| Fling Engine 0.00.1 Fling Engine is a game engine written in Vulkan

Macros
pch.h File Reference
`#include <stdio.h>`
`#include <stdlib.h>`
`#include <iostream>`
`#include <assert.h>`
`#include <functional>`
`#include <cstdlib>`
`#include <vector>`
`#include <unordered_map>`
`#include <map>`
`#include <cstring>`
`#include <set>`
`#include <array>`
`#include <optional>`
`#include <sstream>`
`#include <entt/signal/delegate.hpp>`
`#include "Platform.h"`
`#include "Version.h"`
`#include "FlingTypes.h"`
`#include "Input/Input.h"`
`#include "Random.h"`
`#include "Logger.h"`
`#include "FlingPaths.h"`
`#include "FlingMath.h"`
`#include "Timing.h"`
`#include "Memory.h"`

Go to the source code of this file.

## Macros
#define | F_ENABLE_LOGGING
#define | FLING_EXPORT
#define | FLING_DEFAULT_WINDOW_WIDTH 800

## Macro Definition Documentation

## ◆ F_ENABLE_LOGGING

#define F_ENABLE_LOGGING

## ◆ FLING_DEFAULT_WINDOW_WIDTH

#define FLING_DEFAULT_WINDOW_WIDTH 800

## ◆ FLING_EXPORT

#define FLING_EXPORT