Fling Engine  0.00.1
Fling Engine is a game engine written in Vulkan
Data Structures | Namespaces | Macros | Enumerations
ShaderProgram.h File Reference
#include "FlingVulkan.h"
#include "GraphicsPipeline.h"
#include "Buffer.h"
#include "Texture.h"
#include "MultiSampler.h"
#include <vector>

Go to the source code of this file.

Data Structures

class  Fling::ShaderProgram
 

Namespaces

 Fling
 

Macros

#define DeferredStr   "Deferred"
 
#define DeferredStr_CAP   "DEFERRED"
 

Enumerations

enum  Fling::ShaderProgramType { Fling::ShaderProgramType::PBR = 0, Fling::ShaderProgramType::Reflection = 1, Fling::ShaderProgramType::Deferred = 2, Fling::ShaderProgramType::MAX_COUNT }
 

Macro Definition Documentation

◆ DeferredStr

#define DeferredStr   "Deferred"

◆ DeferredStr_CAP

#define DeferredStr_CAP   "DEFERRED"