Basic Vertex outline for use with our vertex buffers.
More...
#include <Vertex.h>
Basic Vertex outline for use with our vertex buffers.
◆ GetAttributeDescriptions()
| static std::array<VkVertexInputAttributeDescription, 5> Fling::Vertex::GetAttributeDescriptions |
( |
| ) |
|
|
inlinestatic |
◆ GetBindingDescription()
| static VkVertexInputBindingDescription Fling::Vertex::GetBindingDescription |
( |
| ) |
|
|
inlinestatic |
Gets the shader binding of a vertex.
◆ operator==()
| bool Fling::Vertex::operator== |
( |
const Vertex & |
other | ) |
const |
|
inline |
◆ Color
| glm::vec3 Fling::Vertex::Color {} |
◆ Normal
| glm::vec3 Fling::Vertex::Normal {} |
◆ Pos
| glm::vec3 Fling::Vertex::Pos {} |
◆ Tangent
| glm::vec3 Fling::Vertex::Tangent {} |
◆ TexCoord
| glm::vec2 Fling::Vertex::TexCoord {} |
The documentation for this struct was generated from the following file: