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Fling Engine
0.00.1
Fling Engine is a game engine written in Vulkan
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#include "MeshRenderer.h"#include "Lighting/Lighting.hpp"#include "Components/Transform.h"#include "Camera.h"Go to the source code of this file.
Namespaces | |
| Fling | |
| Fling::ShaderProgramReflections | |
Functions | |
| void | Fling::ShaderProgramReflections::CreateDescriptorSets (MeshRenderer &t_MeshRend, Lighting &t_Lighting, VkDescriptorSetLayout t_DescriptorLayout) |
| void | Fling::ShaderProgramReflections::CreateDescriptorPool (MeshRenderer &t_MeshRend) |
| void | Fling::ShaderProgramReflections::BindCmdBuffer (MeshRenderer &t_MeshRend, VkCommandBuffer t_CommandBuffer, GraphicsPipeline *t_GraphicsPipeline, UINT32 t_CommandBufferIndex) |
| void | Fling::ShaderProgramReflections::UpdateUniformBuffer (MeshRenderer &t_MeshRend, Transform &transform, UINT32 t_CurrentImage, Camera *t_Camera) |
1.8.13