| Fling Engine 0.00.1 Fling Engine is a game engine written in Vulkan

Namespaces | Macros | Variables
FlingVulkan.h File Reference
`#include <vulkan/vulkan.h>`
`#include <vulkan/vk_sdk_platform.h>`

Go to the source code of this file.

## Namespaces
| Fling
| Fling::VkConfig

## Macros
#define | NOMINMAX

## Variables
static const unsigned | Fling::VULKAN_NUM_DESCRIPTOR_SETS = 4
static const unsigned | Fling::VULKAN_NUM_BINDINGS = 16
static const unsigned | Fling::VULKAN_NUM_ATTACHMENTS = 8
static const unsigned | Fling::VULKAN_NUM_VERTEX_ATTRIBS = 16
static const unsigned | Fling::VULKAN_NUM_VERTEX_BUFFERS = 4
static const unsigned | Fling::VULKAN_PUSH_CONSTANT_SIZE = 128
static const unsigned | Fling::VULKAN_UBO_SIZE = 16 * 1024
static const unsigned | Fling::VULKAN_NUM_SPEC_CONSTANTS = 8
static const int | Fling::VkConfig::MAX_FRAMES_IN_FLIGHT = 2

## Macro Definition Documentation

## ◆ NOMINMAX

#define NOMINMAX