////////////////////
// MT_GLASS1
////////////////////
ACTOR "MT_GLASS1"
{
  Health 1000
  Width 20
  Height 16
  Mass 100
  Reactiontime 8
  Gravity 0.7
  DEFAULTTRANSPARENT
  +MF_NOBLOCKMAP
  +MF_NOCLIP
  +MF_EX_SPAWNFLOAT
  States
  {
    Spawn:
    {
      GLA1 A 10
      GLA1 B 10
      GLA1 C 10
      GLA1 D 10
      GLA1 E RANDOMRANGE(600,700)
      GLA1 EEEEEEEEEEEEEEEEEEEE 1 A_Fadeout(0.03)
      Stop
    }
  }
}


////////////////////
// MT_GLASS2
////////////////////
ACTOR "MT_GLASS2"
{
  Health 1000
  Width 20
  Height 16
  Mass 100
  Reactiontime 8
  Gravity 0.7
  DEFAULTTRANSPARENT
  +MF_NOBLOCKMAP
  +MF_NOCLIP
  +MF_EX_SPAWNFLOAT
  States
  {
    Spawn:
    {
      GLA2 A 10
      GLA2 B 10
      GLA2 C 10
      GLA2 D 10
      GLA2 E RANDOMRANGE(600, 700)
      GLA2 EEEEEEEEEEEEEEEEEEEE 1 A_Fadeout(0.03)
      Stop
    }
  }
}


////////////////////
// MT_GLASS3
////////////////////
ACTOR "MT_GLASS3"
{
  Health 1000
  Width 20
  Height 16
  Mass 100
  Reactiontime 8
  Gravity 0.7
  DEFAULTTRANSPARENT
  +MF_NOBLOCKMAP
  +MF_NOCLIP
  +MF_EX_SPAWNFLOAT
  States
  {
    Spawn:
    {
      GLA3 A 10
      GLA3 B 10
      GLA3 C 10
      GLA3 D 10
      GLA3 E RANDOMRANGE(600, 700)
      GLA3 EEEEEEEEEEEEEEEEEEEE 1 A_Fadeout(0.03)
      Stop
    }
  }
}
