/****************************************************************************
 ** Makou Reactor Final Fantasy VII Field Script Editor
 ** Copyright (C) 2009-2022 Arzel Jérôme <myst6re@gmail.com>
 **
 ** This program is free software: you can redistribute it and/or modify
 ** it under the terms of the GNU General Public License as published by
 ** the Free Software Foundation, either version 3 of the License, or
 ** (at your option) any later version.
 **
 ** This program is distributed in the hope that it will be useful,
 ** but WITHOUT ANY WARRANTY; without even the implied warranty of
 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 ** GNU General Public License for more details.
 **
 ** You should have received a copy of the GNU General Public License
 ** along with this program.  If not, see <http://www.gnu.org/licenses/>.
 ****************************************************************************/
#pragma once

#include <QtCore>
#include "FieldPart.h"
#include "CaFile.h"

struct Vertex_sr {
	qint16 x, y, z, res; // res = Triangle[0].z (padding)
};

struct Triangle {
	Vertex_sr vertices[3];
};

struct Access {
	qint16 a[3];
};

class IdFile : public FieldPart
{
public:
	explicit IdFile(Field *field);
	void initEmpty() override;
	bool open() override;
	bool open(const QByteArray &data) override;
	QByteArray save() const override;
	void clear() override;
	bool hasTriangle() const;
	int triangleCount() const;
	const QList<Triangle> &triangles() const;
	const Triangle &triangle(int triangleID) const;
	void setTriangle(int triangleID, const Triangle &triangle);
	void insertTriangle(int triangleID, const Triangle &triangle, const Access &access);
	void removeTriangle(int triangleID);
	const Access &access(int triangleID) const;
	void setAccess(int triangleID, const Access &access);
	static Vertex_sr fromVertex_s(const Vertex_s &vertex_s);
	static Vertex_s toVertex_s(const Vertex_sr &vertex_sr);
private:
	QList<Triangle> _triangles;
	QList<Access> _access;
};
