Fling Engine  0.00.1
Fling Engine is a game engine written in Vulkan
Data Fields | Static Public Attributes
Fling::Lighting Struct Reference

#include <Lighting.hpp>

Data Fields

UINT32 m_CurrentDirLights = 0
 
UINT32 m_CurrentPointLights = 0
 
std::vector< Buffer * > m_LightingUBOs
 

Static Public Attributes

static const UINT32 MaxDirectionalLights = 32
 Dir Lights. More...
 
static const UINT32 MaxPointLights = 32
 Point Lights. More...
 

Field Documentation

◆ m_CurrentDirLights

UINT32 Fling::Lighting::m_CurrentDirLights = 0

◆ m_CurrentPointLights

UINT32 Fling::Lighting::m_CurrentPointLights = 0

◆ m_LightingUBOs

std::vector<Buffer*> Fling::Lighting::m_LightingUBOs

◆ MaxDirectionalLights

const UINT32 Fling::Lighting::MaxDirectionalLights = 32
static

Dir Lights.

◆ MaxPointLights

const UINT32 Fling::Lighting::MaxPointLights = 32
static

Point Lights.


The documentation for this struct was generated from the following file: