙光女神 Prime 右肩甲",
    "leftEosPrimeSpurs": "曙光女神 Prime 左马刺",
    "rightEosPrimeSpurs": "曙光女神 Prime 右马刺",
    "prismaDaedalusChestPlate": "棱晶 代达罗斯 胸甲",
    "domusSyandana": "家宅披饰",
    "khoraDelphiHelmet": "KHORA 德尔菲头盔",
    "grineerSettlementArtilleryScene": "GRINEER驻扎地火炮场景",
    "luaBalconyScene": "月球楼厅场景",
    "grineerSealabCentrifugeScene": "GRINEER海底实验室离心机场景",
    "corpusShipFreightScene": "CORPUS船货场景",
    "kuvaFortressCreviceScene": "赤毒要塞裂缝场景",
    "orokinDerelictPlazaScene": "OROKIN荒废广场场景",
    "grineerSettlementReactorScene": "GRINEER居住点反应炉场景",
    "luaNurseryScene": "月球苗圃场景",
    "corpusIcePlanetWreckageScene": "CORPUS冰封星球残骸场景",
    "corpusGasCityConduitScene": "CORPUS集气城市管道场景",
    "infestedShipBridgeScene": "INFESTED舰桥场景",
    "grineerShipyardsManufactoryScene": "GRINEER造船厂场景",
    "kiteerForosShoulderPlates": "KI'TEER 福罗斯 胸部护甲",
    "kiteerForosLegPlates": "KI'TEER 福罗斯 腿部护甲",
    "kiteerForosChestPlate": "KI'TEER 福罗斯 肩部护甲",
    "corruptedHeavyGunnerSpecter": "堕落重型机枪兵魅影",
    "mutalistAladVNavCoordinate": "异融ALAD V导航座标",
    "equinoxClisthertHelmet": "EQUINOX 晨昏恶魔头盔",
    "xiphosPrismaSkin": "XIPHOS 棱晶外观",
    "elixisOpticor": "奥堤克光子枪 镀铜外观",
    "darkSwordDayOfTheDeadSkin": "暗黑长剑 亡灵节外观",
    "harkonarWraithCloak": "哈库纳亡魂斗篷",
    "harkonarWraithArmArmor": "哈库纳亡魂臂甲",
    "harkonarWraithChestbuard": "哈库纳亡魂胸甲",
    "harkonarWraithLegArmor": "哈库纳亡魂腿甲",
    "elixisTigris": "猛虎 镀铜外观",
    "cookieKavatGlyph": "饼干库娃浮印",
    "cookieKubrowGlyph": "饼干库狛浮印",
    "prismaKavatGlyph": "棱晶库娃浮印",
    "prismaKubrowGlyph": "棱晶库狛浮印",
    "eminencePalette": "显赫色板",
    "tennoKindredRug": "TENNO 血缘小地毯",
    "prismaRostamKubrowArmor": "棱晶 洛斯塔姆库狛护甲",
    "taxonDesertCamoSkin": "塔克桑 沙漠迷彩外观",
    "coccystSugatra": "尾骨坠饰",
    "paracystZebraSkin": "附肢寄生者 斑纹外观",
    "fluctusRahkSkin": "悲痛之刃 轻蔑外观",
    "acolyteStalkerMios": "巨浪 拉克外观",
    "prismaAviaShoulderPlate": "棱晶飞空肩甲",
    "prismaAviaChestPlate": "棱晶飞空胸甲",
    "prismaAviaAnklePlate": "棱晶飞空腿甲",
    "packLeaderEmblem": "领袖纹章",
    "glaringEmblem": "耀目纹章",
    "ignisTowsunSkin": "伊格尼斯 夏至外观",
    "simaLuxxumOrnament": "矽镁 乐升饰物",
    "vezLuxxumOrnament": "时光 乐升饰物",
    "captainVor": "VOR 上尉",
    "councilorVayHek": "Vay Hek 委员",
    "generalSargasRuk": "Sargas Ruk 将军",
    "lechKril": "LECH KRIL 中尉",
    "corruptedVor": "堕落的 VOR",
    "jackal": "豺狼",
    "hyenaPack": "鬣狗群",
    "raptor": "猛禽",
    "mutalistAladV": "异融者ALAD V",
    "assaultRifle": "突击步枪",
    "weaponRestriction": "武器限定",
    "pistol": "手枪",
    "melee": "近战",
    "bow": "弓箭",
    "shotgun": "霰弹枪",
    "sniper": "狙击枪",
    "enemyElementalEnhancement": "敌人元素强化",
    "enemyPhysicalEnhancement": "敌人物理强化",
    "corrosive": "腐蚀",
    "electricity": "电击",
    "blast": "爆炸",
    "heat": "火焰",
    "cold": "冰冻",
    "gas": "毒气",
    "magnetic": "磁力",
    "toxin": "毒素",
    "radiation": "辐射",
    "viral": "病毒",
    "impact": "冲击",
    "puncture": "穿刺",
    "slash": "切割",
    "augmentedEnemyArmor": "敌人护甲强化",
    "eximusStronghold": "卓越者大本营",
    "energyReduction": "能量上限减少",
    "enhancedEnemyShields": "敌人护盾强化",
    "environmentalEffect": "环境改变",
    "environmentalHazard": "环境灾害",
    "extremeCold": "极寒",
    "fire": "火灾",
    "denseFog": "浓雾",
    "cryogenicLeakage": "冷却液泄露",
    "electromagneticAnomalies": "电磁异常",
    "radiationPockets": "辐射灾害",
    "baroKubrowSigil": "领袖纹章",
    "baroKavatSigil": "耀目纹章",
    "baroVisor": "KI'TEER 大气眼饰",
    "gorgonTowsunSkin": "蛇发女妖 夏至外观",
    "prismaRazorScarf": "棱晶 蝰蛇披饰",
    "baroWallpaper": "KI'TEER 室内壁纸",
    "corpusRazorbackProject": "利刃豺狼舰队",
    "ghoulPurge": "尸鬼入侵",
    "giftsOfTheLotusStolen": "Lotus的礼物 - 失窃!",
    "plagueStar": "瘟疫之星",
    "balorFomorian": "巨人战舰",
    "tacAlertProxyRebellion": "机械叛乱",
    "plainsOfEidolon": "夜灵平野",
    "vitusEssence": "生息精华",
    "orbVallis": "奥布山谷",
    "creditsCache": "现金匣",
    "creditCache": "现金匣",
    "assassinateTheCommander": "刺杀指挥官",
    "captureTheGrineerAgent": "捕获 Grineer 特工",
    "captureTheGrineerCommander": "捕获 Grineer 指挥官",
    "captureTheNewGrineerCommander": "捕获新任 Grineer 指挥官",
    "spyCatcher": "间谍捕手",
    "captureTheirLeader": "捕获他们的领袖",
    "sabotageBounty": "破坏原型机",
    "searchAndRescue": "搜索并救援",
    "findTheHiddenArtifact": "找出遗失的器物",
    "reclaimTheStolenArtifact": "取回被偷的器物",
    "cullTheEnemy": "宰杀敌人",
    "weakenTheGrineerFoothold": "削弱 Grineer 的据点",
    "sabotageTheEnemySupplyLines": "破坏 Grineer 的补给线",
    "venusCullJobExterminate": "猎人杀手",
    "resourceTheft": "资源搜掠",
    "picketDuty": "岗哨职责",
    "bloodRelics": "血红遗物",
    "protectTheInnocent": "保护无辜",
    "scorchedEarth": "焦土大地",
    "venusIntelJobRecovery": "存活证明",
    "archaeology": "考古学",
    "agentDown": "特工的下落",
    "distractAndDivert": "分散与裂解",
    "venusTheftJobAmbush": "软件诡计",
    "venusWetworkJobSpy": "陨星",
    "venusHelpingJobResource": "尘土部队",
    "venusIntelJobSpy": "财政解放",
    "venusHelpingJobSpy": "貌似合法",
    "servedCold": "冷餐",
    "venusCullJobAssassinate": "网络崩溃",
    "courierAmbush": "伏击信使",
    "operationalIntelligence": "行动情报",
    "taxTheTaxmen": "向税务官课税",
    "venusPreservationJobResource": "拆散陷阱",
    "venusHelpingJobCaches": "鹰嘴板",
    "buryThem": "埋葬他们",
    "aya": "阿耶精华",
    "ayatanAmberStar": "阿耶檀识琥珀星",
    "ganglion": "神经节囊",
    "lucentTeroglobe": "泰罗光球",
    "scintillant": "闪烁体",
    "fassResidue": "Fass 残留物",
    "vomeResidue": "Vome 残留物",
    "arumSpinosaRivet": "疆南星刺 铆钉",
    "necramechBlitz": "殁世机甲 闪击",
    "necramechEfficiency": "殁世机甲 增效",
    "necramechContinuity": "殁世机甲 持久力",
    "necramechFury": "殁世机甲 狂暴",
    "necramechHydraulics": "殁世机甲 液压",
    "necramechRedirection": "殁世机甲 蓄能重划",
    "necramechSeismicWave": "殁世机甲 震波",
    "necramechSlipstream": "殁世机甲 滑流",
    "necramechSteelFiber": "殁世机甲 钢铁纤维",
    "necramechStreamline": "殁世机甲 简化",
    "necramechStretch": "殁世机甲 延伸",
    "necramechThrusters": "殁世机甲 推进器",
    "damagedNecramechWeapon": "损坏的殁世机甲武器",
    "orokinOrientationMatrix": "Orokin 定向矩阵装置",
    "orokinBallisticsMatrix": "Orokin 弹道矩阵装置",
    "orokinAnimusMatrix": "Orokin 战意矩阵装置",
    "isolationVaultChamberA": "隔离库（等级 2）",
    "isolationVaultChamberB": "隔离库（等级 1）",
    "isolationVaultChamberC": "隔离库（等级 3）",
    "residualBoils": "残差 燃沸",
    "residualMalodor": "残差 恶嗅",
    "residualShock": "残差 电击",
    "residualViremia": "残差 毒血",
    "theoremContagion": "定理 触染",
    "anomalyRetrieval": "异物取回",
    "anomalyRetrievalEndless": "古物取回（无尽）",
    "coreSamples": "核心样本",
    "forScience": "为了科学！",
    "reclaimWhatsOurs": "重夺领地"
  },
  "skill": {
    "shuriken": "手里剑",
    "smokeScreen": "烟幕",
    "teleport": "瞬移",
    "bladeStorm": "剑刃风暴",
    "landslide": "土石坍方",
    "tectonics": "大地构筑",
    "petrify": "石化凝视",
    "rumblers": "漫步石者",
    "sonicBoom": "超声波",
    "sonar": "声纳",
    "silence": "静音",
    "soundQuake": "音波冲击",
    "spectralScream": "光暴怒吼",
    "elementalWard": "元素之护",
    "vexArmor": "怨怒护甲",
    "effigy": "利欲龙骸",
    "fireball": "火球",
    "accelerant": "助燃",
    "fireBlast": "火焰冲击",
    "worldOnFire": "火海",
    "metamorphosis": "昼夜交替",
    "restRage": "暂息-怒气",
    "pacifyProvoke": "轻抚-激怒",
    "mendMaim": "补愈-致残",
    "slashDash": "突斩",
    "radialBlind": "致盲",
    "radialJavelin": "标枪",
    "exaltedBlade": "显赫刀剑",
    "radialHowl": "范围嚎声",
    "freeze": "冻结",
    "iceWave": "冰浪",
    "snowGlobe": "冰雪护罩",
    "avalanche": "雪崩",
    "shatteredLash": "琉璃碎击",
    "splinterStorm": "玻片风暴",
    "spectrorage": "光谱盛怒",
    "massVitrify": "广域玻璃化",
    "dreadMirror": "恐惧魔镜",
    "bloodAltar": "鲜血祭坛",
    "bloodletting": "祭血仪式",
    "seekingTalons": "穿心利爪",
    "condemn": "责难束缚",
    "penance": "苦行加护",
    "thurible": "聚能焚炉",
    "covenant": "庇佑圣约",
    "tempestBarrage": "暴风雨弹幕",
    "tidalSurge": "潮汐浪涌",
    "undertow": "水漩涡",
    "tentacleSwarm": "触角肆虐",
    "desiccation": "枯沙竭血",
    "devour": "沙涡之祭",
    "sandstorm": "吞天沙暴",
    "scarabSwarm": "圣甲虫群",
    "quiver": "战术箭袋",
    "navigator": "导向抛体",
    "prowl": "潜影猎手",
    "artemisBow": "月神狩弓",
    "whipclaw": "长鞭利爪",
    "ensnare": "束缚陷阱",
    "venari": "薇娜丽",
    "strangledome": "绞杀穹顶",
    "banish": "放逐",
    "stasis": "停滞",
    "riftSurge": "裂隙涌流",
    "cataclysm": "灾变",
    "decoy": "诱饵",
    "invisibility": "隐身",
    "switchTeleport": "移形换位",
    "radialDisarm": "解除武装",
    "pull": "吸引",
    "magnetize": "磁吸力场",
    "polarize": "护盾极化",
    "crush": "粉碎",
    "ballisticBattery": "弹道蓄能",
    "shootingGallery": "靶场",
    "shatterShield": "破碎护盾",
    "peacemaker": "和平使者",
    "hallOfMirrors": "镜厅",
    "sleightOfHand": "戏法",
    "eclipse": "黯然失色",
