| Fling Engine 0.00.1 Fling Engine is a game engine written in Vulkan

Static Public Member Functions | Static Private Attributes | Friends
Fling::Stats::Frames Struct Reference

`#include <Stats.h>`

## Static Public Member Functions
static float | GetAverageFrameTime ()
static float | GetAverageFPS ()
static void | TickStats (float t_DeltaTime)

## Static Private Attributes
static MovingAverage< float, 100 > | FPSCounter = {}

## Friends
class | Engine

## Member Function Documentation

## ◆ GetAverageFPS()

float Fling::Stats::Frames::GetAverageFPS | ( |  | ) |
| static

## ◆ GetAverageFrameTime()

float Fling::Stats::Frames::GetAverageFrameTime | ( |  | ) |
| static

## ◆ TickStats()

void Fling::Stats::Frames::TickStats | ( | float | t_DeltaTime | ) |
| static

## Friends And Related Function Documentation

## ◆ Engine

friend class Engine
| friend

## Field Documentation

## ◆ FPSCounter

MovingAverage< float, 100 > Fling::Stats::Frames::FPSCounter = {}
| static private

The documentation for this struct was generated from the following files:

- FlingEngine/Utils/inc/Stats.h
- FlingEngine/Utils/src/Stats.cpp