///////////////////////////////
// MT_VEGETATION1
///////////////////////////////
ACTOR MT_VEGETATION1 30
{
  Health 1000
  Width 20
  Height 54
  Mass 100
  Reactiontime 8
  +MF_SOLID
  States
  {
    Spawn:
    {
      COL1 A -1
    }
  }
}


///////////////////////////////
// MT_VEGETATION2
///////////////////////////////
ACTOR MT_VEGETATION2 31
{
  Health 1000
  Width 20
  Height 54
  Mass 100
  Reactiontime 8
  +MF_SOLID
  States
  {
    Spawn:
    {
      COL2 A -1
    }
  }
}


///////////////////////////////
// MT_POTTREE
///////////////////////////////
ACTOR MT_POTTREE 48
{
  Health 1000
  Width 20
  Height 72
  Mass 100
  Reactiontime 8
  +MF_SOLID
  States
  {
    Spawn:
    {
      ELE1 A -1
    }
  }
}


///////////////////////////////
// MT_TREE1
///////////////////////////////
ACTOR MT_TREE1 2028
{
  Health 1000
  Width 20
  Height 72
  Mass 100
  Reactiontime 8
  +MF_SOLID
  States
  {
    Spawn:
    {
      COLU A -1
    }
  }
}


///////////////////////////////
// MT_BARREL
///////////////////////////////
ACTOR "MT_BARREL" 2035
{
  Health 10
  Width 10
  Height 34
  Mass 100
  Reactiontime 8
  Deathsound "BARLEXP"
  +MF_SOLID
  +MF_SHOOTABLE
  +MF_NOBLOOD
  +MF3_EX_NOFREEZEDAMAGE
  +MF3_EX_NOFLAMEDAMAGE
  +MF4_EX_NOSHOCKGUNDAMAGE
  +MF4_EX_NODISKDAMAGE
  States
  {
    Spawn:
    {
      BAR1 A 6
      BAR1 B 6
      Loop
    }
    Death:
    {
      BAR1 C 5 BRIGHT
      TNT1 A 0 A_LocalEarthQuake(40, 1.0, 256)
      BAR1 D 5 A_Scream BRIGHT
      BAR1 E 5 A_FadeOut10 BRIGHT
      BAR1 F 5 A_Explode BRIGHT
      BAR1 G 5 A_FadeOut10 BRIGHT
      BAR1 H 5 BRIGHT
      BAR1 I 5 BRIGHT
      BAR1 J 5 BRIGHT
      BAR1 K 5 BRIGHT
      Stop
    }
  }
}

ACTORALIAS "MT_BARREL" "ExplosiveBarrel"

