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Fling Engine
0.00.1
Fling Engine is a game engine written in Vulkan
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#include <ImGuiSubpass.h>
Inherits Fling::Subpass.
Data Structures | |
| struct | PushConstBlock |
Public Member Functions | |
| ImGuiSubpass (const LogicalDevice *t_Dev, const Swapchain *t_Swap, entt::registry &t_reg, FlingWindow *t_Window, VkRenderPass t_GlobalRenderPass, std::shared_ptr< Fling::BaseEditor > t_Editor, std::shared_ptr< Fling::Shader > t_Vert, std::shared_ptr< Fling::Shader > t_Frag) | |
| virtual | ~ImGuiSubpass () |
| void | Draw (CommandBuffer &t_CmdBuf, VkFramebuffer t_PresentFrameBuf, UINT32 t_ActiveFrameInFlight, entt::registry &t_reg, float DeltaTime) override |
| void | CreateDescriptorSets (VkDescriptorPool t_Pool, entt::registry &t_reg) override |
| Given the frame buffers and the registry, create any descriptor sets that we may need Assumes that the frame buffer has been prepared with it's attachments already. More... | |
| void | PrepareAttachments () override |
| Add any attachments to a frame buffer that this subpass may need. More... | |
| void | CreateGraphicsPipeline () override |
| void | CleanUp (entt::registry &t_reg) override |
| Cleanup any allocated resources that you may need a registry for. More... | |
Public Member Functions inherited from Fling::Subpass | |
| Subpass (const LogicalDevice *t_Dev, const Swapchain *t_Swap, std::shared_ptr< Fling::Shader > t_Vert, std::shared_ptr< Fling::Shader > t_Frag) | |
| virtual | ~Subpass () |
| virtual void | GatherPresentDependencies (std::vector< CommandBuffer *> &t_CmdBuffs, std::vector< VkSemaphore > &t_Deps, UINT32 t_ActiveFrameIndex, UINT32 t_CurrentFrameInFlight) |
| If a subpass has a command buffer that the final swap chain presentation is dependent on, then add it this vector. More... | |
| virtual void | GatherPresentBuffers (std::vector< CommandBuffer *> &t_CmdBuffs, UINT32 t_ActiveFrameIndex) |
| If a subpass has an additional command buffer to add to the final swap chain draw submission but it is not dependent on it, then add it here. More... | |
| GraphicsPipeline * | GetGraphicsPipeline () const noexcept |
| const std::vector< VkClearValue > & | GetClearValues () const |
Public Member Functions inherited from Fling::NonCopyable | |
| NonCopyable (const NonCopyable &)=delete | |
| NonCopyable (NonCopyable &&)=default | |
| NonCopyable & | operator= (const NonCopyable &)=delete |
| NonCopyable & | operator= (NonCopyable &&)=default |
Private Member Functions | |
| void | PrepImGuiStyleSettings () |
| void | PrepareResources () |
| void | BuildCommandBuffer (VkCommandBuffer t_commandBuffer) |
| void | UpdateUniforms () |
Private Attributes | |
| struct Fling::ImGuiSubpass::PushConstBlock | pushConstBlock |
| std::unique_ptr< class Buffer > | m_vertexBuffer |
| std::unique_ptr< class Buffer > | m_indexBuffer |
| VkDescriptorPool | m_descriptorPool = VK_NULL_HANDLE |
| VkDescriptorSetLayout | m_descriptorSetLayout = VK_NULL_HANDLE |
| VkPipelineCache | m_pipelineCache = VK_NULL_HANDLE |
| VkPipelineLayout | m_pipelineLayout = VK_NULL_HANDLE |
| VkPipeline | m_pipeLine = VK_NULL_HANDLE |
| VkDescriptorSet | m_descriptorSet |
| FlingWindow * | m_Window = nullptr |
| VkDeviceMemory | m_fontMemory = VK_NULL_HANDLE |
| VkImage | m_fontImage = VK_NULL_HANDLE |
| VkImageView | m_fontImageView = VK_NULL_HANDLE |
| VkSampler | m_sampler = VK_NULL_HANDLE |
| std::shared_ptr< Fling::BaseEditor > | m_Editor |
| Instance of the editor that we will get what commands to build from. More... | |
| INT32 | m_vertexCount = 0 |
| INT32 | m_indexCount = 0 |
| VkRenderPass | m_GlobalRenderPass = VK_NULL_HANDLE |
Additional Inherited Members | |
Protected Member Functions inherited from Fling::NonCopyable | |
| NonCopyable ()=default | |
| virtual | ~NonCopyable ()=default |
Protected Attributes inherited from Fling::Subpass | |
| const LogicalDevice * | m_Device |
| const Swapchain * | m_SwapChain |
| std::shared_ptr< Fling::Shader > | m_VertexShader |
| std::shared_ptr< Fling::Shader > | m_FragShader |
| std::vector< VkClearValue > | m_ClearValues = std::vector<VkClearValue>(2) |
| The clear values that will be used when building the command buffer to run this subpass. More... | |
| GraphicsPipeline * | m_GraphicsPipeline = nullptr |
| Layouts created in the constructor via shader reflection. More... | |
| Fling::ImGuiSubpass::ImGuiSubpass | ( | const LogicalDevice * | t_Dev, |
| const Swapchain * | t_Swap, | ||
| entt::registry & | t_reg, | ||
| FlingWindow * | t_Window, | ||
| VkRenderPass | t_GlobalRenderPass, | ||
| std::shared_ptr< Fling::BaseEditor > | t_Editor, | ||
| std::shared_ptr< Fling::Shader > | t_Vert, | ||
| std::shared_ptr< Fling::Shader > | t_Frag | ||
| ) |
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Cleanup any allocated resources that you may need a registry for.
Reimplemented from Fling::Subpass.
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overridevirtual |
Given the frame buffers and the registry, create any descriptor sets that we may need Assumes that the frame buffer has been prepared with it's attachments already.
| t_FrameBuffer | The swap chain frame buffer |
Implements Fling::Subpass.
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overridevirtual |
Implements Fling::Subpass.
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Implements Fling::Subpass.
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Add any attachments to a frame buffer that this subpass may need.
Reimplemented from Fling::Subpass.
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Instance of the editor that we will get what commands to build from.
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1.8.13