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Fling Engine
0.00.1
Fling Engine is a game engine written in Vulkan
|
Functions | |
| void | CreateDescriptorSets (MeshRenderer &t_MeshRend, Lighting &t_Lighting, VkDescriptorSetLayout t_DescriptorLayout) |
| void | CreateDescriptorPool (MeshRenderer &t_MeshRend) |
| void | BindCmdBuffer (MeshRenderer &t_MeshRend, VkCommandBuffer t_CommandBuffer, GraphicsPipeline *t_GraphicsPipeline, UINT32 t_CommandBufferIndex) |
| void | UpdateUniformBuffer (MeshRenderer &t_MeshRend, Transform &transform, UINT32 t_CurrentImage, Camera *t_Camera) |
| void Fling::ShaderProgramReflections::BindCmdBuffer | ( | MeshRenderer & | t_MeshRend, |
| VkCommandBuffer | t_CommandBuffer, | ||
| GraphicsPipeline * | t_GraphicsPipeline, | ||
| UINT32 | t_CommandBufferIndex | ||
| ) |
| void Fling::ShaderProgramReflections::CreateDescriptorPool | ( | MeshRenderer & | t_MeshRend | ) |
| void Fling::ShaderProgramReflections::CreateDescriptorSets | ( | MeshRenderer & | t_MeshRend, |
| Lighting & | t_Lighting, | ||
| VkDescriptorSetLayout | t_DescriptorLayout | ||
| ) |
| void Fling::ShaderProgramReflections::UpdateUniformBuffer | ( | MeshRenderer & | t_MeshRend, |
| Transform & | transform, | ||
| UINT32 | t_CurrentImage, | ||
| Camera * | t_Camera | ||
| ) |
1.8.13