    "prism": "棱镜",
    "soulPunch": "灵魂重击",
    "terrify": "惊骇",
    "desecrate": "亵渎",
    "shadowsOfTheDead": "亡者幽影",
    "fireWalker": "风火飞轮",
    "blazingChakram": "乾坤火圈",
    "wardingHalo": "混天火绫",
    "divineSpears": "圣火尖枪",
    "virulence": "致病力",
    "larva": "幼体",
    "parasiticLink": "寄生链接",
    "ravenous": "贪婪",
    "nullStar": "湮灭流星群",
    "antimatterDrop": "反物质释放",
    "wormHole": "虫洞",
    "molecularPrime": "分子填充",
    "mindControl": "精神控制",
    "psychicBolts": "精神飞刃",
    "chaos": "混乱",
    "absorb": "吸收",
    "smite": "惩击",
    "hallowedGround": "神圣领域",
    "renewal": "疗愈脉动",
    "reckoning": "惩戒清算",
    "mallet": "槌音铮鏦",
    "resonator": "共鸣渲染",
    "metronome": "谐韵节拍",
    "amp": "强音增幅",
    "enthrall": "奴役意志",
    "mesmerSkin": "催眠外表",
    "reave": "精华掠夺",
    "danseMacabre": "死亡之舞",
    "rhinoCharge": "犀牛冲锋",
    "ironSkin": "钢化皮肤",
    "roar": "战吼",
    "rhinoStomp": "犀牛践踏",
    "spores": "毒性孢子",
    "molt": "蜕皮",
    "toxicLash": "剧毒鞭苔",
    "miasma": "瘴气",
    "spellbind": "迷尘",
    "tribute": "献灵",
    "lantern": "幻灯",
    "razorwing": "剃刀之翼",
    "wellOfLife": "生命之井",
    "energyVampire": "能量吸取",
    "link": "链接",
    "blessing": "祝福",
    "ripLine": "撕裂钩索",
    "warcry": "咆哮",
    "paralysis": "瘫痪",
    "hysteria": "狂化爆发",
    "tesla": "特斯拉手榴弹",
    "minelayer": "布雷器",
    "bastille": "力场牢狱",
    "vortex": "旋涡",
    "shock": "电击",
    "speed": "加速",
    "electricShield": "电磁屏障",
    "discharge": "电能释放",
    "celestialTwin": "天圣双身",
    "cloudWalker": "筋斗游云",
    "defy": "死命顽抗",
    "primalFury": "原始狂怒",
    "tailWind": "顺风",
    "airburst": "空爆",
    "turbulence": "疾风湍流",
    "tornado": "龙卷云风",
    "elude": "巧躲",
    "lull": "镇静",
    "desolateHands": "离手戏法",
    "sereneStorm": "宁静风暴",
    "balefire": "野火燎原",
    "shieldPillage": "护盾掠夺",
    "haven": "和平之地",
    "aegisStorm": "神盾风暴",
    "reservoirs": "储能池",
    "wilOWisp": "幻影鬼火",
    "breachSurge": "裂口涌流",
    "solGate": "太阳之门",
    "watchfulSwarm": "警惕机群",
    "benevolentDecoy": "仁慈诱饵",
    "wardingGrace": "守护恩典",
    "vengefulRush": "复仇冲动",
    "bloomer": "高爆弹",
    "coreVent": "核心通气",
    "thumper": "轰击",
    "warhead": "毁灭弹头",
    "blink": "闪瞬",
    "penumbra": "半影屏蔽",
    "cosmicCrush": "星体震荡",
    "fighterEscort": "护卫战机",
    "energyShell": "能量护罩",
    "disarray": "热诱弹",
    "seekingFire": "导弹",
    "repel": "脉冲震波",
    "machRush": "马赫冲驰",
    "kineticPlating": "动能镀层",
    "thermalSunder": "热能抽离",
    "redline": "赤限",
    "grenadeFan": "手雷散射",
    "blazeArtillery": "炽烈炮击",
    "dispensary": "后勤支援",
    "temporalAnchor": "时泊之锚",
    "feast": "大块朵颐",
    "nourish": "消化滋养",
    "regurgitate": "剧烈反刍",
    "pulverize": "肉弹碾压",
    "xataSWhisper": "真理密语",
    "graspOfLohk": "虚空之握",
    "theLost": "失落之技",
    "theVastUntime": "超维炼狱",
    "ophidianBite": "毒蛇之咬",
    "vialRush": "药瓶冲撞",
    "transmutationProbe": "炼制探头",
    "catalyze": "催化刺激",
    "reap": "收割",
    "sow": "播种",
    "gloom": "惨淡",
    "exaltedShadow": "显赫幽影"
  },
  "messagesExtend": {
    "blueprint": "蓝图",
    "bp": "蓝图",
    "relic": "遗物",
    "neuroptics": "头部神经光元",
    "systems": "系统",
    "chassis": "机体",
    "hilt": "握柄",
    "blade": "刀刃",
    "leftGauntlet": "左拳套",
    "rightGauntlet": "右拳套",
    "gauntlet": "手套",
    "blades": "爪刃",
    "handle": "握柄",
    "heatsink": "散热器",
    "guard": "护手",
    "disc": "圆盘",
    "ornament": "饰物",
    "boot": "靴子",
    "head": "锤头",
    "aegis": "盾",
    "barrel": "枪管",
    "receiver": "枪机",
    "stock": "枪托",
    "upperLimb": "上弓臂",
    "lowerLimb": "下弓臂",
    "grip": "弓身",
    "string": "弓弦",
    "limbs": "弓臂",
    "link": "连接器",
    "pouch": "镖袋",
    "stars": "星标",
    "band": "项圈带",
    "buckle": "项圈扣",
    "cerebrum": "头部神经光元",
    "carapace": "外壳",
    "wings": "机翼",
    "harness": "外甲",
    "fuselage": "机身",
    "engines": "引擎",
    "avionics": "飞航系统",
    "mask": "面具",
    "immortalSkin": "不朽外观"
  },
  "mods": {
    "primedReach": "剑风P",
    "primedPressurePoint": "压迫P",
    "primedRubedoLinedBarrel": "红晶P",
    "primedFeverStrike": "毒P",
    "primedFury": "狂暴P",
    "primedHeavyTrauma": "重创P",
    "primedQuickdraw": "持续P",
    "expelCorpus": "C歧视",
    "expelGrineer": "G歧视",
    "expelInfested": "I歧视",
    "expelCorrupted": "O歧视",
    "primedExpelCorpus": "C歧视P",
    "primedExpelGrineer": "G歧视P",
    "primedExpelInfested": "I歧视P",
    "primedExpelCorrupted": "O歧视P",
    "primedSlipMagazine": "串联P",
    "primedTargetCracker": "弱点P",
    "primedPistolGambit": "精通P",
    "primedHeatedCharge": "火P",
    "pointStrike": "致命",
    "vitalSense": "弱点",
    "primedChamber": "首发",
    "chargedChamber": "首发",
    "primedShred": "撕裂P",
    "splitChamber": "分裂",
    "vileAcceleration": "卑劣",
    "primedCryoRounds": "冰P",
    "primedPointBlank": "抵近P",
    "baneOfCorpus": "C歧视",
    "baneOfGrineer": "G歧视",
    "baneOfInfested": "I歧视",
    "baneOfCorrupted": "O歧视",
    "primedBaneOfCorpus": "C歧视P",
    "primedBaneOfGrineer": "G歧视P",
    "primedBaneOfInfested": "I歧视P",
    "primedBaneOfCorrupted": "O歧视P",
    "primedFastHands": "爆发P",
    "primedRavage": "破灭P",
    "primedChargedShell": "电P",
    "hellfire": "银火",
    "incendiaryCoat": "银火",
    "heatedCharge": "银火",
    "moltenImpact": "银火",
    "blazingSteel": "银火",
    "combustionRounds": "银火",
    "thermiteRounds": "金火",
    "scatteringInferno": "金火",
    "scorch": "金火",
    "volcanicEdge": "金火",
    "magmaChamber": "金火",
    "searingSteel": "金火",
    "stormbringer": "银电",
    "chargedShell": "银电",
    "convulsion": "银电",
    "shockingTouch": "银电",
    "electrifiedBarrel": "银电",
    "galvanizedBlade": "银电",
    "highVoltage": "金电",
    "shellShock": "金电",
    "jolt": "金电",
    "voltaicStrike": "金电",
    "chargedBullets": "金电",
    "ionInfusion": "金电",
    "cryoRounds": "银冰",
    "chillingGrasp": "银冰",
    "deepFreeze": "银冰",
    "northWind": "银冰",
    "polarMagazine": "银冰",
    "glacialEdge": "银冰",
    "rimeRounds": "金冰",
    "frigidBlast": "金冰",
    "frostbite": "金冰",
    "viciousFrost": "金冰",
    "cryoCoatin": "金冰",
    "hypothermicShell": "金冰",
    "infectedClip": "银毒",
    "contagiousSpread": "银毒",
    "pathogenRounds": "银毒",
    "feverStrike": "银毒",
    "venomousClip": "银毒",
    "poisonousSting": "银毒",
    "malignantForce": "金毒",
    "toxicBarrage": "金毒",
    "pistolPestilence": "金毒",
    "virulentScourge": "金毒",
    "contaminationCasing": "金毒",
    "infectiousInjection": "金毒",
    "hornetStrike": "黄蜂",
    "barrelDiffusion": "扩散",
    "lethalTorrent": "洪流",
    "chillingReload": "激冷",
    "viciousSpread": "恶性",
    "maimingStrike": "致残",
    "bloodRush": "急进",
    "driftingContact": "漂移",
    "collisionForce": "冲",
    "conditionOverload": "异况",
    "spoiledStrike": "腐坏",
    "buzzKill": "败兴",
    "riven": "紫"
  },
  "weaponmode": {
    "default": "默认",
    "normal": "普通",
    "charge": "蓄力",
    "chargedThrow": "蓄力投掷",
    "throw": "投掷",
    "area": "范围伤害",
    "semiAutoMode": "半自动",
    "fullAutoMode": "全自动",
    "burstMode": "点射",
    "burstShot": "点射",
    "semiAuto": "半自动",
    "fullAuto": "全自动",
    "semi": "半自动",
    "auto": "全自动",
    "burst": "点射",
    "secondary": "次要",
    "fullySpooled": "全速",
    "heavyBlade": "巨刃",
    "dualSwords": "双剑",
    "atmosphere": "大气层",
    "atmosphereCharged": "蓄力-大气层",
    "discAura": "圆盘光环",
    "discExplosion": "圆盘爆炸",
    "projectileImpact": "投射物撞击",
    "grenadeImpact": "榴弹撞击",
    "grenadeDetonation": "榴弹引爆",
    "rocketExplosion": "火箭爆炸",
    "explosion": "爆炸",
    "throwSpear": "投掷矛",
    "singlePellet": "独弹头",
    "plasmaBomb": "等离子炸弹",
    "poisonCloud": "毒素云",
    "gasCloud": "毒气云",
    "toxinCloud": "毒素云",
    "orbDamage": "球体伤害",
    "orbExplosion": "球体爆炸",
    "orbMerge": "球体融合",
    "cannonModeProjectile": "炮击模式",
    "barrageMode": "弹幕模式",
    "fullyChargedProjectile": "完全蓄力投射物",
    "fullyChargedExplosion": "完全蓄力爆炸",
    "singleRocketImpact": "单火箭撞击",
    "singleRocketExplosion": "单火箭爆炸",
    "3RocketBarrageImpact": "三火箭弹幕撞击",
    "3RocketBarrageExplosion": "三火箭弹幕爆炸",
    "launchTurret": "发射炮塔",
    "airBurstExplosion": "空爆爆炸",
    "airBurstProjectile": "空爆投射物",
    "attacksWhileDiscDeployed": "部署圆盘后的攻击",
    "beacon": "信标",
    "bubbleCollapse": "球体破裂",
    "cannonModeClusterBombs": "炮击模式子母弹",
    "cannonModeExplosion": "炮击模式爆炸",
    "clusterBombs": "子母弹",
    "cubeHitsEnemy": "方块击中",
    "cubeShotByPlayer": "方块引爆",
    "dartImpact": "飞镖撞击",
    "discImpact": "圆盘撞击",
    "poisonIceQuill": "毒/冰模式",
    "fireElectricQuill": "火/电模式",
    "glassExplosion": "玻璃爆炸",
    "grenadeExplosion": "榴弹爆炸",
