The "neoGFX" C++ app/game engine and development platform is dependent on the following 3rd party components which must be installed separately:

* Boost (currently assumed to be in /usr/local)
* OpenSSL (currently assumed to be in /usr/local)
* zlib (currently assumed to be in /usr/local)
* Freetype (set environment variable "DevDirFreetype" to point to directory root of library)
* Glew (set environment variable "DevDirGlew" to point to directory root of library)
* Harfbuzz (set environment variable "DevDirHarfBuzz" to point to directory root of library)

neoGFX is also dependent on the following library:

* neolib (currently assumed to be in /usr/local)


Note when neoGFX 1.0 is released it will be provided with CMake build scripts (i.e. the current Visual Studio development projects will be removed).