Fling Engine  0.00.1
Fling Engine is a game engine written in Vulkan
Data Structures | Namespaces | Enumerations
VulkanApp.h File Reference
#include "FlingTypes.h"
#include "FlingVulkan.h"
#include "Singleton.hpp"
#include <entt/entity/registry.hpp>
#include <vector>

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Data Structures

class  Fling::VulkanApp
 Core rendering functionality of the Fling Engine. More...
 

Namespaces

 Fling
 

Enumerations

enum  Fling::PipelineFlags {
  Fling::DEFERRED = (1u << 0), Fling::REFLECTIONS = (1u << 1), Fling::IMGUI = (1u << 2), Fling::CUBEMAP = (1u << 3),
  Fling::DEBUG = (1u << 4), Fling::ALL = 0xff
}
 Configuration that can determine what render pipelines will be added to this application. More...