    "harpoon": "鱼叉",
    "infestedHarpoon": "感染鱼叉",
    "infestedOrb": "感染球体",
    "initialBurst": "初始爆炸",
    "rocketImpact": "火箭撞击",
    "slugImpact": "弹头撞击",
    "spearExplosion": "标枪爆炸",
    "sporeImpact": "孢子撞击",
    "tap": "短按",
    "unchargedExplosion": "非蓄力爆炸",
    "unchargedProjectile": "非蓄力投射物",
    "35XZoomMode": "3.5x变焦",
    "shots": "射击",
    "arrowExplosion": "箭矢爆炸",
    "whileAiming": "瞄准时",
    "radialAttack": "范围伤害",
    "recallExplosion": "召回爆炸",
    "projectileExplosion": "抛射物爆炸",
    "attractionField": "牵引力场",
    "bombExplosion": "炸弹爆炸",
    "cubeExplosion": "方块爆炸",
    "blobImpact": "球体撞击",
    "blobExplosion": "球体爆炸",
    "held": "长按",
    "secondaryFire": "次要射击",
    "beamAoE": "射线范围伤害",
    "primary": "主要模式",
    "partialReloadImpact": "部分装填",
    "reloadFromEmptyImpact": "空匣装填",
    "reloadFromEmptyExplosion": "空匣装填爆炸",
    "areaAttacks": "范围攻击",
    "clusterBombExplosion": "集束炸弹爆炸",
    "clusterBombContact": "集束炸弹碰撞",
    "unchargedShotExplosion": "非蓄力射击爆炸",
    "spearThrowCharged": "蓄力",
    "spearExplosionQuickShot": "快速射击爆炸",
    "spearThrowQuickShot": "快速射击",
    "spearExplosionCharged": "蓄力爆炸",
    "burstRadialAttack": "点射范围攻击",
    "chargedShotProjectile": "蓄力投射物",
    "chargedShotExplosion": "蓄力爆炸",
    "autoRadialAttack": "全自动范围攻击",
    "semiRadialAttack": "半自动范围攻击",
    "throwExplosion": "投掷爆炸",
    "chargedThrowExplosion": "蓄力投掷爆炸",
    "autoMode": "全自动",
    "active": "手动引爆",
    "autoBurst": "全自动连射",
    "quickShot": "未完全蓄力射击",
    "quickShotArea": "未完全蓄力范围伤害",
    "altFire": "次要射击",
    "areaOfEffect": "范围效果",
    "arrowImpact": "箭矢碰撞",
    "autoBurstExplosion": "连射爆炸",
    "beam": "射线",
    "chargedAttack": "蓄力攻击",
    "directHit": "直接命中",
    "etherealDagger": "空灵匕首",
    "explosiveFragments": "爆炸碎片",
    "firstAttack": "首次攻击",
    "headshotExplosion": "爆头爆炸",
    "lockOnMode": "锁定模式",
    "lockOnRadialAttack": "锁定径向攻击",
    "orbMergingDamage": "球体合并伤害",
    "partialReloadExplosion": "部分装填爆炸",
    "primaryFire": "主要射击",
    "secondAttack": "次要攻击",
    "semiAutoRadialAttack": "半自动径向攻击",
    "singularity": "奇点",
    "slug": "块",
    "spearThrow": "矛投掷",
    "sporeContact": "孢子接触",
    "sporeExplosion": "孢子爆炸",
    "thirdAttack": "第三攻击",
    "toxicSpine": "有毒脊椎",
    "unchargedAoE": "不蓄力AoE",
    "unchargedDirectHit": "不蓄力直接命中",
    "chargedExplosion": "蓄力爆炸",
    "stormpathSlideAttack": "风暴路径滑行攻击",
    "charged": "蓄力",
    "energyDisk": "能量盘",
    "quickShotExplosion": "快速射击爆炸",
    "tendril": "卷须"
  },
  "alerting": {
    "sortie": "突击",
    "alerts": "警报",
    "news": "新闻",
    "fissures": "裂缝",
    "invasion": "入侵",
    "ostrons": "地球赏金",
    "solarisUnited": "金星赏金",
    "entrati": "火卫二赏金",
    "voidTrader": "虚空商人",
    "progress": "进度: ",
    "remaining": "剩余",
    "nightwave": "午夜电波",
    "kuva": "赤毒",
    "arbitration": "仲裁",
    "sentientOutposts": "Sentient前哨",
    "inactive": "未出现",
    "steelpath": "钢铁之路"
  },
  "nightwave": {
    "daily": "每日",
    "weekly": "每周",
    "dailyElite": "每日精英",
    "weeklyElite": "每周精英",
    "kill20EnemiesWhileSliding": "在滑行时杀死20名敌人",
    "pickUp8Mods": "拾取8个MOD",
    "kill150EnemiesWithHeatDamage": "使用火焰伤害击杀150名敌人",
    "complete9InvasionMissionsOfAnyType": "完成9项任何类型的入侵任务",
    "fullySocket5AyatanSculptures": "完整插满5座阿耶檀识塑像",
    "complete8BountiesInThePlainsOfEidolon": "在夜灵平野完成8项赏金任务",
    "complete3WavesOfSanctuaryOnslaught": "完成3波圣殿突袭",
    "complete3CaptureMissions": "完成3项捕获任务",
    "kill500Enemies": "击杀500名敌人",
    "complete5ScansForCephalonSimaris": "完成5个中枢Simaris扫描",
    "kill100Eximus": "击杀100名卓越者",
    "completeASortieWhilePlayingWithAFriendOrClanmate": "和朋友或氏族成员完成突击任务",
    "killOrCaptureAnEidolonHydrolyst": "击杀或捕获一个夜灵水力使",
    "accelerator": "加速者",
    "shiny": "闪闪发亮",
    "arsonist": "纵火犯",
    "invader": "入侵者",
    "animator": "动像者",
    "earthBountyHunter": "地球赏金猎人",
    "testSubject": "测试对象",
    "jailer": "狱吏",
    "notAWarningShot": "这不是警告射击",
    "sanctuaryResearcher": "圣殿研究者",
    "eximusExecutioner": "卓越处刑者",
    "sortieWithFriends": "与友突击",
    "hydrolystHunter": "水力使猎人",
    "kill150EnemiesWithColdDamage": "使用冰冻伤害击杀150名敌人",
    "complete10SyndicateMisions": "完成10项集团任务",
    "supporter": "支持者",
    "unlock3Relics": "解开3个遗物",
    "unlockRelics": "解开遗物",
    "complete1Sorties": "完成一项突击任务",
    "sortieSpecialist": "突击专家",
    "complete10PerfectAnimalCaptures": "完成10个完美的动物捕获",
    "conservationist": "保育者",
    "kill30Eximus": "击杀30名卓越者",
    "eximusEliminator": "卓越歼灭者",
    "complete3AssassinationMissions": "完成3项刺杀任务",
    "assassin": "刺客",
    "pickUp8RareMods": "捡取8个稀有MOD",
    "deepFreeze": "极度冷冻",
    "enhance": "增强！",
    "complete3WavesOfEliteSanctuaryOnslaught": "完成3波精英圣殿突袭任务",
    "eliteTestSubject": "精英测试对象",
    "surviveForOver60MinutesWithoutUsingLifeSuportModulesInKuvaSurvival": "在赤毒生存任务中生存60分钟且没有使用维生装置",
    "holdYourBreath": "屏住你的呼吸",
    "completeASurvivalMissionReachingAtLeast60MinutesWhilePlayingWithAFriendOrClanmate": "和朋友或氏族成员完成生存任务至少60分钟",
    "survivalWithFriends": "与友共存",
    "detonator": "引爆者",
    "kill150EnemiesWithBlastDamage": "使用爆炸伤害击杀150名敌人",
    "attractive": "吸引力",
    "kill150EnemiesWithMagneticDamage": "用磁力伤害击杀150名敌人",
    "meltdown": "熔毁",
    "kill150EnemiesWithCorrosiveDamage": "使用腐蚀伤害击杀150名敌人",
    "shortCircuit": "短路",
    "kill150EnemiesWithElectricityDamage": "使用电击伤害击杀150名敌人",
    "biohazard": "生化危机",
    "kill150EnemiesWithGasDamage": "使用毒气伤害击杀150名敌人",
    "glider": "滑翔者",
    "kill20EnemiesWhileAimGliding": "空中滑行时击杀20名敌人",
    "earthMiner": "地球矿工",
    "vaultLooter": "宝库劫者",
    "unlock4OrokinVaults": "解锁4个Orikin宝库",
    "venusMiner": "金星矿工",
    "mine6RareGemsInTheOrbVallis": "在奥布山谷挖到6块稀有矿石",
    "executioner": "处刑者",
    "kill10EnemiesWithFinishers": "使用终结攻击来击杀10名敌人",
    "open20Lockers": "打开20个储藏箱",
    "kleptomaniac": "盗窃癖",
    "mine6RareGemsInThePlainsOfEidolon": "在夜灵平野挖到6块稀有宝石",
    "complete3SabotageMissions": "完成3项破坏任务",
    "saboteur": "破坏者",
    "complete8BountiesInTheOrbVallis": "在奥布山谷完成8项赏金任务",
    "venusBountyHunter": "金星赏金猎人",
    "catch6RareServofishInTheOrbVallis": "捕获6条在奥布山谷中稀有的伺服鱼",
    "venusFisher": "金星渔者",
    "helpClemWithHisWeeklyMission": "帮助Clem完成他的周常任务",
    "goodFriend": "好朋友",
    "silentEliminator": "寂静歼灭",
    "completeAnExterminationMissionWithLevel30OrHigherEnemiesWithoutBeingDetected": "完成一场30级或更高等级的歼灭任务并且没有被发觉到",
    "sortieExpert": "突击行家",
    "complete5Sorties": "完成5项突击任务",
    "ascendant": "上行",
    "complete4HallsOfAscensionOnLua": "完成4间月球上的晋升大厅",
    "saver": "储蓄者",
    "pickUp15000Credits": "拾取15,000现金",
    "powerTrip": "力量展现",
    "kill150EnemiesWithAbilities": "使用能力击杀150名敌人",
    "trampoline": "蹦弹",
    "bulletJump150Times": "旋身飞跃150次",
    "poisoner": "投毒者",
    "kill150EnemiesWithToxinDamage": "使用毒素伤害击杀150名敌人",
    "agent": "特务",
    "completeAMission": "完成一场任务",
    "warningShot": "开枪警告",
    "kill200Enemies": "击杀200名敌人",
    "protector": "保护者",
    "complete3MobileDefenseMissions": "完成3项移动防御任务",
    "earthFisher": "地球渔者",
    "catch6RareFishInThePlainsOfEidolon": "在夜灵平野捕捉6条稀有鱼",
    "polarized": "已极化",
    "useForma3Times": "使用3次forma",
    "eliminator": "排除者",
    "complete3ExterminateMissions": "完成3项歼灭任务",
    "rescuer": "救援者",
    "complete3RescueMissions": "完成3项救援任务",
    "operative": "特工",
    "complete3SpyMissions": "完成3项间谍任务",
    "gilded": "镀金的",
    "gild1ModularItems": "镀金1个模块物品",
    "killProfitTakerWithFriends": "和朋友击杀利润收割者",
    "killProfitTakerWhilePlayingWithAFriendOrClanmate": "和朋友或氏族成员击杀利润收割者",
    "killShot": "杀戮",
    "kill1500Enemies": "击杀1,500名敌人",
    "unlock10Relics": "解开10个遗物",
    "sharingIsCaring": "有毒共享",
    "kill150EnemiesWithViralDamage": "使用病毒伤害击杀150名敌人",
    "expressive": "善于表达之人",
    "play1Emote": "使用1个表情",
    "communicator": "交流者",
    "mark5ModsOrResources": "标记5个MOD或资源",
    "smallerIsBigger": "小兵大功",
    "kill150EnemiesWithASecondaryWeapon": "使用次要武器击杀150名敌人",
    "swordDance": "剑舞",
    "kill150EnemiesWithAMeleeWeapon": "使用近战武器击杀150名敌人",
    "marksman": "老练射手",
    "kill40EnemiesWithHeadshots": "使用爆头击杀40名敌人",
    "reactor": "核反应器",
    "kill150EnemiesWithARadiationDamage": "使用辐射伤害击杀150名敌人",
    "soundSleeper": "声之眠者",
    "complete3NightmareMissionsOfAnyType": "完成3项任何类型的噩梦任务",
    "cacheHunter": "箱子猎人",
    "findAllCachesIn3SabotageMissions": "在3项破坏任务中找到所有储藏箱",
    "defenseWithFriends": "与友御敌",
    "completeADefenseMissionReachingAtLeastWave40WhilePlayingWithAFriendOrClanmate": "与朋友或氏族成员完成防御任务至少40波",
    "dayTrader": "日间商人",
