| Fling Engine 0.00.1 Fling Engine is a game engine written in Vulkan

Data Fields | Static Public Attributes
Fling::Lighting Struct Reference

`#include <Lighting.hpp>`

## Data Fields
UINT32 | m_CurrentDirLights = 0
UINT32 | m_CurrentPointLights = 0
std::vector< Buffer * > | m_LightingUBOs

## Static Public Attributes
static const UINT32 | MaxDirectionalLights = 32
| Dir Lights. More...
static const UINT32 | MaxPointLights = 32
| Point Lights. More...

## Field Documentation

## ◆ m_CurrentDirLights

UINT32 Fling::Lighting::m_CurrentDirLights = 0

## ◆ m_CurrentPointLights

UINT32 Fling::Lighting::m_CurrentPointLights = 0

## ◆ m_LightingUBOs

std::vector<Buffer*> Fling::Lighting::m_LightingUBOs

## ◆ MaxDirectionalLights

const UINT32 Fling::Lighting::MaxDirectionalLights = 32
| static

Dir Lights.

## ◆ MaxPointLights

const UINT32 Fling::Lighting::MaxPointLights = 32
| static

Point Lights.

The documentation for this struct was generated from the following file:

- FlingEngine/Graphics/inc/Lighting/Lighting.hpp