10 namespace ShaderProgramReflections
15 VkDescriptorSetLayout t_DescriptorLayout);
21 VkCommandBuffer t_CommandBuffer,
23 UINT32 t_CommandBufferIndex);
Base class for camera, meant to be overridden.
Definition: Camera.h:10
void BindCmdBuffer(MeshRenderer &t_MeshRend, VkCommandBuffer t_CommandBuffer, GraphicsPipeline *t_GraphicsPipeline, UINT32 t_CommandBufferIndex)
Definition: ShaderProgramReflections.cpp:63
Definition: GraphicsPipeline.h:9
void UpdateUniformBuffer(MeshRenderer &t_MeshRend, Transform &transform, UINT32 t_CurrentImage, Camera *t_Camera)
Definition: ShaderProgramReflections.cpp:89
Definition: Lighting.hpp:10
uint32_t UINT32
Definition: FlingTypes.h:13
void CreateDescriptorSets(MeshRenderer &t_MeshRend, Lighting &t_Lighting, VkDescriptorSetLayout t_DescriptorLayout)
Definition: ShaderProgramReflections.cpp:4
Definition: MeshRenderer.h:12
void CreateDescriptorPool(MeshRenderer &t_MeshRend)
Definition: ShaderProgramReflections.cpp:58