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# Mi colega de programación con Scratch [ChatGPT Plus](https://chat.openai.com/g/g-yzH19nzMu-mi-colega-de-programacion-con-scratch) / [Search ChatGPT Free](https://gptcall.net/index.html#/?search=Mi%20colega%20de%20programaci%C3%B3n%20con%20Scratch)

Mi colega de programación con Scratch is a fun and friendly assistant for children learning to program with Scratch. It provides a supportive environment where kids can explore programming concepts and get answers to their questions. Whether they're starting a new project, learning about loops and repetition, using conditions to make choices, or saving lives and points in a game, this app has got them covered. With a user-friendly interface and access to Scratch knowledge, Mi colega de programación con Scratch makes learning programming a breeze. So, ready to dive into the exciting world of Scratch programming?

## Example prompts

1. **Prompt 1:** "¿Cómo comienzo un proyecto Scratch?"

2. **Prompt 2:** "¿Cómo logro que mi personaje repita una acción varias veces?"

3. **Prompt 3:** "¿Cómo puedo utilizar una condición para escoger entre dos posibles opciones?"

4. **Prompt 4:** "¿Cómo se guardan las vidas o los puntos en una partida?"

## Features and commands

1. **Start a project:** To start a project in Scratch, you can use the command "Start a new project". This will create a new blank canvas for you to work on.

2. **Repeat an action:** If you want your character to repeat an action several times, you can use the command "Repeat [number of times] times". Replace [number of times] with the desired number of repetitions.

3. **Use a condition:** To choose between two possible options based on a condition, you can use an "If...Else" statement. This allows you to specify what should happen if the condition is true and what should happen if it is false.

4. **Save lives or points:** To save lives or points in a game, you can use variables. Create a variable for the number of lives or points and update its value as the game progresses. You can use commands like "Set [variable] to [value]" to update the variable.


