| Fling Engine 0.00.1 Fling Engine is a game engine written in Vulkan

Data Fields
Fling::LightingUbo Struct Reference

Uniform buffer for passing lights to our final screen pass. More...

`#include <GeometrySubpass.h>`

## Data Fields
UINT32 | DirLightCount = 0
UINT32 | PointLightCount = 0
DirectionalLight | DirLightBuffer [DeferredLightSettings::MaxDirectionalLights] = {}
PointLight | PointLightBuffer [DeferredLightSettings::MaxPointLights] = {}

## Detailed Description

Uniform buffer for passing lights to our final screen pass.

## Field Documentation

## ◆ DirLightBuffer

DirectionalLight Fling::LightingUbo::DirLightBuffer[DeferredLightSettings::MaxDirectionalLights] = {}

## ◆ DirLightCount

UINT32 Fling::LightingUbo::DirLightCount = 0

## ◆ PointLightBuffer

PointLight Fling::LightingUbo::PointLightBuffer[DeferredLightSettings::MaxPointLights] = {}

## ◆ PointLightCount

UINT32 Fling::LightingUbo::PointLightCount = 0

The documentation for this struct was generated from the following file:

- FlingEngine/Graphics/inc/GeometrySubpass.h