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Classes AddedRemovedEvent AlertElement AnchorContainerElement ArrowShape ButtonElement CanvasElement CanvasManager CheckboxElement CheckboxSkinElement CollectionChangedEvent CollectionSort ColorPickerButtonElement ColorPickerElement ContainerBaseElement CursorDefinition DataGridColumnDefinition DataGridDataRenderer DataGridElement DataGridHeaderColumnDividerSkinElement DataGridHeaderElement DataGridHeaderItemRenderer DataGridItemData DataGridItemRendererBase DataGridLabelItemRenderer DataListData DataListElement DataRendererBaseElement DataRendererLabelElement DatePickerButtonElement DatePickerElement DispatcherEvent DrawMetrics DropdownArrowButtonSkinElement DropdownBaseElement DropdownElement ElementEvent ElementGridItemClickEvent ElementKeyboardEvent ElementListItemClickEvent ElementMouseEvent ElementMouseWheelEvent EllipseShape EventDispatcher FillBase GridContainerElement GridContainerRowColumnDefinition ImageElement IpInputElement LabelElement LinearGradientFill ListCollection ListContainerElement ProgressElement RadioButtonElement RadioButtonSkinElement RoundedRectangleShape ScrollBarElement ScrollButtonSkinElement ShapeBase SkinnableElement SolidFill StyleableBase StyleChangedEvent StyleData StyleDefinition StyleProxy TextAreaElement TextElement TextFieldElement TextInputElement TimeInputElement ToggleButtonElement ToggleButtonGroup Tween ViewportElement |
ElementEvent Base class for CanvasElement UI events. ElementEvents support capture and bubbling phase when dispatched from CanvasElement(s). A bubbling event invokes capture listeners from the root parent to the target child element and then bubbling (normal) listeners from the target element to the root parent. Bubbling events are used to detect events dispatched on child elements. Capture events are typically not needed but sometimes useful if you wish to detect an event before the target has a chance to process it. For Example, when a Button dispatches a ElementMouseEvent. The event propagates from the root parent (CanvasManager) down the display chain from child to child dispatching capture events to any parents with registered listeners. Once reaching the target element (Button) the event then propagates back up the display chain from parent to parent dispatching bubbling events. You may cancel the event at any time to stop the event flow.
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Internal Functions Show Inherited |