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Garbage collection

Though AngelScript uses reference counting for memory management, there is still need for a garbage collector to take care of the few cases where circular referencing between objects prevents the reference counter from reaching zero. By default AngelScript automatically runs a few incremental steps of the garbage collector every time a new garbage collected object is created, this allows the destruction of garbage in an automatic way, yet doesn't waste time or disrupts the responsiveness of the application.

The automatic execution may not always be enough to clean up the garbage, for example, if the scripts create a lot of garbage with circular references. In this case the application may need to manually invoke the garbage collector from time to time. For this reason it is recommended that the application monitor the statistics for the garbage collector and adjust the frequency of the manual calls as necessary. The statistics is obtained through a call to GetGCStatistics, which returns the number of objects currently known to the garbage collector as well as the number of objects that have been destroyed and the number of object that have been detected as garbage with circular references.

The garbage collector implemented in AngelScript is incremental, so it can be executed for short periods of time without requiring the entire application to halt. For this reason, it is recommended that one or more calls to GarbageCollect(asGC_ONE_STEP) is made at least once during the normal event processing. The number of calls that should be made depends on how much garbage is created.

If the scripts produce a lot of garbage but only a low number of garbage with circular references, the application can make a call to GarbageCollect(asGC_FULL_CYCLE | asGC_DESTROY_GARBAGE), which will only destroy the known garbage without trying to detect circular references. This call is relatively fast as the garbage collector only has to make a trivial local check to determine if an object is garbage without circular references.

Finally, if the application goes into a state where responsiveness is not so critical, it might be a good idea to do a full cycle on the garbage collector, thus cleaning up all garbage at once. To do this, call GarbageCollect(asGC_FULL_CYCLE).

Should the automatic garbage collections not be desired, e.g. in critical inner loops where maximum performance is needed, it can easily be turned off with a call to SetEngineProperty(asEP_AUTO_GARBAGE_COLLECT, false).

See also
  Memory management

# Callback for detected circular references

During the testing phase of your project it is wise to try to identify situations that create circular references as these have a potential of significantly impacting the performance. While the GetGCStatistics will tell you if circular references have been detected and destroyed, it will not tell you much about the actual objects involved in the circular references. To aid in this the application can set a callback for when circular references is detected with SetCircularRefDetectedCallback.

When this callback is invoked the objects in the circular reference have not yet been destroyed, so the application can inspect the content to get valuable hints on where and when they were created. The application must not however try to modify the objects at this time as would lead to undefined behaviour, and possibly even application crashes.

# Garbage collection and multi-threading

The garbage collector itself is thread safe, but in order to be able to safely use the garbage collector in a multi-threaded environment the application must make sure all the objects that may be in the garbage collector has thread safe implementations of the GC behaviours.

See also
  Garbage collected objects and multi-threading