    "win3WagersInARowWithoutLettingTheEnemyScoreInOneMatchOfTheIndex": "在指数之场一场3注中没有让敌人得分",
    "groveGuardian": "树庭守护者",
    "kill3SilverGroveSpecters": "击杀3名落银树庭魅影",
    "mowThemDown": "撂倒他们",
    "kill150EnemiesWithAPrimaryWeapon": "使用主要武器击杀150名敌人",
    "nightTerror": "暗夜之恐",
    "complete10NightmareMissionsOfAnyType": "完成10项任何类型的噩梦任务",
    "hacker": "黑客",
    "hack8Consoles": "入侵8个控制台",
    "fullySocket3AyatanSculptures": "完整插满3座阿耶檀识塑像",
    "complete3Sorties": "完成3项突击任务",
    "researcher": "研究者",
    "scan25ObjectsOrEnemies": "扫描25次对象或敌人",
    "energizing": "激励",
    "pickUp20EnergyOrbs": "拾取20个能量球",
    "graffiti": "涂鸦",
    "deployAGlyphWhileInAMission": "设置一枚浮印",
    "nowBoarding": "登舰时刻",
    "complete3DifferentKDriveRacesInOrbVallis": "在奥步山谷完成3轮不同的K式悬浮板比赛",
    "tuskThumpin": "巨牙重击",
    "killATuskThumperInThePlainsOfEidolon": "在夜灵平野上击杀一个巨牙重击者",
    "complete5DifferentBountiesInTheOrbVallis": "在奥布山谷完成5项不同的赏金任务",
    "walkWithoutRhythm": "无律之行",
    "killATuskThumperDomaInThePlainsOfEidolon": "在夜灵平野上击杀一个巨牙重击者朵玛",
    "defense": "防御",
    "completeADefenseMissionReachingAtLeastWave20": "完成一场至少到20波的防御任务",
    "dontFearTheReaper": "无需惧怕死神",
    "complete3KuvaSiphonMissions": "完成3个赤毒虹吸器任务",
    "loyalty": "忠心不二",
    "interactWithYourKubrowOrKavat": "与你的库狛或库娃互动",
    "everythingOldIsNewAgain": "以旧换新",
    "complete3Transmutations": "完成3次MOD转换",
    "airItOut": "天降神兵",
    "deployAnAirSupportChargeInAMission": "在任务中部署一个空中支持呼叫器",
    "complete6DifferentPerfectAnimalCapturesInOrbVallis": "在奥布山谷完成6个不同动物的完美捕获",
    "surviveForOver30MinutesWithoutUsingLifeSuportModulesInKuvaSurvival": "在赤毒生存任务中不使用维生装置坚持30分钟",
    "complete8ZonesOfEliteSanctuaryOnslaught": "完成8个精英级圣殿突袭区域",
    "survival": "生存",
    "completeASurvivalMissionReachingAtLeast30Minutes": "完成一场至少30分钟的生存任务",
    "complete5DifferentBountiesInThePlainsOfEidolon": "在夜灵平野完成5项不同的赏金任务",
    "complete8WavesOfSanctuaryOnslaught": "完成8波圣殿突袭"
  },
  "prop": {
    "fullName": {
      "0": "{0} 暴击率",
      "1": "{0} 暴击伤害",
      "2": "{0} 触发几率",
      "3": "{0} 触发时间",
      "4": "{0} 火焰伤害",
      "5": "{0} 冰冻伤害",
      "6": "{0} 毒素伤害",
      "7": "{0} 电击伤害",
      "8": "{0} 冲击伤害",
      "9": "{0} 穿刺伤害",
      "A": "{0} 切割伤害",
      "G": "{0} 对Grineer伤害",
      "I": "{0} 对Infested伤害",
      "C": "{0} 对Corpus伤害",
      "D": "{0} 伤害",
      "S": "{0} 多重射击",
      "R": "{0} 射速",
      "L": "{0} 弹匣容量",
      "F": "{0} 装填速度",
      "M": "{0} 弹药最大值",
      "P": "{0} 穿透",
      "H": "{0} 变焦",
      "V": "{0} 投射物速度",
      "Z": "{0} 后坐力",
      "K": "{0} 近战伤害",
      "T": "{0} 攻击范围",
      "J": "{0} 攻击速度",
      "B": "{0} 初始连击",
      "U": "{0} 连击效率",
      "O": "{0} 连击获取",
      "Q": "{0} 连击获取",
      "N": "{0} 连击持续时间",
      "rN": "{0} 连击持续时间",
      "E": "滑行攻击有 {0} 的几率造成暴击",
      "X": "{0} 处决伤害",
      "h": "{0} 生命值",
      "s": "{0} 护盾容量",
      "a": "{0} 护甲",
      "e": "{0} 最大能量",
      "f": "{0} 冲刺速度",
      "r": "{0} 护盾回复",
      "t": "{0} 技能强度",
      "u": "{0} 技能持续",
      "x": "{0} 技能效率",
      "g": "{0} 技能范围",
      "c": "{0} 施放速度",
      "k": "{0} 几率抵抗击倒",
      "y": "{0} 倒地恢复",
      "l": "{0} 滑行",
      "i": "{0} 摩擦力",
      "v": "{0} 跑酷速度",
      "hd": "{0} 在重击时的近战伤害",
      "wu": "{0} 重击速度",
      "ccb": "{0} 格挡获取连击数",
      "z": "以 {0} 能量倍率抵抗致死伤害",
      "rg": "转换 {0} 生命伤害为能量",
      "hc": "生命球增加 {0} 护甲",
      "ec": "能量球增加 {0} 技能强度",
      "tr": "{0} Tau 抗性",
      "as": "{0} 光环强度",
      "ae": "{0} 光环效果",
      "at": "{0} 飞身瞄准和壁面攀附时间",
      "er": "{0} 侦敌雷达",
      "lr": "{0} 寻物雷达",
      "acc": "{0} 精准",
      "range": "{0} 射程",
      "red": "{0} 连击最终伤害",
      "stick": "{0} 的几率使榴弹附着于壁面",
      "aimm": "瞄准时 {0} 移动速度",
      "ckm": "近战重击击中后 {0} 移动速度",
      "od": "{0} 对堕落者伤害",
      "kb": "被击杀的敌人不久后会爆炸，造成 {0} 伤害",
      "kbr": "造成 {0} 最大生命值伤害",
      "brad": "{0} 爆炸半径",
      "sp": "特殊效果",
      "hr": "{0} 拔枪速度",
      "fsb": "第一发子弹获得 {0} 伤害加成",
      "am": "转换未使用的弹药",
      "hm": "{0} 爆头倍率",
      "i2": "{0} 基础触发几率",
      "da": "{0} 正中红心",
      "oad": "{0} 总伤害",
      "lal": "切换武器后 {0} 几率自动装填",
      "spr": "{0} 扩散",
      "slc": "降低 {0} 敌人听见枪声的几率",
      "bnc": "反弹 {0} 次",
      "exp": "{0} 爆炸率",
      "ls": "{0} 生命窃取",
      "bL": "{0} 弹匣容量",
      "bldr": "连击数可叠加 {0} 暴击率",
      "sccm": "连击数可叠加 {0} 触发几率",
      "ccws": "当切割触发状态造成伤害时，有 {0} 几率增加连击数",
      "bsk": "{0} 总攻速",
      "ga": " {0} 总伤害每异常",
      "co": " {0} 近战伤害每异常",
      "gdr": "格挡嘲讽 {0} 米内的敌人",
      "hlr": "攻击一个被异常状态影响之目标时会被治愈 {0}",
      "exd": "{0} 额外伤害",
      "amr": "{0} 护甲",
      "msd": "{0} 近战震波伤害",
      "fs": "{0} 飞行速度",
      "ce": "{0} 暴击等级上升",
      "ac": "{0} 几率在暴击时造成切割触发",
      "ds": "{0} 偷袭伤害",
      "sd": "{0} 触发伤害",
      "e1": "{0} 总暴击伤害",
      "i0": "{0} 基础暴击率",
      "smd": "{0} 对Sentient伤害",
      "dmg": "{0} 伤害",
      "cwh": "{0} 爆头暴击率",
      "erd": "{0} 辐射伤害",
      "ecd": "{0} 腐蚀伤害",
      "eed": "{0} 电击伤害",
      "efd": "{0} 火焰伤害",
      "etd": "{0} 毒素伤害",
      "aed": "{0} 对全派系伤害",
      "rse": "触发异常后 {0} 范围",
      "lsb": "最后一发子弹 {0} 总伤害",
      "edm": "{0} 对标记敌人的总伤害",
      "ld": "{0} 点额外近战伤害",
      "ar": "{0} 范围",
      "cd": "{0} 瞄准时暴击伤害和几率",
      "ca": "{0} 蓄力速度",
      "ck": "{0} 瞄准时抵挡失衡/击倒的几率",
      "sds": "{0} 负面效果持续时间",
      "but": "子弹可以弹跳 {0} 次",
      "el": "榴弹会系上 {0} 米内的5名敌人",
      "sb": "{0} 自我伤害",
      "si": "冲击伤害降低敌人护甲 {0}",
      "rc": "{0} 射速/蓄力速度",
      "scan": "近战击杀进行资料库扫描",
      "ref": "充能时反射 {0} 所格挡的伤害",
      "ens": "{0} 敌方护盾",
      "ena": "{0} 敌方护甲",
      "hps": "{0} 每秒生命回复",
      "eac": "{0} Corpus敌人射击精准度",
      "esp": "{0} Infested移动速度",
      "ivb": "隐身",
      "ivc": "无敌",
      "apd": "{0} 额外弹片伤害点数",
      "m": "{0} 瞄准时移动速度",
      "her": "爆头击杀回复 {0} 能量",
      "vp": "{0} '纯净'",
      "vt": "{0} '真相'",
      "ve": "{0} '熵数'",
      "vs": "{0} '数列'",
      "vj": "{0} '正义'",
      "vb": "{0} '毁坏'",
      "vte": "{0} 虚空转换电击",
      "vtv": "{0} 虚空转换病毒",
      "vtp": "{0} 虚空转换穿刺",
      "vth": "{0} 虚空转换火焰",
      "ccl": "{0} 固定暴击率",
      "erc": "{0} 能量回复",
      "esc": "{0} 异常状态数量",
      "rvs": "{0} 复活速度",
      "dgs": "{0} 翻滚速度",
      "fca": "{0} 蓄力速度",
      "fsr": "回复全部护盾",
      "psr": "每秒回复 {0} 护盾",
      "phr": "每秒回复 {0} 生命",
      "ea": "{0} 额外护甲",
      "ovs": "{0} 总强度",
      "ovr": "{0} 总范围",
      "res": "{0} 伤害减免",
      "eid": "{0} 初始伤害",
      "ess": "{0} 几率造成切割",
      "e4": "{0} 初始火伤",
      "e5": "{0} 初始冰伤",
      "e6": "{0} 初始毒伤",
      "e7": "{0} 初始电伤",
      "p4": "{0} 物理转火",
      "p5": "{0} 物理转冰",
      "p6": "{0} 物理转毒",
      "p7": "{0} 物理转电",
      "e8": "{0} 初始冲击",
      "e9": "{0} 初始穿刺",
      "eA": "{0} 初始切割",
      "b4": "{0} 初始火伤",
      "b5": "{0} 初始冰伤",
      "b6": "{0} 初始毒伤",
      "b7": "{0} 初始电伤",
      "b8": "{0} 初始冲击",
      "b9": "{0} 初始穿刺",
      "bA": "{0} 初始切割",
      "bM": "{0} 初始磁力",
      "bR": "{0} 初始辐射",
      "e0": "{0} 总暴击率",
      "e2": "{0} 总触发率",
      "e3": "{0} 总触发时间",
      "adr": "{0} 空中全抗",
      "ev": "{0} 回避",
      "es": "{0} 能量恢复率",
      "cc": "{0} 反击几率",
      "tt": "{0} 队友的技能强度",
      "pr": "{0} 毒素抗性",
      "ap": "{0} 弹药拾取",
      "cr": "{0} 冰冻抗性",
      "fr": "{0} 火焰抗性",
      "ir": "{0} 电击抗性",
      "rr": "{0} 辐射抗性",
      "eq": "{0} 转换生命能量",
      "ddb": "{0} 倒地时伤害",
      "br": "{0} 濒死时间",
      "apc": "{0} 格挡角度",
      "drk": "{0} 倒地中的伤害抗性",
      "wc": "{0} 冰冻任务护盾抗性",
      "ll": "{0} 几率打开锁住的储物柜",
      "sr": "{0} 硬直回复速度",
      "fl": "{0} 飞行速度",
      "eh": "{0} 生命值",
      "al": "{0} 护甲连结加成",
      "hl": "{0} 生命值连结加成",
      "sl": "{0} 护盾连结加成",
      "bl": "{0} 濒死时间连结加成",
      "vl": "{0} 生命吸取连结加成",
      "cl": "{0} 主武器暴击率连结加成",
      "rl": "{0} 同伴生命吸取连结",
      "pl": "{0} 触发率连结加成",
      "gd": "回复 {0} 护盾",
      "every": "每 {0} 秒",
      "over": "在 {0} 秒内",
      "cold": "{0} 秒冷却",
      "rh": "回复 {0} 生命",
      "cs": "产生生命值 {0} 的护盾",
      "ws": "{0} 战甲护盾容量",
      "wr": "{0} 战甲护盾回复",
      "va": "收集 {0} 米内道具和MOD",
      "wrm": "壁面俯冲每 {0} 米后",
      "ava": "{0} 战甲跳跃高度",
      "an": "攻击距离{0}米范围内的第一个敌人",
      "ivt": "无敌 {0} 秒",
      "reg": "可重生 {0} 次",
      "rmh": "恢复 {0} 最大生命值",
      "chf": "有 {0} 的几率",
      "rd": "反射 {0} 受到的伤害",
      "augment": "{0}强化",
      "ify": "如果目标距离 {0} 米外",
      "onHeadshot": "爆头后:",
      "onHeadshotKill": "爆头击杀后:",
      "onKill": "击杀后:",
      "onReload": "装填后:",
      "onHit": "击中后:",
      "onAbilityCast": "使用技能后:",
      "onHeavyAttackHit": "近战重击击杀后:",
      "onMeleeLift": "近战浮空状态:",
      "onReloadFromEmpty": "耗尽弹匣重新装填后:",
      "onDodge": "翻滚后:",
      "onEquip": "装备后:",
      "onDamaged": "受到伤害时:",
