| Fling Engine 0.00.1 Fling Engine is a game engine written in Vulkan

Data Fields
Fling::AttachmentCreateInfo Struct Reference

Describes the attributes of an attachment to be created. More...

`#include <FrameBuffer.h>`

## Data Fields
UINT32 | Width = {}
UINT32 | Height = {}
UINT32 | LayerCount = {}
VkFormat | Format = {}
VkImageUsageFlags | Usage = {}

## Detailed Description

Describes the attributes of an attachment to be created.

## Field Documentation

## ◆ Format

VkFormat Fling::AttachmentCreateInfo::Format = {}

## ◆ Height

UINT32 Fling::AttachmentCreateInfo::Height = {}

## ◆ LayerCount

UINT32 Fling::AttachmentCreateInfo::LayerCount = {}

## ◆ Usage

VkImageUsageFlags Fling::AttachmentCreateInfo::Usage = {}

## ◆ Width

UINT32 Fling::AttachmentCreateInfo::Width = {}

The documentation for this struct was generated from the following file:

- FlingEngine/Graphics/inc/FrameBuffer.h