Fling Engine  0.00.1
Fling Engine is a game engine written in Vulkan
Data Structures | Namespaces
GeometrySubpass.h File Reference
#include "Subpass.h"
#include "Lighting/DirectionalLight.hpp"
#include "Lighting/PointLight.hpp"
#include "Lighting/Lighting.hpp"

Go to the source code of this file.

Data Structures

struct  Fling::DeferredLightSettings
 Settings for the max directional lights and max point lights. More...
 
struct  Fling::LightingUbo
 Uniform buffer for passing lights to our final screen pass. More...
 
struct  Fling::CameraInfoUbo
 
class  Fling::GeometrySubpass
 The geometry subpass is in charge of sending the geometry portion of the Deferred pipeline to the GPU. More...
 

Namespaces

 Fling