#include <GraphicsPipeline.h>
◆ Depth
| Enumerator |
|---|
| None | |
| Read | |
| Write | |
| ReadWrite | |
◆ GraphicsPipeline()
| Fling::GraphicsPipeline::GraphicsPipeline |
( |
std::vector< Shader *> |
t_Shaders, |
|
|
VkDevice |
t_LogicalDevice, |
|
|
VkPolygonMode |
t_Mode = VK_POLYGON_MODE_FILL, |
|
|
Depth |
t_Depth = Depth::ReadWrite, |
|
|
VkPrimitiveTopology |
t_Topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
|
|
VkCullModeFlags |
t_CullMode = VK_CULL_MODE_BACK_BIT, |
|
|
VkFrontFace |
t_FrontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE |
|
) |
| |
◆ ~GraphicsPipeline()
| Fling::GraphicsPipeline::~GraphicsPipeline |
( |
| ) |
|
◆ BindGraphicsPipeline()
| void Fling::GraphicsPipeline::BindGraphicsPipeline |
( |
const VkCommandBuffer & |
t_CommandBuffer | ) |
|
◆ CreateAttributes()
| void Fling::GraphicsPipeline::CreateAttributes |
( |
Multisampler * |
t_Sampler | ) |
|
◆ CreateGraphicsPipeline()
| void Fling::GraphicsPipeline::CreateGraphicsPipeline |
( |
VkRenderPass & |
t_RenderPass, |
|
|
Multisampler * |
t_Sampler |
|
) |
| |
◆ GetCullMode()
| VkCullModeFlags Fling::GraphicsPipeline::GetCullMode |
( |
| ) |
const |
|
inline |
◆ GetDepth()
| Depth Fling::GraphicsPipeline::GetDepth |
( |
| ) |
const |
|
inline |
◆ GetDescriptorSetLayout()
| const VkDescriptorSetLayout& Fling::GraphicsPipeline::GetDescriptorSetLayout |
( |
| ) |
const |
|
inline |
◆ GetFrontFace()
| VkFrontFace Fling::GraphicsPipeline::GetFrontFace |
( |
| ) |
const |
|
inline |
◆ GetPipeline()
| const VkPipeline& Fling::GraphicsPipeline::GetPipeline |
( |
| ) |
const |
|
inline |
◆ GetPipelineBindPoint()
| const VkPipelineBindPoint& Fling::GraphicsPipeline::GetPipelineBindPoint |
( |
| ) |
const |
|
inline |
◆ GetPipelineLayout()
| const VkPipelineLayout& Fling::GraphicsPipeline::GetPipelineLayout |
( |
| ) |
const |
|
inline |
◆ GetPolygonMode()
| VkPolygonMode Fling::GraphicsPipeline::GetPolygonMode |
( |
| ) |
const |
|
inline |
◆ GetShaders()
| const std::vector<Shader*> Fling::GraphicsPipeline::GetShaders |
( |
| ) |
const |
|
inline |
◆ GetTopology()
| VkPrimitiveTopology Fling::GraphicsPipeline::GetTopology |
( |
| ) |
const |
|
inline |
◆ m_ColorBlendAttachmentStates
| std::vector<VkPipelineColorBlendAttachmentState> Fling::GraphicsPipeline::m_ColorBlendAttachmentStates |
◆ m_ColorBlendState
| VkPipelineColorBlendStateCreateInfo Fling::GraphicsPipeline::m_ColorBlendState = {} |
◆ m_CullMode
| VkCullModeFlags Fling::GraphicsPipeline::m_CullMode |
◆ m_Depth
| Depth Fling::GraphicsPipeline::m_Depth |
◆ m_DepthStencilState
| VkPipelineDepthStencilStateCreateInfo Fling::GraphicsPipeline::m_DepthStencilState = {} |
◆ m_DescriptorSetLayout
| VkDescriptorSetLayout Fling::GraphicsPipeline::m_DescriptorSetLayout |
◆ m_Device
| VkDevice Fling::GraphicsPipeline::m_Device |
◆ m_DynamicState
| VkPipelineDynamicStateCreateInfo Fling::GraphicsPipeline::m_DynamicState = {} |
◆ m_FrontFace
| VkFrontFace Fling::GraphicsPipeline::m_FrontFace |
◆ m_InputAssemblyState
| VkPipelineInputAssemblyStateCreateInfo Fling::GraphicsPipeline::m_InputAssemblyState = {} |
◆ m_MultisampleState
| VkPipelineMultisampleStateCreateInfo Fling::GraphicsPipeline::m_MultisampleState = {} |
◆ m_Pipeline
| VkPipeline Fling::GraphicsPipeline::m_Pipeline = VK_NULL_HANDLE |
◆ m_PipelineBindPoint
| VkPipelineBindPoint Fling::GraphicsPipeline::m_PipelineBindPoint |
◆ m_PipelineCache
| VkPipelineCache Fling::GraphicsPipeline::m_PipelineCache = VK_NULL_HANDLE |
◆ m_PipelineCreateInfo
| VkGraphicsPipelineCreateInfo Fling::GraphicsPipeline::m_PipelineCreateInfo = {} |
◆ m_PipelineLayout
| VkPipelineLayout Fling::GraphicsPipeline::m_PipelineLayout = VK_NULL_HANDLE |
◆ m_PolygonMode
| VkPolygonMode Fling::GraphicsPipeline::m_PolygonMode |
◆ m_RasterizationState
| VkPipelineRasterizationStateCreateInfo Fling::GraphicsPipeline::m_RasterizationState = {} |
◆ m_Shaders
| std::vector<Shader*> Fling::GraphicsPipeline::m_Shaders |
◆ m_TessellationState
| VkPipelineTessellationStateCreateInfo Fling::GraphicsPipeline::m_TessellationState = {} |
◆ m_Topology
| VkPrimitiveTopology Fling::GraphicsPipeline::m_Topology |
◆ m_VertexInputStateCreateInfo
| VkPipelineVertexInputStateCreateInfo Fling::GraphicsPipeline::m_VertexInputStateCreateInfo = {} |
◆ m_ViewportState
| VkPipelineViewportStateCreateInfo Fling::GraphicsPipeline::m_ViewportState = {} |
The documentation for this class was generated from the following files: