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Fling Engine
0.00.1
Fling Engine is a game engine written in Vulkan
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#include <Lighting.hpp>
Data Fields | |
| UINT32 | m_CurrentDirLights = 0 |
| UINT32 | m_CurrentPointLights = 0 |
| std::vector< Buffer * > | m_LightingUBOs |
Static Public Attributes | |
| static const UINT32 | MaxDirectionalLights = 32 |
| Dir Lights. More... | |
| static const UINT32 | MaxPointLights = 32 |
| Point Lights. More... | |
| UINT32 Fling::Lighting::m_CurrentDirLights = 0 |
| UINT32 Fling::Lighting::m_CurrentPointLights = 0 |
| std::vector<Buffer*> Fling::Lighting::m_LightingUBOs |
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static |
Dir Lights.
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static |
Point Lights.
1.8.13