      "onFinish": "处决后:",
      "onWalllatch": "壁面攀附:",
      "onBlock": "格挡后:",
      "onAimGliding": "飞身瞄准时:",
      "onLand": "旋身飞跃落地后{0}秒内",
      "allowsTheKubrowToUseFinisherAttacksOnAnEnemy": "使库狛可以处决敌人",
      "sentinelHasA3MFreezeAuraSlowingIncomingEnemiesBy10": "守护拥有3米范围的冰冷气场，减缓来袭敌人10%的动作速度。",
      "whenShieldRunsOut": "当护盾耗尽时",
      "applyingASlashStatusToAnEnemyCausesTheCompanionToAttackThem": "让你的同伴攻击受到切割异常状态的敌人",
      "openALockedLocker": "打开锁住的柜子",
      "teamPlus": "队友 {0}",
      "companionPlus": "同伴 {0}"
    },
    "shortName": {
      "0": "暴率",
      "1": "暴伤",
      "2": "触发",
      "3": "触发时间",
      "4": "火伤",
      "5": "冰伤",
      "6": "毒伤",
      "7": "电伤",
      "8": "冲击",
      "9": "穿刺",
      "A": "切割",
      "G": "G伤",
      "I": "I伤",
      "C": "C伤",
      "D": "基伤",
      "S": "多重",
      "R": "射速",
      "L": "弹匣",
      "F": "装填",
      "M": "弹药",
      "P": "穿透",
      "H": "变焦",
      "V": "弹道",
      "Z": "后坐",
      "K": "基伤",
      "T": "范围",
      "J": "攻速",
      "B": "初始连击",
      "U": "连击效率",
      "O": "连击获取",
      "Q": "连击获取",
      "N": "连击时间",
      "rN": "连击时间百分比",
      "E": "滑暴",
      "X": "处决",
      "h": "生命",
      "s": "护盾",
      "a": "护甲",
      "e": "能量",
      "f": "冲刺",
      "r": "护盾回复",
      "t": "强度",
      "u": "持续",
      "x": "效率",
      "g": "范围",
      "c": "施放速度",
      "k": "抵抗击倒",
      "y": "倒地恢复",
      "l": "滑行",
      "i": "摩擦力",
      "v": "跑酷速度",
      "hd": "重击伤害",
      "wu": "重击速度",
      "ccb": "格挡获取连击数",
      "z": "随机应变",
      "rg": "狂暴化",
      "hc": "生命增加护甲",
      "ec": "能量增加强度",
      "tr": "Tau抗性",
      "as": "光环强度",
      "ae": "光环效果",
      "at": "爬墙时间",
      "er": "侦敌雷达",
      "lr": "寻物雷达",
      "acc": "精准",
      "range": "射程",
      "stick": "壁面附着",
      "aimm": "瞄准移速",
      "ckm": "重击移速",
      "od": "O系伤害",
      "kb": "死亡爆炸",
      "brad": "爆炸半径",
      "sp": "魔改",
      "hr": "拔枪速度",
      "fsb": "首发伤害",
      "am": "弹药转换",
      "hm": "爆头倍率",
      "i2": "基础触发",
      "da": "正中红心",
      "oad": "最终伤害",
      "lal": "自动装填",
      "spr": "扩散",
      "slc": "消音",
      "bnc": "反弹",
      "exp": "爆炸",
      "ls": "生命窃取",
      "bL": "弹匣容量",
      "bldr": "连击暴击率",
      "sccm": "连击触发几率",
      "ccws": "切割增加连击数",
      "bsk": "最终攻速",
      "ga": "异常状态增加伤害",
      "co": "异常状态增加伤害",
      "gdr": "嘲讽",
      "hlr": "治愈",
      "exd": "额外伤害",
      "amr": "护甲",
      "msd": "近战震波伤害",
      "fs": "飞行速度",
      "ce": "暴击强化",
      "ac": "暴击造成切割触发",
      "ds": "偷袭伤害",
      "sd": "触发伤害",
      "e1": "总暴击伤害",
      "i0": "加法暴击",
      "smd": "S系伤害",
      "dmg": "伤害",
      "cwh": "爆头暴击率",
      "erd": "辐射伤害",
      "ecd": "腐蚀伤害",
      "eed": "电击伤害",
      "efd": "火焰伤害",
      "etd": "毒素伤害",
      "aed": "全派系伤害",
      "rse": "触发增加近战范围",
      "lsb": "最后一发总伤害",
      "edm": "对标记敌人总伤害",
      "ld": "额外近战伤害",
      "ar": "范围",
      "cd": "瞄准双暴",
      "ca": "蓄力速度",
      "ck": "瞄准抗击倒",
      "sds": "负面持续",
      "but": "子弹弹跳",
      "el": "榴弹系上敌人",
      "sb": "自我伤害",
      "si": "冲击降低敌人护甲",
      "rc": "射速/蓄力速度",
      "scan": "近战击杀进行扫描",
      "ref": "充能时反射伤害",
      "ens": "敌方护盾",
      "ena": "敌方护甲",
      "hps": "每秒生命回复",
      "eac": "Corpus敌人射击精准度",
      "esp": "Infested移动速度",
      "ivb": "隐身",
      "ivc": "无敌",
      "apd": "额外弹片伤害点数",
      "m": "瞄准移动速度",
      "her": "爆头击杀回复能量",
      "vp": "'纯净'",
      "vt": "'真相'",
      "ve": "'熵数'",
      "vs": "'数列'",
      "vj": "'正义'",
      "vb": "'毁坏'",
      "vte": "虚空转换电击",
      "vtv": "虚空转换病毒",
      "vtp": "虚空转换穿刺",
      "vth": "虚空转换火焰",
      "ccl": "固定暴击率",
      "erc": "能量回复",
      "rvs": "复活速度",
      "dgs": "翻滚速度",
      "fca": "蓄力速度",
      "fsr": "回复全部护盾",
      "psr": "回复护盾",
      "phr": "回复生命",
      "ea": "额外护甲",
      "ovs": "总强度",
      "ovr": "总范围",
      "res": "伤害减免",
      "eid": "初始伤害",
      "adr": "空中全抗",
      "ev": "回避",
      "es": "能量恢复率",
      "err": "吸收攻击增加伤害",
      "ess": "几率造成切割",
      "e4": "初始火伤",
      "e5": "初始冰伤",
      "e6": "初始毒伤",
      "e7": "初始电伤",
      "e8": "初始冲击",
      "e9": "初始穿刺",
      "eA": "初始切割",
      "b4": "初始火伤%",
      "b5": "初始冰伤%",
      "b6": "初始毒伤%",
      "b7": "初始电伤%",
      "b8": "初始冲击%",
      "b9": "初始穿刺%",
      "bA": "初始切割%",
      "bM": "初始磁力%",
      "bR": "初始辐射%",
      "e0": "总暴击率",
      "e2": "总触发率",
      "e3": "总触发时间",
      "cc": "反击几率",
      "kbr": "终结击杀敌人引爆",
      "tt": "队友的技能强度",
      "pr": "毒素抗性",
      "ap": "弹药拾取",
      "cr": "冰冻抗性",
      "fr": "火焰抗性",
      "ir": "电击抗性",
      "rr": "辐射抗性",
      "eq": "转换生命能量",
      "ddb": "倒地时伤害",
      "br": "濒死时间",
      "apc": "格挡角度",
      "drk": "倒地中的伤害抗性",
      "wc": "冰冻任务护盾抗性",
      "ll": "打开锁住的储物柜",
      "sr": "硬直回复速度",
      "fl": "飞行速度",
      "eh": "生命值 (固定点数)",
      "ify": "远距离",
      "onHeadshot": "爆头",
      "onHeadshotKill": "爆头击杀",
      "onKill": "击杀",
      "onReload": "装填",
      "onHit": "击中",
      "onAbilityCast": "使用技能后",
      "onHeavyAttackHit": "重击击杀",
      "onReloadFromEmpty": "耗尽装填",
      "onDodge": "翻滚",
      "onEquip": "切换",
      "onDamaged": "受到伤害",
      "onFinish": "处决",
      "onWalllatch": "壁面攀附",
      "onBlock": "格挡",
      "augment": "技能强化"
    }
  },
  "elements": {
    "Physical": "物理",
    "Impact": "冲击",
    "Puncture": "穿刺",
    "Slash": "切割",
    "Cold": "冰冻",
    "Electricity": "电击",
    "Heat": "火焰",
    "Toxin": "毒素",
    "Blast": "爆炸",
    "Corrosive": "腐蚀",
    "Gas": "毒气",
    "Magnetic": "磁力",
    "Radiation": "辐射",
    "Viral": "病毒",
    "Void": "虚空",
    "True": "真实",
    "proc": {
      "Impact": "蹒跚",
      "Puncture": "伤害输出",
      "Slash": "流血",
      "Cold": "缓速",
      "Electricity": "链式攻击",
      "Heat": "火焰DoT 恐惧",
      "Toxin": "生命DoT",
      "Blast": "击倒",
      "Corrosive": "降低护甲",
      "Gas": "毒素AoE",
      "Magnetic": "降低最大护盾值",
      "Radiation": "降低精度 向队友开火",
      "Viral": "降低最大生命值",
      "Void": "吸引子弹",
      "True": "无视护甲"
    }
  },
  "statusinfo": {
    "appearRate": "弹片触发率",
    "proportion": "比重",
    "duration": "持续时间",
    "coverage": "覆盖率",
    "procPerHit": "每发触发量",
    "procPerSecond": "每秒触发量",
    "appearRatePerHit": "每发触发率",
    "appearRatePerSecond": "每秒触发率",
    "instantProcDamage": "弹片立即触发伤害",
    "instantProcDamagePerHit": "每发立即触发伤害",
    "instantProcDamagePerSecond": "每秒立即触发伤害",
    "latentProcDamage": "弹片潜在触发伤害",
    "latentProcDamagePerHit": "每发潜在触发伤害",
    "latentProcDamagePerSecond": "每秒潜在触发伤害",
    "averageProcDamage": "弹片平均触发伤害",
    "averageProcDamagePerHit": "每发平均触发伤害",
    "averageProcDamagePerSecond": "每秒平均触发伤害",
    "averageProcQE": "异常数量期望",
    "total": "总计"
  },
  "rivenedit": {
    "selectWeapon": "请输入武器名",
    "selectProp": "请选择属性",
    "inputValue": "请输入数值",
    "isNegative": "负面"
  },
  "riven": {
    "confirm": "确定",
    "cancel": "取消",
    "addriven": "添加紫卡",
    "manualinput": "手动输入",
    "picupload": "截图上传",
    "uploadtip": "将文件拖到此处，或<em>点击上传</em>截图，也可以直接粘贴(Ctrl+V)",
    "uploadlimit": "只能上传jpg/png文件，且不超过500kb",
    "average": "均值",
    "higher": "高",
    "lower": "低",
    "rank": "段位: ",
    "recycle": "循环: ",
    "level": "等级: ",
    "ratio": "倾向: ",
    "sharetip": "手机扫描或直接粘贴",
    "share": "分享",
    "history": "历史记录",
    "star": "裂罅倾向: {0}",
    "range": "范围: {0} ~ {1} (±10%)",
    "pastehere": "在此粘贴",
    "viewprice": "查看价格",
    "veliedPrice": "未开价格",
    "unrolledPrice": "未洗价格",
    "rolledPrice": "已洗价格",
    "avg": "平均值",
    "stddev": "标准差",
    "min": "最小值",
    "max": "最大值",
    "pop": "流行度"
  },
  "build": {
    "fill": "自动配置",
    "fillEmpty": "填充空白",
    "clear": "清空",
    "fireRate": "攻击速度",
    "prjSpeed": "飞行速度",
    "rangeLimit": "射程",
    "crit": "暴击",
    "critMul": "暴击倍率",
    "critChance": "暴击几率",
    "slideDmg": "滑行攻击",
    "ratio": "裂罅倾向性",
    "proc": "触发",
    "status": "触发几率",
    "damage": "伤害",
    "range": "范围",
    "panelDamage": "面板伤害",
    "attackDamage": "攻击伤害",
    "slideDamage": "滑砍伤害",
    "attackDamagePS": "每秒攻击",
    "slideDamagePS": "每秒滑砍",
    "heavyAttack": "重击伤害",
    "magazine": "弹匣",
    "pellets": "弹片数",
    "reload": "装填",
    "totalDamage": "单发伤害",
    "burstDamage": "爆发伤害",
    "sustainedDamage": "持续伤害",
    "firstAmmoDamage": "首发伤害",
    "simulacrum": "幻影装置",
    "selectMod": "选择MOD",
    "total": "总收益",
    "buff": "加成",
    "selectBuff": "选择加成",
    "statusinfo": "触发计算",
    "cost": "容量",
    "health": "生命",
    "shield": "护盾",
    "armor": "护甲",
    "energy": "最大能量",
    "sprint": "冲刺速度",
    "effectiveHealth": "有效生命",
    "abilityStrength": "技能强度",
    "abilityDuration": "技能持续",
    "abilityEfficiency": "技能效率",
    "abilityRange": "技能范围",
    "formaCount": "{0}极化",
    "damageModel": "伤害模型",
    "damageModelArmor": "护甲数值",
    "damageModelTip": "请选择伤害模型",
    "armorValueTip": "请输入护甲数值",
    "provis": "概率可视化",
    "provislabel": "{0} 弹片 {1} 暴击等级",
    "provislabel0": "{0} 暴击等级",
    "otherinfo": "其他信息",
    "minimap": "概要",
    "healthBall": "生命球",
    "energyBall": "能量球",
    "weaponMode": "模式",
    "weaponModeTip": "默认"
  },
  "enemy": {
    "name": "敌人",
    "faction": "派系",
    "level": "等级",
    "resistence": "伤害抗性",
    "amrorReduce": "护甲削减%",
    "action": "操作",
    "reselect": "重新选择",
    "perBullet": "逐发模式",
    "fleshType": {
      "0": "肉体",
      "1": "复制肉体",
      "2": "化石",
      "3": "感染",
      "4": "感染肉体",
      "5": "感染肌腱",
      "6": "机械",
      "7": "机器",
      "8": "物件",
      "9": "护盾",
      "10": "原型护盾",
      "11": "铁制装甲",
      "12": "合金装甲"
    },
    "models": {
      "eidolon": "夜灵 (机器 + 合金装甲)",
      "eidolonUnarmored": "夜灵 (机器)",
      "eidolonShield": "夜灵 (护盾)",
      "orb": "圆蛛 (机器 + 合金装甲)",
      "grineer": "Grineer (复制肉体 + 铁质装甲)",
      "grineerUnarmored": "Grineer (复制肉体)",
      "grineerElite": "Grineer (复制肉体 + 合金装甲)",
      "corpus": "Corpus (肉体)",
      "corpusRobotic": "Corpus (机器)",
      "corpusShield": "Corpus (护盾)",
      "corpusElite": "Corpus (肉体 + 合金装甲)",
      "corpusEliteShield": "Corpus (原型护盾)",
      "infested": "Infested (感染)",
      "infestedFlesh": "Infested (感染肉体)",
      "infestedElite": "Infested (化石)",
      "tenno": "Tenno (肉体 + 铁质装甲)"
    },
    "names": {
      "wolfOfSaturnSix": "土星六号之狼",
      "eidolonTeralyst": "夜灵兆力使",
      "eidolonGantulyst": "夜灵巨力使",
      "eidolonHydrolyst": "夜灵水力使",
      "teralystSynovia": "兆力使骨液",
      "profitTakerOrb": "利润收割者圆蛛",
      "condorDropship": "秃鹫空投艇",
      "tuskFirbolg": "巨牙博格",
      "tuskBolkor": "巨牙博寇",
      "bailiff": "执法员",
      "butcher": "屠夫",
      "flameblade": "烈焰刀客",
      "fireProsecutor": "禁卫军",
      "powerfist": "重击手",
      "scorpion": "天蝎",
      "shieldLancer": "盾枪兵",
      "ballista": "弩炮",
      "eviscerator": "开膛者",
      "hellion": "恶徒",
      "lancer": "枪兵",
      "eliteLancer": "精英枪兵",
      "scorch": "怒焚者",
      "seeker": "追踪者",
      "trooper": "骑兵",
      "bombard": "轰击者",
      "commander": "指挥官",
      "drahkMaster": "爪喀驯兽师",
      "heavyGunner": "重型机枪手",
      "hyekkaMaster": "鬣猫驯兽师",
      "manic": "狂躁Grineer",
      "napalm": "火焰轰击者",
      "nox": "毒化者",
      "ghoulAuger": "钻孔尸鬼",
      "ghoulDevourer": "吞噬尸鬼",
      "ghoulExpired": "除役尸鬼",
      "ghoulRictus": "裂嘴尸鬼",
      "grineerWarden": "Grineer典狱长",
      "sensorRegulator": "感应调整者",
      "humanOfAnyoCorp": "指数之场人形敌人",
      "roboticOfAnyoCorp": "指数之场机器敌人",
      "crewman": "船员",
      "detronCrewman": "德特昂船员",
      "eliteCrewman": "精英船员",
      "nullifierCrewman": "虚能船员",
      "prodCrewman": "监工船员",
      "sniperCrewman": "狙击手船员",
      "corpusTech": "Corpus技师",
      "comba": "驱逐员",
      "scrambus": "扰敌员",
      "antiMoa": "逆进恐鸟",
      "denialBursa": "守护金流恐鸟",
      "droverBursa": "驱引金流恐鸟",
      "fusionMoa": "熔岩恐鸟",
      "isolatorBursa": "隔离金流恐鸟",
      "moa": "恐鸟",
      "railgunMoa": "磁轨炮恐鸟",
      "shockwaveMoa": "震荡恐鸟",
      "drone": "无人机",
      "leechOsprey": "吸血鱼鹰",
      "lynxOsprey": "山猫鱼鹰",
      "mineOsprey": "地雷鱼鹰",
      "oxiumOsprey": "奥席金属鱼鹰",
      "scavangerOsprey": "清道夫无人机",
      "sappingOsprey": "基蚀鱼鹰",
      "shieldOsprey": "护盾鱼鹰",
      "charger": "疾冲者",
      "leaper": "奔跳者",
      "runner": "狂奔者",
      "volatileRunner": "爆炸奔跑者",
      "crawler": "爬行者",
      "electricCrawler": "电击爬行者",
      "lobberCrawler": "喷吐爬行者",
      "nauseousCrawler": "呕心爬行者",
      "toxicCrawler": "剧毒爬行者",
      "mutalistOsprey": "剧毒无人机",
      "swarmMutalistMoa": "异融胞群恐鸟",
      "tarMutalistMoa": "异融焦油恐鸟",
      "ancientDisrupter": "远古干扰者",
      "ancientHealer": "远古治愈者",
      "boiler": "痈裂者",
      "broodMother": "病变虫母",
      "toxicAncient": "远古剧毒者",
      "hemocyte": "免疫血胞体",
      "corruptedAncient": "远古堕落者",
      "corruptedButcher": "堕落屠夫",
      "corruptedBombard": "堕落轰击者",
      "corruptedHeavyGunner": "堕落重型机枪手",
      "corruptedLancer": "堕落枪兵",
      "orokinDrone": "Orokin无人机",
      "corruptedCrewman": "堕落船员",
      "corruptedMoa": "堕落恐鸟",
      "corruptedNullifier": "堕落虚能者"
    }
  },
  "buildview": {
    "totalDamage": "单发伤害",
    "firstAmmoDamage": "首发伤害",
    "burstDamage": "爆发伤害",
    "sustainedDamage": "持续伤害",
    "slideDamage": "滑砍伤害",
    "attackDamage": "攻击伤害",
    "slideDamagePS": "每秒滑砍",
    "attackDamagePS": "每秒攻击",
    "totalDamageTip": "不考虑射速算出的伤害DPH",
    "firstAmmoDamageTip": "狙击枪第一发的伤害FDPH",
    "burstDamageTip": "只考虑射速算出的DPS",
    "sustainedDamageTip": "考虑射速、弹匣容量以及装填算出的DPS",
    "attackType": "攻击方式",
    "slide": "滑砍",
    "attack": "平砍",
    "weapon": "武器",
    "selectWeapon": "请选择",
    "limitSlots": "限制MOD槽位",
    "limitSlotsTip": "给武器专属或后坐力等MOD预留位置",
    "comboMul": "连击倍率",
    "comboMulTip": "将会按照此连击倍率来进行计算 (爪子P会自动相应增加)",
    "condiOver": "异况量化计算",
    "condiOverTip": "自动将\"异常数量期望\"代入计算",
    "levelSetting": "MOD等级设置",
    "limitElementsType": "限制元素类型",
    "limitElementsTypeTip": "计算时只会使用可构成该元素的MOD",
    "unlimited": "不限制",
    "headshotChance": "爆头率",
    "headshotChanceTip": "更高的爆头率会提高暴击的收益",
    "extraBaseDamage": "基伤加成",
    "extraOverall": "总伤加成",
    "extraBaseDamageTip": "Chroma的\"怨怒护甲\"等技能可对武器基伤进行大量加成，<br>步枪增幅、死亡之眼等光环MOD也属于这个加成",
    "extraOverallTip": "如Mirage的\"黯然失色\"和狙击枪的连击等属于这个加成",
    "melee30": "近战3.0 (暂)",
    "melee30Tip": "启用后连击数不再直接加成伤害",
    "usemods": "使用MOD",
    "normal": "标准配置",
    "yourriven": "紫卡配置",
    "bestriven": "最佳紫卡配置",
    "arcanes": "赋能",
    "panelDamage": "面板伤害:",
    "critChance": "暴击几率:",
    "critMul": "暴击倍率:",
    "fireRate": "攻速:",
    "magazine": "弹匣:",
    "reload": "装填:",
    "status": "触发率(每个弹片):",
    "rank": "评级:",
    "score": "{0} 分",
    "scoreResult": "可提升 <span class='score-text'>{0}%</span> {1}",
    "heavyCaliber": "重口径",
    "primedChamber": "金首发",
    "deadlyEfficiency": "致命效率",
    "acolyteMods": "追随者MOD",
    "acolyteModsTip": "如尖刃弹头等需要瞄准的MOD",
    "requireRange": "需要范围",
    "requireRangeTip": "选中时: 如果紫卡没有范围词条，剑风Prime将会被添加到配卡中",
    "requireCombo": "需要连击",
    "requireComboTip": "选中时: 如果紫卡没有连击时间词条，漂移接触将会被添加到配卡中",
    "loading": "努力加载中...",
    "tobuild": "查看详细",
    "components": "部件",
    "zoom": "变焦",
    "healthLinkRef": "生命值连结",
    "shieldLinkRef": "护盾连结",
    "armorLinkRef": "护甲连结"
  },
  "weaponselector": {
    "notfound": "暂无该武器资料",
    "rifle": "步枪",
    "shotgun": "霰弹枪",
    "secondary": "手枪",
    "melee": "近战",
    "zaw": "ZAW",
    "kitgun": "组合枪",
    "archwing": "ARCHWING"
  },
  "warframeselector": {
    "notfound": "暂无该战甲资料",
    "all": "所有",
    "dps": "输出",
    "tactics": "战术",
    "tank": "坦克",
    "support": "辅助",
    "control": "控制",
    "companion": "同伴",
    "archwing": "ARCHWING"
  },
  "modselector": {
    "rivenMod": "裂罅MOD",
    "fastSelect": "快速选择",
    "common": "常用",
    "sorted": "收益排序",
    "damage": "伤害",
    "element": "附加伤害",
    "speed": "速度",
    "other": "其他",
    "ability": "技能",
    "tank": "生存",
    "all": "全部",
    "createRiven": "手动输入:",
    "ok": "确定",
    "fast": {
      "baseDmg": "基伤多重",
      "baseDmgRange": "基伤范围",
      "condiRange": "异况范围",
      "crit": "双暴",
      "aimCrit": "瞄准双暴",
      "sliverCorrosive": "银腐蚀",
      "silverRadiation": "银辐射",
      "silverViral": "银病毒",
      "goldCorrosive": "金腐蚀",
      "goldViral": "金病毒",
      "gas": "毒气",
      "heavyCrit": "重击双暴",
      "slideCrit": "滑砍双暴",
      "allStatus": "四活动",
      "allElem": "四元素",
      "condiCombo": "异况漂移",
      "maxStrength": "强度最大化",
      "maxDuration": "持续最大化",
      "maxEfficiency": "效率最大化",
      "maxRange": "范围最大化",
      "maxHealth": "生存最大化",
      "umbralSet": "三暗影",
      "skill": "技能",
      "survive": "生存"
    },
    "weaponWarn": "提示",
    "weaponWarnTip": "你选择的紫卡并不适用于该武器(你可能选择了错误的武器)，是否继续操作？",
    "rivenexists": "不能同时选择多张紫卡"
  },
  "timeline": {
    "table": "表格",
    "chart": "图表",
    "time": "时间",
    "hit": "伤害",
    "ammo": "弹药",
    "reload": "换弹",
    "dot": "DoT伤害",
    "hp": "剩余生命",
    "ar": "剩余护甲",
    "dead": "死亡"
  },
  "navigate": {
    "index": "实时信息",
    "riven": "紫卡分析",
    "weapon": "武器配装",
    "warframe": "战术模拟",
    "simulator": "洗卡模拟",
    "shawzin": "三线编曲",
    "huangli": "WF黄历",
    "about": "关于",
    "palette": "选色工具",
    "setting": "设置",
    "login": "用户登录",
    "register": "用户注册"
  },
  "time": {
    "earth": "地球",
    "cetus": "希图斯",
    "fortuna": "福尔图娜",
    "cambion": "殁世幽都",
    "night": "夜晚",
    "dawn": "黎明",
    "sunrise": "日出",
    "morning": "早晨",
    "day": "白昼",
    "dusk": "黄昏",
    "sunset": "日落",
    "warm": "温暖",
    "cold": "寒冷",
    "freezing": "刺骨",
    "fass": "Fass",
    "vome": "Vome"
  },
  "huangli": {
    "title": "仓鼠老黄历",
    "goodfor": "宜",
    "badfor": "不宜",
    "todayis": "今天是",
    "faceto": "朝向：",
    "planet": "星球：",
    "lucky": "幸运指数：",
    "tip": "*仅供参考"
  },
  "simulator": {
    "random": "随机",
    "rifle": "步枪",
    "shotgun": "霰弹",
    "secondary": "手枪",
    "melee": "近战",
    "pleaseWait": "请等待{0}秒",
    "open": "开卡：{0}",
    "recycle": "循环",
    "analyze": "分析",
    "choose": "确认选择"
  },
  "setting": {
    "lang": "语言设置",
    "default": "默认",
    "bugreport": "BUG反馈",
    "ui": "界面设置",
    "nightmode": "夜间模式",
    "bigmode": "大屏模式",
    "bigmodeTip": "在高DPI的手机上让某些界面变得更小",
    "legacyriven": "老版紫卡编辑器",
    "legacyrivenTip": "使用一个老的文字输入框版本",
    "burstsamplesize": "爆发采样大小",
    "burstsamplesizeTip": "计算该武器在指定秒数内的平均输出 (△x/△t公式中△t的大小)",
    "savedBuilds": "储存的配置",
    "clear": "全部清除",
    "cleared": "已清除",
    "platform": "平台",
    "pc": "PC",
    "ps4": "PS4",
    "xb1": "XBOX",
    "swi": "SWITCH"
  },
  "modular": {
    "damage": "伤害",
    "slideDamage": "滑行攻击",
    "fireRate": "攻速",
    "range": "范围",
    "status": "触发",
    "critDamage": "暴击倍率",
    "critChance": "暴击几率",
    "magazine": "弹匣",
    "reload": "装填",
    "reloadSpeed": "充能速度",
    "reloadDelay": "充能延迟",
    "rangeLimit": "射程",
    "health": "生命",
    "shield": "护盾",
    "armor": "护甲",
    "lastStep": "上一步",
    "nextStep": "下一步",
    "finish": "完成"
  },
  "zaw": {
    "title": "ZAW",
    "selectStrike": "选择击打部",
    "selectGrip": "选择握柄部",
    "selectLinks": "选择环接部",
    "strike": "击打部",
    "grip": "握柄部",
    "links": "环接部",
    "Dagger": "匕首",
    "Scythe": "镰刀",
    "Machete": "大砍刀",
    "Sword": "剑",
    "Nikana": "侍刃",
    "Rapier": "细剑",
    "Stave": "长棍",
    "Polearm": "长柄武器",
    "HeavyBlade": "巨刃",
    "Hammer": "锤"
  },
  "kitgun": {
    "title": "组合枪",
    "selectChamber": "选择枪膛",
    "selectGrip": "选择握把",
    "selectLoader": "选择填弹器",
    "chamber": "枪膛",
    "grip": "握把",
    "loader": "填弹器",
    "type": {
      "catchmoon": "能量穿透弹",
      "gaze": "射线",
      "rattleguts": "全自动",
      "tombfinger": "小型榴弹",
      "sporelacer": "子母榴弹",
      "vermisplicer": "自动索敌射线"
    }
  },
  "moa": {
    "title": "恐鸟",
    "selectModel": "选择型号",
    "selectCore": "选择核心",
    "selectGyro": "选择陀螺仪",
    "selectBracket": "选择脚架",
    "model": "型号",
    "core": "核心",
    "gyro": "陀螺仪",
    "bracket": "脚架"
  },
  "amp": {
    "title": "增幅器",
    "buildName": "配置简称",
    "selectPrism": "选择棱镜",
    "selectScaffold": "选择支架",
    "selectBrace": "选择曲柄",
    "prism": "棱镜",
    "scaffold": "支架",
    "brace": "曲柄",
    "type": {
      "raplakPrism": "半自动激光",
      "shwaakPrism": "短程穿透弹",
      "granmuPrism": "三点射榴弹",
      "rahnPrism": "全自动连射",
      "canticPrism": "三点射激光",
      "legaPrism": "火焰喷射器",
      "klamoraPrism": "短程能量束",
      "penchaScaffold": "蓄力激光",
      "shraksunScaffold": "短程榴弹",
      "klebrikScaffold": "追踪激光",
      "phahdScaffold": "弹跳能量圆盘",
      "exardScaffold": "点射型榴弹",
      "dissicScaffold": "范围爆炸",
      "propaScaffold": "投出地雷"
    }
  },
  "reminder": {
    "title": "平原时间提醒",
    "notificationTitle": "平原时间提醒",
    "notificationBody": "还有{0}分钟就到夜晚了 赶紧准备吧",
    "settingPrefix": "提前",
    "settingSubfix": "分钟通知",
    "permissionDenied": "通知权限被拒绝, 无法正常显示"
  },
  "palette": {
    "name": {
      "corpus": "CORPUS",
      "dojo": "DOJO",
      "grineer": "GRINEER",
      "infested": "INFESTED",
      "kiTeer": "KI'TEER",
      "lotus": "LOTUS",
      "orokin": "OROKIN",
      "tenno": "TENNO",
      "storm": "暴雨",
      "easter": "复活节",
      "ice": "寒冰色",
      "classic": "经典",
      "fire": "烈火",
      "twilight": "暮光",
      "daybreak": "破晓",
      "valentine": "情人节色彩",
      "classicSaturated": "鲜艳经典",
      "eminence": "显赫",
      "shamrock": "幸运草",
      "smokeColors": "烟灰色",
      "eximus": "卓越者",
      "gamma": "GAMMA",
      "twitch": "TWITCH",
      "bastille": "巴士底",
      "redWhiteBlue": "红/白/蓝",
      "spektaka": "华丽演出",
      "halloween": "万圣节",
      "tennoIi": "TENNO II",
      "agony": "AGONY",
      "conquest": "CONQUEST",
      "darkness": "DARKNESS",
      "fear": "FEAR",
      "hatred": "HATRED",
      "rot": "ROT",
      "undying": "UNDYING",
      "discord": "DISCORD",
      "rollers": "滚子",
      "transmission": "TRANSMISSION",
      "beach": "沙滩",
      "matisse": "MATISSE",
      "obsidian": "黑曜石",
      "jade": "绿宝石",
      "opal": "蛋白石"
    },
    "title": "选择颜色",
    "uploadtip": "将文件拖到此处，或<em>点击上传</em>参考图",
    "deltaE": "容差:",
    "limited": "限定",
    "recommand": "推荐:"
  },
  "buff": {
    "types": {
      "arcane": "赋能",
      "team": "团队",
      "baseDamage": "基础伤害",
      "totalDamage": "最终伤害",
      "elementDamage": "元素伤害",
      "critDamage": "暴击",
      "speed": "速度",
      "other": "其他"
    },
    "ballisticBattery": "弹道蓄能 (Mesa)",
    "shootingGallery": "靶场 (Mesa)",
    "vexArmor": "怨怒护甲 (Chroma)",
    "mallet": "强音增幅 (Octavia)",
    "metamorphosis": "昼夜交替 (Equinox)",
    "eclipse": "黯然失色 (Mirage)",
    "roar": "战吼 (Rhino)",
    "voidStrike": "虚空重击 (Madurai)",
    "molecularPrime": "分子填充 (Nova)",
    "fireballFrenzy": "狂热火球 (Ember)",
    "flashAccelerant": "闪耀助燃 (Ember)",
    "freezeForce": "寒冰之力 (Frost)",
    "shockTrooper": "电击奇兵 (Volt)",
    "smiteInfusion": "惩击洗礼 (Oberon)",
    "venomDose": "猛毒附加 (Saryn)",
    "electricShield": "电磁屏障 (Volt)",
    "energyShell": "能量护罩 (Odonata)",
    "fireBlast": "火焰冲击 (Ember)",
    "empoweredQuiver": "强化箭袋 (Ivara)",
    "covenant": "庇佑圣约 (Harrow)",
    "elementalWard": "元素之护 (Chroma)",
    "speed": "加速 (Volt)",
    "warcry": "咆哮 (Valkyr)",
    "provoke": "激怒 (Equinox)",
    "hasteMote": "急速尘埃 (Wisp)",
    "vitalityMote": "活力尘埃 (Wisp)",
    "razorwingBlitz": "刀翼闪击 (MOD)",
    "chromaticBlade4": "华彩刀剑 (火)",
    "chromaticBlade5": "华彩刀剑 (冰)",
    "chromaticBlade6": "华彩刀剑 (毒)",
    "chromaticBlade7": "华彩刀剑 (电)",
    "elementalWard4": "元素之护 (火)",
    "elementalWard5": "元素之护 (冰)",
    "elementalWard6": "元素之护 (毒)",
    "elementalWard7": "元素之护 (电)",
    "mutalistQuanta": "异融量子枪球体",
    "conditionOverlord": "异常数量",
    "stealth": "偷袭 (武器等级)",
    "deadEye": "死亡之眼 (光环)",
    "vigorousSwap": "强力切换 (MOD)",
    "baseDamage": "基础伤害 (通用)",
    "critChance": "暴击几率 (通用)",
    "multishot": "多重射击 (通用)",
    "firerate": "射速 (通用)",
    "reload": "装填速度 (通用)",
    "magazine": "弹匣容量 (通用)",
    "combo": "连击加成 (狙击)",
    "meleeCombo": "连击加成 (近战)",
    "finalDamage": "最终伤害 (通用)",
    "gladiator": "角斗士组合效果",
    "vigilante": "私法组合效果",
    "arcaneAgility": "灵敏赋能",
    "arcaneBarrier": "壁垒赋能",
    "arcaneAegis": "神盾赋能",
    "arcaneTrickery": "诡计赋能",
    "arcaneUltimatum": "通牒赋能",
    "arcaneArachne": "蜘蛛赋能",
    "arcaneGrace": "优雅赋能",
    "arcaneGuardian": "保卫者赋能",
    "arcanePhantasm": "幻象赋能",
    "arcaneAcceleration": "加速赋能",
    "arcaneAvenger": "复仇者赋能",
    "arcaneAwakening": "觉醒赋能",
    "arcaneFury": "狂怒赋能",
    "arcaneStrike": "速攻赋能",
    "arcaneMomentum": "动量赋能",
    "arcanePrecision": "精确赋能",
    "arcaneRage": "愤怒赋能",
    "arcaneTempo": "节奏赋能",
    "arcaneVelocity": "迅速赋能",
    "arcaneTanker": "坦克赋能",
    "magusVigor": "魔导活力",
    "magusHusk": "魔导外壳",
    "magusCloud": "魔导游云",
    "magusCadence": "魔导韵律",
    "magusReplenish": "魔导充盈",
    "magusElevate": "魔导振奋",
    "magusNourish": "魔导滋养",
    "magusOverload": "魔导超载",
    "magusGlitch": "魔导干扰",
    "magusRevert": "魔导复位",
    "magusFirewall": "魔导防火墙",
    "magusDrive": "魔导驱动",
    "magusLockdown": "魔导封锁",
    "magusDestruct": "魔导穿破",
    "magusAnomaly": "魔导近点",
    "magusMelt": "魔导热熔",
    "magusAccelerant": "魔导触媒",
    "magusRepair": "魔导修复",
    "virtuosNull": "正直空无",
    "virtuosTempo": "正直节奏",
    "virtuosFury": "正直狂怒",
    "virtuosStrike": "正直打击",
    "virtuosShadow": "正直暗影",
    "virtuosGhost": "正直鬼魅",
    "virtuosTrojan": "正直特洛伊",
    "virtuosSurge": "正直突波",
    "virtuosSpike": "正直尖刺",
    "virtuosForge": "正直熔炉",
    "kuvaHeat": "赤毒加成 (火)",
    "kuvaCold": "赤毒加成 (冰)",
    "kuvaToxin": "赤毒加成 (毒)",
    "kuvaElectricity": "赤毒加成 (电)",
    "kuvaImpact": "赤毒加成 (冲击)",
    "kuvaMagnetic": "赤毒加成 (磁力)",
    "kuvaRadiation": "赤毒加成 (辐射)",
    "tenetHeat": "信条加成 (火)",
    "tenetCold": "信条加成 (冰)",
    "tenetToxin": "信条加成 (毒)",
    "tenetElectricity": "信条加成 (电)",
    "tenetImpact": "信条加成 (冲击)",
    "tenetMagnetic": "信条加成 (磁力)",
    "tenetRadiation": "信条加成 (辐射)",
    "strength": "技能强度",
    "charm": "招福",
    "unairu": "UNAIRU 虚灵",
    "block": "格挡加成",
    "toxin": "毒素加成 (米尔)",
    "parasiticLink": "寄生链接 (Nidus)",
    "commonResistance": "通用减伤",
    "paxBolt": "和平电闪",
    "corruption": "堕落化",
    "growingPower": "成长之力 (光环)",
    "powerDonation": "献出力量 (光环)",
    "shepherd": "牧羊人 (光环)",
    "arbitrationsBuff": "仲裁加成",
    "baseArmor": "基础护甲"
  },
  "ability": {
    "energyCost": "能量: {0}",
    "energyCostPS": "+ {0} / 秒",
    "energyCostN": "+ {0} / 次",
    "base": "基础",
    "oneHand": "单手动作",
    "type": "标签",
    "types": {
      "damage": "伤害",
      "buffDebuff": "附加效果",
      "mobility": "机动",
      "perception": "感知",
      "control": "控制",
      "summon": "召唤"
    },
    "effect": "效果",
    "effects": {
      "damage": "伤害",
      "buff": "加成效果",
      "debuff": "减益效果",
      "summon": "召唤",
      "damageReduce": "伤害抗性",
      "damageReflect": "伤害反射",
      "control": "控制",
      "special": "特殊",
      "move": "位移",
      "exaltedWeapon": "显赫武器"
    },
    "prop": "属性",
    "props": {
      "damage": "伤害",
      "rangeDamage": "范围伤害",
      "duration": "持续时间",
      "tick": "伤害次数",
      "amount": "数量",
      "angel": "影响角度",
      "range": "影响范围",
      "distance": "施放距离",
      "prjSpeed": "飞行速度",
      "affectBy": "所受MOD影响",
      "target": "作用对象",
      "desc": "效果",
      "effect": "作用",
      "durability": "血量",
      "rate": "百分比",
      "times": "次数",
      "directive": "指向性",
      "weaponName": "显赫武器名称",
      "health": "生命值",
      "val": "值",
      "extraDrop": "额外掉落",
      "damagePercent": "造成伤害百分比",
      "storePerAttack": "每次储存",
      "traction": "牵引",
      "attractBullets": "吸引子弹",
      "recoverShield": "回复护盾",
      "disarm": "缴械",
      "banish": "放逐",
      "energyObtained": "能量值获得",
      "headshotEnergy": "爆头回蓝",
      "attractionRadius": "吸引半径",
      "explosionRadius": "爆炸半径",
      "chainDistance": "连锁距离",
      "invincibleTime": "无敌时间",
      "deflectionBullet": "偏转子弹",
      "dodgeAttack": "闪避攻击",
      "clearNegativeState": "清除负面状态",
      "deprivationOfShieldAndArmor": "剥夺护盾和护甲"
    },
    "target": "对象",
    "targets": {
      "0": "所有",
      "1": "远程攻击",
      "2": "近战",
      "3": "抛射物"
    },
    "directives": {
      "0": "非指向性",
      "1": "非强制指向",
      "2": "强制指向"
    }
  },
  "update": {
    "title": "更新信息",
    "confirm": "我知道了"
  },
  "app": {
    "login": "登录",
    "loginbtn": "登录",
    "register": "注册",
    "registerbtn": "注册",
    "loginHint": "请输入电子邮箱",
    "passwordHint": "请输入密码",
    "emailcheck": "请输入正确的电子邮件",
    "passmiss": "请输入密码",
    "passcheck": "密码长度 6 到 32 个字符",
    "loginforget": "忘记密码",
    "sendreset": "重置密码",
    "readandagree": "我已阅读并同意",
    "updateTip": "新版本已就绪 点击确定自动更新",
    "copy": "复制",
    "tip": "提示",
    "copySuccess": "地址已复制"
  },
  "otherinfo": {
    "wiki": "中文WIKI",
    "wikiurl": "https://warframe.huijiwiki.com/wiki/{0}",
    "wikien": "英文WIKI",
    "wikiurlen": "https://warframe.fandom.com/wiki/{0}",
    "mod": "MOD",
    "wm": "WM市场",
    "rm": "RM紫卡市场",
    "wmriven": "WM紫卡市场"
  },
  "intro": {
    "ti1": "来试试极镜吧!",
    "ti2": "极镜(Riven.IM)是多功能的Warframe工具应用，为紫卡分析，配卡模拟等提供技术解决方案。",
    "a1": "查看文档",
    "a2": "立即使用",
    "a3": "PC端下载",
    "d1": "突击 / 警报 / 裂缝 / 赏金",
    "d2": "紫卡评分 / 数值查询 / 配置计算",
    "d3": "收益分析 / 配卡分享 / 幻影装置",
    "d4": "战甲配装 / 技能数值 / 属性计算",
    "d5": "钢琴卷帘 / 录制回放",
    "d6": "图片取色 / 色板找色",
    "why": "为什么使用极镜",
    "wh1": "更高效",
    "wh2": "更专业",
    "wh3": "更丰富",
    "w11": "支持OCR，快速识别<strong>紫卡截图</strong>",
    "w12": "一键生成<strong>最佳配卡</strong>，根据情况自动适应",
    "w13": "根据与最佳紫卡对比快速计算<strong>紫卡评分</strong>",
    "w21": "<strong>幻影装置</strong>对应真实伤害模型",
    "w22": "<strong>夜灵</strong>独有算法完美支持",
    "w23": "各种<strong>加成效果</strong>高度集成",
    "w31": "平原时间警报通知一步到位",
    "w32": "数百种颜色百里挑一：<strong>选色工具</strong>",
    "w33": "<s><strong>配装分享</strong>收获更多粉丝</s>",
    "fh1": "关于和帮助",
    "fw1": "使用文档",
    "fw2": "视频教程",
    "fw3": "QQ交流群",
    "fw4": "Discord",
    "fw5": "用户协议",
    "fw6": "捐款/更新记录",
    "fav": "友情链接",
    "fav1": "游戏官网",
    "fav2": "中文维基",
    "fav3": "中文论坛",
    "fav4": "英文维基",
    "fav5": "WFA",
    "sponser": "友情赞助"
  },
  "tour": {
    "labels": {
      "buttonSkip": "跳过教程",
      "buttonPrevious": "上一条",
      "buttonNext": "下一条",
      "buttonStop": "结束"
    },
    "builde": [
      "这里是武器的数据信息，显示计算结果",
      "你可以点击这里切换到其他计算模式来查看攻速等不同MOD的的收益",
      "这些BUFF可以适应各种不同的情况",
      "另外，这里还有更多的功能 (比如幻影装置)"
    ]
  },
  "minimap": {
    "mods": "配卡",
    "buffs": "加成",
    "data": "数据"
  },
  "droptable": {
    "title": "掉落表"
  },
  "search": {
    "weapon": "武器",
    "mod": "MOD",
    "wf": "战甲",
    "comp": "同伴"
  },
  "tags": {
    "zaw": "ZAW",
    "kitgun": "组合枪",
    "amp": "增幅器",
    "melee": "近战",
    "swordAndShield": "剑盾",
    "secondary": "副武器",
    "pistol": "手枪",
    "dualPistols": "双持手枪",
    "archMelee": "ARCHWING近战",
    "dualShotguns": "双手霰弹",
    "staff": "长棍",
    "primary": "主武器",
    "rifle": "步枪",
    "assaultRifle": "突击步枪",
    "scythe": "镰刀",
    "fist": "拳套",
    "shotgun": "霰弹枪",
    "hammer": "锤",
    "robotic": "守护",
    "exalted": "显赫",
    "whip": "鞭",
    "bow": "弓",
    "crossbow": "弩",
    "tonfa": "拐刃",
    "shotgunSidearm": "副手霰弹枪",
    "sword": "剑",
    "polearm": "长柄武器",
    "thrown": "投掷类武器",
    "dagger": "匕首",
    "glaive": "战刃",
    "archGun": "ARCHWING枪械",
    "dualSwords": "双剑",
    "heavyBlade": "巨刃",
    "rapier": "细剑",
    "nikana": "侍刃",
    "dualDaggers": "双匕首",
    "speargun": "矛枪",
    "machete": "大砍刀",
    "warfan": "武扇",
    "sparring": "搏击",
    "staves": "长棍",
    "bladeAndWhip": "剑鞭",
    "sniper": "狙击枪",
    "virtual": "技能",
    "gear": "携带道具",
    "nunchaku": "双截棍",
    "launcher": "发射器",
    "gunblade": "枪刃",
    "claws": "双爪",
    "twoHandedNikana": "双手侍刃",
    "continuous": "射线",
    "atmosphere": "大气层",
    "dps": "输出",
    "tactics": "战术",
    "tank": "坦克",
    "support": "辅助",
    "control": "控制",
    "archwing": "ARCHWING",
    "roboticWeapon": "守护武器",
    "kuvaWeapon": "赤毒武器"
  },
  "alias": {
    "corruptedHeavyGunner": "白富美",
    "corruptedBombard": "高富帅",
    "arcaPlasmor": "C喷",
    "astilla": "玻璃喷",
    "atterax": "G鞭",
    "brakk": "G炮",
    "ferrox": "C矛",
    "javlok": "G矛",
    "kohm": "吹风机",
    "maraDetron": "C炮",
    "opticor": "O炮",
    "scoliac": "I鞭",
    "securaLecta": "钱鞭",
    "telosBoltace": "集团拐",
    "volnus": "玻璃锤",
    "corrosiveProjection": "CP",
    "amesha": "奶翅",
    "ash": "阿屎",
    "atlas": "土甲",
    "banshee": "音妈,女妖",
    "baruuk": "武僧",
    "chroma": "龙甲",
    "elytron": "红翅",
    "ember": "火鸡",
    "equinox": "扶她",
    "excalibur": "咖喱",
    "frost": "冰男,冰队",
    "gara": "玻璃甲",
    "garuda": "血妈",
    "harrow": "主教",
    "hydroid": "水男",
    "inaros": "沙甲",
    "itzal": "黑翅",
    "ivara": "弓妹",
    "khora": "蜘蛛甲",
    "limbo": "李明博,小明",
    "mag": "磁妹",
    "mesa": "女枪",
    "mirage": "小丑",
    "nekros": "摸尸",
    "nidus": "蛆甲,蛆爹",
    "nova": "诺娃,加速娃,减速娃",
    "nyx": "脑溢血",
    "oberon": "奶爸",
    "octavia": "DJ，DJ甲",
    "odonata": "O翅,白翅",
    "rhino": "犀牛,踩牛",
    "saryn": "毒妈",
    "titania": "蝶妹，蝶甲",
    "trinity": "奶妈",
    "valkyr": "女汉子,瓦喵",
    "vauban": "工程",
    "volt": "电男",
    "voltPrime": "電隊",
    "zephyr": "鸟姐",
    "helios": "照相机"
  },
  "info": {
    "nav": "导航",
    "data": "数据",
    "eco": "市场",
    "build": "配装",
    "riven": "紫卡"
  },
  "shawzin": {
    "title": "三线琴",
    "help": "使用说明",
    "piano": "钢琴",
    "shawzin": "三线琴",
    "lotus": "莲花三线琴",
    "pentatonicMinor": "五声小调",
    "pentatonicMajor": "五声大调",
    "chromatic": "半音",
    "hexatonic": "六式音阶",
    "major": "大调",
    "minor": "小调",
    "hirajoshi": "平调子",
    "phrygian": "弗吉利亚调式",
    "yo": "Yo调式",
    "number": "简谱",
    "name": "音名",
    "upshift": "升号",
    "downshift": "降号",
    "code": "歌曲乐串",
    "codeCopied": "歌曲乐串已复制",
    "quarter": "四分",
    "half": "二分",
    "full": "全音",
    "record": "录制",
    "play": "播放",
    "pause": "暂停",
    "stop": "停止",
    "rest": "休止",
    "delete": "删除",
    "empty": "清空",
    "importCode": "导入歌曲乐串",
    "copyCode": "复制歌曲乐串",
    "blockCopied": "音符已复制",
    "clearConfirm": "确定清空所有音符吗？",
    "note": "音符",
    "transpose": "转调",
    "importNumberSeqs": "导入简谱代码",
    "copyNumberSeqs": "复制简谱代码",
    "numCopied": "简谱代码已复制",
    "staff": "五线谱",
    "importMidi": "导入MIDI文件"
  }
}
