Fling Engine  0.00.1
Fling Engine is a game engine written in Vulkan
Data Fields
Fling::AttachmentCreateInfo Struct Reference

Describes the attributes of an attachment to be created. More...

#include <FrameBuffer.h>

Data Fields

UINT32 Width = {}
 
UINT32 Height = {}
 
UINT32 LayerCount = {}
 
VkFormat Format = {}
 
VkImageUsageFlags Usage = {}
 

Detailed Description

Describes the attributes of an attachment to be created.

Field Documentation

◆ Format

VkFormat Fling::AttachmentCreateInfo::Format = {}

◆ Height

UINT32 Fling::AttachmentCreateInfo::Height = {}

◆ LayerCount

UINT32 Fling::AttachmentCreateInfo::LayerCount = {}

◆ Usage

VkImageUsageFlags Fling::AttachmentCreateInfo::Usage = {}

◆ Width

UINT32 Fling::AttachmentCreateInfo::Width = {}

The documentation for this struct was generated from the following file: