<div class="github-widget" data-repo="hzoo/awesome-gametalks"></div>
## Awesome Game Talks [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)

> [2005] [Heart of a Gamer](https://www.youtube.com/watch?v=RMrj8gdUfCU)：岩田聪（任天堂）

 &gt; 在我的名片上，我是公司总裁. 在我看来，我是一名游戏开发者. 但在我心里，我是一个游戏玩家.

查看 [contribution guidelines](https://github.com/hzoo/awesome-gametalks/blob/master/CONTRIBUTING.md) 和别 [awesome](https://github.com/sindresorhus/awesome) 东西！

&gt; GDC现在有一个频道：https://www.youtube.com/c/gdconf

## If you want just a list of free GDC talks: [GDC](https://github.com/hzoo/awesome-gametalks/blob/master/GDC.md)


## GDC Talks
- [2016] [Overwatch - The Elusive Goal: Play by Sound](https://www.youtube.com/watch?v=zF_jcrTCMsA)：Scott Lawlor，Tomas Neumann（暴雪）
- [2015] [How to Make Your Game Just Completely Hilarious: The Stanley Parable](http://www.gdcvault.com/play/1022057/): William Pugh (Roberts &amp; Co Bunsen Outlet Limited)
- [2015] [Classic Game Postmortem: Loom](http://gdcvault.com/play/1021862/)：布赖恩·莫里亚蒂 (WPI)
- [2015] [Hearthstone: How to Create an Immersive User Interface](http://www.gdcvault.com/play/1022036/)：德里克坂本（暴雪）
- [2015] [Scroll Back: The Theory and Practice of Cameras in Side-Scrollers](http://www.gdcvault.com/play/1022243/): 克伦神父 (Untame)
- [2015] [A Live Art Demonstration of Creating Worlds through Design Thinking](http://gdcvault.com/play/1021752/): Feng Zhu (Feng Zhu Design)
- [2014] [Hearthstone: 10 Bits of Design Wisdom](http://www.gdcvault.com/play/1020775/)：埃里克·多兹（暴雪）
- [2014] [Level Design in a Day: Decisions That Matter - Meaningful Choice in Game and Level Design](http://www.gdcvault.com/play/1020570/)：Matthias Worch（2K 游戏）
- [2014] [There and Dad Again - The Octodad: Dadliest Catch Postmortem](http://www.gdcvault.com/play/1021471/): John Murphy, Phil Tibitoski (Young Horses)
- [2014] [TwitchPlayedPokemon: An Analysis of the Experimental Interactive Phenomenon](http://gdcvault.com/play/1021438/)：亚历克斯莱维特（南加州大学）
- [2014] [Narrative Legos](http://www.gdcvault.com/play/1020434/)：肯莱文（非理性游戏）
- [2014] [Antichamber: An Overnight Success, Seven Years in the Making](http://www.gdcvault.com/play/1020776/): 亚历山大·布鲁斯
- [2014] [Antichamber: Three Years of Hardcore Iteration](http://gdcvault.com/play/1020586/): 亚历山大·布鲁斯
- [2014] [A Study in Transparency: How Board Games Matter](http://www.gdcvault.com/play/1020408/)：索伦约翰逊（莫霍克游戏） 
- [2014] [Hearts and Minds](http://www.gdcvault.com/play/1020788/)：Frank Lantz（纽约大学游戏中心）
- [2014] [Interpreting Feedback and Maintaining Your Vision](http://www.gdcvault.com/play/1020495/)：Andy Nguyen（怀表游戏）
- [2014] [Why Is Gone Home a Game?](http://www.gdcvault.com/play/1020376/): Steve Gaynor（富布赖特公司）
- [2014] [Jiro Dreams of Game Design](http://www.gdcvault.com/play/1020496/)：布伦达·罗梅罗（加州大学圣克鲁兹分校）
- [2014] [Preserving a Sense of Discovery in the Age of Spoilers](http://vimeo.com/91436410)：詹姆斯·克劳福德（Twinbeard Studios）
- [2014] [Animation Bootcamp: An Indie Approach to Procedural Animation](http://www.gdcvault.com/play/1020583/)：大卫罗森（狼火游戏）
- [2014, 欧洲] [Super Time Force: Solving the Time Travel Paradox](http://gdcvault.com/play/1020766/)：Kenneth Yeung（Capy Games）
- [2014] [Enhancing Sportsmanship in Online Games](http://www.gdcvault.com/play/1020389/)：杰弗里·林（防暴游戏）
- [2014] [The Art of The Witness](http://www.gdcvault.com/play/1020552/)：路易斯·安东尼奥（Thekla Inc）
- [2014] [Building the Content that Drives the Counter-Strike: Global Offensive Economy](http://gdcvault.com/play/1021349/)：Bronwen Grimes（阀门）
- [2013] [Classic Game Postmortem: Myst](http://www.gdcvault.com/play/1018048/): 罗宾·米勒 (Zoo Break Gun Club)
- [2013, 欧洲] [#1ReasonToBe](http://gdcvault.com/play/1020902/): Annakaisa Kultima, Auriea Harvey, Brenda Romero, Zuraida Buter, Henrike aka Riker Lode, Siobhan Reddy, Leigh Alexander (面板)
- [2013] [Obsessive-Compulsive Development: Retro/Grade Postmortem](http://www.gdcvault.com/play/1017963/): Matt Gilgenbach (24 Caret Games)
- [2013] [The Western Games That Conquered China](http://gdcvault.com/play/1017999/): Henry Fong (Yodo1)
- [2013] [Designing Journey](http://www.gdcvault.com/play/1017700/): Jenova Chen (thatgamecompany)
- [2013] [AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe](http://www.gdcvault.com/play/1018058/): Daniel Brewer, Alex Cheng, Richard Dumas, Aleissia Laidacker (面板)
- [2013] [Building the Touchy-Feely World of Tearaway](http://www.gdcvault.com/play/1017845/)：雷克斯克劳尔（媒体分子）
- [2012] [A Theory of Fun 10 Years Later](http://www.gdcvault.com/play/1016632/)：拉夫·科斯特（Playdom）
- [2012] [Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way](http://www.gdcvault.com/play/1015745/)：理查德·勒马尔尚（顽皮狗）
- [2012] [Classic Game Postmortem: Harvest Moon](http://www.gdcvault.com/play/1015842/): 和田康弘 (Toy Box, Inc.)
- [2012] [The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games](http://gdcvault.com/play/1015595/)：杰森·范登伯格（育碧）
- [2012] [Creating a Sequel to a Game That Doesn't Need One](https://www.youtube.com/watch?v=OLqk4aqpXlQ): Chet Faliszek, Erik Wolpaw (Valve) 
- [2012] [How I Got My Mom to Play Through Plants vs. Zombies](http://www.gdcvault.com/play/1015541/)：乔治·范（PopCap）
- [2011] [Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on Legendary Difficulty Across the HALO Franchise](http://www.gdcvault.com/play/1014704/)：杰米·格里瑟默 (Bungie)
- [2011] [Dynamics: The State of the Art](http://www.gdcvault.com/play/1014597/)：克林特霍金（LucasArts）
- [2011] [Life and Death and Middle Pair: Go, Poker and the Sublime](http://gdcvault.com/play/1014383/)：弗兰克·兰茨（Zynga）
- [2011] [The Road Ahead](https://www.youtube.com/watch?v=5fkSUQEMwV4)：Cliff Bleszinski（Epic Games）
- [2011] [Truth in Game Design](http://www.gdcvault.com/play/1014982/): Jonathan Blow (Number None, Inc.)
- [2010] [Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3](http://www.gdcvault.com/play/1012211/)：杰米·格里瑟默 (Bungie)
- [2010, 主题演讲] [Everything You Know is Wrong](https://www.youtube.com/watch?v=bY7aRJE-oOY)：Sid Meier（Firaxis Games）
- [2009] [Everything I Learned About Level Design I Learned from Disneyland](http://gdcvault.com/play/1305/)：斯科特罗杰斯（THQ）
- [2009] [Helping Your Players Feel Smart: Puzzles as User Interface](http://www.gdcvault.com/play/1333/)：兰迪史密斯（老虎风格）
- [2007] [Indie Prototyping](https://www.youtube.com/watch?v=ISutk1mauPM): Jonathan Blow (Number None, Inc.)
- [2007] [Innovation in Indie Games](https://www.youtube.com/watch?v=PR-ZtrOGHiY): Kyle Gabler, Jenova Chen, Jon Mak, Jon Blow（面板）
- [2000] [It's Great to be Back! Fast Code, Game Programming, and Other Thoughts from 20 (Minus Two) Years in the Trenches](http://www.gdcvault.com/play/1016641/)：Michael Abrash（Rad 游戏工具）

### TED Talks

[http://www.ted.com/topics/gaming](http://www.ted.com/topics/gaming)

- [2015 年，TED][Physical Therapy Is Boring — Play A Game Instead](http://www.ted.com/talks/cosmin_mihaiu_physical_therapy_is_boring_play_a_game_instead): Cosmin 米哈尤
- [2015, TEDxTokyo] [Play This Game To Come Up With Original ideas](http://www.ted.com/talks/shimpei_takahashi_play_this_game_to_come_up_with_original_ideas): 高桥新平 
- [2013, TED 全球] [Massively Multi-Player… Thumb-Wrestling?](http://www.ted.com/talks/jane_mcgonigal_massively_multi_player_thumb_wrestling): Jane McGonigal（未来研究所） 
- [2012, TED 全球] [The Game That Can Give You 10 Extra Years Of Life](https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life?language=en)：简麦格尼格尔 
- [2012, TEDxCHUV] [Your Brain On Video Games](http://www.ted.com/talks/daphne_bavelier_your_brain_on_video_games): Daphne Bavelier (日内瓦大学) 
- [2012, TEDxPhoenix] [Gaming For Understanding](http://www.ted.com/talks/brenda_brathwaite_gaming_for_understanding)：布伦达·罗梅罗（战利品掉落） 
- [2011, TEDxKids@Brussels] [How Games Make Kids Smarter: ](http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter)加布·齐切曼 (作者) 
- [2010, TED 全球] [7 Ways Games Reward The Brain](http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain)：汤姆·查特菲尔德  
- [2010, TEDxBoston] [The Game Layer On Top Of The World](http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world)：赛斯·普里巴奇  
- [2010, TED 全球] [Meet Milo, The Virtual Boy](http://www.ted.com/talks/peter_molyneux_demos_milo_the_virtual_boy): 彼得·莫利纽克斯  
- [2010，TED] [Gaming Can Make A Better World](http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en): Jane McGonigal（未来研究所） 
- [2009, EG] [The Art of Puzzles](http://www.ted.com/talks/scott_kim_takes_apart_the_art_of_puzzles) 斯科特·金（探索杂志） 
- [2009, 严肃游戏] [Play is More than Just Fun](http://www.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital): Stuart Brown（国家游戏学院） 
- [1998, TED] [Games for Girls](http://www.ted.com/talks/brenda_laurel_on_making_games_for_girls): Brenda Laurel（加州艺术学院） 
- [2007 年，TED] [Spore, Birth of a Game](http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds):Will Wright (Maxis) 
- [2006 年，TED] [Are Games Better than Liife?](http://www.ted.com/talks/david_perry_on_videogames?language=en): 大卫·佩里 (Gaikai)

## Other Talks
- [2015, 德克萨斯大学] [John D. Carmack at UT Dallas](https://vimeo.com/126275510)：约翰·D·卡马克 (Oculus)
- [2014, 北欧游戏] [Making of Monument Valley in Unity](https://www.youtube.com/watch?v=mCCC9hQm6MM): Peter Pashley (ustwo)
- [2014, 实践 2014] [On Trying to Make Idea-Rich Games](https://vimeo.com/125149688): Jonathan Blow (Number None, Inc.)
- [2014, 独立开发] [Attempting Deep Work, Surviving Long Projects](http://vimeo.com/94259578): Jonathan Blow (Number None, Inc.)
- [2014, 弗吉尼亚大学] [A Fireside Chat with Rich Hilleman](https://www.youtube.com/watch?v=LZu6229ZcT0)：里奇·希勒曼 (EA)
- [2014, 塔林大学] [Innovation in Game Design](https://www.youtube.com/watch?v=4DBq2dHw4uM)：理查德巴特尔
- [2013, 实践 2013] [Desigining a Legacy Game](http://vimeo.com/82383614)：Rob Daviau（IronWall Games）
- [2013, 英国电影学院] [From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions](https://www.youtube.com/watch?v=Efv9Mgwk8SU)：肯莱文（非理性游戏）
- [2013, Creative Mornings] [Game Design: The Medium is the Message](https://www.youtube.com/watch?v=AxFzf6yIfcc): Jonathan Blow (Number None, Inc.)
- [2013, Game Connection 欧洲] [Great Level Design and the Artistic Expression of Mathematics](https://www.youtube.com/watch?v=BIlr7R7UAfc): 哈米什托德
- [2013, 联合北欧] [Sir, You Are Being Proceudrally Generated](https://www.youtube.com/watch?v=GYYuhuarTA0): Tom Betts, James Carey (大机器人)
- [2013, 靛蓝] [The Art of Screenshake](https://www.youtube.com/watch?v=AJdEqssNZ-U): Jan Willem Nijman (Vlambeer)
- [2013, IGDA 西雅图] [Game Design Tools (I Wish I learned About Sooner)](https://www.youtube.com/watch?v=qwPe3OHR04c)：丹尼尔·库克（Spry Fox）
- [2013, 佐治亚理工学院] [Facilitating Stories in Journey](https://www.youtube.com/watch?v=qHhetpaZBTs)：约翰内斯基（thatgamecompany）
- [2013, PAX 东方] [Mastering Game Mechanics](https://www.youtube.com/watch?v=UPU_yi9Nv3M)：布兰登·德考斯特、斯科特·鲁宾 (GeekNights)
- [2012, GANG 峰会] [Music Design in Games](https://www.youtube.com/watch?v=Pl86ND_c5Og)：Rich Vreeland（灾难和平组织）
- [2012, 纽约电影学院] [Functional Theory for Game Design](https://www.youtube.com/watch?v=RzhdkYws_60)：Keith Burgun（Dinofarm Games）
- [2012, Eurogamer Expo] [How to Give Yourself a Job in the Games Industry](https://www.youtube.com/watch?v=tdwzvdZFxVM)：Chet Faliszek（阀门）
- [2012 - 北欧游戏独立之夜] [Juice It Or Lose It](https://www.youtube.com/watch?v=Fy0aCDmgnxg): Martin Jonasson, Petri Purho (Indie)
- [2012, Indie Connect] [Sensible Nonsense](https://www.youtube.com/watch?v=vk94HoI_tCo): Rami Ismail, Jan Willem Nijman (Vlambeer)
- [2012, 乔治梅森大学] [Lecture Series](https://www.youtube.com/watch?v=CrfdNJDVpR4)：托德霍华德（贝塞斯达）
- [2011, 纽约大学游戏中心] [Lecture Series: Portal 2](http://vimeo.com/23534126)：Erik Wolpaw（阀门）
- [2011 年，谷歌技术讲座] [Getting Gamification Right](https://www.youtube.com/watch?v=7ZGCPap7GkY)：塞巴斯蒂安·德特丁（PLAIT 实验室）
- [2011, 变革游戏] [G4LI Keynote](http://vimeo.com/25780504)：Gabe Newell（阀门）
- [2011, 变革游戏] [Make Games, Not War](http://vimeo.com/25681002)：杰西·谢尔（Schell Games）
- [2011, 伯克利] [Programming Aesthetics Learned From Making Independent Games](https://www.youtube.com/watch?v=JjDsP5n2kSM): Jonathan Blow (Number None, Inc.)
- [2011, IndieCade] [Designing the Universe](https://www.youtube.com/watch?v=OGSeLSmOALU)：乔纳森布洛，马克十博赫
- [2010, 莱斯大学] [Video Games and the Human Condition](https://www.youtube.com/watch?v=SqFu5O-oPmU): Jonathan Blow (Number None, Inc.)
- [2008, MIGS] [Fundamental Conflicts in Contemporary Game Design](https://www.youtube.com/watch?v=mGTV8qLbBWE): Jonathan Blow (Number None, Inc.)
- [2008 年，谷歌技术讲座] [Designing a Pandemic: Lessons Learned](https://www.youtube.com/watch?v=cdTVcFo2EQw)：马特·利科克
- [2007, 自由发挥] [How and Why](https://www.youtube.com/watch?v=RsT-5VSqk8I): Jonathan Blow (Number None, Inc.)
- [2007, MIGS] [Design Reboot](https://www.youtube.com/watch?v=K0kup_anLeU): Jonathan Blow (Number None, Inc.)
- [2003，计算机历史博物馆] [Lessons from Game Design](https://www.youtube.com/watch?v=CdgQyq3hEPo)：威尔赖特（Maxis）

## Panels

- [2014, PlayStation 体验] [How to Become a Game Designer (or How to Consider It) Panel](https://www.youtube.com/watch?v=Y3zK9MsQ9NI) Doug Holder、Quentin Cobb（顽皮狗）、Parker Hamilton（SuckerPunch）、Ramone Russell（索尼圣地亚哥）、Massimo Giuarni（Ovosonico）

## Conferences

- [2014, DICE 欧洲] [2014 D.I.C.E Europe](https://www.youtube.com/playlist?list=PLLx_Nt-I7ViqrulUPyfVQQf1xiu7Fj0b1) 
- [2014, 骰子] [2014 D.I.C.E. Summit](https://www.youtube.com/playlist?list=PLLx_Nt-I7Vio9PferYNMlxZoMjD_Yzk3d) 
- [2014 年，Steam 开发日] [Steam Dev Days](https://www.youtube.com/playlist?list=PLckFgM6dUP2hc4iy-IdKFtqR9TeZWMPjm) 
- [2014, Unknown Worlds Post Mortems] [Game Development Micro-Talks](https://www.youtube.com/playlist?list=PLWuf3ThLEyAgy-V9EtFo_LA-96_lrGTKf) 
- [2014 年，Oculus Connect] [Oculus Connect: Developer Sessions](https://www.youtube.com/playlist?list=PLL2xVXGs1SP5CVE6X3GMSroO2cfHxzeCz) 
- [2013, DICE 欧洲] [2013 D.I.C.E Europe](https://www.youtube.com/playlist?list=PLLx_Nt-I7Viqp_BIKm8gyyOHVrLi8HrEI) 
- [2013, 骰子] [2013 D.I.C.E. Summit](https://www.youtube.com/playlist?list=PLLx_Nt-I7VioDSuOC24uI52knYk44egII) 
- [2013 - 现在，IndieCade] [Indiecade Official Channel](https://www.youtube.com/user/indiecadeofficial/videos) 
- [2013, 实践] [PRACTICE 2013](http://vimeo.com/album/2869597) 
- [2012 - 现在，DigiPen 游戏引擎架构] [Game Engine Architecture Club](https://www.youtube.com/user/GameEngineArchitects/videos) 
- [2012年至今，NYU Poly Game Lab] [POLYGAMELAB Official Channel](https://www.youtube.com/user/POLYGAMELAB/videos) 
- [2012, 骰子] [dicesummit](http://www.dicesummit.org/video_gallery/video_gallery_2012.asp) 
- [2011, 骰子] [dicesummit](http://www.dicesummit.org/video_gallery/video_gallery_2011.asp) 
- [2010, 骰子] [dicesummit](http://www.dicesummit.org/video_gallery/video_gallery_2010.asp)

## Lists
- https://twitter.com/GameDevTalks/


## Podcasts

## Dedicated Podcasts

- [A life well wasted](http://alifewellwasted.com/)：罗伯特·阿什利 
- [Another Castle](http://gamedesignadvance.com/?page_id=1616)：Charles J Pratt（游戏设计高级） 
- [Brainy Gamer](http://www.brainygamer.com/the_brainy_gamer/podcast/)：迈克尔·阿博特  
- [Game Developers Radio](http://www.gamedevradio.com/): [Joseph Burchett](http://www.linkedin.com/pub/joseph-burchett/10/677/50b) 
- [The Game Design Round Table](http://thegamedesignroundtable.com)：Jon Shafer（Firaxis），Dirk Knemeyer（新科学，明天）. 
- [IndieGamePod](http://www.indiegamepod.com/) 采访开发者关于他们的游戏. 
- [Infinite Ammo Podcast](http://infiniteammo.ca/podcast): 亚历克霍洛卡 
- [Ludology](http://ludology.libsyn.com/)：瑞恩·斯特姆，杰夫·恩格尔斯坦 
- [Podclass](https://www.digipen.edu/news-and-events/podclass-the-digipen-podcast/)：（数字笔）  

## Talks

- [第 93 集，集体播客] [Discussing Monument Valley](http://www.thecollectivepodcast.com/#/ken-wong/)：Ken Wong（UsTwo Games）
