/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.aserbao.androidcustomcamera.blocks.mediaCodec.bigflake.decodeEditEncode;
import android.media.MediaCodec;
import android.media.MediaCodecInfo;
import android.media.MediaCodecList;
import android.media.MediaFormat;
import android.opengl.GLES20;
import android.util.Log;

import com.aserbao.androidcustomcamera.blocks.mediaCodec.bigflake.BigFlakeBaseActivity;
import com.aserbao.androidcustomcamera.blocks.mediaCodec.bigflake.encodeDecode.InputSurface;
import com.aserbao.androidcustomcamera.blocks.mediaCodec.bigflake.encodeDecode.OutputSurface;

import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import javax.microedition.khronos.opengles.GL10;

import static junit.framework.Assert.assertEquals;
import static junit.framework.Assert.assertTrue;
import static junit.framework.Assert.fail;

/**
 * This test has three steps:
 * <ol>
 *   <li>Generate a video test stream.
 *   <li>Decode the video from the stream, rendering frames into a SurfaceTexture.
 *       Render the texture onto a Surface that feeds a video encoder, modifying
 *       the output with a fragment shader.
 *   <li>Decode the second video and compare it to the expected result.
 * </ol><p>
 * The second step is a typical scenario for video editing.  We could do all this in one
 * step, feeding data through multiple stages of MediaCodec, but at some point we're
 * no longer exercising the code in the way we expect it to be used (and the code
 * gets a bit unwieldy).
 */
public class DecodeEditEncodeActivity extends BigFlakeBaseActivity {

    @Override
    public void excute() throws Throwable {
        //                        testEncodeDecodeVideoFromBufferToBuffer720p();
//                                testVideoEdit720p();
        testVideoEditQCIF();
    }


    private static final String TAG = "DecodeEditEncode";
    private static final boolean WORK_AROUND_BUGS = false;  // avoid fatal codec bugs
    private static final boolean VERBOSE = false;           // lots of logging
    private static final boolean DEBUG_SAVE_FILE = true;   // save copy of encoded movie
    private static final String DEBUG_FILE_NAME_BASE = "/sdcard";
    // parameters for the encoder
    private static final String MIME_TYPE = "video/avc";    // H.264 Advanced Video Coding
    private static final int FRAME_RATE = 15;               // 15fps
    private static final int IFRAME_INTERVAL = 10;          // 10 seconds between I-frames
    // movie length, in frames
    private static final int NUM_FRAMES = 30;               // two seconds of video
    private static final int TEST_R0 = 0;                   // dull green background
    private static final int TEST_G0 = 136;
    private static final int TEST_B0 = 0;
    private static final int TEST_R1 = 236;                 // pink; BT.601 YUV {120,160,200}
    private static final int TEST_G1 = 50;
    private static final int TEST_B1 = 186;
    // Replaces TextureRender.FRAGMENT_SHADER during edit; swaps green and blue channels.
    private static final String FRAGMENT_SHADER =
            "#extension GL_OES_EGL_image_external : require\n" +
            "precision mediump float;\n" +
            "varying vec2 vTextureCoord;\n" +
            "uniform samplerExternalOES sTexture;\n" +
            "void main() {\n" +
            "  gl_FragColor = texture2D(sTexture, vTextureCoord).rbga;\n" +
            "}\n";
    // size of a frame, in pixels
    private int mWidth = -1;
    private int mHeight = -1;
    // bit rate, in bits per second
    private int mBitRate = -1;
    // largest color component delta seen (i.e. actual vs. expected)
    private int mLargestColorDelta;
    public void testVideoEditQCIF() throws Throwable {
        setParameters(176, 144, 1000000);
        VideoEditWrapper.runTest(this);
    }
    public void testVideoEditQVGA() throws Throwable {
        setParameters(320, 240, 2000000);
        VideoEditWrapper.runTest(this);
    }
    public void testVideoEdit720p() throws Throwable {
        setParameters(1280, 720, 6000000);
        VideoEditWrapper.runTest(this);
    }
    /**
     * Wraps testEditVideo, running it in a new thread.  Required because of the way
     * SurfaceTexture.OnFrameAvailableListener works when the current thread has a Looper
     * configured.
     */
    private static class VideoEditWrapper implements Runnable {
        private Throwable mThrowable;
        private DecodeEditEncodeActivity mTest;
        private VideoEditWrapper(DecodeEditEncodeActivity test) {
            mTest = test;
        }
        @Override
        public void run() {
            try {
                mTest.videoEditTest();
            } catch (Throwable th) {
                mThrowable = th;
            }
        }
        /** Entry point. */
        public static void runTest(DecodeEditEncodeActivity obj) throws Throwable {
            VideoEditWrapper wrapper = new VideoEditWrapper(obj);
            Thread th = new Thread(wrapper, "codec test");
            th.start();
            th.join();
            if (wrapper.mThrowable != null) {
                throw wrapper.mThrowable;
            }
        }
    }
    /**
     * Sets the desired frame size and bit rate.
     */
    private void setParameters(int width, int height, int bitRate) {
        if ((width % 16) != 0 || (height % 16) != 0) {
            Log.w(TAG, "WARNING: width or height not multiple of 16");
        }
        mWidth = width;
        mHeight = height;
        mBitRate = bitRate;
    }
    /**
     * Tests editing of a video file with GL.
     */
    private void videoEditTest() {
        VideoChunks sourceChunks = new VideoChunks();
        if (!generateVideoFile(sourceChunks)) {
            // No AVC codec?  Fail silently.
            return;
        }
        if (DEBUG_SAVE_FILE) {
            // Save a copy to a file.  We call it ".mp4", but it's actually just an elementary
            // stream, so not all video players will know what to do with it.
            String fileName = "vedit1_" + mWidth + "x" + mHeight + ".mp4";
            File file = new File(DEBUG_FILE_NAME_BASE, fileName);
            mOutputPath = file.getPath().toString();
            sourceChunks.saveToFile(file);
        }
        VideoChunks destChunks = editVideoFile(sourceChunks);
        if (DEBUG_SAVE_FILE) {
            String fileName = "vedit2_" + mWidth + "x" + mHeight + ".mp4";
            File file = new File(DEBUG_FILE_NAME_BASE, fileName);
            mOutputPath = file.getPath().toString();
            destChunks.saveToFile(file);
        }
        checkVideoFile(destChunks);
    }
    /**
     * Generates a test video file, saving it as VideoChunks.  We generate frames with GL to
     * avoid having to deal with multiple YUV formats.
     *
     * @return true on success, false on "soft" failure
     */
    private boolean generateVideoFile(VideoChunks output) {
        if (VERBOSE) Log.d(TAG, "generateVideoFile " + mWidth + "x" + mHeight);
        MediaCodec encoder = null;
        InputSurface inputSurface = null;
        try {
            MediaCodecInfo codecInfo = selectCodec(MIME_TYPE);
            if (codecInfo == null) {
                // Don't fail CTS if they don't have an AVC codec (not here, anyway).
                Log.e(TAG, "Unable to find an appropriate codec for " + MIME_TYPE);
                return false;
            }
            if (VERBOSE) Log.d(TAG, "found codec: " + codecInfo.getName());
            // We avoid the device-specific limitations on width and height by using values that
            // are multiples of 16, which all tested devices seem to be able to handle.
            MediaFormat format = MediaFormat.createVideoFormat(MIME_TYPE, mWidth, mHeight);
            // Set some properties.  Failing to specify some of these can cause the MediaCodec
            // configure() call to throw an unhelpful exception.
            format.setInteger(MediaFormat.KEY_COLOR_FORMAT,
                    MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface);
            format.setInteger(MediaFormat.KEY_BIT_RATE, mBitRate);
            format.setInteger(MediaFormat.KEY_FRAME_RATE, FRAME_RATE);
            format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, IFRAME_INTERVAL);
            if (VERBOSE) Log.d(TAG, "format: " + format);
            output.setMediaFormat(format);
            // Create a MediaCodec for the desired codec, then configure it as an encoder with
            // our desired properties.
            encoder = MediaCodec.createByCodecName(codecInfo.getName());
            encoder.configure(format, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE);
            inputSurface = new InputSurface(encoder.createInputSurface());
            inputSurface.makeCurrent();
            encoder.start();
            generateVideoData(encoder, inputSurface, output);
        } catch (IOException e) {
            e.printStackTrace();
        } finally {
            if (encoder != null) {
                if (VERBOSE) Log.d(TAG, "releasing encoder");
                encoder.stop();
                encoder.release();
                if (VERBOSE) Log.d(TAG, "released encoder");
            }
            if (inputSurface != null) {
                inputSurface.release();
            }
        }
        return true;
    }
    /**
     * Returns the first codec capable of encoding the specified MIME type, or null if no
     * match was found.
     */
    private static MediaCodecInfo selectCodec(String mimeType) {
        int numCodecs = MediaCodecList.getCodecCount();
        for (int i = 0; i < numCodecs; i++) {
            MediaCodecInfo codecInfo = MediaCodecList.getCodecInfoAt(i);
            if (!codecInfo.isEncoder()) {
                continue;
            }
            String[] types = codecInfo.getSupportedTypes();
            for (int j = 0; j < types.length; j++) {
                if (types[j].equalsIgnoreCase(mimeType)) {
                    return codecInfo;
                }
            }
        }
        return null;
    }
    /**
     * Generates video frames, feeds them into the encoder, and writes the output to the
     * VideoChunks instance.
     */
    private void generateVideoData(MediaCodec encoder, InputSurface inputSurface,
            VideoChunks output) {
        final int TIMEOUT_USEC = 10000;
        ByteBuffer[] encoderOutputBuffers = encoder.getOutputBuffers();
        MediaCodec.BufferInfo info = new MediaCodec.BufferInfo();
        int generateIndex = 0;
        int outputCount = 0;
        // Loop until the output side is done.
        boolean inputDone = false;
        boolean outputDone = false;
        while (!outputDone) {
            if (VERBOSE) Log.d(TAG, "gen loop");
            // If we're not done submitting frames, generate a new one and submit it.  The
            // eglSwapBuffers call will block if the input is full.
            if (!inputDone) {
                if (generateIndex == NUM_FRAMES) {
                    // Send an empty frame with the end-of-stream flag set.
                    if (VERBOSE) Log.d(TAG, "signaling input EOS");
                    if (WORK_AROUND_BUGS) {
                        // Might drop a frame, but at least we won't crash mediaserver.
                        try { Thread.sleep(500); } catch (InterruptedException ie) {}
                        outputDone = true;
                    } else {
                        showToast("已完成");
                        encoder.signalEndOfInputStream();
                    }
                    inputDone = true;
                } else {
                    generateSurfaceFrame(generateIndex);
                    inputSurface.setPresentationTime(computePresentationTime(generateIndex) * 1000);
                    if (VERBOSE) Log.d(TAG, "inputSurface swapBuffers");
                    inputSurface.swapBuffers();
                }
                generateIndex++;
            }
            // Check for output from the encoder.  If there's no output yet, we either need to
            // provide more input, or we need to wait for the encoder to work its magic.  We
            // can't actually tell which is the case, so if we can't get an output buffer right
            // away we loop around and see if it wants more input.
            //
            // If we do find output, drain it all before supplying more input.
            while (true) {
                int encoderStatus = encoder.dequeueOutputBuffer(info, TIMEOUT_USEC);
                if (encoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) {
                    // no output available yet
                    if (VERBOSE) Log.d(TAG, "no output from encoder available");
                    break;      // out of while
                } else if (encoderStatus == MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED) {
                    // not expected for an encoder
                    encoderOutputBuffers = encoder.getOutputBuffers();
                    if (VERBOSE) Log.d(TAG, "encoder output buffers changed");
                } else if (encoderStatus == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
                    // not expected for an encoder
                    MediaFormat newFormat = encoder.getOutputFormat();
                    if (VERBOSE) Log.d(TAG, "encoder output format changed: " + newFormat);
                } else if (encoderStatus < 0) {
                    fail("unexpected result from encoder.dequeueOutputBuffer: " + encoderStatus);
                } else { // encoderStatus >= 0
                    ByteBuffer encodedData = encoderOutputBuffers[encoderStatus];
                    if (encodedData == null) {
                        fail("encoderOutputBuffer " + encoderStatus + " was null");
                    }
                    // Codec config flag must be set iff this is the first chunk of output.  This
                    // may not hold for all codecs, but it appears to be the case for video/avc.
                    assertTrue((info.flags & MediaCodec.BUFFER_FLAG_CODEC_CONFIG) != 0 ||
                            outputCount != 0);
                    if (info.size != 0) {
                        // Adjust the ByteBuffer values to match BufferInfo.
                        encodedData.position(info.offset);
                        encodedData.limit(info.offset + info.size);
                        output.addChunk(encodedData, info.flags, info.presentationTimeUs);
                        outputCount++;
                    }
                    encoder.releaseOutputBuffer(encoderStatus, false);
                    if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
                        outputDone = true;
                        break;      // out of while
                    }
                }
            }
        }
        // One chunk per frame, plus one for the config data.
        assertEquals("Frame count", NUM_FRAMES + 1, outputCount);
    }
    /**
     * Generates a frame of data using GL commands.
     * <p>
     * We have an 8-frame animation sequence that wraps around.  It looks like this:
     * <pre>
     *   0 1 2 3
     *   7 6 5 4
     * </pre>
     * We draw one of the eight rectangles and leave the rest set to the zero-fill color.     */
    private void generateSurfaceFrame(int frameIndex) {
        frameIndex %= 8;
        int startX, startY;
        if (frameIndex < 4) {
            // (0,0) is bottom-left in GL
            startX = frameIndex * (mWidth / 4);
            startY = mHeight / 2;
        } else {
            startX = (7 - frameIndex) * (mWidth / 4);
            startY = 0;
        }
        GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
        GLES20.glClearColor(TEST_R0 / 255.0f, TEST_G0 / 255.0f, TEST_B0 / 255.0f, 1.0f);
        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
        GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
        GLES20.glScissor(startX, startY, mWidth / 4, mHeight / 2);
        GLES20.glClearColor(TEST_R1 / 255.0f, TEST_G1 / 255.0f, TEST_B1 / 255.0f, 1.0f);
        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
    }
    /**
     * Edits a video file, saving the contents to a new file.  This involves decoding and
     * re-encoding, not to mention conversions between YUV and RGB, and so may be lossy.
     * <p>
     * If we recognize the decoded format we can do this in Java code using the ByteBuffer[]
     * output, but it's not practical to support all OEM formats.  By using a SurfaceTexture
     * for output and a Surface for input, we can avoid issues with obscure formats and can
     * use a fragment shader to do transformations.
     */
    private VideoChunks editVideoFile(VideoChunks inputData) {
        if (VERBOSE) Log.d(TAG, "editVideoFile " + mWidth + "x" + mHeight);
        VideoChunks outputData = new VideoChunks();
        MediaCodec decoder = null;
        MediaCodec encoder = null;
        InputSurface inputSurface = null;
        OutputSurface outputSurface = null;
        try {
            MediaFormat inputFormat = inputData.getMediaFormat();
            // Create an encoder format that matches the input format.  (Might be able to just
            // re-use the format used to generate the video, since we want it to be the same.)
            MediaFormat outputFormat = MediaFormat.createVideoFormat(MIME_TYPE, mWidth, mHeight);
            outputFormat.setInteger(MediaFormat.KEY_COLOR_FORMAT,
                    MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface);
            outputFormat.setInteger(MediaFormat.KEY_BIT_RATE,
                    inputFormat.getInteger(MediaFormat.KEY_BIT_RATE));
            outputFormat.setInteger(MediaFormat.KEY_FRAME_RATE,
                    inputFormat.getInteger(MediaFormat.KEY_FRAME_RATE));
            outputFormat.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL,
                    inputFormat.getInteger(MediaFormat.KEY_I_FRAME_INTERVAL));
            outputData.setMediaFormat(outputFormat);
            encoder = MediaCodec.createEncoderByType(MIME_TYPE);
            encoder.configure(outputFormat, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE);
            inputSurface = new InputSurface(encoder.createInputSurface());
            inputSurface.makeCurrent();
            encoder.start();
            // OutputSurface uses the EGL context created by InputSurface.
            decoder = MediaCodec.createDecoderByType(MIME_TYPE);
            outputSurface = new OutputSurface();
            outputSurface.changeFragmentShader(FRAGMENT_SHADER);
            decoder.configure(inputFormat, outputSurface.getSurface(), null, 0);
            decoder.start();
            editVideoData(inputData, decoder, outputSurface, inputSurface, encoder, outputData);
        } catch (IOException e) {
            e.printStackTrace();
        } finally {
            if (VERBOSE) Log.d(TAG, "shutting down encoder, decoder");
            if (outputSurface != null) {
                outputSurface.release();
            }
            if (inputSurface != null) {
                inputSurface.release();
            }
            if (encoder != null) {
                encoder.stop();
                encoder.release();
            }
            if (decoder != null) {
                decoder.stop();
                decoder.release();
            }
        }
        return outputData;
    }
    /**
     * Edits a stream of video data.
     */
    private void editVideoData(VideoChunks inputData, MediaCodec decoder,
            OutputSurface outputSurface, InputSurface inputSurface, MediaCodec encoder,
            VideoChunks outputData) {
        final int TIMEOUT_USEC = 10000;
        ByteBuffer[] decoderInputBuffers = decoder.getInputBuffers();
        ByteBuffer[] encoderOutputBuffers = encoder.getOutputBuffers();
        MediaCodec.BufferInfo info = new MediaCodec.BufferInfo();
        int inputChunk = 0;
        int outputCount = 0;
        boolean outputDone = false;
        boolean inputDone = false;
        boolean decoderDone = false;
        while (!outputDone) {
            if (VERBOSE) Log.d(TAG, "edit loop");
            // Feed more data to the decoder.
            if (!inputDone) {
                int inputBufIndex = decoder.dequeueInputBuffer(TIMEOUT_USEC);
                if (inputBufIndex >= 0) {
                    if (inputChunk == inputData.getNumChunks()) {
                        // End of stream -- send empty frame with EOS flag set.
                        decoder.queueInputBuffer(inputBufIndex, 0, 0, 0L,
                                MediaCodec.BUFFER_FLAG_END_OF_STREAM);
                        inputDone = true;
                        if (VERBOSE) Log.d(TAG, "sent input EOS (with zero-length frame)");
                    } else {
                        // Copy a chunk of input to the decoder.  The first chunk should have
                        // the BUFFER_FLAG_CODEC_CONFIG flag set.
                        ByteBuffer inputBuf = decoderInputBuffers[inputBufIndex];
                        inputBuf.clear();
                        inputData.getChunkData(inputChunk, inputBuf);
                        int flags = inputData.getChunkFlags(inputChunk);
                        long time = inputData.getChunkTime(inputChunk);
                        decoder.queueInputBuffer(inputBufIndex, 0, inputBuf.position(),
                                time, flags);
                        if (VERBOSE) {
                            Log.d(TAG, "submitted frame " + inputChunk + " to dec, size=" +
                                    inputBuf.position() + " flags=" + flags);
                        }
                        inputChunk++;
                    }
                } else {
                    if (VERBOSE) Log.d(TAG, "input buffer not available");
                }
            }
            // Assume output is available.  Loop until both assumptions are false.
            boolean decoderOutputAvailable = !decoderDone;
            boolean encoderOutputAvailable = true;
            while (decoderOutputAvailable || encoderOutputAvailable) {
                // Start by draining any pending output from the encoder.  It's important to
                // do this before we try to stuff any more data in.
                int encoderStatus = encoder.dequeueOutputBuffer(info, TIMEOUT_USEC);
                if (encoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) {
                    // no output available yet
                    if (VERBOSE) Log.d(TAG, "no output from encoder available");
                    encoderOutputAvailable = false;
                } else if (encoderStatus == MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED) {
                    encoderOutputBuffers = encoder.getOutputBuffers();
                    if (VERBOSE) Log.d(TAG, "encoder output buffers changed");
                } else if (encoderStatus == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
                    MediaFormat newFormat = encoder.getOutputFormat();
                    if (VERBOSE) Log.d(TAG, "encoder output format changed: " + newFormat);
                } else if (encoderStatus < 0) {
                    fail("unexpected result from encoder.dequeueOutputBuffer: " + encoderStatus);
                } else { // encoderStatus >= 0
                    ByteBuffer encodedData = encoderOutputBuffers[encoderStatus];
                    if (encodedData == null) {
                        fail("encoderOutputBuffer " + encoderStatus + " was null");
                    }
                    // Write the data to the output "file".
                    if (info.size != 0) {
                        encodedData.position(info.offset);
                        encodedData.limit(info.offset + info.size);
                        outputData.addChunk(encodedData, info.flags, info.presentationTimeUs);
                        outputCount++;
                        if (VERBOSE) Log.d(TAG, "encoder output " + info.size + " bytes");
                    }
                    outputDone = (info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0;
                    encoder.releaseOutputBuffer(encoderStatus, false);
                }
                if (encoderStatus != MediaCodec.INFO_TRY_AGAIN_LATER) {
                    // Continue attempts to drain output.
                    continue;
                }
                // Encoder is drained, check to see if we've got a new frame of output from
                // the decoder.  (The output is going to a Surface, rather than a ByteBuffer,
                // but we still get information through BufferInfo.)
                if (!decoderDone) {
                    int decoderStatus = decoder.dequeueOutputBuffer(info, TIMEOUT_USEC);
                    if (decoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) {
                        // no output available yet
                        if (VERBOSE) Log.d(TAG, "no output from decoder available");
                        decoderOutputAvailable = false;
                    } else if (decoderStatus == MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED) {
                        //decoderOutputBuffers = decoder.getOutputBuffers();
                        if (VERBOSE) Log.d(TAG, "decoder output buffers changed (we don't care)");
                    } else if (decoderStatus == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
                        // expected before first buffer of data
                        MediaFormat newFormat = decoder.getOutputFormat();
                        if (VERBOSE) Log.d(TAG, "decoder output format changed: " + newFormat);
                    } else if (decoderStatus < 0) {
                        fail("unexpected result from decoder.dequeueOutputBuffer: "+decoderStatus);
                    } else { // decoderStatus >= 0
                        if (VERBOSE) Log.d(TAG, "surface decoder given buffer "
                                + decoderStatus + " (size=" + info.size + ")");
                        // The ByteBuffers are null references, but we still get a nonzero
                        // size for the decoded data.
                        boolean doRender = (info.size != 0);
                        // As soon as we call releaseOutputBuffer, the buffer will be forwarded
                        // to SurfaceTexture to convert to a texture.  The API doesn't
                        // guarantee that the texture will be available before the call
                        // returns, so we need to wait for the onFrameAvailable callback to
                        // fire.  If we don't wait, we risk rendering from the previous frame.
                        decoder.releaseOutputBuffer(decoderStatus, doRender);
                        if (doRender) {
                            // This waits for the image and renders it after it arrives.
                            if (VERBOSE) Log.d(TAG, "awaiting frame");
                            outputSurface.awaitNewImage();
                            outputSurface.drawImage();
                            // Send it to the encoder.
                            inputSurface.setPresentationTime(info.presentationTimeUs * 1000);
                            if (VERBOSE) Log.d(TAG, "swapBuffers");
                            inputSurface.swapBuffers();
                        }
                        if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
                            // forward decoder EOS to encoder
                            if (VERBOSE) Log.d(TAG, "signaling input EOS");
                            if (WORK_AROUND_BUGS) {
                                // Bail early, possibly dropping a frame.
                                return;
                            } else {
                                encoder.signalEndOfInputStream();
                            }
                        }
                    }
                }
            }
        }
        if (inputChunk != outputCount) {
            throw new RuntimeException("frame lost: " + inputChunk + " in, " +
                    outputCount + " out");
        }
    }
    /**
     * Checks the video file to see if the contents match our expectations.  We decode the
     * video to a Surface and check the pixels with GL.
     */
    private void checkVideoFile(VideoChunks inputData) {
        OutputSurface surface = null;
        MediaCodec decoder = null;
        mLargestColorDelta = -1;
        if (VERBOSE) Log.d(TAG, "checkVideoFile");
        try {
            surface = new OutputSurface(mWidth, mHeight);
            MediaFormat format = inputData.getMediaFormat();
            decoder = MediaCodec.createDecoderByType(MIME_TYPE);
            decoder.configure(format, surface.getSurface(), null, 0);
            decoder.start();
            int badFrames = checkVideoData(inputData, decoder, surface);
            if (badFrames != 0) {
                fail("Found " + badFrames + " bad frames");
            }
        } catch (IOException e) {
            e.printStackTrace();
        } finally {
            if (surface != null) {
                surface.release();
            }
            if (decoder != null) {
                decoder.stop();
                decoder.release();
            }
            Log.i(TAG, "Largest color delta: " + mLargestColorDelta);
        }
    }
    /**
     * Checks the video data.
     *
     * @return the number of bad frames
     */
    private int checkVideoData(VideoChunks inputData, MediaCodec decoder, OutputSurface surface) {
        final int TIMEOUT_USEC = 1000;
        ByteBuffer[] decoderInputBuffers = decoder.getInputBuffers();
        ByteBuffer[] decoderOutputBuffers = decoder.getOutputBuffers();
        MediaCodec.BufferInfo info = new MediaCodec.BufferInfo();
        int inputChunk = 0;
        int checkIndex = 0;
        int badFrames = 0;
        boolean outputDone = false;
        boolean inputDone = false;
        while (!outputDone) {
            if (VERBOSE) Log.d(TAG, "check loop");
            // Feed more data to the decoder.
            if (!inputDone) {
                int inputBufIndex = decoder.dequeueInputBuffer(TIMEOUT_USEC);
                if (inputBufIndex >= 0) {
                    if (inputChunk == inputData.getNumChunks()) {
                        // End of stream -- send empty frame with EOS flag set.
                        decoder.queueInputBuffer(inputBufIndex, 0, 0, 0L,
                                MediaCodec.BUFFER_FLAG_END_OF_STREAM);
                        inputDone = true;
                        if (VERBOSE) Log.d(TAG, "sent input EOS");
                    } else {
                        // Copy a chunk of input to the decoder.  The first chunk should have
                        // the BUFFER_FLAG_CODEC_CONFIG flag set.
                        ByteBuffer inputBuf = decoderInputBuffers[inputBufIndex];
                        inputBuf.clear();
                        inputData.getChunkData(inputChunk, inputBuf);
                        int flags = inputData.getChunkFlags(inputChunk);
                        long time = inputData.getChunkTime(inputChunk);
                        decoder.queueInputBuffer(inputBufIndex, 0, inputBuf.position(),
                                time, flags);
                        if (VERBOSE) {
                            Log.d(TAG, "submitted frame " + inputChunk + " to dec, size=" +
                                    inputBuf.position() + " flags=" + flags);
                        }
                        inputChunk++;
                    }
                } else {
                    if (VERBOSE) Log.d(TAG, "input buffer not available");
                }
            }
            if (!outputDone) {
                int decoderStatus = decoder.dequeueOutputBuffer(info, TIMEOUT_USEC);
                if (decoderStatus == MediaCodec.INFO_TRY_AGAIN_LATER) {
                    // no output available yet
                    if (VERBOSE) Log.d(TAG, "no output from decoder available");
                } else if (decoderStatus == MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED) {
                    decoderOutputBuffers = decoder.getOutputBuffers();
                    if (VERBOSE) Log.d(TAG, "decoder output buffers changed");
                } else if (decoderStatus == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
                    MediaFormat newFormat = decoder.getOutputFormat();
                    if (VERBOSE) Log.d(TAG, "decoder output format changed: " + newFormat);
                } else if (decoderStatus < 0) {
                    fail("unexpected result from decoder.dequeueOutputBuffer: " + decoderStatus);
                } else { // decoderStatus >= 0
                    ByteBuffer decodedData = decoderOutputBuffers[decoderStatus];
                    if (VERBOSE) Log.d(TAG, "surface decoder given buffer " + decoderStatus +
                            " (size=" + info.size + ")");
                    if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
                        if (VERBOSE) Log.d(TAG, "output EOS");
                        outputDone = true;
                    }
                    boolean doRender = (info.size != 0);
                    // As soon as we call releaseOutputBuffer, the buffer will be forwarded
                    // to SurfaceTexture to convert to a texture.  The API doesn't guarantee
                    // that the texture will be available before the call returns, so we
                    // need to wait for the onFrameAvailable callback to fire.
                    decoder.releaseOutputBuffer(decoderStatus, doRender);
                    if (doRender) {
                        if (VERBOSE) Log.d(TAG, "awaiting frame " + checkIndex);
                        assertEquals("Wrong time stamp", computePresentationTime(checkIndex),
                                info.presentationTimeUs);
                        surface.awaitNewImage();
                        surface.drawImage();
                        if (!checkSurfaceFrame(checkIndex++)) {
                            badFrames++;
                        }
                    }
                }
            }
        }
        return badFrames;
    }
    /**
     * Checks the frame for correctness, using GL to check RGB values.
     *
     * @return true if the frame looks good
     */
    private boolean checkSurfaceFrame(int frameIndex) {
        ByteBuffer pixelBuf = ByteBuffer.allocateDirect(4); // TODO - reuse this
        boolean frameFailed = false;
        for (int i = 0; i < 8; i++) {
            // Note the coordinates are inverted on the Y-axis in GL.
            int x, y;
            if (i < 4) {
                x = i * (mWidth / 4) + (mWidth / 8);
                y = (mHeight * 3) / 4;
            } else {
                x = (7 - i) * (mWidth / 4) + (mWidth / 8);
                y = mHeight / 4;
            }
            GLES20.glReadPixels(x, y, 1, 1, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, pixelBuf);
            int r = pixelBuf.get(0) & 0xff;
            int g = pixelBuf.get(1) & 0xff;
            int b = pixelBuf.get(2) & 0xff;
            //Log.d(TAG, "GOT(" + frameIndex + "/" + i + "): r=" + r + " g=" + g + " b=" + b);
            int expR, expG, expB;
            if (i == frameIndex % 8) {
                // colored rect (green/blue swapped)
                expR = TEST_R1;
                expG = TEST_B1;
                expB = TEST_G1;
            } else {
                // zero background color (green/blue swapped)
                expR = TEST_R0;
                expG = TEST_B0;
                expB = TEST_G0;
            }
            if (!isColorClose(r, expR) ||
                    !isColorClose(g, expG) ||
                    !isColorClose(b, expB)) {
                Log.w(TAG, "Bad frame " + frameIndex + " (rect=" + i + ": rgb=" + r +
                        "," + g + "," + b + " vs. expected " + expR + "," + expG +
                        "," + expB + ")");
                frameFailed = true;
            }
        }
        return !frameFailed;
    }
    /**
     * Returns true if the actual color value is close to the expected color value.  Updates
     * mLargestColorDelta.
     */
    boolean isColorClose(int actual, int expected) {
        final int MAX_DELTA = 8;
        int delta = Math.abs(actual - expected);
        if (delta > mLargestColorDelta) {
            mLargestColorDelta = delta;
        }
        return (delta <= MAX_DELTA);
    }
    /**
     * Generates the presentation time for frame N, in microseconds.
     */
    private static long computePresentationTime(int frameIndex) {
        return 123 + frameIndex * 1000000 / FRAME_RATE;
    }
    /**
     * The elementary stream coming out of the "video/avc" encoder needs to be fed back into
     * the decoder one chunk at a time.  If we just wrote the data to a file, we would lose
     * the information about chunk boundaries.  This class stores the encoded data in memory,
     * retaining the chunk organization.
     */
    private static class VideoChunks {
        private MediaFormat mMediaFormat;
        private ArrayList<byte[]> mChunks = new ArrayList<byte[]>();
        private ArrayList<Integer> mFlags = new ArrayList<Integer>();
        private ArrayList<Long> mTimes = new ArrayList<Long>();
        /**
         * Sets the MediaFormat, for the benefit of a future decoder.
         */
        public void setMediaFormat(MediaFormat format) {
            mMediaFormat = format;
        }
        /**
         * Gets the MediaFormat that was used by the encoder.
         */
        public MediaFormat getMediaFormat() {
            return mMediaFormat;
        }
        /**
         * Adds a new chunk.  Advances buf.position to buf.limit.
         */
        public void addChunk(ByteBuffer buf, int flags, long time) {
            byte[] data = new byte[buf.remaining()];
            buf.get(data);
            mChunks.add(data);
            mFlags.add(flags);
            mTimes.add(time);
        }
        /**
         * Returns the number of chunks currently held.
         */
        public int getNumChunks() {
            return mChunks.size();
        }
        /**
         * Copies the data from chunk N into "dest".  Advances dest.position.
         */
        public void getChunkData(int chunk, ByteBuffer dest) {
            byte[] data = mChunks.get(chunk);
            dest.put(data);
        }
        /**
         * Returns the flags associated with chunk N.
         */
        public int getChunkFlags(int chunk) {
            return mFlags.get(chunk);
        }
        /**
         * Returns the timestamp associated with chunk N.
         */
        public long getChunkTime(int chunk) {
            return mTimes.get(chunk);
        }
        /**
         * Writes the chunks to a file as a contiguous stream.  Useful for debugging.
         */
        public void saveToFile(File file) {
            FileOutputStream fos = null;
            BufferedOutputStream bos = null;
            try {
                fos = new FileOutputStream(file);
                bos = new BufferedOutputStream(fos);
                fos = null;     // closing bos will also close fos
                int numChunks = getNumChunks();
                for (int i = 0; i < numChunks; i++) {
                    byte[] chunk = mChunks.get(i);
                    bos.write(chunk);
                }
            } catch (IOException ioe) {
                throw new RuntimeException(ioe);
            } finally {
                try {
                    if (bos != null) {
                        bos.close();
                    }
                    if (fos != null) {
                        fos.close();
                    }
                } catch (IOException ioe) {
                    throw new RuntimeException(ioe);
                }
            }
        }
    }
}