| Fling Engine 0.00.1 Fling Engine is a game engine written in Vulkan

Data Structures | Namespaces | Enumerations
VulkanApp.h File Reference
`#include "FlingTypes.h"`
`#include "FlingVulkan.h"`
`#include "Singleton.hpp"`
`#include <entt/entity/registry.hpp>`
`#include <vector>`

Go to the source code of this file.

## Data Structures
class | Fling::VulkanApp
| Core rendering functionality of the Fling Engine. More...

## Namespaces
| Fling

## Enumerations
enum | Fling::PipelineFlags { Fling::DEFERRED = (1u << 0), Fling::REFLECTIONS = (1u << 1), Fling::IMGUI = (1u << 2), Fling::CUBEMAP = (1u << 3), Fling::DEBUG = (1u << 4), Fling::ALL = 0xff }
| Configuration that can determine what render pipelines will be added to this application. More...