| Fling Engine 0.00.1 Fling Engine is a game engine written in Vulkan

Data Structures | Namespaces
GeometrySubpass.h File Reference
`#include "Subpass.h"`
`#include "Lighting/DirectionalLight.hpp"`
`#include "Lighting/PointLight.hpp"`
`#include "Lighting/Lighting.hpp"`

Go to the source code of this file.

## Data Structures
struct | Fling::DeferredLightSettings
| Settings for the max directional lights and max point lights. More...
struct | Fling::LightingUbo
| Uniform buffer for passing lights to our final screen pass. More...
struct | Fling::CameraInfoUbo
class | Fling::GeometrySubpass
| The geometry subpass is in charge of sending the geometry portion of the Deferred pipeline to the GPU. More...

## Namespaces
| Fling