| Fling Engine 0.00.1 Fling Engine is a game engine written in Vulkan

FlingMath.h
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1 #pragma once
2
3 // GLM
4 #define GLM_FORCE_RADIANS
5 #define GLM_FORCE_DEPTH_ZERO_TO_ONE
6 #define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES // Force GLM to use a version of vec2 and mat4 that have specific alignments
7 #define GLM_ENABLE_EXPERIMENTAL // So that we can hash our vertecies
8
9 #include <glm/vec4.hpp>
10 #include <glm/mat4x4.hpp>
11 #include <glm/gtc/matrix_transform.hpp>
12 #include <glm/gtx/hash.hpp>
13 #include <glm/gtx/euler_angles.hpp>
14 #include <glm/gtx/transform.hpp>
15 #include <glm/gtc/random.hpp>