# Working with Pixel Bender shaders

Adobe Pixel Bender Toolkit allows developers to write shaders that create
graphical effects and perform other image and data processing. The Pixel Bender
bytecode can be executed in ActionScript to apply the effect to image data or
visual content. Using Pixel Bender shaders in ActionScript gives you the
capability to create custom visual effects and perform data processing beyond
the built-in capabilities in ActionScript.

> **Note:** Pixel Bender support is available starting in Flash Player 10 and
> Adobe AIR 1.5. Pixel Bender blends, filters, and fills are not supported under
> GPU rendering.

- [Basics of Pixel Bender shaders](./basics-of-pixel-bender-shaders.md)
- [Loading or embedding a shader](./loading-or-embedding-a-shader.md)
- [Accessing shader metadata](./accessing-shader-metadata.md)
- [Specifying shader input and parameter values](./specifying-shader-input-and-parameter-values.md)
- [Using a shader](./using-a-shader.md)

More Help Topics

![](../../img/flashplatformLinkIndicator.png)
[flash.display.Shader](https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Shader.html)

![](../../img/flashplatformLinkIndicator.png)
[flash.filters.ShaderFilter](https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filters/ShaderFilter.html)
