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Fling Engine
0.00.1
Fling Engine is a game engine written in Vulkan
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#include "FlingVulkan.h"#include "GraphicsPipeline.h"#include "Buffer.h"#include "Texture.h"#include "MultiSampler.h"#include <vector>Go to the source code of this file.
Data Structures | |
| class | Fling::ShaderProgram |
Namespaces | |
| Fling | |
Macros | |
| #define | DeferredStr "Deferred" |
| #define | DeferredStr_CAP "DEFERRED" |
Enumerations | |
| enum | Fling::ShaderProgramType { Fling::ShaderProgramType::PBR = 0, Fling::ShaderProgramType::Reflection = 1, Fling::ShaderProgramType::Deferred = 2, Fling::ShaderProgramType::MAX_COUNT } |
| #define DeferredStr "Deferred" |
| #define DeferredStr_CAP "DEFERRED" |
1.8.13