#include <float.h>
#include <math.h>
#include <stdint.h>

#if FLT_EVAL_METHOD == 0
#    define EPS FLT_EPSILON
#elif FLT_EVAL_METHOD == 1
#    define EPS DBL_EPSILON
#elif FLT_EVAL_METHOD == 2
#    define EPS LDBL_EPSILON
#endif
static const float_t toint = 1 / EPS;

float rintf(float x)
{
    union
    {
        float f;
        uint32_t i;
    } u = {x};
    int e = u.i >> 23 & 0xff;
    int s = u.i >> 31;
    float_t y;

    if (e >= 0x7f + 23)
        return x;
    if (s)
        y = x - toint + toint;
    else
        y = x + toint - toint;
    if (y == 0)
        return s ? -0.0f : 0.0f;
    return y;
}
