Fling Engine  0.00.1
Fling Engine is a game engine written in Vulkan
Data Fields
Fling::LightingUbo Struct Reference

Uniform buffer for passing lights to our final screen pass. More...

#include <GeometrySubpass.h>

Data Fields

UINT32 DirLightCount = 0
 
UINT32 PointLightCount = 0
 
DirectionalLight DirLightBuffer [DeferredLightSettings::MaxDirectionalLights] = {}
 
PointLight PointLightBuffer [DeferredLightSettings::MaxPointLights] = {}
 

Detailed Description

Uniform buffer for passing lights to our final screen pass.

Field Documentation

◆ DirLightBuffer

DirectionalLight Fling::LightingUbo::DirLightBuffer[DeferredLightSettings::MaxDirectionalLights] = {}

◆ DirLightCount

UINT32 Fling::LightingUbo::DirLightCount = 0

◆ PointLightBuffer

PointLight Fling::LightingUbo::PointLightBuffer[DeferredLightSettings::MaxPointLights] = {}

◆ PointLightCount

UINT32 Fling::LightingUbo::PointLightCount = 0

The documentation for this struct was generated from the following file: