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Fling Engine
0.00.1
Fling Engine is a game engine written in Vulkan
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#include "FlingTypes.h"#include "FlingVulkan.h"#include "Singleton.hpp"#include <entt/entity/registry.hpp>#include <vector>Go to the source code of this file.
Data Structures | |
| class | Fling::VulkanApp |
| Core rendering functionality of the Fling Engine. More... | |
Namespaces | |
| Fling | |
Enumerations | |
| enum | Fling::PipelineFlags { Fling::DEFERRED = (1u << 0), Fling::REFLECTIONS = (1u << 1), Fling::IMGUI = (1u << 2), Fling::CUBEMAP = (1u << 3), Fling::DEBUG = (1u << 4), Fling::ALL = 0xff } |
| Configuration that can determine what render pipelines will be added to this application. More... | |
1.8.13