Skip to content

# `Image`

## FL.Image = class Image(object)

      ===============================================
        Image - class to represent bitmap image
      ===============================================

      CONSTRUCTOR:
        Image() - generic constructor, creates a Image with zero coordinates
        Image(Image) - copy constructor
        Image(index1, index2) - creates a Image between nodes index1 and index2

      ATTRIBUTES:
        width, height (integer) [read-only] - dimensions of the image
        empty (integer) [read-only] - empty status of the image
        size (integer) [read-only] - size of the image buffer
        data (string)  - image data as string with length
        traceenabled () [read-only] - there is a possibility to trace the image with the Trace command

      OPERATIONS:
        Trace (Glyph) - Traces the image with the current option and adds it to the glyph

      METHODS

#### Methods

Clear(...)

Create(...)

GetPixel(...)

HLine(...)

ImageBlt(...)

Invert(...)

SetPixel(...)

Trace(...)

__delattr__(...)

      x.__delattr__('name') <==> del x.name

__getattribute__(...)

      x.__getattribute__('name') <==> x.name

__init__(...)

      x.__init__(...) initializes x; see help(type(x)) for signature

__repr__(...)

      x.__repr__() <==> repr(x)

__setattr__(...)

      x.__setattr__('name', value) <==> x.name = value

#### Attributes

__new__ = <built-in method __new__ of type object>

      T.__new__(S, ...) -> a new object with type S, a subtype of T